reverseEdge() and contract() member-functions added.
     3 #ifndef LEMON_LIST_GRAPH_H
 
     4 #define LEMON_LIST_GRAPH_H
 
     8 ///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
 
    15 #include "array_map_factory.h"
 
    16 #include "map_registry.h"
 
    18 #include "map_defines.h"
 
    22 /// \addtogroup graphs
 
    25   ///A list graph class.
 
    27   ///This is a simple and fast erasable graph implementation.
 
    29   ///It conforms to the graph interface documented under
 
    30   ///the description of \ref Graph.
 
    34     //Nodes are double linked.
 
    35     //The free nodes are only single linked using the "next" field.
 
    38       int first_in,first_out;
 
    42     //Edges are double linked.
 
    43     //The free edges are only single linked using the "next_in" field.
 
    47       int prev_in, prev_out;
 
    48       int next_in, next_out;
 
    49       //FIXME: is this necessary?
 
    50       //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {}  
 
    53     std::vector<NodeT> nodes;
 
    58     std::vector<EdgeT> edges;
 
    69     typedef ListGraph Graph;
 
    78     CREATE_MAP_REGISTRIES;
 
    79     CREATE_MAPS(ArrayMapFactory);
 
    82     ListGraph() : nodes(), first_node(-1),
 
    83 		  first_free_node(-1), edges(), first_free_edge(-1) {}
 
    84     ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node),
 
    85 				     first_free_node(_g.first_free_node),
 
    87 				     first_free_edge(_g.first_free_edge) {}
 
    90     int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
 
    91     int edgeNum() const { return edges.size(); }  //FIXME: What is this?
 
    93     ///Set the expected number of edges
 
    95     ///With this function, it is possible to set the expected number of edges.
 
    96     ///The use of this fasten the building of the graph and makes
 
    97     ///it possible to avoid the superfluous memory allocation.
 
    98     void reserveEdge(int n) { edges.reserve(n); };
 
   100     ///\bug This function does something different than
 
   101     ///its name would suggests...
 
   102     int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
 
   103     ///\bug This function does something different than
 
   104     ///its name would suggests...
 
   105     int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
 
   107     Node source(Edge e) const { return edges[e.n].source; }
 
   108     Node target(Edge e) const { return edges[e.n].target; }
 
   110     Node aNode(OutEdgeIt e) const { return edges[e.n].source; }
 
   111     Node aNode(InEdgeIt e) const { return edges[e.n].target; }
 
   113     Node bNode(OutEdgeIt e) const { return edges[e.n].target; }
 
   114     Node bNode(InEdgeIt e) const { return edges[e.n].source; }
 
   116     NodeIt& first(NodeIt& v) const { 
 
   117       v=NodeIt(*this); return v; }
 
   118     EdgeIt& first(EdgeIt& e) const { 
 
   119       e=EdgeIt(*this); return e; }
 
   120     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
 
   121       e=OutEdgeIt(*this,v); return e; }
 
   122     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
 
   123       e=InEdgeIt(*this,v); return e; }
 
   125 //     template< typename It >
 
   126 //     It first() const { It e; first(e); return e; }
 
   128 //     template< typename It >
 
   129 //     It first(Node v) const { It e; first(e,v); return e; }
 
   131     bool valid(Edge e) const { return e.n!=-1; }
 
   132     bool valid(Node n) const { return n.n!=-1; }
 
   134     void setInvalid(Edge &e) { e.n=-1; }
 
   135     void setInvalid(Node &n) { n.n=-1; }
 
   137     template <typename It> It getNext(It it) const
 
   138     { It tmp(it); return next(tmp); }
 
   140     NodeIt& next(NodeIt& it) const { 
 
   141       it.n=nodes[it.n].next; 
 
   144     OutEdgeIt& next(OutEdgeIt& it) const
 
   145     { it.n=edges[it.n].next_out; return it; }
 
   146     InEdgeIt& next(InEdgeIt& it) const
 
   147     { it.n=edges[it.n].next_in; return it; }
 
   148     EdgeIt& next(EdgeIt& it) const {
 
   149       if(edges[it.n].next_in!=-1) { 
 
   150 	it.n=edges[it.n].next_in;
 
   154 	for(n=nodes[edges[it.n].target].next;
 
   155 	    n!=-1 && nodes[n].first_in == -1;
 
   157 	it.n = (n==-1)?-1:nodes[n].first_in;
 
   162     int id(Node v) const { return v.n; }
 
   163     int id(Edge e) const { return e.n; }
 
   165     /// Adds a new node to the graph.
 
   167     /// \todo It adds the nodes in a reversed order.
 
   168     /// (i.e. the lastly added node becomes the first.)
 
