lemon/bin_heap.h
author Balazs Dezso <deba@inf.elte.hu>
Thu, 24 Jun 2010 09:27:53 +0200
changeset 894 bb70ad62c95f
parent 559 c5fd2d996909
child 683 9f529abcaebf
permissions -rw-r--r--
Fix critical bug in preflow (#372)

The wrong transition between the bound decrease and highest active
heuristics caused the bug. The last node chosen in bound decrease mode
is used in the first iteration in highest active mode.
     1 /* -*- mode: C++; indent-tabs-mode: nil; -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library.
     4  *
     5  * Copyright (C) 2003-2009
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_BIN_HEAP_H
    20 #define LEMON_BIN_HEAP_H
    21 
    22 ///\ingroup auxdat
    23 ///\file
    24 ///\brief Binary Heap implementation.
    25 
    26 #include <vector>
    27 #include <utility>
    28 #include <functional>
    29 
    30 namespace lemon {
    31 
    32   ///\ingroup auxdat
    33   ///
    34   ///\brief A Binary Heap implementation.
    35   ///
    36   ///This class implements the \e binary \e heap data structure. 
    37   /// 
    38   ///A \e heap is a data structure for storing items with specified values
    39   ///called \e priorities in such a way that finding the item with minimum
    40   ///priority is efficient. \c Comp specifies the ordering of the priorities.
    41   ///In a heap one can change the priority of an item, add or erase an
    42   ///item, etc.
    43   ///
    44   ///\tparam PR Type of the priority of the items.
    45   ///\tparam IM A read and writable item map with int values, used internally
    46   ///to handle the cross references.
    47   ///\tparam Comp A functor class for the ordering of the priorities.
    48   ///The default is \c std::less<PR>.
    49   ///
    50   ///\sa FibHeap
    51   ///\sa Dijkstra
    52   template <typename PR, typename IM, typename Comp = std::less<PR> >
    53   class BinHeap {
    54 
    55   public:
    56     ///\e
    57     typedef IM ItemIntMap;
    58     ///\e
    59     typedef PR Prio;
    60     ///\e
    61     typedef typename ItemIntMap::Key Item;
    62     ///\e
    63     typedef std::pair<Item,Prio> Pair;
    64     ///\e
    65     typedef Comp Compare;
    66 
    67     /// \brief Type to represent the items states.
    68     ///
    69     /// Each Item element have a state associated to it. It may be "in heap",
    70     /// "pre heap" or "post heap". The latter two are indifferent from the
    71     /// heap's point of view, but may be useful to the user.
    72     ///
    73     /// The item-int map must be initialized in such way that it assigns
    74     /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
    75     enum State {
    76       IN_HEAP = 0,    ///< = 0.
    77       PRE_HEAP = -1,  ///< = -1.
    78       POST_HEAP = -2  ///< = -2.
    79     };
    80 
    81   private:
    82     std::vector<Pair> _data;
    83     Compare _comp;
    84     ItemIntMap &_iim;
    85 
    86   public:
    87     /// \brief The constructor.
    88     ///
    89     /// The constructor.
    90     /// \param map should be given to the constructor, since it is used
    91     /// internally to handle the cross references. The value of the map
    92     /// must be \c PRE_HEAP (<tt>-1</tt>) for every item.
    93     explicit BinHeap(ItemIntMap &map) : _iim(map) {}
    94 
    95     /// \brief The constructor.
    96     ///
    97     /// The constructor.
    98     /// \param map should be given to the constructor, since it is used
    99     /// internally to handle the cross references. The value of the map
   100     /// should be PRE_HEAP (-1) for each element.
   101     ///
   102     /// \param comp The comparator function object.
   103     BinHeap(ItemIntMap &map, const Compare &comp)
   104       : _iim(map), _comp(comp) {}
   105 
   106 
   107     /// The number of items stored in the heap.
   108     ///
   109     /// \brief Returns the number of items stored in the heap.
   110     int size() const { return _data.size(); }
   111 
   112     /// \brief Checks if the heap stores no items.
