nbtab.h
author hegyi
Tue, 20 Feb 2007 15:08:30 +0000
branchfastopen
changeset 204 8fec6a6472fe
parent 174 95872af46fc4
child 191 af2ed974ab68
permissions -rw-r--r--
The much faster way.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef NBTAB_H
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#define NBTAB_H
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class NoteBookTab;
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#include "mapstorage.h"
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#include "map_win.h"
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#include "design_win.h"
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#include "graph_displayer_canvas.h"
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#include <libgnomecanvasmm.h>
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#include <libgnomecanvasmm/polygon.h>
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///One tab in the Notebook that is placed in the main window (\ref MainWin).
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///One graph and all of its accessories like maps are assigned to one tab in the notebook.
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///\ref NoteBookTab is responsible for the user defined display of the graph: view can be
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///set by visualized maps, therefore \ref NoteBookTab must provide an interface to set the
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///view of graph. This is \ref Mapwin window.
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///
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///\ref NoteBookTab is also
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///responsible for modify the graph if it is
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///requested. Therefore it is responsible for translating user events to modifications to
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///do on graph, like node/edge addition/deletion, map modification, addition and so on.
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///
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///To be able to solve these tasks the help of \ref MainWin is also needed, for example to
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///know which editor-tool is active at the moment. Therefore \ref MainWin knows \ref NoteBookTab.
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///
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///Some information in the other direction is needed as well: for example when new map creation is requested for this tab
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///\ref NoteBookTab must ask \ref MainWin to pop-up a \ref NewMapWin. Communication in this direction is realized by signals
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///therefore \ref NoteBookTab does not know \ref MainWin at all, but in this way it is not necessary.
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class NoteBookTab : public Gtk::VBox
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{
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public:
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  ///Constructor of \ref NoteBookTab
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  ///It initiates the \re GraphDisplayerCanvas, on which the graph will be drawn
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  ///Signals of \ref MapStorage will be bound to the appropriate callback functions here.
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  NoteBookTab();
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  ///Maps assigned to the graph displayed in this \ref NoteBookTab of notebook.
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  MapStorage mapstorage;
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  ///Title changement indicator.
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  ///If graph is loaded from disk or saved to disk or changed its name somehow
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  ///this signal will be emit to let
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  ///\ref MainWin know that it has to modify the title of the main window.
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  ///It contains the new title.
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  sigc::signal<void, std::string> signal_title;
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  ///Returns \ref signal_title to be the caller able to connect it to a callback function.
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  sigc::signal<void, std::string> signal_title_ch();
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  ///Indicates that new map window should be popped up.
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  ///\ref NoteBookTab can ask \ref MainWin to pop up a \ref NweMapWin ny emitting this signal.
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  ///The signal contains whether an edgemap or a nodemap should be popped up. \ref NewMapWin
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  ///is not popped up by \ref NoteBookTab, because not only \ref NoteBookTab needs \ref NewMapWin,
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  ///but for example \ref MainWin and \ref AlgoWin s as well.
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  sigc::signal<void, NoteBookTab *, bool> signal_newmap;
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  ///Returns \ref signal_newmap to be the caller able to connect it to a callback function.
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  sigc::signal<void, NoteBookTab *, bool> signal_newmap_needed();
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  ///Loads the given file.
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  ///The given file will be load in the \ref MapStorage and afeter that
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  ///\ref GraphDisplayerCanvas will be requested to display the graph.
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  ///\ref GraphDisplayer will get datas from the recently set \ref MapStorage.
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  void readFile(const std::string &);
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  ///The graph will be drawn on this \ref GraphDisplayerCanvas
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  GraphDisplayerCanvas * gd_canvas;
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  ///Indicates whether the \ref MapWin is opened or not. See \ref mapwin.
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  bool mapwinexists;
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  ///Indicates whether the \ref DesignWin is opened or not. See \ref designwin.
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  bool designwinexists;
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  ///Address of the only \ref MapWin that the \ref NoteBookTab can open.
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  ///Only one of this window can be opened at the same time (\ref mapwinexists), 
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  ///because there is no need for more, one per tab is enough.
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  ///There won1t be benefit of more than one, but it would be
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  ///more complicated to synchronize them.
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  MapWin * mapwin;
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  ///Address of the only \ref DesignWin that the \ref NoteBookTab can open.