   172       if(first_free_node==-1)
 
   175 	  nodes.push_back(NodeT());
 
   179 	first_free_node = nodes[n].next;
 
   182       nodes[n].next = first_node;
 
   183       if(first_node != -1) nodes[first_node].prev = n;
 
   187       nodes[n].first_in = nodes[n].first_out = -1;
 
   191       //Update dynamic maps
 
   197     Edge addEdge(Node u, Node v) {
 
   200       if(first_free_edge==-1)
 
   203 	  edges.push_back(EdgeT());
 
   207 	first_free_edge = edges[n].next_in;
 
   210       edges[n].source = u.n; edges[n].target = v.n;
 
   212       edges[n].next_out = nodes[u.n].first_out;
 
   213       if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
 
   214       edges[n].next_in = nodes[v.n].first_in;
 
   215       if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
 
   216       edges[n].prev_in = edges[n].prev_out = -1;
 
   218       nodes[u.n].first_out = nodes[v.n].first_in = n;
 
   222       //Update dynamic maps
 
   229     void eraseEdge(int n) {
 
   231       if(edges[n].next_in!=-1)
 
   232 	edges[edges[n].next_in].prev_in = edges[n].prev_in;
 
   233       if(edges[n].prev_in!=-1)
 
   234 	edges[edges[n].prev_in].next_in = edges[n].next_in;
 
   235       else nodes[edges[n].target].first_in = edges[n].next_in;
 
   237       if(edges[n].next_out!=-1)
 
   238 	edges[edges[n].next_out].prev_out = edges[n].prev_out;
 
   239       if(edges[n].prev_out!=-1)
 
   240 	edges[edges[n].prev_out].next_out = edges[n].next_out;
 
   241       else nodes[edges[n].source].first_out = edges[n].next_out;
 
   243       edges[n].next_in = first_free_edge;
 
   246       //Update dynamic maps
 
   252     void erase(Node nn) {
 
   256       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
 
   257       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
 
   259       if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
 
   260       if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
 
   261       else first_node = nodes[n].next;
 
   263       nodes[n].next = first_free_node;
 
   266       //Update dynamic maps
 
   275     ///\bug Dynamic maps must be updated!
 
   278       nodes.clear();edges.clear();
 
   279       first_node=first_free_node=first_free_edge=-1;
 
   283       friend class ListGraph;
 
   284       template <typename T> friend class NodeMap;
 
   287       friend class OutEdgeIt;
 
   288       friend class InEdgeIt;
 
   289       friend class SymEdge;
 
   293       friend int ListGraph::id(Node v) const; 
 
   297       Node (Invalid) { n=-1; }
 
   298       bool operator==(const Node i) const {return n==i.n;}
 
   299       bool operator!=(const Node i) const {return n!=i.n;}
 
   300       bool operator<(const Node i) const {return n<i.n;}
 
   303     class NodeIt : public Node {
 
   304       friend class ListGraph;
 
   306       NodeIt() : Node() { }
 
   307       NodeIt(Invalid i) : Node(i) { }
 
   308       NodeIt(const ListGraph& G) : Node(G.first_node) { }
 
   309       ///\todo Undocumented conversion Node -\> NodeIt.
 
   310       NodeIt(const ListGraph& G, const Node &n) : Node(n) { }
 
   314       friend class ListGraph;
 
   315       template <typename T> friend class EdgeMap;
 
   317       //template <typename T> friend class SymListGraph::SymEdgeMap;      
 
   318       //friend Edge SymListGraph::opposite(Edge) const;
 
   324       friend int ListGraph::id(Edge e) const;
 
   329       Edge (Invalid) { n=-1; }
 
   330       bool operator==(const Edge i) const {return n==i.n;}
 
   331       bool operator!=(const Edge i) const {return n!=i.n;}
 
   332       bool operator<(const Edge i) const {return n<i.n;}
 
   333       ///\bug This is a workaround until somebody tells me how to
 
   334       ///make class \c SymListGraph::SymEdgeMap friend of Edge
 
   335       int &idref() {return n;}
 
   336       const int &idref() const {return n;}
 
   339     class EdgeIt : public Edge {
 
   340       friend class ListGraph;
 
   342       EdgeIt(const ListGraph& G) : Edge() {
 
   345 	    m!=-1 && G.nodes[m].first_in == -1; m = G.nodes[m].next);
 
   346 	n = (m==-1)?-1:G.nodes[m].first_in;
 
   348       EdgeIt (Invalid i) : Edge(i) { }
 
   349       EdgeIt() : Edge() { }
 
   350       ///\bug This is a workaround until somebody tells me how to
 
   351       ///make class \c SymListGraph::SymEdgeMap friend of Edge
 
   352       int &idref() {return n;}
 
   355     class OutEdgeIt : public Edge {
 
   356       friend class ListGraph;
 
   358       OutEdgeIt() : Edge() { }
 
   359       OutEdgeIt (Invalid i) : Edge(i) { }
 
   361       OutEdgeIt(const ListGraph& G,const Node v)
 
   362 	: Edge(G.nodes[v.n].first_out) {}
 
   365     class InEdgeIt : public Edge {
 
   366       friend class ListGraph;
 
   368       InEdgeIt() : Edge() { }
 
   369       InEdgeIt (Invalid i) : Edge(i) { }
 
   370       InEdgeIt(const ListGraph& G,Node v) :Edge(G.nodes[v.n].first_in) {}
 
   375   ///Graph for bidirectional edges.
 
   377   ///The purpose of this graph structure is to handle graphs
 
   378   ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
 
   379   ///of oppositely directed edges.
 
   380   ///There is a new edge map type called
 
   381   ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
 
   382   ///that complements this
 
   384   ///storing shared values for the edge pairs. The usual
 
   385   ///\ref Graph::EdgeMap "EdgeMap"
 
   389   ///The oppositely directed edge can also be obtained easily
 
   390   ///using \ref opposite.
 
   392   ///Here erase(Edge) deletes a pair of edges.
 
   394   ///\todo this date structure need some reconsiderations. Maybe it
 
   395   ///should be implemented independently from ListGraph.
 
   399 #endif //LEMON_LIST_GRAPH_H