Improve docs.
     4 @defgroup paths Path Structures
 
     6 \brief Path structures implemented in Hugo.
 
     8 Hugolib provides flexible data structures
 
    11 All of them have the same interface, especially they can be built or extended
 
    12 using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
 
    13 algorithm to store its result in any kind of path structure.
 
    15 \sa hugo::skeleton::Path
 
    21 ///\brief Classes for representing paths in graphs.
 
    30 #include <hugo/invalid.h>
 
    31 #include <hugo/error.h>
 
    32 #include <hugo/debug.h>
 
    40   //! \brief A structure for representing directed paths in a graph.
 
    42   //! A structure for representing directed path in a graph.
 
    43   //! \param Graph The graph type in which the path is.
 
    44   //! \param DM DebugMode, defaults to DefaultDebugMode.
 
    46   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
 
    47   //! and \c EdgeIt with the same usage. These types converts to the \c Node
 
    48   //! and \c Edge of the original graph.
 
    50   //! \todo Thoroughfully check all the range and consistency tests.
 
    51   template<typename Graph, typename DM = DefaultDebugMode>
 
    54     /// Edge type of the underlying graph.
 
    55     typedef typename Graph::Edge GraphEdge; 
 
    56     /// Node type of the underlying graph.
 
    57     typedef typename Graph::Node GraphNode;
 
    63     typedef std::vector<GraphEdge> Container;
 
    68     /// \param _G The graph in which the path is.
 
    70     DirPath(const Graph &_G) : gr(&_G) {}
 
    72     /// \brief Subpath constructor.
 
    74     /// Subpath defined by two nodes.
 
    75     /// \warning It is an error if the two edges are not in order!
 
    76     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
 
    77       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
    78 	// FIXME: this check should be more elaborate...
 
    79 	fault("DirPath, subpath ctor: invalid bounding nodes");
 
    82       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
    85     /// \brief Subpath constructor.
 
    87     /// Subpath defined by two edges. Contains edges in [a,b)
 
    88     /// \warning It is an error if the two edges are not in order!
 
    89     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
 
    90       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
    91 	// FIXME: this check should be more elaborate...
 
    92 	fault("DirPath, subpath ctor: invalid bounding nodes");
 
    95       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
    98     /// Length of the path.
 
    99     size_t length() const { return edges.size(); }
 
   100     /// Returns whether the path is empty.
 
   101     bool empty() const { return edges.empty(); }
 
   103     /// Resets the path to an empty path.
 
   104     void clear() { edges.clear(); }
 
   106     /// \brief Starting point of the path.
 
   108     /// Starting point of the path.
 
   109     /// Returns INVALID if the path is empty.
 
   110     GraphNode from() const {
 
   111       return empty() ? INVALID : gr->tail(edges[0]);
 
   113     /// \brief End point of the path.
 
   115     /// End point of the path.
 
   116     /// Returns INVALID if the path is empty.
 
   117     GraphNode to() const {
 
   118       return empty() ? INVALID : gr->head(edges[length()-1]);
 
   121     /// \brief Initializes node or edge iterator to point to the first
 
   125     template<typename It>
 
   126     It& first(It &i) const { return i=It(*this); }
 
   128     /// \brief Initializes node iterator to point to the node of a given index.
 
   129     NodeIt& nth(NodeIt &i, int n) const {
 
   130       if( DM::range_check && (n<0 || n>int(length())) )
 
   131 	fault("DirPath::nth: index out of range");
 
   132       return i=NodeIt(*this, n);
 
   135     /// \brief Initializes edge iterator to point to the edge of a given index.
 
   136     EdgeIt& nth(EdgeIt &i, int n) const {
 
   137       if( DM::range_check && (n<0 || n>=int(length())) )
 
   138 	fault("DirPath::nth: index out of range");
 
   139       return i=EdgeIt(*this, n);
 
   142     /// Checks validity of a node or edge iterator.
 
   143     template<typename It>
 
   145     bool valid(const It &i) { return i.valid(); }
 
   147     /// Steps the given node or edge iterator.
 
