Demo directory...
     4 @defgroup paths Path Structures
 
     6 \brief Path structures implemented in Hugo.
 
     8 Hugolib provides flexible data structures
 
    11 All of them have the same interface, especially they can be built or extended
 
    12 using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
 
    13 algorithm to store its result in any kind of path structure.
 
    19 ///\brief Classes for representing paths in graphs.
 
    28 #include <hugo/invalid.h>
 
    29 #include <hugo/error.h>
 
    38   //! \brief A structure for representing directed path in a graph.
 
    40   //! A structure for representing directed path in a graph.
 
    41   //! \param Graph The graph type in which the path is.
 
    42   //! \param DM DebugMode, defaults to DefaultDebugMode.
 
    44   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
 
    45   //! and \c EdgeIt with the same usage. These types converts to the \c Node
 
    46   //! and \c Edge of the original graph.
 
    48   //! \todo Thoroughfully check all the range and consistency tests.
 
    49   template<typename Graph, typename DM = DefaultDebugMode>
 
    52     /// Edge type of the underlying graph.
 
    53     typedef typename Graph::Edge GraphEdge; 
 
    54     /// Node type of the underlying graph.
 
    55     typedef typename Graph::Node GraphNode;
 
    61     typedef std::vector<GraphEdge> Container;
 
    66     /// \param _G The graph in which the path is.
 
    68     DirPath(const Graph &_G) : gr(&_G) {}
 
    70     /// \brief Subpath constructor.
 
    72     /// Subpath defined by two nodes.
 
    73     /// \warning It is an error if the two edges are not in order!
 
    74     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
 
    75       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
    76 	// FIXME: this check should be more elaborate...
 
    77 	fault("DirPath, subpath ctor: invalid bounding nodes");
 
    80       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
    83     /// \brief Subpath constructor.
 
    85     /// Subpath defined by two edges. Contains edges in [a,b)
 
    86     /// \warning It is an error if the two edges are not in order!
 
    87     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
 
    88       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
    89 	// FIXME: this check should be more elaborate...
 
    90 	fault("DirPath, subpath ctor: invalid bounding nodes");
 
    93       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
    96     /// Length of the path.
 
    97     size_t length() const { return edges.size(); }
 
    98     /// Returns whether the path is empty.
 
    99     bool empty() const { return edges.empty(); }
 
   101     /// Resets the path to an empty path.
 
   102     void clear() { edges.clear(); }
 
   104     /// \brief Starting point of the path.
 
   106     /// Starting point of the path.
 
   107     /// Returns INVALID if the path is empty.
 
   108     GraphNode from() const {
 
   109       return empty() ? INVALID : gr->tail(edges[0]);
 
   111     /// \brief End point of the path.
 
   113     /// End point of the path.
 
   114     /// Returns INVALID if the path is empty.
 
   115     GraphNode to() const {
 
   116       return empty() ? INVALID : gr->head(edges[length()-1]);
 
   119     /// \brief Initializes node or edge iterator to point to the first
 
   123     template<typename It>
 
   124     It& first(It &i) const { return i=It(*this); }
 
   126     /// \brief Initializes node iterator to point to the node of a given index.
 
   127     NodeIt& nth(NodeIt &i, int n) const {
 
   128       if( DM::range_check && (n<0 || n>int(length())) )
 
   129 	fault("DirPath::nth: index out of range");
 
   130       return i=NodeIt(*this, n);
 
   133     /// \brief Initializes edge iterator to point to the edge of a given index.
 
   134     EdgeIt& nth(EdgeIt &i, int n) const {
 
   135       if( DM::range_check && (n<0 || n>=int(length())) )
 
   136 	fault("DirPath::nth: index out of range");
 
   137       return i=EdgeIt(*this, n);
 
   140     /// Checks validity of a node or edge iterator.
 
   141     template<typename It>
 
   143     bool valid(const It &i) { return i.valid(); }
 
   145     /// Steps the given node or edge iterator.
 
   146     template<typename It>
 
   149       if( DM::range_check && !e.valid() )
 
   150 	fault("DirPath::next() on invalid iterator");
 
   154     /// \brief Returns node iterator pointing to the head node of the
 
   155     /// given edge iterator.
 
