6 ///\brief Classes for representing paths in graphs.
 
    11 #include <lemon/invalid.h>
 
    15     /// \addtogroup concept
 
    19     //! \brief A skeleton structure for representing directed paths in a graph.
 
    21     //! A skeleton structure for representing directed paths in a graph.
 
    22     //! \param GR The graph type in which the path is.
 
    24     //! In a sense, the path can be treated as a graph, for is has \c NodeIt
 
    25     //! and \c EdgeIt with the same usage. These types converts to the \c Node
 
    26     //! and \c Edge of the original graph.
 
    31       /// Type of the underlying graph.
 
    32       typedef /*typename*/ GR Graph;
 
    33       /// Edge type of the underlying graph.
 
    34       typedef typename Graph::Edge GraphEdge; 
 
    35       /// Node type of the underlying graph.
 
    36      typedef typename Graph::Node GraphNode;
 
    40       /// \param _G The graph in which the path is.
 
    42       Path(const Graph &_G) {}
 
    44       /// Length of the path.
 
    45       size_t length() const {}
 
    46       /// Returns whether the path is empty.
 
    49       /// Resets the path to an empty path.
 
    52       /// \brief Starting point of the path.
 
    54       /// Starting point of the path.
 
    55       /// Returns INVALID if the path is empty.
 
    56       GraphNode target() const {}
 
    57       /// \brief End point of the path.
 
    59       /// End point of the path.
 
    60       /// Returns INVALID if the path is empty.
 
    61       GraphNode source() const {}
 
    63       /// \brief First NodeIt/EdgeIt.
 
    65       /// Initializes node or edge iterator to point to the first
 
    68       It& first(It &i) const { return i=It(*this); }
 
    70       /// \brief The target of an edge.
 
    72       /// Returns node iterator pointing to the target node of the
 
    73       /// given edge iterator.
 
    74       NodeIt target(const EdgeIt& e) const {}
 
    76       /// \brief The source of an edge.
 
    78       /// Returns node iterator pointing to the source node of the
 
    79       /// given edge iterator.
 
    80       NodeIt source(const EdgeIt& e) const {}
 
    83       /* Iterator classes */
 
    86        * \brief Iterator class to iterate on the edges of the paths
 
    89        * This class is used to iterate on the edges of the paths
 
    91        * Of course it converts to Graph::Edge
 
    96 	/// Default constructor
 
    98 	/// Invalid constructor
 
   100 	/// Constructor with starting point
 
   101 	EdgeIt(const Path &_p) {}
 
   103 	operator GraphEdge () const {}
 
   106 	EdgeIt& operator++() {}
 
   108 	/// Comparison operator
 
   109 	bool operator==(const EdgeIt& e) const {}
 
   110 	/// Comparison operator
 
   111 	bool operator!=(const EdgeIt& e) const {}
 
   112 // 	/// Comparison operator
 
   113 //      /// \todo It is not clear what is the "natural" ordering.
 
   114 // 	bool operator<(const EdgeIt& e) const {}
 
   119        * \brief Iterator class to iterate on the nodes of the paths
 
   122        * This class is used to iterate on the nodes of the paths
 
   124        * Of course it converts to Graph::Node.
 
   129 	/// Default constructor
 
   131 	/// Invalid constructor
 
   133 	/// Constructor with starting point
 
   134 	NodeIt(const Path &_p) {}
 
   136 	///Conversion to Graph::Node
 
   137 	operator const GraphNode& () const {}
 
   139 	NodeIt& operator++() {}
 
   141 	/// Comparison operator
 
   142 	bool operator==(const NodeIt& e) const {}
 
   143 	/// Comparison operator
 
   144 	bool operator!=(const NodeIt& e) const {}
 
   145 // 	/// Comparison operator
 
   146 //      /// \todo It is not clear what is the "natural" ordering.
 
   147 // 	bool operator<(const NodeIt& e) const {}
 
   151       friend class Builder;    
 
   154        * \brief Class to build paths
 
   157        * This class is used to fill a path with edges.
 
   159        * You can push new edges to the front and to the back of the path in
 
   160        * arbitrary order then you should commit these changes to the graph.
 
   162        * While the builder is active (after the first modifying
 
   163        * operation and until the call of \ref commit())
 
   164        * the underlining Path is in a
 
   165        * "transitional" state (operations on it have undefined result).
 
   172 	///\param _P the path you want to fill in.
 
   174 	Builder(Path &_P) : P(_P) {}
 
   176 	/// Sets the starting node of the path.
 
   178 	/// Sets the starting node of the path. Edge added to the path
 
   179 	/// afterwards have to be incident to this node.
 
   180 	/// You \em must start building an empry path with this functions.
 
   181 	/// (And you \em must \em not use it later).
 
   184 	void setStartNode(const GraphNode &) {}
 
   186 	///Push a new edge to the front of the path
 
   188 	///Push a new edge to the front of the path.
 
   189 	///If the path is empty, you \em must call \ref setStartNode() before
 
   190 	///the first use of \ref pushFront().
 
   191 	void pushFront(const GraphEdge& e) {}
 
   193 	///Push a new edge to the back of the path
 
   195 	///Push a new edge to the back of the path.
 
   196 	///If the path is empty, you \em must call \ref setStartNode() before
 
   197 	///the first use of \ref pushBack().
 
   198 	void pushBack(const GraphEdge& e) {}
 
   200 	///Commit the changes to the path.
 
   203 	///Reserve (front) storage for the builder in advance.
 
   205 	///If you know an reasonable upper bound of the number of the edges
 
   206 	///to add to the front of the path,
 
   207 	///using this function you may speed up the building.
 
   208 	void reserveFront(size_t r) {}
 
   209 	///Reserve (back) storage for the builder in advance.
 
   211 	///If you know an reasonable upper bound of the number of the edges
 
   212 	///to add to the back of the path,
 
   213 	///using this function you may speed up the building.
 
   214 	void reserveBack(size_t r) {}
 
   223 #endif // LEMON_PATH_H