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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library.
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*
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* Copyright (C) 2003-2009
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_FIB_HEAP_H
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#define LEMON_FIB_HEAP_H
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///\file
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///\ingroup auxdat
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///\brief Fibonacci Heap implementation.
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#include <vector>
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#include <functional>
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#include <lemon/math.h>
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namespace lemon {
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/// \ingroup auxdat
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///
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///\brief Fibonacci Heap.
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///
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///This class implements the \e Fibonacci \e heap data structure. A \e heap
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///is a data structure for storing items with specified values called \e
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///priorities in such a way that finding the item with minimum priority is
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///efficient. \c Compare specifies the ordering of the priorities. In a heap
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///one can change the priority of an item, add or erase an item, etc.
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///
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///The methods \ref increase and \ref erase are not efficient in a Fibonacci
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///heap. In case of many calls to these operations, it is better to use a
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///\ref BinHeap "binary heap".
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///
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///\param _Prio Type of the priority of the items.
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///\param _ItemIntMap A read and writable Item int map, used internally
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///to handle the cross references.
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///\param _Compare A class for the ordering of the priorities. The
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///default is \c std::less<_Prio>.
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///
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///\sa BinHeap
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///\sa Dijkstra
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#ifdef DOXYGEN
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template <typename _Prio,
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typename _ItemIntMap,
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typename _Compare>
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#else
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template <typename _Prio,
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typename _ItemIntMap,
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typename _Compare = std::less<_Prio> >
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#endif
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class FibHeap {
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public:
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///\e
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typedef _ItemIntMap ItemIntMap;
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///\e
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typedef _Prio Prio;
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///\e
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typedef typename ItemIntMap::Key Item;
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///\e
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typedef std::pair<Item,Prio> Pair;
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///\e
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typedef _Compare Compare;
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private:
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class store;
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std::vector<store> container;
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int minimum;
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ItemIntMap &iimap;
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Compare comp;
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int num_items;
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public:
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///Status of the nodes
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enum State {
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///The node is in the heap
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IN_HEAP = 0,
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///The node has never been in the heap
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PRE_HEAP = -1,
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///The node was in the heap but it got out of it
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POST_HEAP = -2
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};
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/// \brief The constructor
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///
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/// \c _iimap should be given to the constructor, since it is
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/// used internally to handle the cross references.
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explicit FibHeap(ItemIntMap &_iimap)
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: minimum(0), iimap(_iimap), num_items() {}
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/// \brief The constructor
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///
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/// \c _iimap should be given to the constructor, since it is used
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/// internally to handle the cross references. \c _comp is an
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/// object for ordering of the priorities.
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FibHeap(ItemIntMap &_iimap, const Compare &_comp)
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: minimum(0), iimap(_iimap), comp(_comp), num_items() {}
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/// \brief The number of items stored in the heap.
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///
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/// Returns the number of items stored in the heap.
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int size() const { return num_items; }
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/// \brief Checks if the heap stores no items.
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///
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/// Returns \c true if and only if the heap stores no items.
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bool empty() const { return num_items==0; }
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/// \brief Make empty this heap.
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///
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/// Make empty this heap. It does not change the cross reference
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/// map. If you want to reuse a heap what is not surely empty you
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/// should first clear the heap and after that you should set the
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/// cross reference map for each item to \c PRE_HEAP.
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void clear() {
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container.clear(); minimum = 0; num_items = 0;
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}
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/// \brief \c item gets to the heap with priority \c value independently
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/// if \c item was already there.
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///
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/// This method calls \ref push(\c item, \c value) if \c item is not
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/// stored in the heap and it calls \ref decrease(\c item, \c value) or
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/// \ref increase(\c item, \c value) otherwise.
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void set (const Item& item, const Prio& value) {
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int i=iimap[item];
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if ( i >= 0 && container[i].in ) {
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if ( comp(value, container[i].prio) ) decrease(item, value);
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if ( comp(container[i].prio, value) ) increase(item, value);
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} else push(item, value);
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}
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/// \brief Adds \c item to the heap with priority \c value.
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///
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/// Adds \c item to the heap with priority \c value.
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/// \pre \c item must not be stored in the heap.