   156     NodeIt head(const EdgeIt& e) const {
 
   157       if( DM::range_check && !e.valid() )
 
   158 	fault("DirPath::head() on invalid iterator");
 
   159       return NodeIt(*this, e.idx+1);
 
   162     /// \brief Returns node iterator pointing to the tail node of the
 
   163     /// given edge iterator.
 
   164     NodeIt tail(const EdgeIt& e) const {
 
   165       if( DM::range_check && !e.valid() )
 
   166 	fault("DirPath::tail() on invalid iterator");
 
   167       return NodeIt(*this, e.idx);
 
   171     /* Iterator classes */
 
   174      * \brief Iterator class to iterate on the edges of the paths
 
   177      * This class is used to iterate on the edges of the paths
 
   179      * Of course it converts to Graph::Edge
 
   181      * \todo Its interface differs from the standard edge iterator.
 
   185       friend class DirPath;
 
   190       /// Default constructor
 
   192       /// Invalid constructor
 
   193       EdgeIt(Invalid) : idx(-1), p(0) {}
 
   194       /// Constructor with starting point
 
   195       EdgeIt(const DirPath &_p, int _idx = 0) :
 
   196 	idx(_idx), p(&_p) { validate(); }
 
   199       bool valid() const { return idx!=-1; }
 
   201       ///Conversion to Graph::Edge
 
   202       operator GraphEdge () const {
 
   203 	return valid() ? p->edges[idx] : INVALID;
 
   207       EdgeIt& operator++() { ++idx; validate(); return *this; }
 
   209       /// Comparison operator
 
   210       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
 
   211       /// Comparison operator
 
   212       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
 
   213       /// Comparison operator
 
   214       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
 
   217       // FIXME: comparison between signed and unsigned...
 
   218       // Jo ez igy? Vagy esetleg legyen a length() int?
 
   219       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
 
   223      * \brief Iterator class to iterate on the nodes of the paths
 
   226      * This class is used to iterate on the nodes of the paths
 
   228      * Of course it converts to Graph::Node
 
   230      * \todo Its interface differs from the standard node iterator.
 
   234       friend class DirPath;
 
   239       /// Default constructor
 
   241       /// Invalid constructor
 
   242       NodeIt(Invalid) : idx(-1), p(0) {}
 
   243       /// Constructor with starting point
 
   244       NodeIt(const DirPath &_p, int _idx = 0) :
 
   245 	idx(_idx), p(&_p) { validate(); }
 
   248       bool valid() const { return idx!=-1; }
 
   250       ///Conversion to Graph::Node
 
   251       operator const GraphNode& () const {
 
   252 	if(idx >= p->length())
 
   255 	  return p->gr->tail(p->edges[idx]);
 
   260       NodeIt& operator++() { ++idx; validate(); return *this; }
 
   262       /// Comparison operator
 
   263       bool operator==(const NodeIt& e) const { return idx==e.idx; }
 
   264       /// Comparison operator
 
   265       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
 
   266       /// Comparison operator
 
   267       bool operator<(const NodeIt& e) const { return idx<e.idx; }
 
   270       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
 
   273     friend class Builder;    
 
   276      * \brief Class to build paths
 
   279      * This class is used to fill a path with edges.
 
   281      * You can push new edges to the front and to the back of the path in
 
   282      * arbitrary order then you should commit these changes to the graph.
 
   284      * Fundamentally, for most "Paths" (classes fulfilling the
 
   285      * PathConcept) while the builder is active (after the first modifying
 
   286      * operation and until the commit()) the original Path is in a
 
   287      * "transitional" state (operations on it have undefined result). But
 
   288      * in the case of DirPath the original path remains unchanged until the
 
   289      * commit. However we don't recomend that you use this feature.
 
   293       Container front, back;
 
   296       ///\param _P the path you want to fill in.
 
   298       Builder(DirPath &_P) : P(_P) {}
 
   300       /// Sets the starting node of the path.
 
   302       /// Sets the starting node of the path. Edge added to the path
 
   303       /// afterwards have to be incident to this node.
 
