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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library.
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*
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* Copyright (C) 2003-2009
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_BUCKET_HEAP_H
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#define LEMON_BUCKET_HEAP_H
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///\ingroup heaps
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///\file
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///\brief Bucket heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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namespace _bucket_heap_bits {
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template <bool MIN>
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struct DirectionTraits {
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static bool less(int left, int right) {
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return left < right;
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}
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static void increase(int& value) {
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++value;
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}
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};
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template <>
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struct DirectionTraits<false> {
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static bool less(int left, int right) {
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return left > right;
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}
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static void increase(int& value) {
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--value;
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}
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};
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}
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/// \ingroup heaps
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///
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/// \brief Bucket heap data structure.
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///
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/// This class implements the \e bucket \e heap data structure.
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/// It practically conforms to the \ref concepts::Heap "heap concept",
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/// but it has some limitations.
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///
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/// The bucket heap is a very simple structure. It can store only
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/// \c int priorities and it maintains a list of items for each priority
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/// in the range <tt>[0..C)</tt>. So it should only be used when the
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/// priorities are small. It is not intended to use as a Dijkstra heap.
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///
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/// \tparam IM A read-writable item map with \c int values, used
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/// internally to handle the cross references.
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/// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
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/// The default is \e min-heap. If this parameter is set to \c false,
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/// then the comparison is reversed, so the top(), prio() and pop()
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/// functions deal with the item having maximum priority instead of the
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/// minimum.
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///
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/// \sa SimpleBucketHeap
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template <typename IM, bool MIN = true>
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class BucketHeap {
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public:
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/// Type of the item-int map.
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typedef IM ItemIntMap;
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/// Type of the priorities.
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typedef int Prio;
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/// Type of the items stored in the heap.
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typedef typename ItemIntMap::Key Item;
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/// Type of the item-priority pairs.
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typedef std::pair<Item,Prio> Pair;
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private:
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typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
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public:
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/// \brief Type to represent the states of the items.
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///
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/// Each item has a state associated to it. It can be "in heap",
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/// "pre-heap" or "post-heap". The latter two are indifferent from the
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/// heap's point of view, but may be useful to the user.
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///
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/// The item-int map must be initialized in such way that it assigns
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/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
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enum State {
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IN_HEAP = 0, ///< = 0.
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PRE_HEAP = -1, ///< = -1.
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POST_HEAP = -2 ///< = -2.
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};
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public:
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/// \brief Constructor.
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///
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/// Constructor.
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/// \param map A map that assigns \c int values to the items.
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/// It is used internally to handle the cross references.
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/// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
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explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
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/// \brief The number of items stored in the heap.
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///
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/// This function returns the number of items stored in the heap.
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int size() const { return _data.size(); }
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/// \brief Check if the heap is empty.
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///
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/// This function returns \c true if the heap is empty.
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bool empty() const { return _data.empty(); }
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/// \brief Make the heap empty.
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///
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/// This functon makes the heap empty.
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/// It does not change the cross reference map. If you want to reuse
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/// a heap that is not surely empty, you should first clear it and
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/// then you should set the cross reference map to \c PRE_HEAP
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/// for each item.
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void clear() {
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_data.clear(); _first.clear(); _minimum = 0;
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}
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private:
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void relocateLast(int idx) {
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if (idx + 1 < int(_data.size())) {
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_data[idx] = _data.back();
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if (_data[idx].prev != -1) {
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_data[_data[idx].prev].next = idx;
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} else {
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_first[_data[idx].value] = idx;
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}
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if (_data[idx].next != -1) {
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_data[_data[idx].next].prev = idx;
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}
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_iim[_data[idx].item] = idx;
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}
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_data.pop_back();
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}
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void unlace(int idx) {
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if (_data[idx].prev != -1) {
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_data[_data[idx].prev].next = _data[idx].next;
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} else {
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_first[_data[idx].value] = _data[idx].next;
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}
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if (_data[idx].next != -1) {
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_data[_data[idx].next].prev = _data[idx].prev;
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}
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}
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void lace(int idx) {
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if (int(_first.size()) <= _data[idx].value) {
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_first.resize(_data[idx].value + 1, -1);
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}
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_data[idx].next = _first[_data[idx].value];
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if (_data[idx].next != -1) {
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_data[_data[idx].next].prev = idx;
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}
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_first[_data[idx].value] = idx;
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_data[idx].prev = -1;
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}
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public:
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/// \brief Insert a pair of item and priority into the heap.
