6 ///\brief Declaration of GraphConcept.
 
     8 #include <hugo/invalid.h>
 
    12   /// @defgroup empty_graph The GraphConcept class
 
    15   /// An empty graph class.
 
    17   /// This class provides all the common features of a graph structure,
 
    18   /// however completely without implementations and real data structures
 
    19   /// behind the interface.
 
    20   /// All graph algorithms should compile with this class, but it will not
 
    21   /// run properly, of course.
 
    23   /// It can be used for checking the interface compatibility,
 
    24   /// or it can serve as a skeleton of a new graph structure.
 
    26   /// Also, you will find here the full documentation of a certain graph
 
    27   /// feature, the documentation of a real graph imlementation
 
    28   /// like @ref ListGraph or
 
    29   /// @ref SmartGraph will just refer to this structure.
 
    33     /// Defalult constructor.
 
    36     /// \brief Copy consructor.
 
    38     /// \todo It is not clear, what we expect from a copy constructor.
 
    39     /// E.g. How to assign the nodes/edges to each other? What about maps?
 
    40     GraphConcept(const GraphConcept&) { }
 
    42     /// \brief The base type of the node iterators.
 
    44     /// This is the base type of each node iterators,
 
    45     /// thus each kind of node iterator will convert to this.
 
    46     /// Sometimes it is said to be a trivial iterator.
 
    49       /// @warning The default constructor sets the iterator
 
    50       /// to an undefined value.
 
    53       // /// Copy constructor.
 
    54       // Node(const Node&) { }
 
    56       /// \brief Invalid constructor \& conversion.
 
    58       /// This constructor initializes the iterator to be invalid.
 
    59       /// \sa Invalid for more details.
 
    60       Node(const Invalid&) { }
 
    62       /// Two iterators are equal if and only if they point to the
 
    63       /// same object or both are invalid.
 
    64       bool operator==(Node n) const { return true; }
 
    66       /// \sa \ref operator==(Node n)
 
    68       bool operator!=(Node n) const { return true; }
 
    70       bool operator<(Node n) const { return true; }
 
    73     /// The base type of the edge iterators.
 
    76       /// @warning The default constructor sets the iterator
 
    77       /// to an undefined value.
 
    80       // /// Copy constructor.
 
    81       // Edge(const Edge&) { }
 
    83       /// Initialize the iterator to be invalid
 
    84       Edge(const Invalid&) { }
 
    85       /// Two iterators are equal if and only if they point to the
 
    86       /// same object or both are invalid.
 
    87       bool operator==(Edge n) const { return true; }
 
    88       bool operator!=(Edge n) const { return true; }
 
    89       bool operator<(Edge n) const { return true; }
 
    92     //  class SymEdgeIt : public Edge {};
 
    95     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
 
    97 //     Node getNext(Node) const {}
 
    98 //     InEdgeIt getNext(InEdgeIt) const {}
 
    99 //     OutEdgeIt getNext(OutEdgeIt) const {}
 
   100 //     //SymEdgeIt getNext(SymEdgeIt) const {}
 
   101 //     EdgeIt getNext(EdgeIt) const {}
 
   103     //SymEdgeIt &next(SymEdgeIt &) const {}
 
   106     /// Gives back the head node of an edge.
 
   107     Node head(const Edge&) const { return INVALID; }
 
   108     /// Gives back the tail node of an edge.
 
   109     Node tail(const Edge&) const { return INVALID; }
 
   111     //   Node aNode(SymEdgeIt) const {}
 
   112     //   Node bNode(SymEdgeIt) const {}
 
   114     /// \brief Checks if a node iterator is valid
 
   116     /// \todo Maybe, it would be better if iterator converted to
 
   117     /// bool directly, as Jacint prefers.
 
   118     bool valid(const Node&) const { return true; }
 
   119     /// \brief Checks if an edge iterator is valid
 
   121     /// \todo Maybe, it would be better if iterator converted to
 
   122     /// bool directly, as Jacint prefers.
 