   304       /// It should be called iff the path is empty and before any call to
 
   305       /// \ref pushFront() or \ref pushBack()
 
   306       void setStart(const GraphNode &) {}
 
   308       ///Push a new edge to the front of the path
 
   310       ///Push a new edge to the front of the path.
 
   312       void pushFront(const GraphEdge& e) {
 
   313 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
 
   314 	  fault("DirPath::Builder::pushFront: nonincident edge");
 
   319       ///Push a new edge to the back of the path
 
   321       ///Push a new edge to the back of the path.
 
   323       void pushBack(const GraphEdge& e) {
 
   324 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
 
   325 	  fault("DirPath::Builder::pushBack: nonincident edge");
 
   330       ///Commit the changes to the path.
 
   332 	if( !(front.empty() && back.empty()) ) {
 
   334 	  tmp.reserve(front.size()+back.size()+P.length());
 
   335 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
 
   336 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
 
   337 	  tmp.insert(tmp.end(), back.begin(), back.end());
 
   344       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
 
   345       // Hogy kenyelmes egy ilyet hasznalni?
 
   347       ///Reserve storage in advance for the builder
 
   349       ///If you know an reasonable upper bound of the number of the edges
 
   350       ///to add, using this function you can speed up the building.
 
   351       void reserve(size_t r) {
 
   358 	return front.empty() && back.empty() && P.empty();
 
   361       GraphNode from() const {
 
   362 	if( ! front.empty() )
 
   363 	  return P.gr->tail(front[front.size()-1]);
 
   364 	else if( ! P.empty() )
 
   365 	  return P.gr->tail(P.edges[0]);
 
   366 	else if( ! back.empty() )
 
   367 	  return P.gr->tail(back[0]);
 
   371       GraphNode to() const {
 
   373 	  return P.gr->head(back[back.size()-1]);
 
   374 	else if( ! P.empty() )
 
   375 	  return P.gr->head(P.edges[P.length()-1]);
 
   376 	else if( ! front.empty() )
 
   377 	  return P.gr->head(front[0]);
 
   395   /**********************************************************************/
 
   398   //! \brief A structure for representing undirected path in a graph.
 
   400   //! A structure for representing undirected path in a graph. Ie. this is
 
   401   //! a path in a \e directed graph but the edges should not be directed
 
   404   //! \param Graph The graph type in which the path is.
 
   405   //! \param DM DebugMode, defaults to DefaultDebugMode.
 
   407   //! In a sense, the path can be treated as a graph, for is has \c NodeIt
 
   408   //! and \c EdgeIt with the same usage. These types converts to the \c Node
 
   409   //! and \c Edge of the original graph.
 
   411   //! \todo Thoroughfully check all the range and consistency tests.
 
   412   template<typename Graph, typename DM = DefaultDebugMode>
 
   415     /// Edge type of the underlying graph.
 
   416     typedef typename Graph::Edge GraphEdge;
 
   417      /// Node type of the underlying graph.
 
   418    typedef typename Graph::Node GraphNode;
 
   424     typedef std::vector<GraphEdge> Container;
 
   429     /// \param _G The graph in which the path is.
 
   431     UndirPath(const Graph &_G) : gr(&_G) {}
 
   433     /// \brief Subpath constructor.
 
   435     /// Subpath defined by two nodes.
 
   436     /// \warning It is an error if the two edges are not in order!
 
   437     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
 
   438       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
   439 	// FIXME: this check should be more elaborate...
 
   440 	fault("UndirPath, subpath ctor: invalid bounding nodes");
 
   443       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
   446     /// \brief Subpath constructor.
 
   448     /// Subpath defined by two edges. Contains edges in [a,b)
 
   449     /// \warning It is an error if the two edges are not in order!
 
   450     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
 
   451       if( DM::range_check && (!a.valid() || !b.valid) ) {
 
   452 	// FIXME: this check should be more elaborate...
 
   453 	fault("UndirPath, subpath ctor: invalid bounding nodes");
 
   456       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
 
   459     /// Length of the path.
 
   460     size_t length() const { return edges.size(); }
 
   461     /// Returns whether the path is empty.
 
