Some demo programs got some interface. Most progress with lp_maxflow_demo.cc, which also got documented.
     2  * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
 
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
 
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
 
     7  * Permission to use, modify and distribute this software is granted
 
     8  * provided that this copyright notice appears in all copies. For
 
     9  * precise terms see the accompanying LICENSE file.
 
    11  * This software is provided "AS IS" with no warranty of any kind,
 
    12  * express or implied, and with no claim as to its suitability for any
 
    17 #ifndef LEMON_CONCEPT_GRAPH_H
 
    18 #define LEMON_CONCEPT_GRAPH_H
 
    20 ///\ingroup graph_concepts
 
    22 ///\brief Declaration of Graph.
 
    24 #include <lemon/invalid.h>
 
    25 #include <lemon/utility.h>
 
    26 #include <lemon/concept/maps.h>
 
    27 #include <lemon/concept_check.h>
 
    28 #include <lemon/concept/graph_component.h>
 
    34     /// \addtogroup graph_concepts
 
    37     /**************** The full-featured graph concepts ****************/
 
    40     /// \brief Modular static graph class.
 
    42     /// It should be the same as the \c StaticGraph class.
 
    44       :  virtual public BaseGraphComponent,
 
    45          public IterableGraphComponent, public MappableGraphComponent {
 
    51       typedef False UndirTag;
 
    53       typedef BaseGraphComponent::Node Node;
 
    54       typedef BaseGraphComponent::Edge Edge;
 
    56       template <typename _Graph>
 
    59           checkConcept<IterableGraphComponent, _Graph>();
 
    60           checkConcept<MappableGraphComponent, _Graph>();
 
    65     /// \brief Modular extendable graph class.
 
    67     /// It should be the same as the \c ExtendableGraph class.
 
    68     class _ExtendableGraph 
 
    69       :  virtual public BaseGraphComponent, public _StaticGraph,
 
    70          public ExtendableGraphComponent, public ClearableGraphComponent {
 
    72       typedef BaseGraphComponent::Node Node;
 
    73       typedef BaseGraphComponent::Edge Edge;
 
    75       template <typename _Graph>
 
    78           checkConcept<_StaticGraph, _Graph >();
 
    79           checkConcept<ExtendableGraphComponent, _Graph >();
 
    80           checkConcept<ClearableGraphComponent, _Graph >();
 
    85     /// \brief Modular erasable graph class.
 
    87     /// It should be the same as the \c ErasableGraph class.
 
    89       :  virtual public BaseGraphComponent, public _ExtendableGraph,
 
    90          public ErasableGraphComponent {
 
    92       typedef BaseGraphComponent::Node Node;
 
    93       typedef BaseGraphComponent::Edge Edge;
 
    95       template <typename _Graph>
 
    98           checkConcept<_ExtendableGraph, _Graph >();
 
    99           checkConcept<ErasableGraphComponent, _Graph >();
 
   104     /// An empty static graph class.
 
   106     /// This class provides all the common features of a graph structure,
 
   107     /// however completely without implementations and real data structures
 
   108     /// behind the interface.
 
   109     /// All graph algorithms should compile with this class, but it will not
 
   110     /// run properly, of course.
 
   112     /// It can be used for checking the interface compatibility,
 
   113     /// or it can serve as a skeleton of a new graph structure.
 
   115     /// Also, you will find here the full documentation of a certain graph
 
   116     /// feature, the documentation of a real graph imlementation
 
   117     /// like @ref ListGraph or
 
   118     /// @ref SmartGraph will just refer to this structure.
 
   120     /// \todo A pages describing the concept of concept description would
 
   127       ///\todo undocumented
 
   129       typedef False UndirTag;
 
   131       /// Defalult constructor.
 
   133       /// Defalult constructor.
 
   138 //       ///\todo It is not clear, what we expect from a copy constructor.
 
   139 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
 
   140 //       StaticGraph(const StaticGraph& g) { }
 
   142       /// The base type of node iterators, 
 
   143       /// or in other words, the trivial node iterator.
 
   145       /// This is the base type of each node iterator,
 
   146       /// thus each kind of node iterator converts to this.
 