   148     template<typename It>
 
   151       if( DM::range_check && !e.valid() )
 
   152 	fault("DirPath::next() on invalid iterator");
 
   156     /// \brief Returns node iterator pointing to the head node of the
 
   157     /// given edge iterator.
 
   158     NodeIt head(const EdgeIt& e) const {
 
   159       if( DM::range_check && !e.valid() )
 
   160 	fault("DirPath::head() on invalid iterator");
 
   161       return NodeIt(*this, e.idx+1);
 
   164     /// \brief Returns node iterator pointing to the tail node of the
 
   165     /// given edge iterator.
 
   166     NodeIt tail(const EdgeIt& e) const {
 
   167       if( DM::range_check && !e.valid() )
 
   168 	fault("DirPath::tail() on invalid iterator");
 
   169       return NodeIt(*this, e.idx);
 
   173     /* Iterator classes */
 
   176      * \brief Iterator class to iterate on the edges of the paths
 
   179      * This class is used to iterate on the edges of the paths
 
   181      * Of course it converts to Graph::Edge
 
   183      * \todo Its interface differs from the standard edge iterator.
 
   187       friend class DirPath;
 
   192       /// Default constructor
 
   194       /// Invalid constructor
 
   195       EdgeIt(Invalid) : idx(-1), p(0) {}
 
   196       /// Constructor with starting point
 
   197       EdgeIt(const DirPath &_p, int _idx = 0) :
 
   198 	idx(_idx), p(&_p) { validate(); }
 
   201       bool valid() const { return idx!=-1; }
 
   203       ///Conversion to Graph::Edge
 
   204       operator GraphEdge () const {
 
   205 	return valid() ? p->edges[idx] : INVALID;
 
   209       EdgeIt& operator++() { ++idx; validate(); return *this; }
 
   211       /// Comparison operator
 
   212       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
 
   213       /// Comparison operator
 
   214       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
 
   215       /// Comparison operator
 
   216       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
 
   219       // FIXME: comparison between signed and unsigned...
 
   220       // Jo ez igy? Vagy esetleg legyen a length() int?
 
   221       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
 
   225      * \brief Iterator class to iterate on the nodes of the paths
 
   228      * This class is used to iterate on the nodes of the paths
 
   230      * Of course it converts to Graph::Node
 
   232      * \todo Its interface differs from the standard node iterator.
 
   236       friend class DirPath;
 
   241       /// Default constructor
 
   243       /// Invalid constructor
 
   244       NodeIt(Invalid) : idx(-1), p(0) {}
 
   245       /// Constructor with starting point
 
   246       NodeIt(const DirPath &_p, int _idx = 0) :
 
   247 	idx(_idx), p(&_p) { validate(); }
 
   250       bool valid() const { return idx!=-1; }
 
   252       ///Conversion to Graph::Node
 
   253       operator const GraphNode& () const {
 
   254 	if(idx >= p->length())
 
   257 	  return p->gr->tail(p->edges[idx]);
 
   262       NodeIt& operator++() { ++idx; validate(); return *this; }
 
   264       /// Comparison operator
 
   265       bool operator==(const NodeIt& e) const { return idx==e.idx; }
 
   266       /// Comparison operator
 
   267       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
 
   268       /// Comparison operator
 
   269       bool operator<(const NodeIt& e) const { return idx<e.idx; }
 
   272       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
 
   275     friend class Builder;    
 
   278      * \brief Class to build paths
 
   281      * This class is used to fill a path with edges.
 
   283      * You can push new edges to the front and to the back of the path in
 
   284      * arbitrary order then you should commit these changes to the graph.
 
   286      * Fundamentally, for most "Paths" (classes fulfilling the
 
   287      * PathConcept) while the builder is active (after the first modifying
 
   288      * operation and until the commit()) the original Path is in a
 
   289      * "transitional" state (operations on it have undefined result). But
 
   290      * in the case of DirPath the original path remains unchanged until the
 
   291      * commit. However we don't recomend that you use this feature.
 
   295       Container front, back;
 
   298       ///\param _P the path you want to fill in.
 
   300       Builder(DirPath &_P) : P(_P) {}
 
   302       /// Sets the starting node of the path.
 