   462     bool empty() const { return edges.empty(); }
 
   464     /// Resets the path to an empty path.
 
   465     void clear() { edges.clear(); }
 
   467     /// \brief Starting point of the path.
 
   469     /// Starting point of the path.
 
   470     /// Returns INVALID if the path is empty.
 
   471     GraphNode from() const {
 
   472       return empty() ? INVALID : gr->tail(edges[0]);
 
   474     /// \brief End point of the path.
 
   476     /// End point of the path.
 
   477     /// Returns INVALID if the path is empty.
 
   478     GraphNode to() const {
 
   479       return empty() ? INVALID : gr->head(edges[length()-1]);
 
   482     /// \brief Initializes node or edge iterator to point to the first
 
   486     template<typename It>
 
   487     It& first(It &i) const { return i=It(*this); }
 
   489     /// \brief Initializes node iterator to point to the node of a given index.
 
   490     NodeIt& nth(NodeIt &i, int n) const {
 
   491       if( DM::range_check && (n<0 || n>int(length())) )
 
   492 	fault("UndirPath::nth: index out of range");
 
   493       return i=NodeIt(*this, n);
 
   496     /// \brief Initializes edge iterator to point to the edge of a given index.
 
   497     EdgeIt& nth(EdgeIt &i, int n) const {
 
   498       if( DM::range_check && (n<0 || n>=int(length())) )
 
   499 	fault("UndirPath::nth: index out of range");
 
   500       return i=EdgeIt(*this, n);
 
   503     /// Checks validity of a node or edge iterator.
 
   504     template<typename It>
 
   506     bool valid(const It &i) { return i.valid(); }
 
   508     /// Steps the given node or edge iterator.
 
   509     template<typename It>
 
   512       if( DM::range_check && !e.valid() )
 
   513 	fault("UndirPath::next() on invalid iterator");
 
   517     /// \brief Returns node iterator pointing to the head node of the
 
   518     /// given edge iterator.
 
   519     NodeIt head(const EdgeIt& e) const {
 
   520       if( DM::range_check && !e.valid() )
 
   521 	fault("UndirPath::head() on invalid iterator");
 
   522       return NodeIt(*this, e.idx+1);
 
   525     /// \brief Returns node iterator pointing to the tail node of the
 
   526     /// given edge iterator.
 
   527     NodeIt tail(const EdgeIt& e) const {
 
   528       if( DM::range_check && !e.valid() )
 
   529 	fault("UndirPath::tail() on invalid iterator");
 
   530       return NodeIt(*this, e.idx);
 
   536      * \brief Iterator class to iterate on the edges of the paths
 
   539      * This class is used to iterate on the edges of the paths
 
   541      * Of course it converts to Graph::Edge
 
   543      * \todo Its interface differs from the standard edge iterator.
 
   547       friend class UndirPath;
 
   552       /// Default constructor
 
   554       /// Invalid constructor
 
   555       EdgeIt(Invalid) : idx(-1), p(0) {}
 
   556       /// Constructor with starting point
 
   557       EdgeIt(const UndirPath &_p, int _idx = 0) :
 
   558 	idx(_idx), p(&_p) { validate(); }
 
   561       bool valid() const { return idx!=-1; }
 
   563       ///Conversion to Graph::Edge
 
   564       operator GraphEdge () const {
 
   565 	return valid() ? p->edges[idx] : INVALID;
 
   568      EdgeIt& operator++() { ++idx; validate(); return *this; }
 
   570       /// Comparison operator
 
   571       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
 
   572       /// Comparison operator
 
   573       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
 
   574       /// Comparison operator
 
   575       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
 
   578       // FIXME: comparison between signed and unsigned...
 
   579       // Jo ez igy? Vagy esetleg legyen a length() int?
 
   580       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
 
   584      * \brief Iterator class to iterate on the nodes of the paths
 
   587      * This class is used to iterate on the nodes of the paths
 
   589      * Of course it converts to Graph::Node
 
   591      * \todo Its interface differs from the standard node iterator.
 