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///
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/// This function inserts \c p.first to the heap with priority
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/// \c p.second.
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/// \param p The pair to insert.
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/// \pre \c p.first must not be stored in the heap.
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void push(const Pair& p) {
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push(p.first, p.second);
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}
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/// \brief Insert an item into the heap with the given priority.
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///
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/// This function inserts the given item into the heap with the
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/// given priority.
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/// \param i The item to insert.
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/// \param p The priority of the item.
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/// \pre \e i must not be stored in the heap.
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void push(const Item &i, const Prio &p) {
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int idx = _data.size();
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_iim[i] = idx;
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_data.push_back(BucketItem(i, p));
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lace(idx);
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if (Direction::less(p, _minimum)) {
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_minimum = p;
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}
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}
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/// \brief Return the item having minimum priority.
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///
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/// This function returns the item having minimum priority.
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/// \pre The heap must be non-empty.
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Item top() const {
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while (_first[_minimum] == -1) {
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Direction::increase(_minimum);
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}
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return _data[_first[_minimum]].item;
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}
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/// \brief The minimum priority.
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///
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/// This function returns the minimum priority.
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/// \pre The heap must be non-empty.
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Prio prio() const {
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while (_first[_minimum] == -1) {
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Direction::increase(_minimum);
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}
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return _minimum;
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}
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/// \brief Remove the item having minimum priority.
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///
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/// This function removes the item having minimum priority.
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/// \pre The heap must be non-empty.
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void pop() {
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deba@683
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while (_first[_minimum] == -1) {
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deba@683
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Direction::increase(_minimum);
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}
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deba@683
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int idx = _first[_minimum];
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_iim[_data[idx].item] = -2;
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unlace(idx);
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relocateLast(idx);
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}
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deba@681
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kpeter@709
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/// \brief Remove the given item from the heap.
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///
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kpeter@709
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/// This function removes the given item from the heap if it is
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/// already stored.
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kpeter@709
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/// \param i The item to delete.
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/// \pre \e i must be in the heap.
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void erase(const Item &i) {
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deba@683
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int idx = _iim[i];
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_iim[_data[idx].item] = -2;
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unlace(idx);
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relocateLast(idx);
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}
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|
kpeter@709
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/// \brief The priority of the given item.
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///
|
kpeter@709
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264 |
/// This function returns the priority of the given item.
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265 |
/// \param i The item.
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266 |
/// \pre \e i must be in the heap.
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Prio operator[](const Item &i) const {
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deba@683
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int idx = _iim[i];
|
deba@683
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return _data[idx].value;
|
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}
|
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kpeter@709
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272 |
/// \brief Set the priority of an item or insert it, if it is
|
kpeter@709
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/// not stored in the heap.
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///
|
kpeter@709
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275 |
/// This method sets the priority of the given item if it is
|
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/// already stored in the heap. Otherwise it inserts the given
|
kpeter@709
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/// item into the heap with the given priority.
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278 |
/// \param i The item.
|
deba@681
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279 |
/// \param p The priority.
|
deba@681
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280 |
void set(const Item &i, const Prio &p) {
|
deba@683
|
281 |
int idx = _iim[i];
|
deba@681
|
282 |
if (idx < 0) {
|
deba@682
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283 |
push(i, p);
|
deba@683
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284 |
} else if (Direction::less(p, _data[idx].value)) {
|
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285 |
decrease(i, p);
|
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286 |
} else {
|
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287 |
increase(i, p);
|
deba@681
|
288 |
}
|
deba@681
|
289 |
}
|
deba@681
|
290 |
|
kpeter@709
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291 |
/// \brief Decrease the priority of an item to the given value.
|
deba@681
|
292 |
///
|
kpeter@709
|
293 |
/// This function decreases the priority of an item to the given value.
|
deba@681
|
294 |
/// \param i The item.
|
deba@681
|
295 |
/// \param p The priority.
|
kpeter@709
|
296 |
/// \pre \e i must be stored in the heap with priority at least \e p.
