3  * This file is a part of LEMON, a generic C++ optimization library
 
     5  * Copyright (C) 2003-2006
 
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
 
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
 
     9  * Permission to use, modify and distribute this software is granted
 
    10  * provided that this copyright notice appears in all copies. For
 
    11  * precise terms see the accompanying LICENSE file.
 
    13  * This software is provided "AS IS" with no warranty of any kind,
 
    14  * express or implied, and with no claim as to its suitability for any
 
    19 #ifndef LEMON_CONCEPT_GRAPH_H
 
    20 #define LEMON_CONCEPT_GRAPH_H
 
    22 ///\ingroup graph_concepts
 
    24 ///\brief Declaration of Graph.
 
    26 #include <lemon/bits/invalid.h>
 
    27 #include <lemon/bits/utility.h>
 
    28 #include <lemon/concept/maps.h>
 
    29 #include <lemon/concept_check.h>
 
    30 #include <lemon/concept/graph_component.h>
 
    36     /**************** The full-featured graph concepts ****************/
 
    39     // \brief Modular static graph class.
 
    41     // It should be the same as the \c StaticGraph class.
 
    43       :  virtual public BaseGraphComponent,
 
    44          public IterableGraphComponent, public MappableGraphComponent {
 
    47       typedef BaseGraphComponent::Node Node;
 
    48       typedef BaseGraphComponent::Edge Edge;
 
    50       template <typename _Graph>
 
    53           checkConcept<IterableGraphComponent, _Graph>();
 
    54           checkConcept<MappableGraphComponent, _Graph>();
 
    59     // \brief Modular extendable graph class.
 
    61     // It should be the same as the \c ExtendableGraph class.
 
    62     class _ExtendableGraph 
 
    63       :  virtual public BaseGraphComponent, public _StaticGraph,
 
    64          public ExtendableGraphComponent, public ClearableGraphComponent {
 
    66       typedef BaseGraphComponent::Node Node;
 
    67       typedef BaseGraphComponent::Edge Edge;
 
    69       template <typename _Graph>
 
    72           checkConcept<_StaticGraph, _Graph >();
 
    73           checkConcept<ExtendableGraphComponent, _Graph >();
 
    74           checkConcept<ClearableGraphComponent, _Graph >();
 
    79     // \brief Modular erasable graph class.
 
    81     // It should be the same as the \c ErasableGraph class.
 
    83       :  virtual public BaseGraphComponent, public _ExtendableGraph,
 
    84          public ErasableGraphComponent {
 
    86       typedef BaseGraphComponent::Node Node;
 
    87       typedef BaseGraphComponent::Edge Edge;
 
    89       template <typename _Graph>
 
    92           checkConcept<_ExtendableGraph, _Graph >();
 
    93           checkConcept<ErasableGraphComponent, _Graph >();
 
    98     /// \addtogroup graph_concepts
 
   101     /// An empty static graph class.
 
   103     /// This class provides all the common features of a graph structure,
 
   104     /// however completely without implementations and real data structures
 
   105     /// behind the interface.
 
   106     /// All graph algorithms should compile with this class, but it will not
 
   107     /// run properly, of course.
 
   109     /// It can be used for checking the interface compatibility,
 
   110     /// or it can serve as a skeleton of a new graph structure.
 
   112     /// Also, you will find here the full documentation of a certain graph
 
   113     /// feature, the documentation of a real graph imlementation
 
   114     /// like @ref ListGraph or
 
   115     /// @ref SmartGraph will just refer to this structure.
 
   117     /// \todo A pages describing the concept of concept description would
 
   124       /// Defalult constructor.
 
   126       /// Defalult constructor.
 
   131 //       ///\todo It is not clear, what we expect from a copy constructor.
 
   132 //       ///E.g. How to assign the nodes/edges to each other? What about maps?
 
   133 //       StaticGraph(const StaticGraph& g) { }
 
   135       /// The base type of node iterators, 
 
   136       /// or in other words, the trivial node iterator.
 
   138       /// This is the base type of each node iterator,
 
   139       /// thus each kind of node iterator converts to this.
 
   140       /// More precisely each kind of node iterator should be inherited 
 
   141       /// from the trivial node iterator.
 
   144         /// Default constructor
 
   146         /// @warning The default constructor sets the iterator
 
   147         /// to an undefined value.
 
   149         /// Copy constructor.
 
   151         /// Copy constructor.
 
   153         Node(const Node&) { }
 
   155         /// Invalid constructor \& conversion.
 
   157         /// This constructor initializes the iterator to be invalid.
 