   595       friend class UndirPath;
 
   600       /// Default constructor
 
   602       /// Invalid constructor
 
   603       NodeIt(Invalid) : idx(-1), p(0) {}
 
   604       /// Constructor with starting point
 
   605       NodeIt(const UndirPath &_p, int _idx = 0) :
 
   606 	idx(_idx), p(&_p) { validate(); }
 
   609       bool valid() const { return idx!=-1; }
 
   611       ///Conversion to Graph::Node
 
   612       operator const GraphNode& () const {
 
   613 	if(idx >= p->length())
 
   616 	  return p->gr->tail(p->edges[idx]);
 
   621       NodeIt& operator++() { ++idx; validate(); return *this; }
 
   623       /// Comparison operator
 
   624       bool operator==(const NodeIt& e) const { return idx==e.idx; }
 
   625       /// Comparison operator
 
   626       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
 
   627        /// Comparison operator
 
   628      bool operator<(const NodeIt& e) const { return idx<e.idx; }
 
   631       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
 
   634     friend class Builder;    
 
   637      * \brief Class to build paths
 
   640      * This class is used to fill a path with edges.
 
   642      * You can push new edges to the front and to the back of the path in
 
   643      * arbitrary order then you should commit these changes to the graph.
 
   645      * Fundamentally, for most "Paths" (classes fulfilling the
 
   646      * PathConcept) while the builder is active (after the first modifying
 
   647      * operation and until the commit()) the original Path is in a
 
   648      * "transitional" state (operations ot it have undefined result). But
 
   649      * in the case of UndirPath the original path is unchanged until the
 
   650      * commit. However we don't recomend that you use this feature.
 
   654       Container front, back;
 
   657       ///\param _P the path you want to fill in.
 
   659       Builder(UndirPath &_P) : P(_P) {}
 
   661       /// Sets the starting node of the path.
 
   663       /// Sets the starting node of the path. Edge added to the path
 
   664       /// afterwards have to be incident to this node.
 
   665       /// It should be called iff the path is empty and before any call to
 
   666       /// \ref pushFront() or \ref pushBack()
 
   667       void setStart(const GraphNode &) {}
 
   669       ///Push a new edge to the front of the path
 
   671       ///Push a new edge to the front of the path.
 
   673       void pushFront(const GraphEdge& e) {
 
   674 	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
 
   675 	  fault("UndirPath::Builder::pushFront: nonincident edge");
 
   680       ///Push a new edge to the back of the path
 
   682       ///Push a new edge to the back of the path.
 
   684       void pushBack(const GraphEdge& e) {
 
   685 	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
 
   686 	  fault("UndirPath::Builder::pushBack: nonincident edge");
 
   691       ///Commit the changes to the path.
 
   693 	if( !(front.empty() && back.empty()) ) {
 
   695 	  tmp.reserve(front.size()+back.size()+P.length());
 
   696 	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
 
   697 	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
 
   698 	  tmp.insert(tmp.end(), back.begin(), back.end());
 
   705       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
 
   706       // Hogy kenyelmes egy ilyet hasznalni?
 
   708       ///Reserve storage in advance for the builder
 
   710       ///If you know an reasonable upper bound of the number of the edges
 
   711       ///to add, using this function you can speed up the building.
 
   712        void reserve(size_t r) {
 
   719 	return front.empty() && back.empty() && P.empty();
 
   722       GraphNode from() const {
 
   723 	if( ! front.empty() )
 
   724 	  return P.gr->tail(front[front.size()-1]);
 
   725 	else if( ! P.empty() )
 
   726 	  return P.gr->tail(P.edges[0]);
 
   727 	else if( ! back.empty() )
 
   728 	  return P.gr->tail(back[0]);
 
   732       GraphNode to() const {
 
   734 	  return P.gr->head(back[back.size()-1]);
 
   735 	else if( ! P.empty() )
 
   736 	  return P.gr->head(P.edges[P.length()-1]);
 
   737 	else if( ! front.empty() )
 
   738 	  return P.gr->head(front[0]);
 
   756   /**********************************************************************/
 
   759   /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
 
   760      elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
 
   762   template<typename Graph>
 
   766     typedef typename Graph::Edge GraphEdge;
 
   767     typedef typename Graph::Node GraphNode;
 
   773     // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
 
   775     GraphNode _first, _last;
 
   776     typedef std::deque<GraphEdge> Container;
 
   781     DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
 
   783     /// Subpath defined by two nodes.
 