   123     bool valid(const Edge&) const { return true; }
 
   125     /// \brief Gives back the \e id of a node.
 
   127     /// \warning Not all graph structures provide this feature.
 
   129     int id(const Node&) const { return 0; }
 
   130     /// \brief Gives back the \e id of an edge.
 
   132     /// \warning Not all graph structures provide this feature.
 
   134     int id(const Edge&) const { return 0; }
 
   136     //void setInvalid(Node &) const {};
 
   137     //void setInvalid(Edge &) const {};
 
   139     /// \brief Add a new node to the graph.
 
   141     /// \return the new node.
 
   142     Node addNode() { return INVALID; }
 
   143     /// \brief Add a new edge to the graph.
 
   145     /// Add a new edge to the graph with tail node \c tail
 
   146     /// and head node \c head.
 
   147     /// \return the new edge.
 
   148     Edge addEdge(const Node& tail, const Node& head) { return INVALID; }
 
   150     /// \brief Resets the graph.
 
   152     /// This function deletes all edges and nodes of the graph.
 
   153     /// It also frees the memory allocated to store them.
 
   154     /// \todo What happens with the maps?
 
   157     /// Read/write/reference map of the nodes to type \c T.
 
   159     /// Read/write/reference map of the nodes to type \c T.
 
   160     /// \sa MemoryMapConcept
 
   161     /// \todo We may need copy constructor
 
   162     /// \todo We may need conversion from other nodetype
 
   163     /// \todo We may need operator=
 
   164     /// \warning Making maps that can handle bool type (NodeMap<bool>)
 
   165     /// needs extra attention!
 
   167     template<class T> class NodeMap
 
   171       typedef Node KeyType;
 
   173       NodeMap(const GraphConcept& g) { }
 
   174       NodeMap(const GraphConcept& g, T t) { }
 
   176       template<typename TT> NodeMap(const NodeMap<TT>& m) { }
 
   178       /// Sets the value of a node.
 
   180       /// Sets the value associated with node \c i to the value \c t.
 
   182       void set(Node i, T t) {}
 
   183       /// Gets the value of a node.
 
   184       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
 
   185       T &operator[](Node i) {return *(T*)0;}
 
   186       const T &operator[](Node i) const {return *(T*)0;}
 
   188       /// Updates the map if the graph has been changed
 
   190       /// \todo Do we need this?
 
   193       //void update(T a) { }   //FIXME: Is it necessary
 
   196     ///Read/write/reference map of the edges to type \c T.
 
   198     /// Read/write/reference map of the edges to type \c T.
 
   199     /// It behaves exactly in the same way as \ref NodeMap.
 
   201     /// \sa MemoryMapConcept
 
   202     /// \todo We may need copy constructor
 
   203     /// \todo We may need conversion from other edgetype
 
   204     /// \todo We may need operator=
 
   205     template<class T> class EdgeMap
 
   209       typedef Edge KeyType;
 
   211       EdgeMap(const GraphConcept& g) {}
 
   212       EdgeMap(const GraphConcept& g, T t) {}
 
   214       void set(Edge i, T t) {}
 
   215       T get(Edge i) const {return *(T*)0;}
 
   216       T &operator[](Edge i) {return *(T*)0;}
 
   219       //void update(T a) { }   //FIXME: Is it necessary
 
   224   /// \brief Node-iterable graph concept.
 
   226   /// A graph class which provides functions to 
 
   227   /// iterate on its nodes.
 
   228   class NodeIterableGraphConcept : virtual public GraphConcept
 
   232     /// \brief This iterator goes trough the nodes of the graph.
 
   234     /// This iterator goes trough the \e nodes of the graph.
 
   235     /// Its usage is quite simple, for example you can count the number
 
   236     /// of nodes in graph \c g of type \c Graph as follows.
 
