lemon/bucket_heap.h
author Balazs Dezso <deba@inf.elte.hu>
Thu, 11 Jun 2009 22:11:29 +0200
changeset 681 532697c9fa53
child 682 bb8c4cd57900
permissions -rw-r--r--
Port remaining heaps from SVN -r 3509 (#50)

- FibHeap
- RadixHeap
- BucketHeap
- SimpleBucketHeap
     1 /* -*- mode: C++; indent-tabs-mode: nil; -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library.
     4  *
     5  * Copyright (C) 2003-2009
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_BUCKET_HEAP_H
    20 #define LEMON_BUCKET_HEAP_H
    21 
    22 ///\ingroup auxdat
    23 ///\file
    24 ///\brief Bucket Heap implementation.
    25 
    26 #include <vector>
    27 #include <utility>
    28 #include <functional>
    29 
    30 namespace lemon {
    31 
    32   /// \ingroup auxdat
    33   ///
    34   /// \brief A Bucket Heap implementation.
    35   ///
    36   /// This class implements the \e bucket \e heap data structure. A \e heap
    37   /// is a data structure for storing items with specified values called \e
    38   /// priorities in such a way that finding the item with minimum priority is
    39   /// efficient. The bucket heap is very simple implementation, it can store
    40   /// only integer priorities and it stores for each priority in the
    41   /// \f$ [0..C) \f$ range a list of items. So it should be used only when
    42   /// the priorities are small. It is not intended to use as dijkstra heap.
    43   ///
    44   /// \param _ItemIntMap A read and writable Item int map, used internally
    45   /// to handle the cross references.
    46   /// \param minimize If the given parameter is true then the heap gives back
    47   /// the lowest priority.
    48   template <typename _ItemIntMap, bool minimize = true >
    49   class BucketHeap {
    50 
    51   public:
    52     /// \e
    53     typedef typename _ItemIntMap::Key Item;
    54     /// \e
    55     typedef int Prio;
    56     /// \e
    57     typedef std::pair<Item, Prio> Pair;
    58     /// \e
    59     typedef _ItemIntMap ItemIntMap;
    60 
    61     /// \brief Type to represent the items states.
    62     ///
    63     /// Each Item element have a state associated to it. It may be "in heap",
    64     /// "pre heap" or "post heap". The latter two are indifferent from the
    65     /// heap's point of view, but may be useful to the user.
    66     ///
    67     /// The ItemIntMap \e should be initialized in such way that it maps
    68     /// PRE_HEAP (-1) to any element to be put in the heap...
    69     enum State {
    70       IN_HEAP = 0,
    71       PRE_HEAP = -1,
    72       POST_HEAP = -2
    73     };
    74 
    75   public:
    76     /// \brief The constructor.
    77     ///
    78     /// The constructor.
    79     /// \param _index should be given to the constructor, since it is used
    80     /// internally to handle the cross references. The value of the map
    81     /// should be PRE_HEAP (-1) for each element.
    82     explicit BucketHeap(ItemIntMap &_index) : index(_index), minimal(0) {}
    83 
    84     /// The number of items stored in the heap.
    85     ///
    86     /// \brief Returns the number of items stored in the heap.
    87     int size() const { return data.size(); }
    88 
    89     /// \brief Checks if the heap stores no items.
    90     ///
    91     /// Returns \c true if and only if the heap stores no items.
    92     bool empty() const { return data.empty(); }
    93 
    94     /// \brief Make empty this heap.
    95     ///
    96     /// Make empty this heap. It does not change the cross reference
    97     /// map.  If you want to reuse a heap what is not surely empty you
    98     /// should first clear the heap and after that you should set the
    99     /// cross reference map for each item to \c PRE_HEAP.