   784     /// Nodes may be in reversed order, then
 
   785     /// we contstruct the reversed path.
 
   786     DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
 
   787     /// Subpath defined by two edges. Contains edges in [a,b)
 
   788     /// It is an error if the two edges are not in order!
 
   789     DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
 
   791     size_t length() const { return edges.size(); }
 
   792     GraphNode from() const { return _first; }
 
   793     GraphNode to() const { return _last; }
 
   795     NodeIt& first(NodeIt &n) const { return nth(n, 0); }
 
   796     EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
 
   797     template<typename It>
 
   804     NodeIt& nth(NodeIt &, size_t) const;
 
   805     EdgeIt& nth(EdgeIt &, size_t) const;
 
   806     template<typename It>
 
   807     It nth(size_t n) const { 
 
   813     bool valid(const NodeIt &n) const { return n.idx <= length(); }
 
   814     bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
 
   816     bool isForward(const EdgeIt &e) const { return e.forw; }
 
   818     /// index of a node on the path. Returns length+2 for the invalid NodeIt
 
   819     int index(const NodeIt &n) const { return n.idx; }
 
   820     /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
 
   821     int index(const EdgeIt &e) const { return e.it - edges.begin(); }
 
   823     EdgeIt& next(EdgeIt &e) const;
 
   824     NodeIt& next(NodeIt &n) const;
 
   825     template <typename It>
 
   826     It getNext(It it) const {
 
   827       It tmp(it); return next(tmp);
 
   830     // A path is constructed using the following four functions.
 
   831     // They return false if the requested operation is inconsistent
 
   832     // with the path constructed so far.
 
   833     // If your path has only one edge you MUST set either "from" or "to"!
 
   834     // So you probably SHOULD call it in any case to be safe (and check the
 
   835     // returned value to check if your path is consistent with your idea).
 
   836     bool pushFront(const GraphEdge &e);
 
   837     bool pushBack(const GraphEdge &e);
 
   838     bool setFrom(const GraphNode &n);
 
   839     bool setTo(const GraphNode &n);
 
   841     // WARNING: these two functions return the head/tail of an edge with
 
   842     // respect to the direction of the path!
 
   843     // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
 
   844     // P.forward(e) is true (or the edge is a loop)!
 
   845     NodeIt head(const EdgeIt& e) const;
 
   846     NodeIt tail(const EdgeIt& e) const;
 
   848     // FIXME: ezeknek valami jobb nev kellene!!!
 
   849     GraphEdge graphEdge(const EdgeIt& e) const;
 
   850     GraphNode graphNode(const NodeIt& n) const;
 
   853     /*** Iterator classes ***/
 
   855       friend class DynamicPath;
 
   857       typename Container::const_iterator it;
 
   860       // FIXME: jarna neki ilyen is...
 
   863       bool forward() const { return forw; }
 
   865       bool operator==(const EdgeIt& e) const { return it==e.it; }
 
   866       bool operator!=(const EdgeIt& e) const { return it!=e.it; }
 
   867       bool operator<(const EdgeIt& e) const { return it<e.it; }
 
   871       friend class DynamicPath;
 
   874       bool tail;  // Is this node the tail of the edge with same idx?
 
   877       // FIXME: jarna neki ilyen is...
 
   880       bool operator==(const NodeIt& n) const { return idx==n.idx; }
 
   881       bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
 
   882       bool operator<(const NodeIt& n) const { return idx<n.idx; }
 
   886     bool edgeIncident(const GraphEdge &e, const GraphNode &a,
 
   888     bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
 
   891   template<typename Gr>
 
   892   typename DynamicPath<Gr>::EdgeIt&
 
   893   DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
 
   894     if( e.it == edges.end() ) 
 
   897     GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
 
   900     // Invalid edgeit is always forward :)
 
   901     if( e.it == edges.end() ) {
 
   906     e.forw = ( G.tail(*e.it) == common_node );
 