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void push (const Item& item, const Prio& value) {
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int i=iimap[item];
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if ( i < 0 ) {
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int s=container.size();
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iimap.set( item, s );
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store st;
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st.name=item;
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container.push_back(st);
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i=s;
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} else {
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container[i].parent=container[i].child=-1;
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container[i].degree=0;
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container[i].in=true;
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container[i].marked=false;
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}
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if ( num_items ) {
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container[container[minimum].right_neighbor].left_neighbor=i;
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container[i].right_neighbor=container[minimum].right_neighbor;
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container[minimum].right_neighbor=i;
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container[i].left_neighbor=minimum;
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if ( comp( value, container[minimum].prio) ) minimum=i;
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} else {
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container[i].right_neighbor=container[i].left_neighbor=i;
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minimum=i;
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}
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container[i].prio=value;
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++num_items;
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}
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/// \brief Returns the item with minimum priority relative to \c Compare.
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///
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/// This method returns the item with minimum priority relative to \c
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/// Compare.
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/// \pre The heap must be nonempty.
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Item top() const { return container[minimum].name; }
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/// \brief Returns the minimum priority relative to \c Compare.
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///
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/// It returns the minimum priority relative to \c Compare.
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/// \pre The heap must be nonempty.
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const Prio& prio() const { return container[minimum].prio; }
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/// \brief Returns the priority of \c item.
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///
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/// It returns the priority of \c item.
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/// \pre \c item must be in the heap.
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const Prio& operator[](const Item& item) const {
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return container[iimap[item]].prio;
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}
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/// \brief Deletes the item with minimum priority relative to \c Compare.
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///
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/// This method deletes the item with minimum priority relative to \c
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/// Compare from the heap.
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/// \pre The heap must be non-empty.
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void pop() {
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/*The first case is that there are only one root.*/
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if ( container[minimum].left_neighbor==minimum ) {
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container[minimum].in=false;
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if ( container[minimum].degree!=0 ) {
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makeroot(container[minimum].child);
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minimum=container[minimum].child;
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balance();
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}
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} else {
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int right=container[minimum].right_neighbor;
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unlace(minimum);
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container[minimum].in=false;
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if ( container[minimum].degree > 0 ) {
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int left=container[minimum].left_neighbor;
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int child=container[minimum].child;
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int last_child=container[child].left_neighbor;
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makeroot(child);
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container[left].right_neighbor=child;
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container[child].left_neighbor=left;
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container[right].left_neighbor=last_child;
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container[last_child].right_neighbor=right;
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}
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minimum=right;
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balance();
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} // the case where there are more roots
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--num_items;
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}
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/// \brief Deletes \c item from the heap.
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///
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/// This method deletes \c item from the heap, if \c item was already
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/// stored in the heap. It is quite inefficient in Fibonacci heaps.
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void erase (const Item& item) {
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int i=iimap[item];
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if ( i >= 0 && container[i].in ) {
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if ( container[i].parent!=-1 ) {
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int p=container[i].parent;
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cut(i,p);
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cascade(p);
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}
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minimum=i; //As if its prio would be -infinity
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pop();
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}
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}
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/// \brief Decreases the priority of \c item to \c value.
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///
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/// This method decreases the priority of \c item to \c value.
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/// \pre \c item must be stored in the heap with priority at least \c
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/// value relative to \c Compare.
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void decrease (Item item, const Prio& value) {
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int i=iimap[item];
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container[i].prio=value;
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int p=container[i].parent;
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if ( p!=-1 && comp(value, container[p].prio) ) {
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cut(i,p);
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cascade(p);
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}
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if ( comp(value, container[minimum].prio) ) minimum=i;
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}
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/// \brief Increases the priority of \c item to \c value.
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///
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/// This method sets the priority of \c item to \c value. Though
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/// there is no precondition on the priority of \c item, this
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/// method should be used only if it is indeed necessary to increase
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/// (relative to \c Compare) the priority of \c item, because this
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/// method is inefficient.
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void increase (Item item, const Prio& value) {
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erase(item);
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push(item, value);
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}
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283 |
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/// \brief Returns if \c item is in, has already been in, or has never
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/// been in the heap.
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///
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/// This method returns PRE_HEAP if \c item has never been in the
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/// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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/// otherwise. In the latter case it is possible that \c item will
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/// get back to the heap again.