   158         /// \sa Invalid for more details.
 
   160         /// Equality operator
 
   162         /// Two iterators are equal if and only if they point to the
 
   163         /// same object or both are invalid.
 
   164         bool operator==(Node) const { return true; }
 
   166         /// Inequality operator
 
   168         /// \sa operator==(Node n)
 
   170         bool operator!=(Node) const { return true; }
 
   172 	/// Artificial ordering operator.
 
   174 	/// To allow the use of graph descriptors as key type in std::map or
 
   175 	/// similar associative container we require this.
 
   177 	/// \note This operator only have to define some strict ordering of
 
   178 	/// the items; this order has nothing to do with the iteration
 
   179 	/// ordering of the items.
 
   181 	/// \bug This is a technical requirement. Do we really need this?
 
   182 	bool operator<(Node) const { return false; }
 
   186       /// This iterator goes through each node.
 
   188       /// This iterator goes through each node.
 
   189       /// Its usage is quite simple, for example you can count the number
 
   190       /// of nodes in graph \c g of type \c Graph like this:
 
   193       /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
 
   195       class NodeIt : public Node {
 
   197         /// Default constructor
 
   199         /// @warning The default constructor sets the iterator
 
   200         /// to an undefined value.
 
   202         /// Copy constructor.
 
   204         /// Copy constructor.
 
   206         NodeIt(const NodeIt& n) : Node(n) { }
 
   207         /// Invalid constructor \& conversion.
 
   209         /// Initialize the iterator to be invalid.
 
   210         /// \sa Invalid for more details.
 
   212         /// Sets the iterator to the first node.
 
   214         /// Sets the iterator to the first node of \c g.
 
   216         NodeIt(const StaticGraph&) { }
 
   217         /// Node -> NodeIt conversion.
 
   219         /// Sets the iterator to the node of \c the graph pointed by 
 
   220 	/// the trivial iterator.
 
   221         /// This feature necessitates that each time we 
 
   222         /// iterate the edge-set, the iteration order is the same.
 
   223         NodeIt(const StaticGraph&, const Node&) { }
 
   226         /// Assign the iterator to the next node.
 
   228         NodeIt& operator++() { return *this; }
 
   232       /// The base type of the edge iterators.
 
   234       /// The base type of the edge iterators.
 
   238         /// Default constructor
 
   240         /// @warning The default constructor sets the iterator
 
   241         /// to an undefined value.
 
   243         /// Copy constructor.
 
   245         /// Copy constructor.
 
   247         Edge(const Edge&) { }
 
   248         /// Initialize the iterator to be invalid.
 
   250         /// Initialize the iterator to be invalid.
 
   253         /// Equality operator
 
   255         /// Two iterators are equal if and only if they point to the
 
   256         /// same object or both are invalid.
 
   257         bool operator==(Edge) const { return true; }
 
   258         /// Inequality operator
 
   260         /// \sa operator==(Edge n)
 
   262         bool operator!=(Edge) const { return true; }
 
   264 	/// Artificial ordering operator.
 
   266 	/// To allow the use of graph descriptors as key type in std::map or
 
   267 	/// similar associative container we require this.
 
   269 	/// \note This operator only have to define some strict ordering of
 
   270 	/// the items; this order has nothing to do with the iteration
 
   271 	/// ordering of the items.
 
   273 	/// \bug This is a technical requirement. Do we really need this?
 
   274 	bool operator<(Edge) const { return false; }
 
   277       /// This iterator goes trough the outgoing edges of a node.
 
   279       /// This iterator goes trough the \e outgoing edges of a certain node
 
   281       /// Its usage is quite simple, for example you can count the number
 
   282       /// of outgoing edges of a node \c n
 
   283       /// in graph \c g of type \c Graph as follows.
 
   286       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
 
   289       class OutEdgeIt : public Edge {
 
   291         /// Default constructor
 
   293         /// @warning The default constructor sets the iterator
 
   294         /// to an undefined value.
 
   296         /// Copy constructor.
 
   298         /// Copy constructor.
 
   300         OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
 
   301         /// Initialize the iterator to be invalid.
 
   303         /// Initialize the iterator to be invalid.
 
   305         OutEdgeIt(Invalid) { }
 
   306         /// This constructor sets the iterator to the first outgoing edge.
 
   308         /// This constructor sets the iterator to the first outgoing edge of
 
   310         OutEdgeIt(const StaticGraph&, const Node&) { }
 
   311         /// Edge -> OutEdgeIt conversion
 
   313         /// Sets the iterator to the value of the trivial iterator.
 