   147       /// More precisely each kind of node iterator should be inherited 
 
   148       /// from the trivial node iterator.
 
   151         /// Default constructor
 
   153         /// @warning The default constructor sets the iterator
 
   154         /// to an undefined value.
 
   156         /// Copy constructor.
 
   158         /// Copy constructor.
 
   160         Node(const Node&) { }
 
   162         /// Invalid constructor \& conversion.
 
   164         /// This constructor initializes the iterator to be invalid.
 
   165         /// \sa Invalid for more details.
 
   167         /// Equality operator
 
   169         /// Two iterators are equal if and only if they point to the
 
   170         /// same object or both are invalid.
 
   171         bool operator==(Node) const { return true; }
 
   173         /// Inequality operator
 
   175         /// \sa operator==(Node n)
 
   177         bool operator!=(Node) const { return true; }
 
   181       /// This iterator goes through each node.
 
   183       /// This iterator goes through each node.
 
   184       /// Its usage is quite simple, for example you can count the number
 
   185       /// of nodes in graph \c g of type \c Graph like this:
 
   188       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
 
   190       class NodeIt : public Node {
 
   192         /// Default constructor
 
   194         /// @warning The default constructor sets the iterator
 
   195         /// to an undefined value.
 
   197         /// Copy constructor.
 
   199         /// Copy constructor.
 
   201         NodeIt(const NodeIt& n) : Node(n) { }
 
   202         /// Invalid constructor \& conversion.
 
   204         /// Initialize the iterator to be invalid.
 
   205         /// \sa Invalid for more details.
 
   207         /// Sets the iterator to the first node.
 
   209         /// Sets the iterator to the first node of \c g.
 
   211         NodeIt(const StaticGraph&) { }
 
   212         /// Node -> NodeIt conversion.
 
   214         /// Sets the iterator to the node of \c the graph pointed by 
 
   215 	/// the trivial iterator.
 
   216         /// This feature necessitates that each time we 
 
   217         /// iterate the edge-set, the iteration order is the same.
 
   218         NodeIt(const StaticGraph&, const Node&) { }
 
   221         /// Assign the iterator to the next node.
 
   223         NodeIt& operator++() { return *this; }
 
   227       /// The base type of the edge iterators.
 
   229       /// The base type of the edge iterators.
 
   233         /// Default constructor
 
   235         /// @warning The default constructor sets the iterator
 
   236         /// to an undefined value.
 
   238         /// Copy constructor.
 
   240         /// Copy constructor.
 
   242         Edge(const Edge&) { }
 
   243         /// Initialize the iterator to be invalid.
 
   245         /// Initialize the iterator to be invalid.
 
   248         /// Equality operator
 
   250         /// Two iterators are equal if and only if they point to the
 
   251         /// same object or both are invalid.
 
   252         bool operator==(Edge) const { return true; }
 
   253         /// Inequality operator
 
   255         /// \sa operator==(Node n)
 
   257         bool operator!=(Edge) const { return true; }
 
   260       /// This iterator goes trough the outgoing edges of a node.
 
   262       /// This iterator goes trough the \e outgoing edges of a certain node
 
   264       /// Its usage is quite simple, for example you can count the number
 
   265       /// of outgoing edges of a node \c n
 
   266       /// in graph \c g of type \c Graph as follows.
 
   269       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
 
   272       class OutEdgeIt : public Edge {
 
   274         /// Default constructor
 
   276         /// @warning The default constructor sets the iterator
 
   277         /// to an undefined value.
 
   279         /// Copy constructor.
 
   281         /// Copy constructor.
 
   283         OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
 
   284         /// Initialize the iterator to be invalid.
 
   286         /// Initialize the iterator to be invalid.
 
   288         OutEdgeIt(Invalid) { }
 
   289         /// This constructor sets the iterator to the first outgoing edge.
 
   291         /// This constructor sets the iterator to the first outgoing edge of
 
   294         ///@param g the graph
 
   295         OutEdgeIt(const StaticGraph&, const Node&) { }
 
   296         /// Edge -> OutEdgeIt conversion
 
   298         /// Sets the iterator to the value of the trivial iterator.
 
   299 	/// This feature necessitates that each time we 
 
   300         /// iterate the edge-set, the iteration order is the same.
 
