IterableMap with template ValueType. IterableBoolMap as a specialization.
Range checking warnings...
     6 ///\brief Declaration of GraphSkeleturo.
 
    10 /// The namespace of HugoLib
 
    13   /// @defgroup empty_graph The GraphSkeleturo class
 
    16   /// An empty graph class.
 
    18   /// This class provides all the common features of a graph structure,
 
    19   /// however completely without implementations and real data structures
 
    20   /// behind the interface.
 
    21   /// All graph algorithms should compile with this class, but it will not
 
    22   /// run properly, of course.
 
    24   /// It can be used for checking the interface compatibility,
 
    25   /// or it can serve as a skeleton of a new graph structure.
 
    27   /// Also, you will find here the full documentation of a certain graph
 
    28   /// feature, the documentation of a real graph imlementation
 
    29   /// like @ref ListGraph or
 
    30   /// @ref SmartGraph will just refer to this structure.
 
    34     /// Defalult constructor.
 
    38     ///\todo It is not clear, what we expect from a copy constructor.
 
    39     ///E.g. How to assign the nodes/edges to each other? What about maps?
 
    40     GraphSkeleturo(const GraphSkeleturo &G) {}
 
    42     /// The base type of the node iterators.
 
    44     /// This is the base type of each node iterators,
 
    45     /// thus each kind of node iterator will convert to this.
 
    48       /// @warning The default constructor sets the iterator
 
    49       /// to an undefined value.
 
    51       /// Invalid constructor \& conversion.
 
    53       /// This constructor initializes the iterator to be invalid.
 
    54       /// \sa Invalid for more details.
 
    57       //Node(const Node &) {}
 
    59       /// Two iterators are equal if and only if they point to the
 
    60       /// same object or both are invalid.
 
    61       bool operator==(Node n) const { return true; }
 
    63       /// \sa \ref operator==(Node n)
 
    65       bool operator!=(Node n) const { return true; }
 
    67       bool operator<(Node n) const { return true; }
 
    70     /// This iterator goes through each node.
 
    72     /// This iterator goes through each node.
 
    73     /// Its usage is quite simple, for example you can count the number
 
    74     /// of nodes in graph \c G of type \c Graph like this:
 
    77     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
 
    79     class NodeIt : public Node {
 
    81       /// @warning The default constructor sets the iterator
 
    82       /// to an undefined value.
 
    84       /// Invalid constructor \& conversion.
 
    86       /// Initialize the iterator to be invalid
 
    87       /// \sa Invalid for more details.
 
    89       /// Sets the iterator to the first node of \c G.
 
    90       NodeIt(const GraphSkeleturo &G) {}
 
    91       /// @warning The default constructor sets the iterator
 
    92       /// to an undefined value.
 
    93       NodeIt(const NodeIt &) {}
 
    97     /// The base type of the edge iterators.
 
   100       /// @warning The default constructor sets the iterator
 
   101       /// to an undefined value.
 
   103       /// Initialize the iterator to be invalid
 
   105       /// Two iterators are equal if and only if they point to the
 
   106       /// same object or both are invalid.
 
   107       bool operator==(Edge n) const { return true; }
 
   108       bool operator!=(Edge n) const { return true; }
 
   109       bool operator<(Edge n) const { return true; }
 
   112     //  class SymEdgeIt : public Edge {};
 
   114     /// This iterator goes through each edge.
 
   116     /// This iterator goes through each edge of a graph.
 
   117     /// Its usage is quite simple, for example you can count the number
 
   118     /// of edges in a graph \c G of type \c Graph as follows:
 
   121     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
 
   123     class EdgeIt : public Edge {
 
   125       /// @warning The default constructor sets the iterator
 
   126       /// to an undefined value.
 
   128       /// Initialize the iterator to be invalid
 
   130       EdgeIt(const GraphSkeleturo &) {}
 
   133     /// First node of the graph.
 
   135     /// \post \c i and the return value will be the first node.
 
   137     NodeIt &first(NodeIt &i) const { return i;}
 
   139     /// The first incoming edge.
 
   140     InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
 
   141     /// The first outgoing edge.
 
   142     OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
 
   143     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
 
   144     /// The first edge of the Graph.
 
   145     EdgeIt &first(EdgeIt &i) const { return i;}
 
   147 //     Node getNext(Node) const {}
 
   148 //     InEdgeIt getNext(InEdgeIt) const {}
 
   149 //     OutEdgeIt getNext(OutEdgeIt) const {}
 
   150 //     //SymEdgeIt getNext(SymEdgeIt) const {}
 
   151 //     EdgeIt getNext(EdgeIt) const {}
 
   153     /// Go to the next node.
 
   154     NodeIt &next(NodeIt &i) const { return i;}
 
   155     /// Go to the next incoming edge.
 
   156     InEdgeIt &next(InEdgeIt &i) const { return i;}
 
   157     /// Go to the next outgoing edge.
 