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  ///Only one of this window can be opened at the same time (\ref designwinexists), 
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  ///because there is no need for more, one per tab is enough.
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  ///There won't be benefit of more than one, but it would be
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  ///more complicated to synchronize them.
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  DesignWin * designwin;
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public:
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  ///Callback for 'FileNew' action.
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  virtual void newFile();
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  ///Callback for 'FileOpen' action.
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  virtual void openFile();
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  ///Callback for 'FileSave' action.
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  virtual void saveFile();
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  ///Callback for 'FileSaveAs' action.
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  virtual void saveFileAs();
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  ///Callback for 'Close' action.
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  virtual void close();
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  ///Handles changement of view of graph.
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  ///If the user changes the map to show by a property to a nother in \ref MapWin,
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  ///\ref MapWin will call this function. This function will registrate in \ref MapStorage
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  ///the new map to display by the changed property. After that \ref MapStorage will
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  ///emits a signal that will be forwarded to \ref GraphDisplayerCanvas to update the
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  ///appropriate parts of graph.
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  ///\param itiesedge whether the changed property is edge property or node property
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  ///\param prop id of property, see all_include.h
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  ///\param mapname name of the recently selected map
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  void propertyChange(bool itisedge, int prop, std::string mapname);
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  ///Emits a signal that request \ref MainWin to pop up \ref NewMapWin
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  ///This function is called by \ref MapWin.
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  ///\param itisedge whether the new map should be an edgemap or a nodemap.
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  void popupNewMapWin(bool itisedge);
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  ///Returns the actually selected edgemap to visualize by the given property.
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  ///\ref MapWin calls this function, beacuse it does not know \ref MapStorage.
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  ///\param prop property to inquire.
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  std::string getActiveEdgeMap(int prop);
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  ///Returns the actually selected nodemap to visualize by the given property.
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  ///\ref MapWin calls this function, beacuse it does not know \ref MapStorage.
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  ///\param prop property to inquire.
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  std::string getActiveNodeMap(int prop);
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  ///Registers recently created edgemap in \ref MapWin.
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  ///After creation of new map \ref MapStorage emits a signal.
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  ///This signal is bound to this callback function, that will call
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  ///a function with the same name and same parameterin \ref MapWin.
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  ///This call-forwarder function is needed, because \ref Mapstorage does not know \ref MapWin
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  ///\param mapname name of new map
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  void registerNewEdgeMap(std::string mapname);
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  ///Registers recently created nodemap in \ref MapWin.
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  ///After creation of new map \ref MapStorage emits a signal.
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  ///This signal is bound to this callback function, that will call
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  ///a function with the same name and same parameter in \ref MapWin.
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  ///This call-forwarder function is needed, because \ref Mapstorage does not know \ref MapWin
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  ///\param mapname name of new map
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  void registerNewNodeMap(std::string mapname);
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  ///Pops up and registrates the \ref MapWin of \ref NoteBookTab.
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  ///See also
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  ///\ref mapwin.
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  void createMapWin(std::string);
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  ///Pops up and registrates the \ref DesignWin of \ref NoteBookTab.
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  ///See also
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  ///\ref mapwin.
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  void createDesignWin(std::string);
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  ///Closes and deregistrates the \ref MapWin of \ref NoteBookTab.
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  ///See also
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  ///\ref mapwin.
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  void closeMapWin();
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  bool closeDesignWin(GdkEventAny *);
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  ///Sets node representation settings
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  void setView(bool, bool, double, double);
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  ///Gets node representation settings
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  void getView(bool &, bool &, double&, double&);
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  ///Let the graph redesign, based on gravity and edge elasticity.
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  void reDesignGraph();
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  ///\ref MapWin calls this function when it updates the maplist in comboboxes.
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  void active_maps_needed();
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private:
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  ///Signal connection from \ref MapStorage to \ref MapWin
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  ///If \ref MapWin is closed this connection has to be disconnected,
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  ///therefore we have to store it.
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  sigc::connection mapst2mapwin;
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  ///Signal connection from \ref MapStorage to \ref DesignWin
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  ///If \ref DesignWin is closed this connection has to be disconnected,
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  ///therefore we have to store it.
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  sigc::connection mapst2designwin;
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};
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#endif //NBTAB_H