   304       /// Sets the starting node of the path. Edge added to the path
 
   305       /// afterwards have to be incident to this node.
 
   306       /// It should be called iff the path is empty and before any call to
 
   307       /// \ref pushFront() or \ref pushBack()
 
   308       void setStartNode(const GraphNode &) {}
 
   310       ///Push a new edge to the front of the path
 
   312       ///Push a new edge to the front of the path.
 
   314       void pushFront(const GraphEdge& e) {
 
   315 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
 
   316 	  fault("DirPath::Builder::pushFront: nonincident edge");
 
   321       ///Push a new edge to the back of the path
 
   323       ///Push a new edge to the back of the path.
 
   325       void pushBack(const GraphEdge& e) {
 
   326 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
 
   327 	  fault("DirPath::Builder::pushBack: nonincident edge");
 
   332       ///Commit the changes to the path.
 
   334 	if( !(front.empty() && back.empty()) ) {
 
   336 	  tmp.reserve(front.size()+back.size()+P.length());
 
   337 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
 
   338 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
 
   339 	  tmp.insert(tmp.end(), back.begin(), back.end());
 
   346       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
 
   347       // Hogy kenyelmes egy ilyet hasznalni?
 
   349       ///Reserve storage for the builder in advance.
 
   351       ///If you know an reasonable upper bound of the number of the edges
 
   352       ///to add, using this function you can speed up the building.
 
   353       void reserve(size_t r) {
 
   360 	return front.empty() && back.empty() && P.empty();
 
   363       GraphNode from() const {
 
   364 	if( ! front.empty() )
 
   365 	  return P.gr->tail(front[front.size()-1]);
 
   366 	else if( ! P.empty() )
 
   367 	  return P.gr->tail(P.edges[0]);
 
   368 	else if( ! back.empty() )
 
   369 	  return P.gr->tail(back[0]);
 
   373       GraphNode to() const {
 
   375 	  return P.gr->head(back[back.size()-1]);
 
   376 	else if( ! P.empty() )
 
   377 	  return P.gr->head(P.edges[P.length()-1]);
 
   378 	else if( ! front.empty() )
 
   379 	  return P.gr->head(front[0]);
 
   397   /**********************************************************************/
 
   400   //! \brief A structure for representing undirected path in a graph.
 
   402   //! A structure for representing undirected path in a graph. Ie. this is
 
   403   //! a path in a \e directed graph but the edges should not be directed
 
   406   //! \param Graph The graph type in which the path is.
 
   407   //! \param DM DebugMode, defaults to DefaultDebugMode.
 
   409   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
 
   410   //! and \c EdgeIt with the same usage. These types converts to the \c Node
 
   411   //! and \c Edge of the original graph.
 
   413   //! \todo Thoroughfully check all the range and consistency tests.
 
   414   template<typename Graph, typename DM = DefaultDebugMode>
 
   417     /// Edge type of the underlying graph.
 
   418     typedef typename Graph::Edge GraphEdge;
 
   419      /// Node type of the underlying graph.
 
   420    typedef typename Graph::Node GraphNode;
 
   426     typedef std::vector<GraphEdge> Container;
 
   431     /// \param _G The graph in which the path is.
 
   433     UndirPath(const Graph &_G) : gr(&_G) {}
 
   435     /// \brief Subpath constructor.
 
   437     /// Subpath defined by two nodes.
 
   438     /// \warning It is an error if the two edges are not in order!
 
   439     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
 
   440       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
   441 	// FIXME: this check should be more elaborate...
 
   442 	fault("UndirPath, subpath ctor: invalid bounding nodes");
 
   445       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
   448     /// \brief Subpath constructor.
 
   450     /// Subpath defined by two edges. Contains edges in [a,b)
 
   451     /// \warning It is an error if the two edges are not in order!
 
   452     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
 
   453       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
   454 	// FIXME: this check should be more elaborate...
 
   455 	fault("UndirPath, subpath ctor: invalid bounding nodes");
 
   458       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
   461     /// Length of the path.
 
   462     size_t length() const { return edges.size(); }
 
   463     /// Returns whether the path is empty.
 
