lemon/color.h
author Peter Kovacs <kpeter@inf.elte.hu>
Mon, 01 Sep 2008 22:00:40 +0200
changeset 257 8d76a7bf9961
parent 206 4e22275a2b52
child 313 64f8f7cc6168
permissions -rw-r--r--
Rename Def* to Set* in Bfs, Dfs, Dijkstra (ticket #134)
- DefXyzMap --> SetXyzMap
- DefHeap --> SetHeap
- DefStandardHeap --> SetStandardHeap
- DefOperationTraits --> SetOperationTraits
- DefProcessedMapToBeDefaultMap --> SetStandardProcessedMap
- Bug fix: SetStandardProcessedMap shouldn't be template
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2008
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_COLOR_H
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#define LEMON_COLOR_H
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#include<vector>
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#include<lemon/math.h>
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#include<lemon/maps.h>
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///\ingroup misc
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///\file
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///\brief Tools to manage RGB colors.
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namespace lemon {
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  /// \addtogroup misc
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  /// @{
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  ///Data structure representing RGB colors.
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  ///Data structure representing RGB colors.
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  class Color
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  {
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    double _r,_g,_b;
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  public:
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    ///Default constructor
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    Color() {}
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    ///Constructor
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    Color(double r,double g,double b) :_r(r),_g(g),_b(b) {};
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    ///Set the red component
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    double & red() {return _r;}
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    ///Return the red component
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    const double & red() const {return _r;}
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    ///Set the green component
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    double & green() {return _g;}
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    ///Return the green component
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    const double & green() const {return _g;}
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    ///Set the blue component
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    double & blue() {return _b;}
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    ///Return the blue component
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    const double & blue() const {return _b;}
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    ///Set the color components
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    void set(double r,double g,double b) { _r=r;_g=g;_b=b; };
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  };
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  /// White color constant
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  extern const Color WHITE;
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  /// Black color constant
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  extern const Color BLACK;
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  /// Red color constant
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  extern const Color RED;
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  /// Green color constant
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  extern const Color GREEN;
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  /// Blue color constant
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  extern const Color BLUE;
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  /// Yellow color constant
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  extern const Color YELLOW;
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  /// Magenta color constant
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  extern const Color MAGENTA;
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  /// Cyan color constant
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  extern const Color CYAN;
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  /// Grey color constant
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  extern const Color GREY;
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  /// Dark red color constant
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  extern const Color DARK_RED;
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  /// Dark green color constant
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  extern const Color DARK_GREEN;
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  /// Drak blue color constant
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  extern const Color DARK_BLUE;
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  /// Dark yellow color constant
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  extern const Color DARK_YELLOW;
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  /// Dark magenta color constant
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  extern const Color DARK_MAGENTA;
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  /// Dark cyan color constant
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  extern const Color DARK_CYAN;
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  ///Map <tt>int</tt>s to different \ref Color "Color"s
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  ///This map assigns one of the predefined \ref Color "Color"s to
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  ///each <tt>int</tt>. It is possible to change the colors as well as
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  ///their number. The integer range is cyclically mapped to the
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  ///provided set of colors.
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  ///
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  ///This is a true \ref concepts::ReferenceMap "reference map", so
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  ///you can also change the actual colors.
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  class Palette : public MapBase<int,Color>
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  {
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    std::vector<Color> colors;
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  public:
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    ///Constructor
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    ///Constructor.
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    ///\param have_white Indicates whether white is among the
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    ///provided initial colors (\c true) or not (\c false). If it is true,
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    ///white will be assigned to \c 0.
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    ///\param num The number of the allocated colors. If it is \c -1,
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    ///the default color configuration is set up (26 color plus optionaly the
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    ///white).  If \c num is less then 26/27 then the default color
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    ///list is cut. Otherwise the color list is filled repeatedly with
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    ///the default color list.  (The colors can be changed later on.)
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    Palette(bool have_white=false,int num=-1)
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    {
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      if (num==0) return;
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      do {
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        if(have_white) colors.push_back(Color(1,1,1));
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        colors.push_back(Color(0,0,0));
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        colors.push_back(Color(1,0,0));
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        colors.push_back(Color(0,1,0));
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        colors.push_back(Color(0,0,1));
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        colors.push_back(Color(1,1,0));
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        colors.push_back(Color(1,0,1));
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        colors.push_back(Color(0,1,1));
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        colors.push_back(Color(.5,0,0));
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        colors.push_back(Color(0,.5,0));
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        colors.push_back(Color(0,0,.5));
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        colors.push_back(Color(.5,.5,0));
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        colors.push_back(Color(.5,0,.5));
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        colors.push_back(Color(0,.5,.5));
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        colors.push_back(Color(.5,.5,.5));
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        colors.push_back(Color(1,.5,.5));
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        colors.push_back(Color(.5,1,.5));
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        colors.push_back(Color(.5,.5,1));
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        colors.push_back(Color(1,1,.5));
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        colors.push_back(Color(1,.5,1));
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        colors.push_back(Color(.5,1,1));
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        colors.push_back(Color(1,.5,0));
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        colors.push_back(Color(.5,1,0));
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        colors.push_back(Color(1,0,.5));
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        colors.push_back(Color(0,1,.5));
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        colors.push_back(Color(0,.5,1));
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        colors.push_back(Color(.5,0,1));
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      } while(int(colors.size())<num);
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      if(num>=0) colors.resize(num);
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    }
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    ///\e
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    Color &operator[](int i)
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    {
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      return colors[i%colors.size()];
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    }
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    ///\e
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    const Color &operator[](int i) const
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    {
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      return colors[i%colors.size()];
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    }
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    ///\e
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    void set(int i,const Color &c)
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    {
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      colors[i%colors.size()]=c;
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    }
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    ///Adds a new color to the end of the color list.
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    void add(const Color &c)
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    {
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      colors.push_back(c);
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    }
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    ///Sets the number of the existing colors.
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    void resize(int s) { colors.resize(s);}
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    ///Returns the number of the existing colors.
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    int size() const { return int(colors.size());}
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  };
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  ///Returns a visibly distinct \ref Color
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  ///Returns a \ref Color which is as different from the given parameter
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  ///as it is possible.
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  inline Color distantColor(const Color &c)
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  {
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    return Color(c.red()<.5?1:0,c.green()<.5?1:0,c.blue()<.5?1:0);
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  }
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  ///Returns black for light colors and white for the dark ones.
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  ///Returns black for light colors and white for the dark ones.
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  inline Color distantBW(const Color &c){
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    return (.2125*c.red()+.7154*c.green()+.0721*c.blue())<.5 ? WHITE : BLACK;
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  }
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  /// @}
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} //END OF NAMESPACE LEMON
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#endif // LEMON_COLOR_H