Some comments and minor additions to the AdvancedController.
     2  * src/lemon/bin_heap.h - Part of LEMON, a generic C++ optimization library
 
     4  * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
 
     5  * (Egervary Combinatorial Optimization Research Group, EGRES).
 
     7  * Permission to use, modify and distribute this software is granted
 
     8  * provided that this copyright notice appears in all copies. For
 
     9  * precise terms see the accompanying LICENSE file.
 
    11  * This software is provided "AS IS" with no warranty of any kind,
 
    12  * express or implied, and with no claim as to its suitability for any
 
    17 #ifndef LEMON_BIN_HEAP_H
 
    18 #define LEMON_BIN_HEAP_H
 
    22 ///\brief Binary Heap implementation.
 
    23 ///\todo It should be documented.
 
    31   /// \addtogroup auxdat
 
    34    /// A Binary Heap implementation.
 
    36   ///\todo Please document...
 
    40   template <typename Item, typename Prio, typename ItemIntMap,
 
    41 	    typename Compare = std::less<Prio> >
 
    45     typedef Item                             ItemType;
 
    46     // FIXME: stl-ben nem ezt hivjak value_type -nak, hanem a kovetkezot...
 
    47     typedef Prio                             PrioType;
 
    48     typedef std::pair<ItemType,PrioType>     PairType;
 
    49     typedef ItemIntMap                       ItemIntMapType;
 
    50     typedef Compare                          PrioCompare;
 
    53      * Each Item element have a state associated to it. It may be "in heap",
 
    54      * "pre heap" or "post heap". The later two are indifferent from the
 
    55      * heap's point of view, but may be useful to the user.
 
    57      * The ItemIntMap _should_ be initialized in such way, that it maps
 
    58      * PRE_HEAP (-1) to any element to be put in the heap...
 
    60     ///\todo it is used nowhere
 
    69     std::vector<PairType> data;
 
    71     // FIXME: jo ez igy???
 
    76     BinHeap(ItemIntMap &_iim) : iim(_iim) {}
 
    78     BinHeap(ItemIntMap &_iim, const Compare &_comp) : comp(_comp), iim(_iim) {}
 
    82     int size() const { return data.size(); }
 
    84     bool empty() const { return data.empty(); }
 
    87     static int parent(int i) { return (i-1)/2; }
 
    88     static int second_child(int i) { return 2*i+2; }
 
    89     bool less(const PairType &p1, const PairType &p2) const {
 
    90       return comp(p1.second, p2.second);
 
    93     int bubble_up(int hole, PairType p);
 
    94     int bubble_down(int hole, PairType p, int length);
 
    96     void move(const PairType &p, int i) {
 
   102       int n = data.size()-1;
 
   104 	iim.set(data[h].first, POST_HEAP);
 
   106 	  bubble_down(h, data[n], n);
 
   114     void push(const PairType &p) {
 
   120     void push(const Item &i, const Prio &p) { push(PairType(i,p)); }
 
   124       return data[0].first;
 
   126     /// Returns the prio of the top element of the heap.
 
   128       return data[0].second;
 
   137     void erase(const Item &i) {
 
   142     Prio operator[](const Item &i) const {
 
   144       return data[idx].second;
 
   148     void set(const Item &i, const Prio &p) {
 
   153       else if( comp(p, data[idx].second) ) {
 
   154 	bubble_up(idx, PairType(i,p));
 
   157 	bubble_down(idx, PairType(i,p), data.size());
 
   162     void decrease(const Item &i, const Prio &p) {
 
   164       bubble_up(idx, PairType(i,p));
 
   167     void increase(const Item &i, const Prio &p) {
 
   169       bubble_down(idx, PairType(i,p), data.size());
 
   173     state_enum state(const Item &i) const {
 
   177       return state_enum(s);
 
   183   template <typename K, typename V, typename M, typename C>
 
   184   int BinHeap<K,V,M,C>::bubble_up(int hole, PairType p) {
 
   185     int par = parent(hole);
 
   186     while( hole>0 && less(p,data[par]) ) {
 
   187       move(data[par],hole);
 
   195   template <typename K, typename V, typename M, typename C>
 
   196   int BinHeap<K,V,M,C>::bubble_down(int hole, PairType p, int length) {
 
   197     int child = second_child(hole);
 
   198     while(child < length) {
 
   199       if( less(data[child-1], data[child]) ) {
 
   202       if( !less(data[child], p) )
 
   204       move(data[child], hole);
 
   206       child = second_child(hole);
 
   209     if( child<length && less(data[child], p) ) {
 
   210       move(data[child], hole);
 
   222 #endif // LEMON_BIN_HEAP_H