   464     bool empty() const { return edges.empty(); }
 
   466     /// Resets the path to an empty path.
 
   467     void clear() { edges.clear(); }
 
   469     /// \brief Starting point of the path.
 
   471     /// Starting point of the path.
 
   472     /// Returns INVALID if the path is empty.
 
   473     GraphNode from() const {
 
   474       return empty() ? INVALID : gr->tail(edges[0]);
 
   476     /// \brief End point of the path.
 
   478     /// End point of the path.
 
   479     /// Returns INVALID if the path is empty.
 
   480     GraphNode to() const {
 
   481       return empty() ? INVALID : gr->head(edges[length()-1]);
 
   484     /// \brief Initializes node or edge iterator to point to the first
 
   488     template<typename It>
 
   489     It& first(It &i) const { return i=It(*this); }
 
   491     /// \brief Initializes node iterator to point to the node of a given index.
 
   492     NodeIt& nth(NodeIt &i, int n) const {
 
   493       if( DM::range_check && (n<0 || n>int(length())) )
 
   494 	fault("UndirPath::nth: index out of range");
 
   495       return i=NodeIt(*this, n);
 
   498     /// \brief Initializes edge iterator to point to the edge of a given index.
 
   499     EdgeIt& nth(EdgeIt &i, int n) const {
 
   500       if( DM::range_check && (n<0 || n>=int(length())) )
 
   501 	fault("UndirPath::nth: index out of range");
 
   502       return i=EdgeIt(*this, n);
 
   505     /// Checks validity of a node or edge iterator.
 
   506     template<typename It>
 
   508     bool valid(const It &i) { return i.valid(); }
 
   510     /// Steps the given node or edge iterator.
 
   511     template<typename It>
 
   514       if( DM::range_check && !e.valid() )
 
   515 	fault("UndirPath::next() on invalid iterator");
 
   519     /// \brief Returns node iterator pointing to the head node of the
 
   520     /// given edge iterator.
 
   521     NodeIt head(const EdgeIt& e) const {
 
   522       if( DM::range_check && !e.valid() )
 
   523 	fault("UndirPath::head() on invalid iterator");
 
   524       return NodeIt(*this, e.idx+1);
 
   527     /// \brief Returns node iterator pointing to the tail node of the
 
   528     /// given edge iterator.
 
   529     NodeIt tail(const EdgeIt& e) const {
 
   530       if( DM::range_check && !e.valid() )
 
   531 	fault("UndirPath::tail() on invalid iterator");
 
   532       return NodeIt(*this, e.idx);
 
   538      * \brief Iterator class to iterate on the edges of the paths
 
   541      * This class is used to iterate on the edges of the paths
 
   543      * Of course it converts to Graph::Edge
 
   545      * \todo Its interface differs from the standard edge iterator.
 
   549       friend class UndirPath;
 
   554       /// Default constructor
 
   556       /// Invalid constructor
 
   557       EdgeIt(Invalid) : idx(-1), p(0) {}
 
   558       /// Constructor with starting point
 
   559       EdgeIt(const UndirPath &_p, int _idx = 0) :
 
   560 	idx(_idx), p(&_p) { validate(); }
 
   563       bool valid() const { return idx!=-1; }
 
   565       ///Conversion to Graph::Edge
 
   566       operator GraphEdge () const {
 
   567 	return valid() ? p->edges[idx] : INVALID;
 
   570      EdgeIt& operator++() { ++idx; validate(); return *this; }
 
   572       /// Comparison operator
 
   573       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
 
   574       /// Comparison operator
 
   575       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
 
   576       /// Comparison operator
 
   577       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
 
   580       // FIXME: comparison between signed and unsigned...
 
   581       // Jo ez igy? Vagy esetleg legyen a length() int?
 
   582       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
 
   586      * \brief Iterator class to iterate on the nodes of the paths
 
   589      * This class is used to iterate on the nodes of the paths
 
   591      * Of course it converts to Graph::Node
 
   593      * \todo Its interface differs from the standard node iterator.
 
