There were bugs, created yesterday, and there is still one. (I hope only one :) )
     2  * lemon/concept/path.h - Part of LEMON, a generic C++ optimization library
 
     4  * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
 
     5  * (Egervary Research Group on Combinatorial Optimization, EGRES).
 
     7  * Permission to use, modify and distribute this software is granted
 
     8  * provided that this copyright notice appears in all copies. For
 
     9  * precise terms see the accompanying LICENSE file.
 
    11  * This software is provided "AS IS" with no warranty of any kind,
 
    12  * express or implied, and with no claim as to its suitability for any
 
    19 ///\brief Classes for representing paths in graphs.
 
    21 ///\todo Iterators have obsolete style
 
    23 #ifndef LEMON_CONCEPT_PATH_H
 
    24 #define LEMON_CONCEPT_PATH_H
 
    26 #include <lemon/invalid.h>
 
    30     /// \addtogroup concept
 
    34     //! \brief A skeleton structure for representing directed paths in a graph.
 
    36     //! A skeleton structure for representing directed paths in a graph.
 
    37     //! \param GR The graph type in which the path is.
 
    39     //! In a sense, the path can be treated as a graph, for it has \c NodeIt
 
    40     //! and \c EdgeIt with the same usage. These types converts to the \c Node
 
    41     //! and \c Edge of the original graph.
 
    46       /// Type of the underlying graph.
 
    47       typedef /*typename*/ GR Graph;
 
    48       /// Edge type of the underlying graph.
 
    49       typedef typename Graph::Edge GraphEdge;
 
    50       /// Node type of the underlying graph.
 
    51      typedef typename Graph::Node GraphNode;
 
    55       /// \param _G The graph in which the path is.
 
    57       Path(const Graph &) {}
 
    59       /// Length of the path.
 
    60       int length() const {return 0;}
 
    61       /// Returns whether the path is empty.
 
    62       bool empty() const { return true;}
 
    64       /// Resets the path to an empty path.
 
    67       /// \brief Starting point of the path.
 
    69       /// Starting point of the path.
 
    70       /// Returns INVALID if the path is empty.
 
    71       GraphNode/*It*/ target() const {return INVALID;}
 
    72       /// \brief End point of the path.
 
    74       /// End point of the path.
 
    75       /// Returns INVALID if the path is empty.
 
    76       GraphNode/*It*/ source() const {return INVALID;}
 
    78       /// \brief First NodeIt/EdgeIt.
 
    80       /// Initializes node or edge iterator to point to the first
 
    83       It& first(It &i) const { return i=It(*this); }
 
    85       /// \brief The target of an edge.
 
    87       /// Returns node iterator pointing to the target node of the
 
    88       /// given edge iterator.
 
    89       NodeIt target(const EdgeIt&) const {return INVALID;}
 
    91       /// \brief The source of an edge.
 
    93       /// Returns node iterator pointing to the source node of the
 
    94       /// given edge iterator.
 
    95       NodeIt source(const EdgeIt&) const {return INVALID;}
 
    98       /* Iterator classes */
 
   101        * \brief Iterator class to iterate on the edges of the paths
 
   103        * This class is used to iterate on the edges of the paths
 
   105        * Of course it converts to Graph::Edge
 
   110 	/// Default constructor
 
   112 	/// Invalid constructor
 
   114 	/// Constructor with starting point
 
   115 	EdgeIt(const Path &) {}
 
   117 	operator GraphEdge () const {}
 
   120 	EdgeIt& operator++() {return *this;}
 
   122 	/// Comparison operator
 
   123 	bool operator==(const EdgeIt&) const {return true;}
 
   124 	/// Comparison operator
 
   125 	bool operator!=(const EdgeIt&) const {return true;}
 
   126 // 	/// Comparison operator
 
   127 //      /// \todo It is not clear what is the "natural" ordering.
 
   128 // 	bool operator<(const EdgeIt& e) const {}
 
   133        * \brief Iterator class to iterate on the nodes of the paths
 
   135        * This class is used to iterate on the nodes of the paths
 
   137        * Of course it converts to Graph::Node.
 
   142 	/// Default constructor
 
   144 	/// Invalid constructor
 
   146 	/// Constructor with starting point
 
   147 	NodeIt(const Path &) {}
 
   149 	///Conversion to Graph::Node
 
   150 	operator const GraphNode& () const {}
 
   152 	NodeIt& operator++() {return *this;}
 
   154 	/// Comparison operator
 
   155 	bool operator==(const NodeIt&) const {return true;}
 
   156 	/// Comparison operator
 
   157 	bool operator!=(const NodeIt&) const {return true;}
 
   158 // 	/// Comparison operator
 
   159 //      /// \todo It is not clear what is the "natural" ordering.
 
   160 // 	bool operator<(const NodeIt& e) const {}
 
   164       friend class Builder;
 
   167        * \brief Class to build paths
 
   169        * This class is used to fill a path with edges.
 
   171        * You can push new edges to the front and to the back of the path in
 
   172        * arbitrary order then you should commit these changes to the graph.
 
   174        * While the builder is active (after the first modifying
 
   175        * operation and until the call of \ref commit()) the
 
   176        * underlining Path is in a "transitional" state (operations on
 
   177        * it have undefined result).
 
   184 	///\param _P the path you want to fill in.
 
   187 	Builder(Path &_p) : P(_p) {}
 
   189 	/// Sets the starting node of the path.
 
   191 	/// Sets the starting node of the path. Edge added to the path
 
   192 	/// afterwards have to be incident to this node.
 
   193 	/// You \em must start building an empty path with these functions.
 
   194 	/// (And you \em must \em not use it later).
 
   197 	void setStartNode(const GraphNode &) {}
 
   199 	///Push a new edge to the front of the path
 
   201 	///Push a new edge to the front of the path.
 
   202 	///If the path is empty, you \em must call \ref setStartNode() before
 
   203 	///the first use of \ref pushFront().
 
   204 	void pushFront(const GraphEdge&) {}
 
   206 	///Push a new edge to the back of the path
 
   208 	///Push a new edge to the back of the path.
 
   209 	///If the path is empty, you \em must call \ref setStartNode() before
 
   210 	///the first use of \ref pushBack().
 
   211 	void pushBack(const GraphEdge&) {}
 
   213 	///Commit the changes to the path.
 
   216 	///Reserve (front) storage for the builder in advance.
 
   218 	///If you know a reasonable upper bound on the number of the edges
 
   219 	///to add to the front of the path,
 
   220 	///using this function you may speed up the building.
 
   221 	void reserveFront(size_t) {}
 
   222 	///Reserve (back) storage for the builder in advance.
 
   224 	///If you know a reasonable upper bound on the number of the edges
 
   225 	///to add to the back of the path,
 
   226 	///using this function you may speed up the building.
 
   227 	void reserveBack(size_t) {}
 
   236 #endif // LEMON_CONCEPT_PATH_H