|
deba@681
|
297 |
void decrease(const Item &i, const Prio &p) {
|
deba@683
|
298 |
int idx = _iim[i];
|
deba@681
|
299 |
unlace(idx);
|
deba@683
|
300 |
_data[idx].value = p;
|
deba@683
|
301 |
if (Direction::less(p, _minimum)) {
|
deba@683
|
302 |
_minimum = p;
|
deba@681
|
303 |
}
|
deba@681
|
304 |
lace(idx);
|
deba@681
|
305 |
}
|
deba@681
|
306 |
|
kpeter@709
|
307 |
/// \brief Increase the priority of an item to the given value.
|
deba@681
|
308 |
///
|
kpeter@709
|
309 |
/// This function increases the priority of an item to the given value.
|
deba@681
|
310 |
/// \param i The item.
|
deba@681
|
311 |
/// \param p The priority.
|
kpeter@709
|
312 |
/// \pre \e i must be stored in the heap with priority at most \e p.
|
deba@681
|
313 |
void increase(const Item &i, const Prio &p) {
|
deba@683
|
314 |
int idx = _iim[i];
|
deba@681
|
315 |
unlace(idx);
|
deba@683
|
316 |
_data[idx].value = p;
|
deba@681
|
317 |
lace(idx);
|
deba@681
|
318 |
}
|
deba@681
|
319 |
|
kpeter@709
|
320 |
/// \brief Return the state of an item.
|
deba@681
|
321 |
///
|
kpeter@709
|
322 |
/// This method returns \c PRE_HEAP if the given item has never
|
kpeter@709
|
323 |
/// been in the heap, \c IN_HEAP if it is in the heap at the moment,
|
kpeter@709
|
324 |
/// and \c POST_HEAP otherwise.
|
kpeter@709
|
325 |
/// In the latter case it is possible that the item will get back
|
kpeter@709
|
326 |
/// to the heap again.
|
deba@681
|
327 |
/// \param i The item.
|
deba@681
|
328 |
State state(const Item &i) const {
|
deba@683
|
329 |
int idx = _iim[i];
|
deba@681
|
330 |
if (idx >= 0) idx = 0;
|
deba@681
|
331 |
return State(idx);
|
deba@681
|
332 |
}
|
deba@681
|
333 |
|
kpeter@709
|
334 |
/// \brief Set the state of an item in the heap.
|
deba@681
|
335 |
///
|
kpeter@709
|
336 |
/// This function sets the state of the given item in the heap.
|
kpeter@709
|
337 |
/// It can be used to manually clear the heap when it is important
|
kpeter@709
|
338 |
/// to achive better time complexity.
|
deba@681
|
339 |
/// \param i The item.
|
deba@681
|
340 |
/// \param st The state. It should not be \c IN_HEAP.
|
deba@681
|
341 |
void state(const Item& i, State st) {
|
deba@681
|
342 |
switch (st) {
|
deba@681
|
343 |
case POST_HEAP:
|
deba@681
|
344 |
case PRE_HEAP:
|
deba@681
|
345 |
if (state(i) == IN_HEAP) {
|
deba@681
|
346 |
erase(i);
|
deba@681
|
347 |
}
|
deba@683
|
348 |
_iim[i] = st;
|
deba@681
|
349 |
break;
|
deba@681
|
350 |
case IN_HEAP:
|
deba@681
|
351 |
break;
|
deba@681
|
352 |
}
|
deba@681
|
353 |
}
|
deba@681
|
354 |
|
deba@681
|
355 |
private:
|
deba@681
|
356 |
|
deba@681
|
357 |
struct BucketItem {
|
deba@681
|
358 |
BucketItem(const Item& _item, int _value)
|
deba@681
|
359 |
: item(_item), value(_value) {}
|
deba@681
|
360 |
|
deba@681
|
361 |
Item item;
|
deba@681
|
362 |
int value;
|
deba@681
|
363 |
|
deba@681
|
364 |
int prev, next;
|
deba@681
|
365 |
};
|
deba@681
|
366 |
|
deba@683
|
367 |
ItemIntMap& _iim;
|
deba@683
|
368 |
std::vector<int> _first;
|
deba@683
|
369 |
std::vector<BucketItem> _data;
|
deba@683
|
370 |
mutable int _minimum;
|
deba@681
|
371 |
|
deba@681
|
372 |
}; // class BucketHeap
|
deba@681
|
373 |
|
kpeter@710
|
374 |
/// \ingroup heaps
|
deba@681
|
375 |
///
|
kpeter@709
|
376 |
/// \brief Simplified bucket heap data structure.