   314 	/// This feature necessitates that each time we 
 
   315         /// iterate the edge-set, the iteration order is the same.
 
   316         OutEdgeIt(const StaticGraph&, const Edge&) { }
 
   317         ///Next outgoing edge
 
   319         /// Assign the iterator to the next 
 
   320         /// outgoing edge of the corresponding node.
 
   321         OutEdgeIt& operator++() { return *this; }
 
   324       /// This iterator goes trough the incoming edges of a node.
 
   326       /// This iterator goes trough the \e incoming edges of a certain node
 
   328       /// Its usage is quite simple, for example you can count the number
 
   329       /// of outgoing edges of a node \c n
 
   330       /// in graph \c g of type \c Graph as follows.
 
   333       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
 
   336       class InEdgeIt : public Edge {
 
   338         /// Default constructor
 
   340         /// @warning The default constructor sets the iterator
 
   341         /// to an undefined value.
 
   343         /// Copy constructor.
 
   345         /// Copy constructor.
 
   347         InEdgeIt(const InEdgeIt& e) : Edge(e) { }
 
   348         /// Initialize the iterator to be invalid.
 
   350         /// Initialize the iterator to be invalid.
 
   352         InEdgeIt(Invalid) { }
 
   353         /// This constructor sets the iterator to first incoming edge.
 
   355         /// This constructor set the iterator to the first incoming edge of
 
   357         InEdgeIt(const StaticGraph&, const Node&) { }
 
   358         /// Edge -> InEdgeIt conversion
 
   360         /// Sets the iterator to the value of the trivial iterator \c e.
 
   361         /// This feature necessitates that each time we 
 
   362         /// iterate the edge-set, the iteration order is the same.
 
   363         InEdgeIt(const StaticGraph&, const Edge&) { }
 
   364         /// Next incoming edge
 
   366         /// Assign the iterator to the next inedge of the corresponding node.
 
   368         InEdgeIt& operator++() { return *this; }
 
   370       /// This iterator goes through each edge.
 
   372       /// This iterator goes through each edge of a graph.
 
   373       /// Its usage is quite simple, for example you can count the number
 
   374       /// of edges in a graph \c g of type \c Graph as follows:
 
   377       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
 
   379       class EdgeIt : public Edge {
 
   381         /// Default constructor
 
   383         /// @warning The default constructor sets the iterator
 
   384         /// to an undefined value.
 
   386         /// Copy constructor.
 
   388         /// Copy constructor.
 
   390         EdgeIt(const EdgeIt& e) : Edge(e) { }
 
   391         /// Initialize the iterator to be invalid.
 
   393         /// Initialize the iterator to be invalid.
 
   396         /// This constructor sets the iterator to the first edge.
 
   398         /// This constructor sets the iterator to the first edge of \c g.
 
   399         ///@param g the graph
 
   400         EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
 
   401         /// Edge -> EdgeIt conversion
 
   403         /// Sets the iterator to the value of the trivial iterator \c e.
 
   404         /// This feature necessitates that each time we 
 
   405         /// iterate the edge-set, the iteration order is the same.
 
   406         EdgeIt(const StaticGraph&, const Edge&) { } 
 
   409         /// Assign the iterator to the next edge.
 
   410         EdgeIt& operator++() { return *this; }
 
   412       ///Gives back the target node of an edge.
 
   414       ///Gives back the target node of an edge.
 
   416       Node target(Edge) const { return INVALID; }
 
   417       ///Gives back the source node of an edge.
 
   419       ///Gives back the source node of an edge.
 
   421       Node source(Edge) const { return INVALID; }
 
   423 //       /// Gives back the first Node in the iterating order.
 
   425 //       /// Gives back the first Node in the iterating order.
 
   427       void first(Node&) const {}
 
   429 //       /// Gives back the next Node in the iterating order.
 
   431 //       /// Gives back the next Node in the iterating order.
 
   433       void next(Node&) const {}
 
   435 //       /// Gives back the first Edge in the iterating order.
 
   437 //       /// Gives back the first Edge in the iterating order.
 
   439       void first(Edge&) const {}
 
   440 //       /// Gives back the next Edge in the iterating order.
 
   442 //       /// Gives back the next Edge in the iterating order.
 
   444       void next(Edge&) const {}
 
   447 //       /// Gives back the first of the Edges point to the given Node.
 
   449 //       /// Gives back the first of the Edges point to the given Node.
 
   451       void firstIn(Edge&, const Node&) const {}
 
   453 //       /// Gives back the next of the Edges points to the given Node.
 