   301         OutEdgeIt(const StaticGraph&, const Edge&) { }
 
   302         ///Next outgoing edge
 
   304         /// Assign the iterator to the next 
 
   305         /// outgoing edge of the corresponding node.
 
   306         OutEdgeIt& operator++() { return *this; }
 
   309       /// This iterator goes trough the incoming edges of a node.
 
   311       /// This iterator goes trough the \e incoming edges of a certain node
 
   313       /// Its usage is quite simple, for example you can count the number
 
   314       /// of outgoing edges of a node \c n
 
   315       /// in graph \c g of type \c Graph as follows.
 
   318       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
 
   321       class InEdgeIt : public Edge {
 
   323         /// Default constructor
 
   325         /// @warning The default constructor sets the iterator
 
   326         /// to an undefined value.
 
   328         /// Copy constructor.
 
   330         /// Copy constructor.
 
   332         InEdgeIt(const InEdgeIt& e) : Edge(e) { }
 
   333         /// Initialize the iterator to be invalid.
 
   335         /// Initialize the iterator to be invalid.
 
   337         InEdgeIt(Invalid) { }
 
   338         /// This constructor sets the iterator to first incoming edge.
 
   340         /// This constructor set the iterator to the first incoming edge of
 
   343         ///@param g the graph
 
   344         InEdgeIt(const StaticGraph&, const Node&) { }
 
   345         /// Edge -> InEdgeIt conversion
 
   347         /// Sets the iterator to the value of the trivial iterator \c e.
 
   348         /// This feature necessitates that each time we 
 
   349         /// iterate the edge-set, the iteration order is the same.
 
   350         InEdgeIt(const StaticGraph&, const Edge&) { }
 
   351         /// Next incoming edge
 
   353         /// Assign the iterator to the next inedge of the corresponding node.
 
   355         InEdgeIt& operator++() { return *this; }
 
   357       /// This iterator goes through each edge.
 
   359       /// This iterator goes through each edge of a graph.
 
   360       /// Its usage is quite simple, for example you can count the number
 
   361       /// of edges in a graph \c g of type \c Graph as follows:
 
   364       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
 
   366       class EdgeIt : public Edge {
 
   368         /// Default constructor
 
   370         /// @warning The default constructor sets the iterator
 
   371         /// to an undefined value.
 
   373         /// Copy constructor.
 
   375         /// Copy constructor.
 
   377         EdgeIt(const EdgeIt& e) : Edge(e) { }
 
   378         /// Initialize the iterator to be invalid.
 
   380         /// Initialize the iterator to be invalid.
 
   383         /// This constructor sets the iterator to the first edge.
 
   385         /// This constructor sets the iterator to the first edge of \c g.
 
   386         ///@param g the graph
 
   387         EdgeIt(const StaticGraph&) { }
 
   388         /// Edge -> EdgeIt conversion
 
   390         /// Sets the iterator to the value of the trivial iterator \c e.
 
   391         /// This feature necessitates that each time we 
 
   392         /// iterate the edge-set, the iteration order is the same.
 
   393         EdgeIt(const StaticGraph&, const Edge&) { } 
 
   396         /// Assign the iterator to the next edge.
 
   397         EdgeIt& operator++() { return *this; }
 
   399       ///Gives back the target node of an edge.
 
   401       ///Gives back the target node of an edge.
 
   403       Node target(Edge) const { return INVALID; }
 
   404       ///Gives back the source node of an edge.
 
   406       ///Gives back the source node of an edge.
 
   408       Node source(Edge) const { return INVALID; }
 
   409       /// Read write map of the nodes to type \c T.
 
   412       /// ReadWrite map of the nodes to type \c T.
 
   414       /// \warning Making maps that can handle bool type (NodeMap<bool>)
 
   415       /// needs some extra attention!
 
   417       class NodeMap : public ReadWriteMap< Node, T >
 
   422         NodeMap(const StaticGraph&) { }
 
   424         NodeMap(const StaticGraph&, T) { }
 
   427         NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
 
   428         ///Assignment operator
 
   429         NodeMap& operator=(const NodeMap&) { return *this; }
 
   430         // \todo fix this concept
 
   433       /// Read write map of the edges to type \c T.
 