   100     void clear() {
   101       data.clear(); first.clear(); minimal = 0;
   102     }
   103 
   104   private:
   105 
   106     void relocate_last(int idx) {
   107       if (idx + 1 < int(data.size())) {
   108         data[idx] = data.back();
   109         if (data[idx].prev != -1) {
   110           data[data[idx].prev].next = idx;
   111         } else {
   112           first[data[idx].value] = idx;
   113         }
   114         if (data[idx].next != -1) {
   115           data[data[idx].next].prev = idx;
   116         }
   117         index[data[idx].item] = idx;
   118       }
   119       data.pop_back();
   120     }
   121 
   122     void unlace(int idx) {
   123       if (data[idx].prev != -1) {
   124         data[data[idx].prev].next = data[idx].next;
   125       } else {
   126         first[data[idx].value] = data[idx].next;
   127       }
   128       if (data[idx].next != -1) {
   129         data[data[idx].next].prev = data[idx].prev;
   130       }
   131     }
   132 
   133     void lace(int idx) {
   134       if (int(first.size()) <= data[idx].value) {
   135         first.resize(data[idx].value + 1, -1);
   136       }
   137       data[idx].next = first[data[idx].value];
   138       if (data[idx].next != -1) {
   139         data[data[idx].next].prev = idx;
   140       }
   141       first[data[idx].value] = idx;
   142       data[idx].prev = -1;
   143     }
   144 
   145   public:
   146     /// \brief Insert a pair of item and priority into the heap.
   147     ///
   148     /// Adds \c p.first to the heap with priority \c p.second.
   149     /// \param p The pair to insert.
   150     void push(const Pair& p) {
   151       push(p.first, p.second);
   152     }
   153 
   154     /// \brief Insert an item into the heap with the given priority.
   155     ///
   156     /// Adds \c i to the heap with priority \c p.
   157     /// \param i The item to insert.
   158     /// \param p The priority of the item.
   159     void push(const Item &i, const Prio &p) {
   160       int idx = data.size();
   161       index[i] = idx;
   162       data.push_back(BucketItem(i, p));
   163       lace(idx);
   164       if (p < minimal) {
   165         minimal = p;
   166       }
   167     }
   168 
   169     /// \brief Returns the item with minimum priority.
   170     ///
   171     /// This method returns the item with minimum priority.
   172     /// \pre The heap must be nonempty.
   173     Item top() const {
   174       while (first[minimal] == -1) {
   175         ++minimal;
   176       }
   177       return data[first[minimal]].item;
   178     }
   179 
   180     /// \brief Returns the minimum priority.
   181     ///
   182     /// It returns the minimum priority.
   183     /// \pre The heap must be nonempty.
   184     Prio prio() const {
   185       while (first[minimal] == -1) {
   186         ++minimal;
   187       }
   188       return minimal;
   189     }
   190 
   191     /// \brief Deletes the item with minimum priority.
   192     ///
   193     /// This method deletes the item with minimum priority from the heap.
   194     /// \pre The heap must be non-empty.
   195     void pop() {
   196       while (first[minimal] == -1) {
   197         ++minimal;
   198       }
   199       int idx = first[minimal];
   200       index[data[idx].item] = -2;
   201       unlace(idx);
   202       relocate_last(idx);
   203     }
   204 
   205     /// \brief Deletes \c i from the heap.
   206     ///
   207     /// This method deletes item \c i from the heap, if \c i was
   208     /// already stored in the heap.
   209     /// \param i The item to erase.
   210     void erase(const Item &i) {
   211       int idx = index[i];
   212       index[data[idx].item] = -2;
   213       unlace(idx);
   214       relocate_last(idx);
   215     }
   216 
   217 
   218     /// \brief Returns the priority of \c i.
   219     ///
   220     /// This function returns the priority of item \c i.
   221     /// \pre \c i must be in the heap.
   222     /// \param i The item.
   223     Prio operator[](const Item &i) const {
   224       int idx = index[i];
   225       return data[idx].value;
   226     }
   227 
   228     /// \brief \c i gets to the heap with priority \c p independently
   229     /// if \c i was already there.
   230     ///
   231     /// This method calls \ref push(\c i, \c p) if \c i is not stored
   232     /// in the heap and sets the priority of \c i to \c p otherwise.
   233     /// \param i The item.
   234     /// \param p The priority.
   235     void set(const Item &i, const Prio &p) {
   236       int idx = index[i];
   237       if (idx < 0) {
   238         push(i,p);
   239       } else if (p > data[idx].value) {
   240         increase(i, p);
   241       } else {
   242         decrease(i, p);
   243       }
   244     }
   245 
   246     /// \brief Decreases the priority of \c i to \c p.
   247     ///
   248     /// This method decreases the priority of item \c i to \c p.
   249     /// \pre \c i must be stored in the heap with priority at least \c
   250     /// p relative to \c Compare.
   251     /// \param i The item.
   252     /// \param p The priority.