   456 //       /// Gives back the next of the Edges points to the given Node.
 
   458       void nextIn(Edge&) const {}
 
   460 //       /// Gives back the first of the Edges start from the given Node.
 
   462 //       /// Gives back the first of the Edges start from the given Node.
 
   464       void firstOut(Edge&, const Node&) const {}
 
   466 //       /// Gives back the next of the Edges start from the given Node.
 
   468 //       /// Gives back the next of the Edges start from the given Node.
 
   470       void nextOut(Edge&) const {}
 
   472       /// \brief The base node of the iterator.
 
   474       /// Gives back the base node of the iterator.
 
   475       /// It is always the target of the pointed edge.
 
   476       Node baseNode(const InEdgeIt&) const { return INVALID; }
 
   478       /// \brief The running node of the iterator.
 
   480       /// Gives back the running node of the iterator.
 
   481       /// It is always the source of the pointed edge.
 
   482       Node runningNode(const InEdgeIt&) const { return INVALID; }
 
   484       /// \brief The base node of the iterator.
 
   486       /// Gives back the base node of the iterator.
 
   487       /// It is always the source of the pointed edge.
 
   488       Node baseNode(const OutEdgeIt&) const { return INVALID; }
 
   490       /// \brief The running node of the iterator.
 
   492       /// Gives back the running node of the iterator.
 
   493       /// It is always the target of the pointed edge.
 
   494       Node runningNode(const OutEdgeIt&) const { return INVALID; }
 
   496       /// \brief The opposite node on the given edge.
 
   498       /// Gives back the opposite node on the given edge.
 
   499       Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
 
   501       /// \brief Read write map of the nodes to type \c T.
 
   503       /// ReadWrite map of the nodes to type \c T.
 
   505       /// \warning Making maps that can handle bool type (NodeMap<bool>)
 
   506       /// needs some extra attention!
 
   507       /// \todo Wrong documentation
 
   509       class NodeMap : public ReadWriteMap< Node, T >
 
   514         NodeMap(const StaticGraph&) { }
 
   516         NodeMap(const StaticGraph&, T) { }
 
   519         NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
 
   520         ///Assignment operator
 
   521         NodeMap& operator=(const NodeMap&) { return *this; }
 
   522         // \todo fix this concept
 
   525       /// \brief Read write map of the edges to type \c T.
 
   527       /// Reference map of the edges to type \c T.
 
   529       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
 
   530       /// needs some extra attention!
 
   531       /// \todo Wrong documentation
 
   533       class EdgeMap : public ReadWriteMap<Edge,T>
 
   538         EdgeMap(const StaticGraph&) { }
 
   540         EdgeMap(const StaticGraph&, T) { }
 
   542         EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
 
   543         ///Assignment operator
 
   544         EdgeMap& operator=(const EdgeMap&) { return *this; }
 
   545         // \todo fix this concept    
 
   548       template <typename _Graph>
 
   549       struct Constraints : public _StaticGraph::Constraints<_Graph> {};
 
   553     /// An empty non-static graph class.
 
   555     /// This class provides everything that \ref StaticGraph does.
 
   556     /// Additionally it enables building graphs from scratch.
 
   557     class ExtendableGraph : public StaticGraph
 
   560       /// Defalult constructor.
 
   562       /// Defalult constructor.
 
   564       ExtendableGraph() { }
 
   565       ///Add a new node to the graph.
 
   567       /// \return the new node.
 
   569       Node addNode() { return INVALID; }
 
   570       ///Add a new edge to the graph.
 
   572       ///Add a new edge to the graph with source node \c s
 
   573       ///and target node \c t.
 
   574       ///\return the new edge.
 
   575       Edge addEdge(Node, Node) { return INVALID; }
 
   577       /// Resets the graph.
 
   579       /// This function deletes all edges and nodes of the graph.
 
   580       /// It also frees the memory allocated to store them.
 
   581       /// \todo It might belong to \ref ErasableGraph.
 
   584       template <typename _Graph>
 
   585       struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
 
   589     /// An empty erasable graph class.
 
   591     /// This class is an extension of \ref ExtendableGraph. It makes it
 
   592     /// possible to erase edges or nodes.
 
   593     class ErasableGraph : public ExtendableGraph
 
   596       /// Defalult constructor.
 
   598       /// Defalult constructor.
 
   603       /// Deletes node \c n node.
 
   608       /// Deletes edge \c e edge.
 
   612       template <typename _Graph>
 
   613       struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
 
   618   } //namespace concept  
 
   623 #endif // LEMON_CONCEPT_GRAPH_H