|
deba@681
|
377 |
///
|
deba@681
|
378 |
/// This class implements a simplified \e bucket \e heap data
|
kpeter@709
|
379 |
/// structure. It does not provide some functionality, but it is
|
kpeter@709
|
380 |
/// faster and simpler than BucketHeap. The main difference is
|
kpeter@709
|
381 |
/// that BucketHeap stores a doubly-linked list for each key while
|
kpeter@709
|
382 |
/// this class stores only simply-linked lists. It supports erasing
|
kpeter@709
|
383 |
/// only for the item having minimum priority and it does not support
|
kpeter@709
|
384 |
/// key increasing and decreasing.
|
deba@681
|
385 |
///
|
kpeter@709
|
386 |
/// Note that this implementation does not conform to the
|
kpeter@709
|
387 |
/// \ref concepts::Heap "heap concept" due to the lack of some
|
kpeter@709
|
388 |
/// functionality.
|
kpeter@709
|
389 |
///
|
kpeter@709
|
390 |
/// \tparam IM A read-writable item map with \c int values, used
|
kpeter@709
|
391 |
/// internally to handle the cross references.
|
kpeter@709
|
392 |
/// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
|
kpeter@709
|
393 |
/// The default is \e min-heap. If this parameter is set to \c false,
|
kpeter@709
|
394 |
/// then the comparison is reversed, so the top(), prio() and pop()
|
kpeter@709
|
395 |
/// functions deal with the item having maximum priority instead of the
|
kpeter@709
|
396 |
/// minimum.
|
deba@681
|
397 |
///
|
deba@681
|
398 |
/// \sa BucketHeap
|
deba@683
|
399 |
template <typename IM, bool MIN = true >
|
deba@681
|
400 |
class SimpleBucketHeap {
|
deba@681
|
401 |
|
deba@681
|
402 |
public:
|
kpeter@709
|
403 |
|
kpeter@709
|
404 |
/// Type of the item-int map.
|
kpeter@709
|
405 |
typedef IM ItemIntMap;
|
kpeter@709
|
406 |
/// Type of the priorities.
|
deba@681
|
407 |
typedef int Prio;
|
kpeter@709
|
408 |
/// Type of the items stored in the heap.
|
kpeter@709
|
409 |
typedef typename ItemIntMap::Key Item;
|
kpeter@709
|
410 |
/// Type of the item-priority pairs.
|
kpeter@709
|
411 |
typedef std::pair<Item,Prio> Pair;
|
deba@681
|
412 |
|
deba@682
|
413 |
private:
|
deba@682
|
414 |
|
deba@683
|
415 |
typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
|
deba@682
|
416 |
|
deba@682
|
417 |
public:
|
deba@682
|
418 |
|
kpeter@709
|
419 |
/// \brief Type to represent the states of the items.
|
deba@681
|
420 |
///
|
kpeter@709
|
421 |
/// Each item has a state associated to it. It can be "in heap",
|
kpeter@709
|
422 |
/// "pre-heap" or "post-heap". The latter two are indifferent from the
|
deba@681
|
423 |
/// heap's point of view, but may be useful to the user.
|
deba@681
|
424 |
///
|
deba@683
|
425 |
/// The item-int map must be initialized in such way that it assigns
|
deba@683
|
426 |
/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
|
deba@681
|
427 |
enum State {
|
deba@683
|
428 |
IN_HEAP = 0, ///< = 0.
|
deba@683
|
429 |
PRE_HEAP = -1, ///< = -1.
|
deba@683
|
430 |
POST_HEAP = -2 ///< = -2.
|
deba@681
|
431 |
};
|
deba@681
|
432 |
|
deba@681
|
433 |
public:
|
deba@681
|
434 |
|
kpeter@709
|
435 |
/// \brief Constructor.
|
deba@681
|
436 |
///
|
kpeter@709
|
437 |
/// Constructor.
|
kpeter@709
|
438 |
/// \param map A map that assigns \c int values to the items.
|
kpeter@709
|
439 |
/// It is used internally to handle the cross references.
|
kpeter@709
|
440 |
/// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
|
deba@683
|
441 |
explicit SimpleBucketHeap(ItemIntMap &map)
|
deba@683
|
442 |
: _iim(map), _free(-1), _num(0), _minimum(0) {}
|
deba@681
|
443 |
|
kpeter@709
|
444 |
/// \brief The number of items stored in the heap.