   253     void decrease(const Item &i, const Prio &p) {
   254       int idx = index[i];
   255       unlace(idx);
   256       data[idx].value = p;
   257       if (p < minimal) {
   258         minimal = p;
   259       }
   260       lace(idx);
   261     }
   262 
   263     /// \brief Increases the priority of \c i to \c p.
   264     ///
   265     /// This method sets the priority of item \c i to \c p.
   266     /// \pre \c i must be stored in the heap with priority at most \c
   267     /// p relative to \c Compare.
   268     /// \param i The item.
   269     /// \param p The priority.
   270     void increase(const Item &i, const Prio &p) {
   271       int idx = index[i];
   272       unlace(idx);
   273       data[idx].value = p;
   274       lace(idx);
   275     }
   276 
   277     /// \brief Returns if \c item is in, has already been in, or has
   278     /// never been in the heap.
   279     ///
   280     /// This method returns PRE_HEAP if \c item has never been in the
   281     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   282     /// otherwise. In the latter case it is possible that \c item will
   283     /// get back to the heap again.
   284     /// \param i The item.
   285     State state(const Item &i) const {
   286       int idx = index[i];
   287       if (idx >= 0) idx = 0;
   288       return State(idx);
   289     }
   290 
   291     /// \brief Sets the state of the \c item in the heap.
   292     ///
   293     /// Sets the state of the \c item in the heap. It can be used to
   294     /// manually clear the heap when it is important to achive the
   295     /// better time complexity.
   296     /// \param i The item.
   297     /// \param st The state. It should not be \c IN_HEAP.
   298     void state(const Item& i, State st) {
   299       switch (st) {
   300       case POST_HEAP:
   301       case PRE_HEAP:
   302         if (state(i) == IN_HEAP) {
   303           erase(i);
   304         }
   305         index[i] = st;
   306         break;
   307       case IN_HEAP:
   308         break;
   309       }
   310     }
   311 
   312   private:
   313 
   314     struct BucketItem {
   315       BucketItem(const Item& _item, int _value)
   316         : item(_item), value(_value) {}
   317 
   318       Item item;
   319       int value;
   320 
   321       int prev, next;
   322     };
   323 
   324     ItemIntMap& index;
   325     std::vector<int> first;
   326     std::vector<BucketItem> data;
   327     mutable int minimal;
   328 
   329   }; // class BucketHeap
   330 
   331 
   332   template <typename _ItemIntMap>
   333   class BucketHeap<_ItemIntMap, false> {
   334 
   335   public:
   336     typedef typename _ItemIntMap::Key Item;
   337     typedef int Prio;
   338     typedef std::pair<Item, Prio> Pair;
   339     typedef _ItemIntMap ItemIntMap;
   340 
   341     enum State {
   342       IN_HEAP = 0,
   343       PRE_HEAP = -1,
   344       POST_HEAP = -2
   345     };
   346 
   347   public:
   348 
   349     explicit BucketHeap(ItemIntMap &_index) : index(_index), maximal(-1) {}
   350 
   351     int size() const { return data.size(); }
   352     bool empty() const { return data.empty(); }
   353 
   354     void clear() {
   355       data.clear(); first.clear(); maximal = -1;
   356     }
   357 
   358   private:
   359 
   360     void relocate_last(int idx) {
   361       if (idx + 1 != int(data.size())) {
   362         data[idx] = data.back();
   363         if (data[idx].prev != -1) {
   364           data[data[idx].prev].next = idx;
   365         } else {
   366           first[data[idx].value] = idx;
   367         }
   368         if (data[idx].next != -1) {
   369           data[data[idx].next].prev = idx;
   370         }
   371         index[data[idx].item] = idx;
   372       }
   373       data.pop_back();
   374     }
   375 
   376     void unlace(int idx) {
   377       if (data[idx].prev != -1) {
   378         data[data[idx].prev].next = data[idx].next;
   379       } else {
   380         first[data[idx].value] = data[idx].next;
   381       }
   382       if (data[idx].next != -1) {
   383         data[data[idx].next].prev = data[idx].prev;
   384       }
   385     }
   386 
   387     void lace(int idx) {
   388       if (int(first.size()) <= data[idx].value) {
   389         first.resize(data[idx].value + 1, -1);
   390       }
   391       data[idx].next = first[data[idx].value];
   392       if (data[idx].next != -1) {
   393         data[data[idx].next].prev = idx;