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State state(const Item &item) const {
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int i=iimap[item];
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if( i>=0 ) {
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if ( container[i].in ) i=0;
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else i=-2;
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}
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return State(i);
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}
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deba@703
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/// \brief Sets the state of the \c item in the heap.
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///
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/// Sets the state of the \c item in the heap. It can be used to
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/// manually clear the heap when it is important to achive the
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/// better time complexity.
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/// \param i The item.
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/// \param st The state. It should not be \c IN_HEAP.
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307 |
void state(const Item& i, State st) {
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308 |
switch (st) {
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309 |
case POST_HEAP:
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310 |
case PRE_HEAP:
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311 |
if (state(i) == IN_HEAP) {
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erase(i);
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313 |
}
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iimap[i] = st;
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315 |
break;
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deba@703
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316 |
case IN_HEAP:
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317 |
break;
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}
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deba@703
|
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}
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|
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deba@703
|
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private:
|
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|
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deba@703
|
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void balance() {
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deba@703
|
324 |
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deba@703
|
325 |
int maxdeg=int( std::floor( 2.08*log(double(container.size()))))+1;
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|
326 |
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deba@703
|
327 |
std::vector<int> A(maxdeg,-1);
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|
328 |
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deba@703
|
329 |
/*
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deba@703
|
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*Recall that now minimum does not point to the minimum prio element.
|
deba@703
|
331 |
*We set minimum to this during balance().
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deba@703
|
332 |
*/
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deba@703
|
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int anchor=container[minimum].left_neighbor;
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deba@703
|
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int next=minimum;
|
deba@703
|
335 |
bool end=false;
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deba@703
|
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deba@703
|
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do {
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deba@703
|
338 |
int active=next;
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deba@703
|
339 |
if ( anchor==active ) end=true;
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deba@703
|
340 |
int d=container[active].degree;
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deba@703
|
341 |
next=container[active].right_neighbor;
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deba@703
|
342 |
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deba@703
|
343 |
while (A[d]!=-1) {
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deba@703
|
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if( comp(container[active].prio, container[A[d]].prio) ) {
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deba@703
|
345 |
fuse(active,A[d]);
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|
346 |
} else {
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deba@703
|
347 |
fuse(A[d],active);
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deba@703
|
348 |
active=A[d];
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deba@703
|
349 |
}
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deba@703
|
350 |
A[d]=-1;
|
deba@703
|
351 |
++d;
|
deba@703
|
352 |
}
|
deba@703
|
353 |
A[d]=active;
|
deba@703
|
354 |
} while ( !end );
|
deba@703
|
355 |
|
deba@703
|
356 |
|
deba@703
|
357 |
while ( container[minimum].parent >=0 )
|
deba@703
|
358 |
minimum=container[minimum].parent;
|
deba@703
|
359 |
int s=minimum;
|
deba@703
|
360 |
int m=minimum;
|
deba@703
|
361 |
do {
|
deba@703
|
362 |
if ( comp(container[s].prio, container[minimum].prio) ) minimum=s;
|
deba@703
|
363 |
s=container[s].right_neighbor;
|
deba@703
|
364 |
} while ( s != m );
|
deba@703
|
365 |
}
|
deba@703
|
366 |
|
deba@703
|
367 |
void makeroot(int c) {
|
deba@703
|
368 |
int s=c;
|
deba@703
|
369 |
do {
|
deba@703
|
370 |
container[s].parent=-1;
|
deba@703
|
371 |
s=container[s].right_neighbor;
|
deba@703
|
372 |
} while ( s != c );
|
deba@703
|
373 |
}
|
deba@703
|
374 |
|
deba@703
|
375 |
void cut(int a, int b) {
|
deba@703
|
376 |
/*
|
deba@703
|
377 |
*Replacing a from the children of b.