   597       friend class UndirPath;
 
   602       /// Default constructor
 
   604       /// Invalid constructor
 
   605       NodeIt(Invalid) : idx(-1), p(0) {}
 
   606       /// Constructor with starting point
 
   607       NodeIt(const UndirPath &_p, int _idx = 0) :
 
   608 	idx(_idx), p(&_p) { validate(); }
 
   611       bool valid() const { return idx!=-1; }
 
   613       ///Conversion to Graph::Node
 
   614       operator const GraphNode& () const {
 
   615 	if(idx >= p->length())
 
   618 	  return p->gr->tail(p->edges[idx]);
 
   623       NodeIt& operator++() { ++idx; validate(); return *this; }
 
   625       /// Comparison operator
 
   626       bool operator==(const NodeIt& e) const { return idx==e.idx; }
 
   627       /// Comparison operator
 
   628       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
 
   629        /// Comparison operator
 
   630      bool operator<(const NodeIt& e) const { return idx<e.idx; }
 
   633       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
 
   636     friend class Builder;    
 
   639      * \brief Class to build paths
 
   642      * This class is used to fill a path with edges.
 
   644      * You can push new edges to the front and to the back of the path in
 
   645      * arbitrary order then you should commit these changes to the graph.
 
   647      * Fundamentally, for most "Paths" (classes fulfilling the
 
   648      * PathConcept) while the builder is active (after the first modifying
 
   649      * operation and until the commit()) the original Path is in a
 
   650      * "transitional" state (operations ot it have undefined result). But
 
   651      * in the case of UndirPath the original path is unchanged until the
 
   652      * commit. However we don't recomend that you use this feature.
 
   656       Container front, back;
 
   659       ///\param _P the path you want to fill in.
 
   661       Builder(UndirPath &_P) : P(_P) {}
 
   663       /// Sets the starting node of the path.
 
   665       /// Sets the starting node of the path. Edge added to the path
 
   666       /// afterwards have to be incident to this node.
 
   667       /// It should be called iff the path is empty and before any call to
 
   668       /// \ref pushFront() or \ref pushBack()
 
   669       void setStartNode(const GraphNode &) {}
 
   671       ///Push a new edge to the front of the path
 
   673       ///Push a new edge to the front of the path.
 
   675       void pushFront(const GraphEdge& e) {
 
   676 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
 
   677 	  fault("UndirPath::Builder::pushFront: nonincident edge");
 
   682       ///Push a new edge to the back of the path
 
   684       ///Push a new edge to the back of the path.
 
   686       void pushBack(const GraphEdge& e) {
 
   687 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
 
   688 	  fault("UndirPath::Builder::pushBack: nonincident edge");
 
   693       ///Commit the changes to the path.
 
   695 	if( !(front.empty() && back.empty()) ) {
 
   697 	  tmp.reserve(front.size()+back.size()+P.length());
 
   698 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
 
   699 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
 
   700 	  tmp.insert(tmp.end(), back.begin(), back.end());
 
   707       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
 
   708       // Hogy kenyelmes egy ilyet hasznalni?
 
   710       ///Reserve storage for the builder in advance.
 
   712       ///If you know an reasonable upper bound of the number of the edges
 
   713       ///to add, using this function you can speed up the building.
 
   714        void reserve(size_t r) {
 
   721 	return front.empty() && back.empty() && P.empty();
 
   724       GraphNode from() const {
 
   725 	if( ! front.empty() )
 
   726 	  return P.gr->tail(front[front.size()-1]);
 
   727 	else if( ! P.empty() )
 
   728 	  return P.gr->tail(P.edges[0]);
 
   729 	else if( ! back.empty() )
 
   730 	  return P.gr->tail(back[0]);
 
   734       GraphNode to() const {
 
   736 	  return P.gr->head(back[back.size()-1]);
 
   737 	else if( ! P.empty() )
 
   738 	  return P.gr->head(P.edges[P.length()-1]);
 
   739 	else if( ! front.empty() )
 
   740 	  return P.gr->head(front[0]);
 
   758   /**********************************************************************/
 
   761   /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
 
   762      elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
 
   764   template<typename Graph>
 
   768     typedef typename Graph::Edge GraphEdge;
 
   769     typedef typename Graph::Node GraphNode;
 
   775     // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
 
   777     GraphNode _first, _last;
 
   778     typedef std::deque<GraphEdge> Container;
 
   783     DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
 
   785     /// Subpath defined by two nodes.
 