   394       }
   395       first[data[idx].value] = idx;
   396       data[idx].prev = -1;
   397     }
   398 
   399   public:
   400 
   401     void push(const Pair& p) {
   402       push(p.first, p.second);
   403     }
   404 
   405     void push(const Item &i, const Prio &p) {
   406       int idx = data.size();
   407       index[i] = idx;
   408       data.push_back(BucketItem(i, p));
   409       lace(idx);
   410       if (data[idx].value > maximal) {
   411         maximal = data[idx].value;
   412       }
   413     }
   414 
   415     Item top() const {
   416       while (first[maximal] == -1) {
   417         --maximal;
   418       }
   419       return data[first[maximal]].item;
   420     }
   421 
   422     Prio prio() const {
   423       while (first[maximal] == -1) {
   424         --maximal;
   425       }
   426       return maximal;
   427     }
   428 
   429     void pop() {
   430       while (first[maximal] == -1) {
   431         --maximal;
   432       }
   433       int idx = first[maximal];
   434       index[data[idx].item] = -2;
   435       unlace(idx);
   436       relocate_last(idx);
   437     }
   438 
   439     void erase(const Item &i) {
   440       int idx = index[i];
   441       index[data[idx].item] = -2;
   442       unlace(idx);
   443       relocate_last(idx);
   444     }
   445 
   446     Prio operator[](const Item &i) const {
   447       int idx = index[i];
   448       return data[idx].value;
   449     }
   450 
   451     void set(const Item &i, const Prio &p) {
   452       int idx = index[i];
   453       if (idx < 0) {
   454         push(i,p);
   455       } else if (p > data[idx].value) {
   456         decrease(i, p);
   457       } else {
   458         increase(i, p);
   459       }
   460     }
   461 
   462     void decrease(const Item &i, const Prio &p) {
   463       int idx = index[i];
   464       unlace(idx);
   465       data[idx].value = p;
   466       if (p > maximal) {
   467         maximal = p;
   468       }
   469       lace(idx);
   470     }
   471 
   472     void increase(const Item &i, const Prio &p) {
   473       int idx = index[i];
   474       unlace(idx);
   475       data[idx].value = p;
   476       lace(idx);
   477     }
   478 
   479     State state(const Item &i) const {
   480       int idx = index[i];
   481       if (idx >= 0) idx = 0;
   482       return State(idx);
   483     }
   484 
   485     void state(const Item& i, State st) {
   486       switch (st) {
   487       case POST_HEAP:
   488       case PRE_HEAP:
   489         if (state(i) == IN_HEAP) {
   490           erase(i);
   491         }
   492         index[i] = st;
   493         break;
   494       case IN_HEAP:
   495         break;
   496       }
   497     }
   498 
   499   private:
   500 
   501     struct BucketItem {
   502       BucketItem(const Item& _item, int _value)
   503         : item(_item), value(_value) {}
   504 
   505       Item item;
   506       int value;
   507 
   508       int prev, next;
   509     };
   510 
   511     ItemIntMap& index;
   512     std::vector<int> first;
   513     std::vector<BucketItem> data;
   514     mutable int maximal;
   515 
   516   }; // class BucketHeap
   517 
   518   /// \ingroup auxdat
   519   ///
   520   /// \brief A Simplified Bucket Heap implementation.
   521   ///
   522   /// This class implements a simplified \e bucket \e heap data
   523   /// structure.  It does not provide some functionality but it faster
   524   /// and simplier data structure than the BucketHeap. The main
   525   /// difference is that the BucketHeap stores for every key a double
   526   /// linked list while this class stores just simple lists. In the
   527   /// other way it does not supports erasing each elements just the
   528   /// minimal and it does not supports key increasing, decreasing.
   529   ///
   530   /// \param _ItemIntMap A read and writable Item int map, used internally
   531   /// to handle the cross references.
   532   /// \param minimize If the given parameter is true then the heap gives back
   533   /// the lowest priority.
   534   ///
   535   /// \sa BucketHeap
   536   template <typename _ItemIntMap, bool minimize = true >
   537   class SimpleBucketHeap {
   538 
   539   public:
   540     typedef typename _ItemIntMap::Key Item;
   541     typedef int Prio;
   542     typedef std::pair<Item, Prio> Pair;
   543     typedef _ItemIntMap ItemIntMap;
   544 
   545     /// \brief Type to represent the items states.