   158     OutEdgeIt &next(OutEdgeIt &i) const { return i;}
 
   159     //SymEdgeIt &next(SymEdgeIt &) const {}
 
   160     /// Go to the next edge.
 
   161     EdgeIt &next(EdgeIt &i) const { return i;}
 
   163     ///Gives back the head node of an edge.
 
   164     Node head(Edge) const { return INVALID; }
 
   165     ///Gives back the tail node of an edge.
 
   166     Node tail(Edge) const { return INVALID; }
 
   168     //   Node aNode(InEdgeIt) const {}
 
   169     //   Node aNode(OutEdgeIt) const {}
 
   170     //   Node aNode(SymEdgeIt) const {}
 
   172     //   Node bNode(InEdgeIt) const {}
 
   173     //   Node bNode(OutEdgeIt) const {}
 
   174     //   Node bNode(SymEdgeIt) const {}
 
   176     /// Checks if a node iterator is valid
 
   178     ///\todo Maybe, it would be better if iterator converted to
 
   179     ///bool directly, as Jacint prefers.
 
   180     bool valid(const Node&) const { return true;}
 
   181     /// Checks if an edge iterator is valid
 
   183     ///\todo Maybe, it would be better if iterator converted to
 
   184     ///bool directly, as Jacint prefers.
 
   185     bool valid(const Edge&) const { return true;}
 
   187     ///Gives back the \e id of a node.
 
   189     ///\warning Not all graph structures provide this feature.
 
   191     int id(const Node&) const { return 0;}
 
   192     ///Gives back the \e id of an edge.
 
   194     ///\warning Not all graph structures provide this feature.
 
   196     int id(const Edge&) const { return 0;}
 
   198     //void setInvalid(Node &) const {};
 
   199     //void setInvalid(Edge &) const {};
 
   201     ///Add a new node to the graph.
 
   203     /// \return the new node.
 
   205     Node addNode() { return INVALID;}
 
   206     ///Add a new edge to the graph.
 
   208     ///Add a new edge to the graph with tail node \c tail
 
   209     ///and head node \c head.
 
   210     ///\return the new edge.
 
   211     Edge addEdge(Node tail, Node head) { return INVALID;}
 
   213     /// Resets the graph.
 
   215     /// This function deletes all edges and nodes of the graph.
 
   216     /// It also frees the memory allocated to store them.
 
   219     ///Read/write/reference map of the nodes to type \c T.
 
   221     ///Read/write/reference map of the nodes to type \c T.
 
   222     /// \sa MemoryMapSkeleturo
 
   223     /// \todo We may need copy constructor
 
   224     /// \todo We may need conversion from other nodetype
 
   225     /// \todo We may need operator=
 
   226     /// \warning Making maps that can handle bool type (NodeMap<bool>)
 
   227     /// needs extra attention!
 
   229     template<class T> class NodeMap
 
   233       typedef Node KeyType;
 
   235       NodeMap(const GraphSkeleturo &G) {}
 
   236       NodeMap(const GraphSkeleturo &G, T t) {}
 
   238       template<typename TT> NodeMap(const NodeMap<TT> &m) {}
 
   240       /// Sets the value of a node.
 
   242       /// Sets the value associated with node \c i to the value \c t.
 
   244       void set(Node i, T t) {}
 
   245       /// Gets the value of a node.
 
   246       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
 
   247       T &operator[](Node i) {return *(T*)0;}
 
   248       const T &operator[](Node i) const {return *(T*)0;}
 
   250       /// Updates the map if the graph has been changed
 
   252       /// \todo Do we need this?
 
   255       void update(T a) {}   //FIXME: Is it necessary
 
   258     ///Read/write/reference map of the edges to type \c T.
 
   260     ///Read/write/reference map of the edges to type \c T.
 
   261     ///It behaves exactly in the same way as \ref NodeMap.
 
   263     /// \sa MemoryMapSkeleturo
 
   264     /// \todo We may need copy constructor
 
   265     /// \todo We may need conversion from other edgetype
 
   266     /// \todo We may need operator=
 
   267     template<class T> class EdgeMap
 
   271       typedef Edge KeyType;
 
   273       EdgeMap(const GraphSkeleturo &G) {}
 
   274       EdgeMap(const GraphSkeleturo &G, T t) {}
 
   276       void set(Edge i, T t) {}
 
   277       T get(Edge i) const {return *(T*)0;}
 
   278       T &operator[](Edge i) {return *(T*)0;}
 
   281       void update(T a) {}   //FIXME: Is it necessary
 
   285   /// An empty eraseable graph class.
 
   287   /// This class provides all the common features of an \e eraseable graph
 
   289   /// however completely without implementations and real data structures
 
   290   /// behind the interface.
 
   291   /// All graph algorithms should compile with this class, but it will not
 
   292   /// run properly, of course.
 
   294   /// \todo This blabla could be replaced by a sepatate description about
 
   297   /// It can be used for checking the interface compatibility,
 
   298   /// or it can serve as a skeleton of a new graph structure.
 