|
deba@681
|
445 |
///
|
kpeter@709
|
446 |
/// This function returns the number of items stored in the heap.
|
deba@683
|
447 |
int size() const { return _num; }
|
deba@681
|
448 |
|
kpeter@709
|
449 |
/// \brief Check if the heap is empty.
|
deba@681
|
450 |
///
|
kpeter@709
|
451 |
/// This function returns \c true if the heap is empty.
|
deba@683
|
452 |
bool empty() const { return _num == 0; }
|
deba@681
|
453 |
|
kpeter@709
|
454 |
/// \brief Make the heap empty.
|
deba@681
|
455 |
///
|
kpeter@709
|
456 |
/// This functon makes the heap empty.
|
kpeter@709
|
457 |
/// It does not change the cross reference map. If you want to reuse
|
kpeter@709
|
458 |
/// a heap that is not surely empty, you should first clear it and
|
kpeter@709
|
459 |
/// then you should set the cross reference map to \c PRE_HEAP
|
kpeter@709
|
460 |
/// for each item.
|
deba@681
|
461 |
void clear() {
|
deba@683
|
462 |
_data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
|
deba@681
|
463 |
}
|
deba@681
|
464 |
|
deba@681
|
465 |
/// \brief Insert a pair of item and priority into the heap.
|
deba@681
|
466 |
///
|
kpeter@709
|
467 |
/// This function inserts \c p.first to the heap with priority
|
kpeter@709
|
468 |
/// \c p.second.
|
deba@681
|
469 |
/// \param p The pair to insert.
|
kpeter@709
|
470 |
/// \pre \c p.first must not be stored in the heap.
|
deba@681
|
471 |
void push(const Pair& p) {
|
deba@681
|
472 |
push(p.first, p.second);
|
deba@681
|
473 |
}
|
deba@681
|
474 |
|
deba@681
|
475 |
/// \brief Insert an item into the heap with the given priority.
|
deba@681
|
476 |
///
|
kpeter@709
|
477 |
/// This function inserts the given item into the heap with the
|
kpeter@709
|
478 |
/// given priority.
|
deba@681
|
479 |
/// \param i The item to insert.
|
deba@681
|
480 |
/// \param p The priority of the item.
|
kpeter@709
|
481 |
/// \pre \e i must not be stored in the heap.
|
deba@681
|
482 |
void push(const Item &i, const Prio &p) {
|
deba@681
|
483 |
int idx;
|
deba@683
|
484 |
if (_free == -1) {
|
deba@683
|
485 |
idx = _data.size();
|
deba@683
|
486 |
_data.push_back(BucketItem(i));
|
deba@681
|
487 |
} else {
|
deba@683
|
488 |
idx = _free;
|
deba@683
|
489 |
_free = _data[idx].next;
|
deba@683
|
490 |
_data[idx].item = i;
|
deba@681
|
491 |
}
|
deba@683
|
492 |
_iim[i] = idx;
|
deba@683
|
493 |
if (p >= int(_first.size())) _first.resize(p + 1, -1);
|
deba@683
|
494 |
_data[idx].next = _first[p];
|
deba@683
|
495 |
_first[p] = idx;
|
deba@683
|
496 |
if (Direction::less(p, _minimum)) {
|
deba@683
|
497 |
_minimum = p;
|
deba@681
|
498 |
}
|
deba@683
|
499 |
++_num;
|
deba@681
|
500 |
}
|
deba@681
|
501 |
|
kpeter@709
|
502 |
/// \brief Return the item having minimum priority.
|
deba@681
|
503 |
///
|
kpeter@709
|
504 |
/// This function returns the item having minimum priority.
|
kpeter@709
|
505 |
/// \pre The heap must be non-empty.
|
deba@681
|
506 |
Item top() const {
|
deba@683
|
507 |
while (_first[_minimum] == -1) {
|
deba@683
|
508 |
Direction::increase(_minimum);
|
deba@681
|
509 |
}
|
deba@683
|
510 |
return _data[_first[_minimum]].item;
|
deba@681
|
511 |
}
|
deba@681
|
512 |
|
kpeter@709
|
513 |
/// \brief The minimum priority.
|
deba@681
|
514 |
///
|
kpeter@709
|
515 |
/// This function returns the minimum priority.
|
kpeter@709
|
516 |
/// \pre The heap must be non-empty.