   546     ///
   547     /// Each Item element have a state associated to it. It may be "in heap",
   548     /// "pre heap" or "post heap". The latter two are indifferent from the
   549     /// heap's point of view, but may be useful to the user.
   550     ///
   551     /// The ItemIntMap \e should be initialized in such way that it maps
   552     /// PRE_HEAP (-1) to any element to be put in the heap...
   553     enum State {
   554       IN_HEAP = 0,
   555       PRE_HEAP = -1,
   556       POST_HEAP = -2
   557     };
   558 
   559   public:
   560 
   561     /// \brief The constructor.
   562     ///
   563     /// The constructor.
   564     /// \param _index should be given to the constructor, since it is used
   565     /// internally to handle the cross references. The value of the map
   566     /// should be PRE_HEAP (-1) for each element.
   567     explicit SimpleBucketHeap(ItemIntMap &_index)
   568       : index(_index), free(-1), num(0), minimal(0) {}
   569 
   570     /// \brief Returns the number of items stored in the heap.
   571     ///
   572     /// The number of items stored in the heap.
   573     int size() const { return num; }
   574 
   575     /// \brief Checks if the heap stores no items.
   576     ///
   577     /// Returns \c true if and only if the heap stores no items.
   578     bool empty() const { return num == 0; }
   579 
   580     /// \brief Make empty this heap.
   581     ///
   582     /// Make empty this heap. It does not change the cross reference
   583     /// map.  If you want to reuse a heap what is not surely empty you
   584     /// should first clear the heap and after that you should set the
   585     /// cross reference map for each item to \c PRE_HEAP.
   586     void clear() {
   587       data.clear(); first.clear(); free = -1; num = 0; minimal = 0;
   588     }
   589 
   590     /// \brief Insert a pair of item and priority into the heap.
   591     ///
   592     /// Adds \c p.first to the heap with priority \c p.second.
   593     /// \param p The pair to insert.
   594     void push(const Pair& p) {
   595       push(p.first, p.second);
   596     }
   597 
   598     /// \brief Insert an item into the heap with the given priority.
   599     ///
   600     /// Adds \c i to the heap with priority \c p.
   601     /// \param i The item to insert.
   602     /// \param p The priority of the item.
   603     void push(const Item &i, const Prio &p) {
   604       int idx;
   605       if (free == -1) {
   606         idx = data.size();
   607         data.push_back(BucketItem(i));
   608       } else {
   609         idx = free;
   610         free = data[idx].next;
   611         data[idx].item = i;
   612       }
   613       index[i] = idx;
   614       if (p >= int(first.size())) first.resize(p + 1, -1);
   615       data[idx].next = first[p];
   616       first[p] = idx;
   617       if (p < minimal) {
   618         minimal = p;
   619       }
   620       ++num;
   621     }
   622 
   623     /// \brief Returns the item with minimum priority.
   624     ///
   625     /// This method returns the item with minimum priority.
   626     /// \pre The heap must be nonempty.
   627     Item top() const {
   628       while (first[minimal] == -1) {
   629         ++minimal;
   630       }
   631       return data[first[minimal]].item;
   632     }
   633 
   634     /// \brief Returns the minimum priority.
   635     ///
   636     /// It returns the minimum priority.
   637     /// \pre The heap must be nonempty.
   638     Prio prio() const {
   639       while (first[minimal] == -1) {
   640         ++minimal;
   641       }
   642       return minimal;
   643     }
   644 
   645     /// \brief Deletes the item with minimum priority.
   646     ///
   647     /// This method deletes the item with minimum priority from the heap.
   648     /// \pre The heap must be non-empty.
   649     void pop() {
   650       while (first[minimal] == -1) {
   651         ++minimal;
   652       }
   653       int idx = first[minimal];
   654       index[data[idx].item] = -2;
   655       first[minimal] = data[idx].next;
   656       data[idx].next = free;
   657       free = idx;
   658       --num;
   659     }
   660 
   661     /// \brief Returns the priority of \c i.
   662     ///
   663     /// This function returns the priority of item \c i.
   664     /// \warning This operator is not a constant time function
   665     /// because it scans the whole data structure to find the proper
   666     /// value.
   667     /// \pre \c i must be in the heap.
   668     /// \param i The item.