   113     ///
   114     /// Returns \c true if and only if the heap stores no items.
   115     bool empty() const { return _data.empty(); }
   116 
   117     /// \brief Make empty this heap.
   118     ///
   119     /// Make empty this heap. It does not change the cross reference map.
   120     /// If you want to reuse what is not surely empty you should first clear
   121     /// the heap and after that you should set the cross reference map for
   122     /// each item to \c PRE_HEAP.
   123     void clear() {
   124       _data.clear();
   125     }
   126 
   127   private:
   128     static int parent(int i) { return (i-1)/2; }
   129 
   130     static int second_child(int i) { return 2*i+2; }
   131     bool less(const Pair &p1, const Pair &p2) const {
   132       return _comp(p1.second, p2.second);
   133     }
   134 
   135     int bubble_up(int hole, Pair p) {
   136       int par = parent(hole);
   137       while( hole>0 && less(p,_data[par]) ) {
   138         move(_data[par],hole);
   139         hole = par;
   140         par = parent(hole);
   141       }
   142       move(p, hole);
   143       return hole;
   144     }
   145 
   146     int bubble_down(int hole, Pair p, int length) {
   147       int child = second_child(hole);
   148       while(child < length) {
   149         if( less(_data[child-1], _data[child]) ) {
   150           --child;
   151         }
   152         if( !less(_data[child], p) )
   153           goto ok;
   154         move(_data[child], hole);
   155         hole = child;
   156         child = second_child(hole);
   157       }
   158       child--;
   159       if( child<length && less(_data[child], p) ) {
   160         move(_data[child], hole);
   161         hole=child;
   162       }
   163     ok:
   164       move(p, hole);
   165       return hole;
   166     }
   167 
   168     void move(const Pair &p, int i) {
   169       _data[i] = p;
   170       _iim.set(p.first, i);
   171     }
   172 
   173   public:
   174     /// \brief Insert a pair of item and priority into the heap.
   175     ///
   176     /// Adds \c p.first to the heap with priority \c p.second.
   177     /// \param p The pair to insert.
   178     void push(const Pair &p) {
   179       int n = _data.size();
   180       _data.resize(n+1);
   181       bubble_up(n, p);
   182     }
   183 
   184     /// \brief Insert an item into the heap with the given heap.
   185     ///
   186     /// Adds \c i to the heap with priority \c p.
   187     /// \param i The item to insert.
   188     /// \param p The priority of the item.
   189     void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
   190 
   191     /// \brief Returns the item with minimum priority relative to \c Compare.
   192     ///
   193     /// This method returns the item with minimum priority relative to \c
   194     /// Compare.
   195     /// \pre The heap must be nonempty.
   196     Item top() const {
   197       return _data[0].first;
   198     }
   199 
   200     /// \brief Returns the minimum priority relative to \c Compare.
   201     ///
   202     /// It returns the minimum priority relative to \c Compare.
   203     /// \pre The heap must be nonempty.
   204     Prio prio() const {
   205       return _data[0].second;
   206     }
   207 
   208     /// \brief Deletes the item with minimum priority relative to \c Compare.
   209     ///
   210     /// This method deletes the item with minimum priority relative to \c
   211     /// Compare from the heap.
   212     /// \pre The heap must be non-empty.
   213     void pop() {
   214       int n = _data.size()-1;
   215       _iim.set(_data[0].first, POST_HEAP);
   216       if (n > 0) {
   217         bubble_down(0, _data[n], n);
   218       }
   219       _data.pop_back();
   220     }
   221 
   222     /// \brief Deletes \c i from the heap.
   223     ///
   224     /// This method deletes item \c i from the heap.
   225     /// \param i The item to erase.
   226     /// \pre The item should be in the heap.
   227     void erase(const Item &i) {
   228       int h = _iim[i];
   229       int n = _data.size()-1;
   230       _iim.set(_data[h].first, POST_HEAP);
   231       if( h < n ) {
   232         if ( bubble_up(h, _data[n]) == h) {
   233           bubble_down(h, _data[n], n);
   234         }
   235       }
   236       _data.pop_back();
   237     }
   238 
   239 
   240     /// \brief Returns the priority of \c i.