   786     /// Nodes may be in reversed order, then
 
   787     /// we contstruct the reversed path.
 
   788     DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
 
   789     /// Subpath defined by two edges. Contains edges in [a,b)
 
   790     /// It is an error if the two edges are not in order!
 
   791     DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
 
   793     size_t length() const { return edges.size(); }
 
   794     GraphNode from() const { return _first; }
 
   795     GraphNode to() const { return _last; }
 
   797     NodeIt& first(NodeIt &n) const { return nth(n, 0); }
 
   798     EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
 
   799     template<typename It>
 
   806     NodeIt& nth(NodeIt &, size_t) const;
 
   807     EdgeIt& nth(EdgeIt &, size_t) const;
 
   808     template<typename It>
 
   809     It nth(size_t n) const { 
 
   815     bool valid(const NodeIt &n) const { return n.idx <= length(); }
 
   816     bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
 
   818     bool isForward(const EdgeIt &e) const { return e.forw; }
 
   820     /// index of a node on the path. Returns length+2 for the invalid NodeIt
 
   821     int index(const NodeIt &n) const { return n.idx; }
 
   822     /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
 
   823     int index(const EdgeIt &e) const { return e.it - edges.begin(); }
 
   825     EdgeIt& next(EdgeIt &e) const;
 
   826     NodeIt& next(NodeIt &n) const;
 
   827     template <typename It>
 
   828     It getNext(It it) const {
 
   829       It tmp(it); return next(tmp);
 
   832     // A path is constructed using the following four functions.
 
   833     // They return false if the requested operation is inconsistent
 
   834     // with the path constructed so far.
 
   835     // If your path has only one edge you MUST set either "from" or "to"!
 
   836     // So you probably SHOULD call it in any case to be safe (and check the
 
   837     // returned value to check if your path is consistent with your idea).
 
   838     bool pushFront(const GraphEdge &e);
 
   839     bool pushBack(const GraphEdge &e);
 
   840     bool setFrom(const GraphNode &n);
 
   841     bool setTo(const GraphNode &n);
 
   843     // WARNING: these two functions return the head/tail of an edge with
 
   844     // respect to the direction of the path!
 
   845     // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
 
   846     // P.forward(e) is true (or the edge is a loop)!
 
   847     NodeIt head(const EdgeIt& e) const;
 
   848     NodeIt tail(const EdgeIt& e) const;
 
   850     // FIXME: ezeknek valami jobb nev kellene!!!
 
   851     GraphEdge graphEdge(const EdgeIt& e) const;
 
   852     GraphNode graphNode(const NodeIt& n) const;
 
   855     /*** Iterator classes ***/
 
   857       friend class DynamicPath;
 
   859       typename Container::const_iterator it;
 
   862       // FIXME: jarna neki ilyen is...
 
   865       bool forward() const { return forw; }
 
   867       bool operator==(const EdgeIt& e) const { return it==e.it; }
 
   868       bool operator!=(const EdgeIt& e) const { return it!=e.it; }
 
   869       bool operator<(const EdgeIt& e) const { return it<e.it; }
 
   873       friend class DynamicPath;
 
   876       bool tail;  // Is this node the tail of the edge with same idx?
 
   879       // FIXME: jarna neki ilyen is...
 
   882       bool operator==(const NodeIt& n) const { return idx==n.idx; }
 
   883       bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
 
   884       bool operator<(const NodeIt& n) const { return idx<n.idx; }
 
   888     bool edgeIncident(const GraphEdge &e, const GraphNode &a,
 
   890     bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
 
   893   template<typename Gr>
 
   894   typename DynamicPath<Gr>::EdgeIt&
 
   895   DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
 
   896     if( e.it == edges.end() ) 
 
   899     GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
 
   902     // Invalid edgeit is always forward :)
 
   903     if( e.it == edges.end() ) {
 
   908     e.forw = ( G.tail(*e.it) == common_node );
 
