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// -*- C++ -*-
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/* 
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 *template <Graph, T, Heap=FibHeap, LengthMap=Graph::EdgeMap<T> >
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 *
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 *Constructor: 
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 *
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 *Prim(Graph G, LengthMap weight)
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 *
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 *
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 *Methods:
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 *
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 *void run() : Runs the Prim-algorithm from a random node
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 *
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 *void run(Node r) : Runs the Prim-algorithm from node s
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 *
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 *T weight() : After run(r) was run, it returns the minimum 
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 *   weight of a spanning tree of the component of the root. 
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 *
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 *Edge tree(Node v) : After run(r) was run, it returns the 
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 *   first edge in the path from v to the root. Returns 
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 *   INVALID if v=r or v is not reachable from the root.
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 *
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 *bool conn() : After run(r) was run, it is true iff G is connected
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 *
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 *bool reached(Node v) : After run(r) was run, it is true 
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 *   iff v is in the same component as the root
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 *
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 *Node root() : returns the root
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 *
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 */
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#ifndef HUGO_PRIM_H
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#define HUGO_PRIM_H
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#include <fib_heap.h>
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#include <invalid.h>
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namespace hugo {
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  template <typename Graph, typename T, 
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    typename Heap=FibHeap<typename Graph::Node, T, 
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    typename Graph::NodeMap<int> >, 
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    typename LengthMap=typename Graph::EdgeMap<T> >
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    class Prim{
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      typedef typename Graph::Node Node;
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      typedef typename Graph::NodeIt NodeIt;
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      typedef typename Graph::Edge Edge;
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      typedef typename Graph::OutEdgeIt OutEdgeIt;
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      typedef typename Graph::InEdgeIt InEdgeIt;  
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      const Graph& G;
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      const LengthMap& edge_weight;
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      typename Graph::NodeMap<Edge> tree_edge;
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      typename Graph::NodeMap<T> min_weight;
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      typename Graph::NodeMap<bool> reach;
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  public :
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      Prim(Graph& _G, LengthMap& _edge_weight) : 
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	G(_G), edge_weight(_edge_weight), 
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	tree_edge(_G,INVALID), min_weight(_G), reach(_G, false) { }
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      void run() {
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	NodeIt _r;	
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	G.first(_r);
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	run(_r);
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      }
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      void run(Node r) {
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	NodeIt u;
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	for ( G.first(u) ; G.valid(u) ; G.next(u) ) {
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	  tree_edge.set(u,INVALID);
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	  min_weight.set(u,0);
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	  reach.set(u,false);
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	}
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	typename Graph::NodeMap<bool> scanned(G, false);
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	typename Graph::NodeMap<int> heap_map(G,-1);
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	Heap heap(heap_map);
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	heap.push(r,0); 
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	reach.set(r, true);
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	while ( !heap.empty() ) {
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	  Node v=heap.top(); 
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	  min_weight.set(v, heap.get(v));
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	  heap.pop();
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	  scanned.set(v,true);
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	  OutEdgeIt e;
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	  for( G.first(e,v); G.valid(e); G.next(e)) {
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	    Node w=G.head(e); 
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	    if ( !scanned[w] ) {
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	      if ( !reach[w] ) {
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		reach.set(w,true);
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		heap.push(w, edge_weight[e]); 
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		tree_edge.set(w,e);
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	      } else if ( edge_weight[e] < heap.get(w) ) {
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		tree_edge.set(w,e);
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		heap.decrease(w, edge_weight[e]); 
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	      }
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	    }
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	  }
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	  InEdgeIt f;
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	  for( G.first(f,v); G.valid(f); G.next(f)) {
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	    Node w=G.tail(f); 
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	    if ( !scanned[w] ) {
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	      if ( !reach[w] ) {
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		reach.set(w,true);
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		heap.push(w, edge_weight[f]); 
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		tree_edge.set(w,f);
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	      } else if ( edge_weight[f] < heap.get(w) ) {
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		tree_edge.set(w,f);
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		heap.decrease(w, edge_weight[f]); 
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	      }
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	    }
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	  }
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	}
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      } 
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      T weight() {
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	T w=0;
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	NodeIt u;
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	for ( G.first(u) ; G.valid(u) ; G.next(u) ) w+=min_weight[u];
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	return w;
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      }
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      Edge tree(Node v) {
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	return tree_edge[v];
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      } 
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      bool conn() {
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	bool c=true;
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	NodeIt u;
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	for ( G.first(u) ; G.valid(u) ; G.next(u) ) 
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	  if ( !reached[u] ) { 
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	    c=false;
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	    break;
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	  }
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	return c;
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      }
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      bool reached(Node v) {
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	return reached[v];
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      }
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      Node root() {
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	return r;
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      }
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    };
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}
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#endif
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