   910   template<typename Gr>
 
   911   typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
 
   912     if( n.idx >= length() ) {
 
   919     GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
 
   920 			      G.tail(edges[n.idx]) );
 
   922     if( n.idx < length() ) {
 
   923       n.tail = ( next_node == G.tail(edges[n.idx]) );
 
   932   template<typename Gr>
 
   933   bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
 
   935     if( G.tail(e) == a ) {
 
   939     if( G.head(e) == a ) {
 
   946   template<typename Gr>
 
   947   bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
 
   948 			     const GraphEdge &f) {
 
   949     if( edgeIncident(f, G.tail(e), _last) ) {
 
   953     if( edgeIncident(f, G.head(e), _last) ) {
 
   960   template<typename Gr>
 
   961   bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
 
   962     if( G.valid(_first) ) {
 
   963 	if( edgeIncident(e, _first, _first) ) {
 
   970     else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
 
   978   template<typename Gr>
 
   979   bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
 
   980     if( G.valid(_last) ) {
 
   981 	if( edgeIncident(e, _last, _last) ) {
 
   988     else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
 
   997   template<typename Gr>
 
   998   bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
 
   999     if( G.valid(_first) ) {
 
  1004 	if( edgeIncident(edges[0], n, _last) ) {
 
  1017   template<typename Gr>
 
  1018   bool DynamicPath<Gr>::setTo(const GraphNode &n) {
 
  1019     if( G.valid(_last) ) {
 
  1024 	if( edgeIncident(edges[0], n, _first) ) {
 
  1038   template<typename Gr>
 
  1039   typename DynamicPath<Gr>::NodeIt
 
  1040   DynamicPath<Gr>::tail(const EdgeIt& e) const {
 
  1043     if( e.it == edges.end() ) {
 
  1044       // FIXME: invalid-> invalid
 
  1045       n.idx = length() + 1;
 
  1050     n.idx = e.it-edges.begin();
 
  1055   template<typename Gr>
 
  1056   typename DynamicPath<Gr>::NodeIt
 
  1057   DynamicPath<Gr>::head(const EdgeIt& e) const {
 
  1058     if( e.it == edges.end()-1 ) {
 
  1062     EdgeIt next_edge = e;
 
  1064     return tail(next_edge);
 
  1067   template<typename Gr>
 
  1068   typename DynamicPath<Gr>::GraphEdge
 
  1069   DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
 
  1070     if( e.it != edges.end() ) {
 
  1078   template<typename Gr>
 
  1079   typename DynamicPath<Gr>::GraphNode
 
  1080   DynamicPath<Gr>::graphNode(const NodeIt& n) const {
 
  1081     if( n.idx < length() ) {
 
  1082       return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
 
  1084     else if( n.idx == length() ) {
 
  1092   template<typename Gr>
 
  1093   typename DynamicPath<Gr>::EdgeIt&
 
  1094   DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
 
  1096       // FIXME: invalid EdgeIt
 
  1102     e.it = edges.begin()+k;
 
  1104       e.forw = ( G.tail(*e.it) == _first );
 
  1107       e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
 
  1108 		 G.tail(*e.it) == G.head(edges[k-1]) );
 
  1113   template<typename Gr>
 
  1114   typename DynamicPath<Gr>::NodeIt&
 
  1115   DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
 
  1117       // FIXME: invalid NodeIt
 
  1127     n = tail(nth<EdgeIt>(k));
 
  1131   // Reszut konstruktorok:
 
  1134   template<typename Gr>
 
  1135   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
 
  1137     G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
 
  1139     if( G.valid(P._first) && a.it < P.edges.end() ) {
 
  1140       _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
 
  1141       if( b.it < P.edges.end() ) {
 
  1142 	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
 
  1150   template<typename Gr>
 
  1151   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
 
  1152 			       const NodeIt &b) : G(P.G)
 
  1154     if( !P.valid(a) || !P.valid(b) )
 
  1157     int ai = a.idx, bi = b.idx;
 
  1161     edges.resize(bi-ai);
 
  1162     copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
 
  1164     _first = P.graphNode(a);
 
  1165     _last = P.graphNode(b);
 
  1172 #endif // HUGO_PATH_H