   912   template<typename Gr>
 
   913   typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
 
   914     if( n.idx >= length() ) {
 
   921     GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
 
   922 			      G.tail(edges[n.idx]) );
 
   924     if( n.idx < length() ) {
 
   925       n.tail = ( next_node == G.tail(edges[n.idx]) );
 
   934   template<typename Gr>
 
   935   bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
 
   937     if( G.tail(e) == a ) {
 
   941     if( G.head(e) == a ) {
 
   948   template<typename Gr>
 
   949   bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
 
   950 			     const GraphEdge &f) {
 
   951     if( edgeIncident(f, G.tail(e), _last) ) {
 
   955     if( edgeIncident(f, G.head(e), _last) ) {
 
   962   template<typename Gr>
 
   963   bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
 
   964     if( G.valid(_first) ) {
 
   965 	if( edgeIncident(e, _first, _first) ) {
 
   972     else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
 
   980   template<typename Gr>
 
   981   bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
 
   982     if( G.valid(_last) ) {
 
   983 	if( edgeIncident(e, _last, _last) ) {
 
   990     else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
 
   999   template<typename Gr>
 
  1000   bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
 
  1001     if( G.valid(_first) ) {
 
  1006 	if( edgeIncident(edges[0], n, _last) ) {
 
  1019   template<typename Gr>
 
  1020   bool DynamicPath<Gr>::setTo(const GraphNode &n) {
 
  1021     if( G.valid(_last) ) {
 
  1026 	if( edgeIncident(edges[0], n, _first) ) {
 
  1040   template<typename Gr>
 
  1041   typename DynamicPath<Gr>::NodeIt
 
  1042   DynamicPath<Gr>::tail(const EdgeIt& e) const {
 
  1045     if( e.it == edges.end() ) {
 
  1046       // FIXME: invalid-> invalid
 
  1047       n.idx = length() + 1;
 
  1052     n.idx = e.it-edges.begin();
 
  1057   template<typename Gr>
 
  1058   typename DynamicPath<Gr>::NodeIt
 
  1059   DynamicPath<Gr>::head(const EdgeIt& e) const {
 
  1060     if( e.it == edges.end()-1 ) {
 
  1064     EdgeIt next_edge = e;
 
  1066     return tail(next_edge);
 
  1069   template<typename Gr>
 
  1070   typename DynamicPath<Gr>::GraphEdge
 
  1071   DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
 
  1072     if( e.it != edges.end() ) {
 
  1080   template<typename Gr>
 
  1081   typename DynamicPath<Gr>::GraphNode
 
  1082   DynamicPath<Gr>::graphNode(const NodeIt& n) const {
 
  1083     if( n.idx < length() ) {
 
  1084       return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
 
  1086     else if( n.idx == length() ) {
 
  1094   template<typename Gr>
 
  1095   typename DynamicPath<Gr>::EdgeIt&
 
  1096   DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
 
  1098       // FIXME: invalid EdgeIt
 
  1104     e.it = edges.begin()+k;
 
  1106       e.forw = ( G.tail(*e.it) == _first );
 
  1109       e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
 
  1110 		 G.tail(*e.it) == G.head(edges[k-1]) );
 
  1115   template<typename Gr>
 
  1116   typename DynamicPath<Gr>::NodeIt&
 
  1117   DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
 
  1119       // FIXME: invalid NodeIt
 
  1129     n = tail(nth<EdgeIt>(k));
 
  1133   // Reszut konstruktorok:
 
  1136   template<typename Gr>
 
  1137   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
 
  1139     G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
 
  1141     if( G.valid(P._first) && a.it < P.edges.end() ) {
 
  1142       _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
 
  1143       if( b.it < P.edges.end() ) {
 
  1144 	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
 
  1152   template<typename Gr>
 
  1153   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
 
  1154 			       const NodeIt &b) : G(P.G)
 
  1156     if( !P.valid(a) || !P.valid(b) )
 
  1159     int ai = a.idx, bi = b.idx;
 
  1163     edges.resize(bi-ai);
 
  1164     copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
 
  1166     _first = P.graphNode(a);
 
  1167     _last = P.graphNode(b);
 
  1174 #endif // HUGO_PATH_H