   300   /// Also, you will find here the full documentation of a certain graph
 
   301   /// feature, the documentation of a real graph imlementation
 
   302   /// like @ref ListGraph or
 
   303   /// @ref SmartGraph will just refer to this structure.
 
   304   class EraseableGraphSkeleturo : public GraphSkeleturo
 
   308     void erase(Node n) {}
 
   310     void erase(Edge e) {}
 
   312     /// Defalult constructor.
 
   315     GraphSkeleturo(const GraphSkeleturo &G) {}
 
   318   /// An empty out-edge-iterable graph class.
 
   320   /// An empty graph class which provides a function to 
 
   321   /// iterate on out-edges of any node.
 
   322   class OutEdgeIterableGraphSkeleturo : public GraphSkeleturo
 
   326     /// This iterator goes trough the outgoing edges of a node.
 
   328     /// This iterator goes trough the \e outgoing edges of a certain node
 
   330     /// Its usage is quite simple, for example you can count the number
 
   331     /// of outgoing edges of a node \c n
 
   332     /// in graph \c G of type \c Graph as follows.
 
   335     ///for(Graph::OutEdgeIt e(G,n); G.valid(e); G.next(e)) ++count;
 
   337     class OutEdgeIt : public Edge {
 
   339       /// @warning The default constructor sets the iterator
 
   340       /// to an undefined value.
 
   342       /// Initialize the iterator to be invalid
 
   343       OutEdgeIt(Invalid) {}
 
   344       /// This constructor sets the iterator to first outgoing edge.
 
   346       /// This constructor set the iterator to the first outgoing edge of
 
   349       ///@param G the graph
 
   350       OutEdgeIt(const GraphSkeleturo & G, Node n) {}
 
   354   /// An empty in-edge-iterable graph class.
 
   356   /// An empty graph class which provides a function to 
 
   357   /// iterate on in-edges of any node.
 
   358   class InEdgeIterableGraphSkeleturo : public GraphSkeleturo
 
   362     /// This iterator goes trough the incoming edges of a node.
 
   364     /// This iterator goes trough the \e incoming edges of a certain node
 
   366     /// Its usage is quite simple, for example you can count the number
 
   367     /// of incoming edges of a node \c n
 
   368     /// in graph \c G of type \c Graph as follows.
 
   371     ///for(Graph::InEdgeIt e(G,n); G.valid(e); G.next(e)) ++count;
 
   373     class InEdgeIt : public Edge {
 
   375       /// @warning The default constructor sets the iterator
 
   376       /// to an undefined value.
 
   378       /// Initialize the iterator to be invalid
 
   380       /// This constructor sets the iterator to first incomig edge.
 
   382       /// This constructor set the iterator to the first incomig edge of
 
   385       ///@param G the graph
 
   386       InEdgeIt(const GraphSkeleturo & G, Node n) {}
 
   391   /// An empty node-eraseable graph class.
 
   393   /// An empty graph class which provides a function to 
 
   394   /// delete any of its nodes.
 
   395   class NodeEraseableGraphSkeleturo : public GraphSkeleturo
 
   399     void erase(Node n) {}
 
   402   /// An empty edge-eraseable graph class.
 
   404   /// An empty graph class which provides a function to delete any 
 
   406   class EdgeEraseableGraphSkeleturo : public GraphSkeleturo
 
   410     void erase(Edge n) {}
 
   413   /// An empty graph class which provides a function to get the number of its nodes.
 
   415   /// This graph class provides a function for getting the number of its 
 
   417   /// Clearly, for physical graph structures it can be expected to have such a 
 
   418   /// function. For wrappers or graphs which are given in an implicit way, 
 
   419   /// the implementation can be circumstantial, that is why this composes a 
 
   420   /// separate concept.
 
   421   class NodeCountingGraphSkeleturo : public GraphSkeleturo
 
   424     /// Returns the number of nodes.
 
   425     int nodeNum() const { return 0;}
 
   428   /// An empty graph class which provides a function to get the number of its edges.
 
   430   /// This graph class provides a function for getting the number of its 
 
   432   /// Clearly, for physical graph structures it can be expected to have such a 
 
   433   /// function. For wrappers or graphs which are given in an implicit way, 
 
   434   /// the implementation can be circumstantial, that is why this composes a 
 
   435   /// separate concept.
 
   436   class EdgeCountingGraphSkeleturo : public GraphSkeleturo
 
   439     /// Returns the number of edges.
 
   440     int edgeNum() const { return 0;}
 
   449 // class EmptyBipGraph : public Graph Skeleturo
 
   454 //   ANode &next(ANode &) {}
 
   455 //   BNode &next(BNode &) {}
 
   457 //   ANode &getFirst(ANode &) const {}
 
   458 //   BNode &getFirst(BNode &) const {}
 
   460 //   enum NodeClass { A = 0, B = 1 };
 
   461 //   NodeClass getClass(Node n) {}
 
   465 #endif // HUGO_GRAPH_H