   436       ///Reference map of the edges to type \c T.
 
   438       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
 
   439       /// needs some extra attention!
 
   441       class EdgeMap : public ReadWriteMap<Edge,T>
 
   446         EdgeMap(const StaticGraph&) { }
 
   448         EdgeMap(const StaticGraph&, T) { }
 
   450         EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
 
   451         ///Assignment operator
 
   452         EdgeMap& operator=(const EdgeMap&) { return *this; }
 
   453         // \todo fix this concept    
 
   456       template <typename _Graph>
 
   457       struct Constraints : public _StaticGraph::Constraints<_Graph> {};
 
   461     /// An empty non-static graph class.
 
   463     /// This class provides everything that \ref StaticGraph does.
 
   464     /// Additionally it enables building graphs from scratch.
 
   465     class ExtendableGraph : public StaticGraph
 
   468       /// Defalult constructor.
 
   470       /// Defalult constructor.
 
   472       ExtendableGraph() { }
 
   473       ///Add a new node to the graph.
 
   475       /// \return the new node.
 
   477       Node addNode() { return INVALID; }
 
   478       ///Add a new edge to the graph.
 
   480       ///Add a new edge to the graph with source node \c s
 
   481       ///and target node \c t.
 
   482       ///\return the new edge.
 
   483       Edge addEdge(Node, Node) { return INVALID; }
 
   485       /// Resets the graph.
 
   487       /// This function deletes all edges and nodes of the graph.
 
   488       /// It also frees the memory allocated to store them.
 
   489       /// \todo It might belong to \ref ErasableGraph.
 
   492       template <typename _Graph>
 
   493       struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
 
   497     /// An empty erasable graph class.
 
   499     /// This class is an extension of \ref ExtendableGraph. It makes it
 
   500     /// possible to erase edges or nodes.
 
   501     class ErasableGraph : public ExtendableGraph
 
   504       /// Defalult constructor.
 
   506       /// Defalult constructor.
 
   511       /// Deletes node \c n node.
 
   516       /// Deletes edge \c e edge.
 
   520       template <typename _Graph>
 
   521       struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
 
   526     /************* New GraphBase stuff **************/
 
   529 //     /// A minimal GraphBase concept
 
   531 //     /// This class describes a minimal concept which can be extended to a
 
   532 //     /// full-featured graph with \ref GraphFactory.
 
   538 //       /// \bug Should we demand that Node and Edge be subclasses of the
 
   539 //       /// Graph class???
 
   541 //       typedef GraphItem<'n'> Node;
 
   542 //       typedef GraphItem<'e'> Edge;
 
   544 // //       class Node : public BaseGraphItem<'n'> {};
 
   545 // //       class Edge : public BaseGraphItem<'e'> {};
 
   547 //       // Graph operation
 
   548 //       void firstNode(Node &n) const { }
 
   549 //       void firstEdge(Edge &e) const { }
 
   551 //       void firstOutEdge(Edge &e, Node) const { }
 
   552 //       void firstInEdge(Edge &e, Node) const { }
 
   554 //       void nextNode(Node &n) const { }
 
   555 //       void nextEdge(Edge &e) const { }
 
   558 //       // Question: isn't it reasonable if this methods have a Node
 
   559 //       // parameter? Like this:
 
   560 //       // Edge& nextOut(Edge &e, Node) const { return e; }
 
   561 //       void nextOutEdge(Edge &e) const { }
 
   562 //       void nextInEdge(Edge &e) const { }
 
   564 //       Node target(Edge) const { return Node(); }
 
   565 //       Node source(Edge) const { return Node(); }
 
   568 //       // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
 
   574 //       // We need a special slimer concept which does not provide maps (it
 
   575 //       // wouldn't be strictly slimer, cause for map-factory id() & friends
 
   578 //       template<typename T>
 
   579 //       class NodeMap : public GraphMap<GraphBase, Node, T> {};
 
   581 //       template<typename T>
 
   582 //       class EdgeMap : public GraphMap<GraphBase, Node, T> {};
 
   586   } //namespace concept  
 
   591 #endif // LEMON_CONCEPT_GRAPH_H