|
deba@703
|
378 |
*/
|
deba@703
|
379 |
--container[b].degree;
|
deba@703
|
380 |
|
deba@703
|
381 |
if ( container[b].degree !=0 ) {
|
deba@703
|
382 |
int child=container[b].child;
|
deba@703
|
383 |
if ( child==a )
|
deba@703
|
384 |
container[b].child=container[child].right_neighbor;
|
deba@703
|
385 |
unlace(a);
|
deba@703
|
386 |
}
|
deba@703
|
387 |
|
deba@703
|
388 |
|
deba@703
|
389 |
/*Lacing a to the roots.*/
|
deba@703
|
390 |
int right=container[minimum].right_neighbor;
|
deba@703
|
391 |
container[minimum].right_neighbor=a;
|
deba@703
|
392 |
container[a].left_neighbor=minimum;
|
deba@703
|
393 |
container[a].right_neighbor=right;
|
deba@703
|
394 |
container[right].left_neighbor=a;
|
deba@703
|
395 |
|
deba@703
|
396 |
container[a].parent=-1;
|
deba@703
|
397 |
container[a].marked=false;
|
deba@703
|
398 |
}
|
deba@703
|
399 |
|
deba@703
|
400 |
void cascade(int a) {
|
deba@703
|
401 |
if ( container[a].parent!=-1 ) {
|
deba@703
|
402 |
int p=container[a].parent;
|
deba@703
|
403 |
|
deba@703
|
404 |
if ( container[a].marked==false ) container[a].marked=true;
|
deba@703
|
405 |
else {
|
deba@703
|
406 |
cut(a,p);
|
deba@703
|
407 |
cascade(p);
|
deba@703
|
408 |
}
|
deba@703
|
409 |
}
|
deba@703
|
410 |
}
|
deba@703
|
411 |
|
deba@703
|
412 |
void fuse(int a, int b) {
|
deba@703
|
413 |
unlace(b);
|
deba@703
|
414 |
|
deba@703
|
415 |
/*Lacing b under a.*/
|
deba@703
|
416 |
container[b].parent=a;
|
deba@703
|
417 |
|
deba@703
|
418 |
if (container[a].degree==0) {
|
deba@703
|
419 |
container[b].left_neighbor=b;
|
deba@703
|
420 |
container[b].right_neighbor=b;
|
deba@703
|
421 |
container[a].child=b;
|
deba@703
|
422 |
} else {
|
deba@703
|
423 |
int child=container[a].child;
|
deba@703
|
424 |
int last_child=container[child].left_neighbor;
|
deba@703
|
425 |
container[child].left_neighbor=b;
|
deba@703
|
426 |
container[b].right_neighbor=child;
|
deba@703
|
427 |
container[last_child].right_neighbor=b;
|
deba@703
|
428 |
container[b].left_neighbor=last_child;
|
deba@703
|
429 |
}
|
deba@703
|
430 |
|
deba@703
|
431 |
++container[a].degree;
|
deba@703
|
432 |
|
deba@703
|
433 |
container[b].marked=false;
|
deba@703
|
434 |
}
|
deba@703
|
435 |
|
deba@703
|
436 |
/*
|
deba@703
|
437 |
*It is invoked only if a has siblings.
|
deba@703
|
438 |
*/
|
deba@703
|
439 |
void unlace(int a) {
|
deba@703
|
440 |
int leftn=container[a].left_neighbor;
|
deba@703
|
441 |
int rightn=container[a].right_neighbor;
|
deba@703
|
442 |
container[leftn].right_neighbor=rightn;
|
deba@703
|
443 |
container[rightn].left_neighbor=leftn;
|
deba@703
|
444 |
}
|
deba@703
|
445 |
|
deba@703
|
446 |
|
deba@703
|
447 |
class store {
|
deba@703
|
448 |
friend class FibHeap;
|
deba@703
|
449 |
|
deba@703
|
450 |
Item name;
|
deba@703
|
451 |
int parent;
|
deba@703
|
452 |
int left_neighbor;
|
deba@703
|
453 |
int right_neighbor;
|
deba@703
|
454 |
int child;
|
deba@703
|
455 |
int degree;
|
deba@703
|
456 |
bool marked;
|
deba@703
|
457 |
bool in;
|
deba@703
|
458 |
Prio prio;
|
deba@703
|
459 |
|
deba@703
|
460 |
store() : parent(-1), child(-1), degree(), marked(false), in(true) {}
|
deba@703
|
461 |
};
|
deba@703
|
462 |
};
|
deba@703
|
463 |
|
deba@703
|
464 |
} //namespace lemon
|
deba@703
|
465 |
|
deba@703
|
466 |
#endif //LEMON_FIB_HEAP_H
|
deba@703
|
467 |
|