   669     Prio operator[](const Item &i) const {
   670       for (int k = 0; k < first.size(); ++k) {
   671         int idx = first[k];
   672         while (idx != -1) {
   673           if (data[idx].item == i) {
   674             return k;
   675           }
   676           idx = data[idx].next;
   677         }
   678       }
   679       return -1;
   680     }
   681 
   682     /// \brief Returns if \c item is in, has already been in, or has
   683     /// never been in the heap.
   684     ///
   685     /// This method returns PRE_HEAP if \c item has never been in the
   686     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   687     /// otherwise. In the latter case it is possible that \c item will
   688     /// get back to the heap again.
   689     /// \param i The item.
   690     State state(const Item &i) const {
   691       int idx = index[i];
   692       if (idx >= 0) idx = 0;
   693       return State(idx);
   694     }
   695 
   696   private:
   697 
   698     struct BucketItem {
   699       BucketItem(const Item& _item)
   700         : item(_item) {}
   701 
   702       Item item;
   703       int next;
   704     };
   705 
   706     ItemIntMap& index;
   707     std::vector<int> first;
   708     std::vector<BucketItem> data;
   709     int free, num;
   710     mutable int minimal;
   711 
   712   }; // class SimpleBucketHeap
   713 
   714   template <typename _ItemIntMap>
   715   class SimpleBucketHeap<_ItemIntMap, false> {
   716 
   717   public:
   718     typedef typename _ItemIntMap::Key Item;
   719     typedef int Prio;
   720     typedef std::pair<Item, Prio> Pair;
   721     typedef _ItemIntMap ItemIntMap;
   722 
   723     enum State {
   724       IN_HEAP = 0,
   725       PRE_HEAP = -1,
   726       POST_HEAP = -2
   727     };
   728 
   729   public:
   730 
   731     explicit SimpleBucketHeap(ItemIntMap &_index)
   732       : index(_index), free(-1), num(0), maximal(0) {}
   733 
   734     int size() const { return num; }
   735 
   736     bool empty() const { return num == 0; }
   737 
   738     void clear() {
   739       data.clear(); first.clear(); free = -1; num = 0; maximal = 0;
   740     }
   741 
   742     void push(const Pair& p) {
   743       push(p.first, p.second);
   744     }
   745 
   746     void push(const Item &i, const Prio &p) {
   747       int idx;
   748       if (free == -1) {
   749         idx = data.size();
   750         data.push_back(BucketItem(i));
   751       } else {
   752         idx = free;
   753         free = data[idx].next;
   754         data[idx].item = i;
   755       }
   756       index[i] = idx;
   757       if (p >= int(first.size())) first.resize(p + 1, -1);
   758       data[idx].next = first[p];
   759       first[p] = idx;
   760       if (p > maximal) {
   761         maximal = p;
   762       }
   763       ++num;
   764     }
   765 
   766     Item top() const {
   767       while (first[maximal] == -1) {
   768         --maximal;
   769       }
   770       return data[first[maximal]].item;
   771     }
   772 
   773     Prio prio() const {
   774       while (first[maximal] == -1) {
   775         --maximal;
   776       }
   777       return maximal;
   778     }
   779 
   780     void pop() {
   781       while (first[maximal] == -1) {
   782         --maximal;
   783       }
   784       int idx = first[maximal];
   785       index[data[idx].item] = -2;
   786       first[maximal] = data[idx].next;
   787       data[idx].next = free;
   788       free = idx;
   789       --num;
   790     }
   791 
   792     Prio operator[](const Item &i) const {
   793       for (int k = 0; k < first.size(); ++k) {
   794         int idx = first[k];
   795         while (idx != -1) {
   796           if (data[idx].item == i) {
   797             return k;
   798           }
   799           idx = data[idx].next;
   800         }
   801       }
   802       return -1;
   803     }
   804 
   805     State state(const Item &i) const {
   806       int idx = index[i];
   807       if (idx >= 0) idx = 0;
   808       return State(idx);
   809     }
   810 
   811   private:
   812 
   813     struct BucketItem {
   814       BucketItem(const Item& _item) : item(_item) {}
   815 
   816       Item item;
   817 
   818       int next;
   819     };
   820 
   821     ItemIntMap& index;
   822     std::vector<int> first;
   823     std::vector<BucketItem> data;
   824     int free, num;
   825     mutable int maximal;
   826 
   827   };
   828 
   829 }
   830 
   831 #endif