3 #ifndef HUGO_FULL_GRAPH_H
 
     4 #define HUGO_FULL_GRAPH_H
 
     8 ///\brief FullGraph and SymFullGraph classes.
 
    13 #include <hugo/invalid.h>
 
    17 /// \addtogroup graphs
 
    20   ///A full graph class.
 
    22   ///This is a simple and fast directed full graph implementation.
 
    23   ///It is completely static, so you can neither add nor delete either
 
    25   ///Otherwise it conforms to the graph interface documented under
 
    26   ///the description of \ref GraphSkeleton.
 
    27   ///\sa \ref GraphSkeleton.
 
    28   ///\todo Shouldn't we avoid loops?
 
    30   ///\author Alpar Juttner
 
    35     template <typename T> class EdgeMap;
 
    36     template <typename T> class NodeMap;
 
    45     template <typename T> class NodeMap;
 
    46     template <typename T> class EdgeMap;
 
    50     ///Creates a full graph with \c n nodes.
 
    51     FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { }
 
    53     FullGraph(const FullGraph &_g)
 
    54       : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { }
 
    56     int nodeNum() const { return NodeNum; }  //FIXME: What is this?
 
    57     int edgeNum() const { return EdgeNum; }  //FIXME: What is this?
 
    59     int maxNodeId() const { return NodeNum; }  //FIXME: What is this?
 
    60     int maxEdgeId() const { return EdgeNum; }  //FIXME: What is this?
 
    62     Node tail(Edge e) const { return e.n%NodeNum; }
 
    63     Node head(Edge e) const { return e.n/NodeNum; }
 
    65     Node aNode(OutEdgeIt e) const { return tail(e); }
 
    66     Node aNode(InEdgeIt e) const { return head(e); }
 
    68     Node bNode(OutEdgeIt e) const { return head(e); }
 
    69     Node bNode(InEdgeIt e) const { return tail(e); }
 
    71     NodeIt& first(NodeIt& v) const {
 
    72       v=NodeIt(*this); return v; }
 
    73     EdgeIt& first(EdgeIt& e) const { 
 
    74       e=EdgeIt(*this); return e; }
 
    75     OutEdgeIt& first(OutEdgeIt& e, const Node v) const { 
 
    76       e=OutEdgeIt(*this,v); return e; }
 
    77     InEdgeIt& first(InEdgeIt& e, const Node v) const { 
 
    78       e=InEdgeIt(*this,v); return e; }
 
    80     static bool valid(Edge e) { return e.n!=-1; }
 
    81     static bool valid(Node n) { return n.n!=-1; }
 
    83     template <typename It> It getNext(It it) const
 
    84     { It tmp(it); return next(tmp); }
 
    86     NodeIt& next(NodeIt& it) const { 
 
    87       it.n=(it.n+2)%(NodeNum+1)-1; 
 
    90     OutEdgeIt& next(OutEdgeIt& it) const
 
    91     { it.n+=NodeNum; if(it.n>=EdgeNum) it.n=-1; return it; }
 
    92     InEdgeIt& next(InEdgeIt& it) const
 
    93     { if(!((++it.n)%NodeNum)) it.n=-1; return it; }
 
    94     static EdgeIt& next(EdgeIt& it) { --it.n; return it; }
 
    96     static int id(Node v) { return v.n; }
 
    97     static int id(Edge e) { return e.n; }
 
   100       friend class FullGraph;
 
   101       template <typename T> friend class NodeMap;
 
   104       friend class OutEdgeIt;
 
   105       friend class InEdgeIt;
 
   106       friend class SymEdge;
 
   110       friend int FullGraph::id(Node v); 
 
   114       Node (Invalid) { n=-1; }
 
   115       bool operator==(const Node i) const {return n==i.n;}
 
   116       bool operator!=(const Node i) const {return n!=i.n;}
 
   117       bool operator<(const Node i) const {return n<i.n;}
 
   120     class NodeIt : public Node {
 
   121       friend class FullGraph;
 
   123       NodeIt() : Node() { }
 
   124       NodeIt(Invalid i) : Node(i) { }
 
   125       NodeIt(const FullGraph& G) : Node(G.NodeNum?0:-1) { }
 
   126       ///\todo Undocumented conversion Node -\> NodeIt.
 