   241     ///
   242     /// This function returns the priority of item \c i.
   243     /// \param i The item.
   244     /// \pre \c i must be in the heap.
   245     Prio operator[](const Item &i) const {
   246       int idx = _iim[i];
   247       return _data[idx].second;
   248     }
   249 
   250     /// \brief \c i gets to the heap with priority \c p independently
   251     /// if \c i was already there.
   252     ///
   253     /// This method calls \ref push(\c i, \c p) if \c i is not stored
   254     /// in the heap and sets the priority of \c i to \c p otherwise.
   255     /// \param i The item.
   256     /// \param p The priority.
   257     void set(const Item &i, const Prio &p) {
   258       int idx = _iim[i];
   259       if( idx < 0 ) {
   260         push(i,p);
   261       }
   262       else if( _comp(p, _data[idx].second) ) {
   263         bubble_up(idx, Pair(i,p));
   264       }
   265       else {
   266         bubble_down(idx, Pair(i,p), _data.size());
   267       }
   268     }
   269 
   270     /// \brief Decreases the priority of \c i to \c p.
   271     ///
   272     /// This method decreases the priority of item \c i to \c p.
   273     /// \param i The item.
   274     /// \param p The priority.
   275     /// \pre \c i must be stored in the heap with priority at least \c
   276     /// p relative to \c Compare.
   277     void decrease(const Item &i, const Prio &p) {
   278       int idx = _iim[i];
   279       bubble_up(idx, Pair(i,p));
   280     }
   281 
   282     /// \brief Increases the priority of \c i to \c p.
   283     ///
   284     /// This method sets the priority of item \c i to \c p.
   285     /// \param i The item.
   286     /// \param p The priority.
   287     /// \pre \c i must be stored in the heap with priority at most \c
   288     /// p relative to \c Compare.
   289     void increase(const Item &i, const Prio &p) {
   290       int idx = _iim[i];
   291       bubble_down(idx, Pair(i,p), _data.size());
   292     }
   293 
   294     /// \brief Returns if \c item is in, has already been in, or has
   295     /// never been in the heap.
   296     ///
   297     /// This method returns PRE_HEAP if \c item has never been in the
   298     /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   299     /// otherwise. In the latter case it is possible that \c item will
   300     /// get back to the heap again.
   301     /// \param i The item.
   302     State state(const Item &i) const {
   303       int s = _iim[i];
   304       if( s>=0 )
   305         s=0;
   306       return State(s);
   307     }
   308 
   309     /// \brief Sets the state of the \c item in the heap.
   310     ///
   311     /// Sets the state of the \c item in the heap. It can be used to
   312     /// manually clear the heap when it is important to achive the
   313     /// better time complexity.
   314     /// \param i The item.
   315     /// \param st The state. It should not be \c IN_HEAP.
   316     void state(const Item& i, State st) {
   317       switch (st) {
   318       case POST_HEAP:
   319       case PRE_HEAP:
   320         if (state(i) == IN_HEAP) {
   321           erase(i);
   322         }
   323         _iim[i] = st;
   324         break;
   325       case IN_HEAP:
   326         break;
   327       }
   328     }
   329 
   330     /// \brief Replaces an item in the heap.
   331     ///
   332     /// The \c i item is replaced with \c j item. The \c i item should
   333     /// be in the heap, while the \c j should be out of the heap. The
   334     /// \c i item will out of the heap and \c j will be in the heap
   335     /// with the same prioriority as prevoiusly the \c i item.
   336     void replace(const Item& i, const Item& j) {
   337       int idx = _iim[i];
   338       _iim.set(i, _iim[j]);
   339       _iim.set(j, idx);
   340       _data[idx].first = j;
   341     }
   342 
   343   }; // class BinHeap
   344 
   345 } // namespace lemon
   346 
   347 #endif // LEMON_BIN_HEAP_H