   239     /// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count;
 
   241     class NodeIt : public Node {
 
   243       /// @warning The default constructor sets the iterator.
 
   244       /// to an undefined value.
 
   246       // /// Copy constructor
 
   247       //NodeIt(const NodeIt& n) { }
 
   248       /// Initialize the iterator to be invalid.
 
   249       NodeIt(const Invalid&) { }
 
   250       /// \brief This constructor sets the iterator to first node.
 
   252       /// This constructor set the iterator to the first 
 
   253       /// node of the graph \c g.
 
   255       ///@param g the graph
 
   256       NodeIt(const GraphConcept& g) { }
 
   260     NodeIt &first(NodeIt &i) const { return i; }
 
   262     /// Go to the next node.
 
   263     NodeIt &next(NodeIt &i) const { return i; }
 
   267   /// \brief Edge-iterable graph concept.
 
   269   /// A graph class which provides functions to 
 
   270   /// iterate on its edges.
 
   271   class EdgeIterableGraphConcept : virtual public GraphConcept
 
   275     /// \brief This iterator goes trough the edges of the graph.
 
   277     /// This iterator goes trough the \e edges of the graph.
 
   278     /// Its usage is quite simple, for example you can count the number
 
   279     /// of edges in graph \c g of type \c Graph as follows.
 
   282     /// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count;
 
   284     class EdgeIt : public Edge {
 
   286       /// @warning The default constructor sets the iterator.
 
   287       /// to an undefined value.
 
   289       // /// Copy constructor
 
   290       // EdgeIt(const EdgeIt&) { }
 
   291       /// Initialize the iterator to be invalid.
 
   292       EdgeIt(const Invalid&) { }
 
   293       /// \brief This constructor sets the iterator to first edge.
 
   295       /// This constructor set the iterator to the first 
 
   296       /// edge of the graph \c g.
 
   298       ///@param g the graph
 
   299       EdgeIt(const GraphConcept& g) { }
 
   303     EdgeIt &first(EdgeIt &i) const { return i; }
 
   305     /// Go to the next edge.
 
   306     EdgeIt &next(EdgeIt &i) const { return i; }
 
   310   /// \brief Out-edge-iterable graph concept.
 
   312   /// A graph class which provides functions to 
 
   313   /// iterate on out-edges of any node.
 
   314   class OutEdgeIterableGraphConcept : virtual public GraphConcept
 
   318     /// \brief This iterator goes trough the outgoing edges of a node.
 
   320     /// This iterator goes trough the \e outgoing edges of a certain node
 
   322     /// Its usage is quite simple, for example you can count the number
 
   323     /// of outgoing edges of a node \c n
 
   324     /// in graph \c g of type \c Graph as follows.
 
   327     /// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
 
   329     class OutEdgeIt : public Edge {
 
   331       /// @warning The default constructor sets the iterator.
 
   332       /// to an undefined value.
 
   334       /// Initialize the iterator to be invalid.
 
   335       OutEdgeIt(const Invalid&) { }
 
   336       /// \brief This constructor sets the iterator to first outgoing edge.
 
   338       /// This constructor set the iterator to the first outgoing edge of
 
   341       ///@param g the graph
 
   342       OutEdgeIt(const GraphConcept& g, const Node& n) { }
 
   345     /// The first outgoing edge.
 
   346     OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; }
 
   348     /// Go to the next outgoing edge.
 
   349     OutEdgeIt &next(OutEdgeIt &i) const { return i; }
 
   351     Node aNode(const OutEdgeIt&) const { return Node(); }
 
   352     Node bNode(const OutEdgeIt&) const { return Node(); }
 
   356   /// \brief In-edge-iterable graph concept.
 
   358   /// A Graph class which provides a function to 
 
   359   /// iterate on in-edges of any node.
 
   360   class InEdgeIterableGraphConcept : virtual public GraphConcept
 
   364     /// \brief This iterator goes trough the incoming edges of a node.
 