   127       NodeIt(const FullGraph& G, const Node &n) : Node(n) { }
 
   131       friend class FullGraph;
 
   132       template <typename T> friend class EdgeMap;
 
   137       int n; //NodeNum*head+tail;
 
   138       friend int FullGraph::id(Edge e);
 
   143       Edge (Invalid) { n=-1; }
 
   144       bool operator==(const Edge i) const {return n==i.n;}
 
   145       bool operator!=(const Edge i) const {return n!=i.n;}
 
   146       bool operator<(const Edge i) const {return n<i.n;}
 
   147       ///\bug This is a workaround until somebody tells me how to
 
   148       ///make class \c SymFullGraph::SymEdgeMap friend of Edge
 
   149       int &idref() {return n;}
 
   150       const int &idref() const {return n;}
 
   153     class EdgeIt : public Edge {
 
   154       friend class FullGraph;
 
   156       EdgeIt(const FullGraph& G) : Edge(G.EdgeNum-1) { }
 
   157       EdgeIt (Invalid i) : Edge(i) { }
 
   158       EdgeIt() : Edge() { }
 
   159       ///\bug This is a workaround until somebody tells me how to
 
   160       ///make class \c SymFullGraph::SymEdgeMap friend of Edge
 
   161       int &idref() {return n;}
 
   164     class OutEdgeIt : public Edge {
 
   165       friend class FullGraph;
 
   167       OutEdgeIt() : Edge() { }
 
   168       OutEdgeIt (Invalid i) : Edge(i) { }
 
   170       OutEdgeIt(const FullGraph& G,const Node v)
 
   174     class InEdgeIt : public Edge {
 
   175       friend class FullGraph;
 
   177       InEdgeIt() : Edge() { }
 
   178       InEdgeIt (Invalid i) : Edge(i) { }
 
   179       InEdgeIt(const FullGraph& G,Node v) :Edge(v.n*G.NodeNum){}
 
   182     template <typename T> class NodeMap
 
   184       std::vector<T> container;
 
   188       typedef Node KeyType;
 
   190       NodeMap(const FullGraph &_G) : container(_G.NodeNum) { }
 
   191       NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { }
 
   192       NodeMap(const NodeMap<T> &m) : container(m.container) { }
 
   194       template<typename TT> friend class NodeMap;
 
   195       ///\todo It can copy between different types.
 
   196       template<typename TT> NodeMap(const NodeMap<TT> &m)
 
   197 	: container(m.container.size())
 
   199 	typename std::vector<TT>::const_iterator i;
 
   200 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
 
   201 	    i!=m.container.end();
 
   203 	  container.push_back(*i);
 
   205       void set(Node n, T a) { container[n.n]=a; }
 
   206       //'T& operator[](Node n)' would be wrong here
 
   207       typename std::vector<T>::reference
 
   208       operator[](Node n) { return container[n.n]; }
 
   209       //'const T& operator[](Node n)' would be wrong here
 
   210       typename std::vector<T>::const_reference 
 
   211       operator[](Node n) const { return container[n.n]; }
 
   213       ///\warning There is no safety check at all!
 
   214       ///Using operator = between maps attached to different graph may
 
   215       ///cause serious problem.
 
   216       ///\todo Is this really so?
 
   217       ///\todo It can copy between different types.
 
   218       const NodeMap<T>& operator=(const NodeMap<T> &m)
 
   220 	container = m.container;
 
   223       template<typename TT>
 
   224       const NodeMap<T>& operator=(const NodeMap<TT> &m)
 
   226 	std::copy(m.container.begin(), m.container.end(), container.begin());
 
   230       void update() {}    //Useless for Dynamic Maps
 
   231       void update(T a) {}  //Useless for Dynamic Maps
 
   234     template <typename T> class EdgeMap
 
   236       std::vector<T> container;
 
   240       typedef Edge KeyType;
 
   242       EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { }
 
   243       EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { } 
 
   244       EdgeMap(const EdgeMap<T> &m) : container(m.container) { }
 
   246       template<typename TT> friend class EdgeMap;
 
   247       ///\todo It can copy between different types. 
 
   248       ///\todo We could use 'copy'
 
   249       template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
 
   250 	container(m.container.size())
 
   252 	typename std::vector<TT>::const_iterator i;
 
   253 	for(typename std::vector<TT>::const_iterator i=m.container.begin();
 
   254 	    i!=m.container.end();
 
   256 	  container.push_back(*i);
 
   258       void set(Edge n, T a) { container[n.n]=a; }
 
   259       //T get(Edge n) const { return container[n.n]; }
 
   260       typename std::vector<T>::reference
 
   261       operator[](Edge n) { return container[n.n]; }
 
   262       typename std::vector<T>::const_reference
 
   263       operator[](Edge n) const { return container[n.n]; }
 
   265       ///\warning There is no safety check at all!
 
   266       ///Using operator = between maps attached to different graph may
 
   267       ///cause serious problem.
 
   268       ///\todo Is this really so?
 
   269       ///\todo It can copy between different types.
 
   270       const EdgeMap<T>& operator=(const EdgeMap<T> &m)
 
   272 	container = m.container;
 
   275       template<typename TT>
 
   276       const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
 
   278 	std::copy(m.container.begin(), m.container.end(), container.begin());
 
   295 #endif //HUGO_FULL_GRAPH_H