|
deba@681
|
517 |
Prio prio() const {
|
deba@683
|
518 |
while (_first[_minimum] == -1) {
|
deba@683
|
519 |
Direction::increase(_minimum);
|
deba@681
|
520 |
}
|
deba@683
|
521 |
return _minimum;
|
deba@681
|
522 |
}
|
deba@681
|
523 |
|
kpeter@709
|
524 |
/// \brief Remove the item having minimum priority.
|
deba@681
|
525 |
///
|
kpeter@709
|
526 |
/// This function removes the item having minimum priority.
|
deba@681
|
527 |
/// \pre The heap must be non-empty.
|
deba@681
|
528 |
void pop() {
|
deba@683
|
529 |
while (_first[_minimum] == -1) {
|
deba@683
|
530 |
Direction::increase(_minimum);
|
deba@681
|
531 |
}
|
deba@683
|
532 |
int idx = _first[_minimum];
|
deba@683
|
533 |
_iim[_data[idx].item] = -2;
|
deba@683
|
534 |
_first[_minimum] = _data[idx].next;
|
deba@683
|
535 |
_data[idx].next = _free;
|
deba@683
|
536 |
_free = idx;
|
deba@683
|
537 |
--_num;
|
deba@681
|
538 |
}
|
deba@681
|
539 |
|
kpeter@709
|
540 |
/// \brief The priority of the given item.
|
deba@681
|
541 |
///
|
kpeter@709
|
542 |
/// This function returns the priority of the given item.
|
deba@681
|
543 |
/// \param i The item.
|
kpeter@709
|
544 |
/// \pre \e i must be in the heap.
|
kpeter@709
|
545 |
/// \warning This operator is not a constant time function because
|
kpeter@709
|
546 |
/// it scans the whole data structure to find the proper value.
|
deba@681
|
547 |
Prio operator[](const Item &i) const {
|
kpeter@709
|
548 |
for (int k = 0; k < int(_first.size()); ++k) {
|
deba@683
|
549 |
int idx = _first[k];
|
deba@681
|
550 |
while (idx != -1) {
|
deba@683
|
551 |
if (_data[idx].item == i) {
|
deba@681
|
552 |
return k;
|
deba@681
|
553 |
}
|
deba@683
|
554 |
idx = _data[idx].next;
|
deba@681
|
555 |
}
|
deba@681
|
556 |
}
|
deba@681
|
557 |
return -1;
|
deba@681
|
558 |
}
|
deba@681
|
559 |
|
kpeter@709
|
560 |
/// \brief Return the state of an item.
|
deba@681
|
561 |
///
|
kpeter@709
|
562 |
/// This method returns \c PRE_HEAP if the given item has never
|
kpeter@709
|
563 |
/// been in the heap, \c IN_HEAP if it is in the heap at the moment,
|
kpeter@709
|
564 |
/// and \c POST_HEAP otherwise.
|
kpeter@709
|
565 |
/// In the latter case it is possible that the item will get back
|
kpeter@709
|
566 |
/// to the heap again.
|
deba@681
|
567 |
/// \param i The item.
|
deba@681
|
568 |
State state(const Item &i) const {
|
deba@683
|
569 |
int idx = _iim[i];
|
deba@681
|
570 |
if (idx >= 0) idx = 0;
|
deba@681
|
571 |
return State(idx);
|
deba@681
|
572 |
}
|
deba@681
|
573 |
|
deba@681
|
574 |
private:
|
deba@681
|
575 |
|
deba@681
|
576 |
struct BucketItem {
|
deba@681
|
577 |
BucketItem(const Item& _item)
|
deba@681
|
578 |
: item(_item) {}
|
deba@681
|
579 |
|
deba@681
|
580 |
Item item;
|
deba@681
|
581 |
int next;
|
deba@681
|
582 |
};
|
deba@681
|
583 |
|
deba@683
|
584 |
ItemIntMap& _iim;
|
deba@683
|
585 |
std::vector<int> _first;
|
deba@683
|
586 |
std::vector<BucketItem> _data;
|
deba@683
|
587 |
int _free, _num;
|
deba@683
|
588 |
mutable int _minimum;
|
deba@681
|
589 |
|
deba@681
|
590 |
}; // class SimpleBucketHeap
|
deba@681
|
591 |
|
deba@681
|
592 |
}
|
deba@681
|
593 |
|
deba@681
|
594 |
#endif
|