   366     /// This iterator goes trough the \e incoming edges of a certain node
 
   368     /// Its usage is quite simple, for example you can count the number
 
   369     /// of incoming edges of a node \c n
 
   370     /// in graph \c g of type \c Graph as follows.
 
   373     /// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
 
   375     class InEdgeIt : public Edge {
 
   377       /// @warning The default constructor sets the iterator
 
   378       /// to an undefined value.
 
   380       /// Initialize the iterator to be invalid
 
   381       InEdgeIt(const Invalid&) { }
 
   382       /// \brief This constructor sets the iterator to first incomig edge.
 
   384       /// This constructor set the iterator to the first incomig edge of
 
   387       ///@param g the graph
 
   388       InEdgeIt(const GraphConcept& g, const Node& n) { }
 
   391     /// The first incoming edge.
 
   392     InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; }
 
   394     /// Go to the next incoming edge.
 
   395     InEdgeIt &next(InEdgeIt &i) const { return i; }
 
   397     Node aNode(const InEdgeIt&) const { return Node(); }
 
   398     Node bNode(const InEdgeIt&) const { return Node(); }
 
   402   /// \brief Node-erasable graph concept.
 
   404   /// A graph class which provides a function to 
 
   405   /// delete any of its nodes.
 
   406   class NodeErasableGraphConcept : virtual public GraphConcept
 
   410     void erase(const Node& n) { }
 
   414   /// \brief Edge-erasable graph concept.
 
   416   /// A graph class which provides a function to delete any 
 
   418   class EdgeErasableGraphConcept : virtual public GraphConcept
 
   422     void erase(const Edge& n) { }
 
   426   /// \brief An empty graph class which provides a function to 
 
   427   /// get the number of its nodes.
 
   429   /// This graph class provides a function for getting the number of its 
 
   431   /// Clearly, for physical graph structures it can be expected to have such a 
 
   432   /// function. For wrappers or graphs which are given in an implicit way, 
 
   433   /// the implementation can be circumstantial, that is why this composes a 
 
   434   /// separate concept.
 
   435   class NodeCountingGraphConcept : virtual public GraphConcept
 
   438     /// Returns the number of nodes.
 
   439     int nodeNum() const { return 0; }
 
   443   /// \brief An empty graph class which provides a function to 
 
   444   /// get the number of its edges.
 
   446   /// This graph class provides a function for getting the number of its 
 
   448   /// Clearly, for physical graph structures it can be expected to have such a 
 
   449   /// function. For wrappers or graphs which are given in an implicit way, 
 
   450   /// the implementation can be circumstantial, that is why this composes a 
 
   451   /// separate concept.
 
   452   class EdgeCountingGraphConcept : virtual public GraphConcept
 
   455     /// Returns the number of edges.
 
   456     int edgeNum() const { return 0; }
 
   459   class FullFeatureGraphConcept : virtual public NodeIterableGraphConcept,
 
   460 				  virtual public EdgeIterableGraphConcept, 
 
   461 				  virtual public OutEdgeIterableGraphConcept, 
 
   462 				  virtual public InEdgeIterableGraphConcept, 
 
   463 				  virtual public NodeCountingGraphConcept {
 
   465     FullFeatureGraphConcept() { }
 
   466     using EdgeIterableGraphConcept::next;
 
   467     using NodeIterableGraphConcept::next;
 
   468     using OutEdgeIterableGraphConcept::next;    
 
   469     using InEdgeIterableGraphConcept::next;
 
   478 // class EmptyBipGraph : public Graph Concept
 
   483 //   ANode &next(ANode &) {}
 
   484 //   BNode &next(BNode &) {}
 
   486 //   ANode &getFirst(ANode &) const {}
 
   487 //   BNode &getFirst(BNode &) const {}
 
   489 //   enum NodeClass { A = 0, B = 1 };
 
   490 //   NodeClass getClass(Node n) {}
 
   494 #endif // HUGO_GRAPH_H