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/* -*- C++ -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library
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*
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* Copyright (C) 2003-2008
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_COLOR_H
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#define LEMON_COLOR_H
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#include<vector>
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#include<lemon/math.h>
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#include<lemon/maps.h>
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///\ingroup misc
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///\file
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///\brief Tools to manage RGB colors.
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///
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///\author Alpar Juttner
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namespace lemon {
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/// \addtogroup misc
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/// @{
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///Data structure representing RGB colors.
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///Data structure representing RGB colors.
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class Color
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{
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double _r,_g,_b;
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public:
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///Default constructor
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Color() {}
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///Constructor
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Color(double r,double g,double b) :_r(r),_g(g),_b(b) {};
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///Set the red component
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double & red() {return _r;}
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///Return the red component
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const double & red() const {return _r;}
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///Set the green component
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double & green() {return _g;}
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///Return the green component
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const double & green() const {return _g;}
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///Set the blue component
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double & blue() {return _b;}
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///Return the blue component
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const double & blue() const {return _b;}
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///Set the color components
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void set(double r,double g,double b) { _r=r;_g=g;_b=b; };
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};
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/// White color constant
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extern const Color WHITE;
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/// Black color constant
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extern const Color BLACK;
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/// Red color constant
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extern const Color RED;
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/// Green color constant
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extern const Color GREEN;
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/// Blue color constant
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extern const Color BLUE;
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/// Yellow color constant
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extern const Color YELLOW;
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/// Magenta color constant
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extern const Color MAGENTA;
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/// Cyan color constant
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extern const Color CYAN;
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/// Grey color constant
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extern const Color GREY;
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/// Dark red color constant
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extern const Color DARK_RED;
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/// Dark green color constant
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extern const Color DARK_GREEN;
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/// Drak blue color constant
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extern const Color DARK_BLUE;
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/// Dark yellow color constant
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extern const Color DARK_YELLOW;
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/// Dark magenta color constant
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extern const Color DARK_MAGENTA;
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/// Dark cyan color constant
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extern const Color DARK_CYAN;
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///Map <tt>int</tt>s to different \ref Color "Color"s
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///This map assigns one of the predefined \ref Color "Color"s to
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///each <tt>int</tt>. It is possible to change the colors as well as
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///their number. The integer range is cyclically mapped to the
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///provided set of colors.
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///
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///This is a true \ref concepts::ReferenceMap "reference map", so
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///you can also change the actual colors.
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class Palette : public MapBase<int,Color>
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{
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std::vector<Color> colors;
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public:
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///Constructor
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///Constructor
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///\param num the number of the allocated colors. If it is \c -1,
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///the default color configuration is set up (26 color plus the
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///white). If \c num is less then 26/27 then the default color
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///list is cut. Otherwise the color list is filled repeatedly with
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///the default color list. (The colors can be changed later on.)
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///\param have_white indicates whether white is amongst the
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///provided color (\c true) or not (\c false). If it is true,
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///white will be assigned to \c 0.
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Palette(bool have_white=false,int num=-1)
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{
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if (num==0) return;
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do {
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if(have_white) colors.push_back(Color(1,1,1));
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colors.push_back(Color(0,0,0));
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colors.push_back(Color(1,0,0));
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colors.push_back(Color(0,1,0));
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colors.push_back(Color(0,0,1));
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colors.push_back(Color(1,1,0));
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colors.push_back(Color(1,0,1));
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colors.push_back(Color(0,1,1));
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colors.push_back(Color(.5,0,0));
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colors.push_back(Color(0,.5,0));
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colors.push_back(Color(0,0,.5));
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colors.push_back(Color(.5,.5,0));
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colors.push_back(Color(.5,0,.5));
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colors.push_back(Color(0,.5,.5));
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colors.push_back(Color(.5,.5,.5));
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colors.push_back(Color(1,.5,.5));
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colors.push_back(Color(.5,1,.5));
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colors.push_back(Color(.5,.5,1));
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colors.push_back(Color(1,1,.5));
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colors.push_back(Color(1,.5,1));
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colors.push_back(Color(.5,1,1));
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colors.push_back(Color(1,.5,0));
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colors.push_back(Color(.5,1,0));
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colors.push_back(Color(1,0,.5));
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colors.push_back(Color(0,1,.5));
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colors.push_back(Color(0,.5,1));
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colors.push_back(Color(.5,0,1));
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} while(int(colors.size())<num);
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// colors.push_back(Color(1,1,1));
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if(num>=0) colors.resize(num);
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}
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///\e
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Color &operator[](int i)
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{
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return colors[i%colors.size()];
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}
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///\e
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const Color &operator[](int i) const
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{
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return colors[i%colors.size()];
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}
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///\e
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void set(int i,const Color &c)
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{
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colors[i%colors.size()]=c;
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}
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///\e
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void add(const Color &c)
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{
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colors.push_back(c);
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}
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///Sets the number of the exiting colors.
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void resize(int s) { colors.resize(s);}
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///Returns the number of the existing colors.
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int size() const { return int(colors.size());}
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};
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///Returns a visible distinct \ref Color
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///Returns a \ref Color which is as different from the given parameter
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///as it is possible.
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inline Color distantColor(const Color &c)
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{
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return Color(c.red()<.5?1:0,c.green()<.5?1:0,c.blue()<.5?1:0);
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}
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///Returns black for light colors and white for the dark ones.
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///Returns black for light colors and white for the dark ones.
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inline Color distantBW(const Color &c){
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return (.2125*c.red()+.7154*c.green()+.0721*c.blue())<.5 ? WHITE : BLACK;
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}
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/// @}
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} //END OF NAMESPACE LEMON
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#endif // LEMON_COLOR_H
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