lemon/list_graph.h
author Peter Kovacs <kpeter@inf.elte.hu>
Thu, 12 Nov 2009 23:26:13 +0100
changeset 806 fa6f37d7a25b
parent 787 c2230649a493
parent 786 e20173729589
child 877 141f9c0db4a3
permissions -rw-r--r--
Entirely rework CapacityScaling (#180)

- Use the new interface similarly to NetworkSimplex.
- Rework the implementation using an efficient internal structure
for handling the residual network. This improvement made the
code much faster (up to 2-5 times faster on large graphs).
- Handle GEQ supply type (LEQ is not supported).
- Handle negative costs for arcs of finite capacity.
(Note that this algorithm cannot handle arcs of negative cost
and infinite upper bound, thus it returns UNBOUNDED if such
an arc exists.)
- Extend the documentation.
     1 /* -*- mode: C++; indent-tabs-mode: nil; -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library.
     4  *
     5  * Copyright (C) 2003-2009
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef LEMON_LIST_GRAPH_H
    20 #define LEMON_LIST_GRAPH_H
    21 
    22 ///\ingroup graphs
    23 ///\file
    24 ///\brief ListDigraph and ListGraph classes.
    25 
    26 #include <lemon/core.h>
    27 #include <lemon/error.h>
    28 #include <lemon/bits/graph_extender.h>
    29 
    30 #include <vector>
    31 #include <list>
    32 
    33 namespace lemon {
    34 
    35   class ListDigraph;
    36 
    37   class ListDigraphBase {
    38 
    39   protected:
    40     struct NodeT {
    41       int first_in, first_out;
    42       int prev, next;
    43     };
    44 
    45     struct ArcT {
    46       int target, source;
    47       int prev_in, prev_out;
    48       int next_in, next_out;
    49     };
    50 
    51     std::vector<NodeT> nodes;
    52 
    53     int first_node;
    54 
    55     int first_free_node;
    56 
    57     std::vector<ArcT> arcs;
    58 
    59     int first_free_arc;
    60 
    61   public:
    62 
    63     typedef ListDigraphBase Digraph;
    64 
    65     class Node {
    66       friend class ListDigraphBase;
    67       friend class ListDigraph;
    68     protected:
    69 
    70       int id;
    71       explicit Node(int pid) { id = pid;}
    72 
    73     public:
    74       Node() {}
    75       Node (Invalid) { id = -1; }
    76       bool operator==(const Node& node) const {return id == node.id;}
    77       bool operator!=(const Node& node) const {return id != node.id;}
    78       bool operator<(const Node& node) const {return id < node.id;}
    79     };
    80 
    81     class Arc {
    82       friend class ListDigraphBase;
    83       friend class ListDigraph;
    84     protected:
    85 
    86       int id;
    87       explicit Arc(int pid) { id = pid;}
    88 
    89     public:
    90       Arc() {}
    91       Arc (Invalid) { id = -1; }
    92       bool operator==(const Arc& arc) const {return id == arc.id;}
    93       bool operator!=(const Arc& arc) const {return id != arc.id;}
    94       bool operator<(const Arc& arc) const {return id < arc.id;}
    95     };
    96 
    97 
    98 
    99     ListDigraphBase()
   100       : nodes(), first_node(-1),
   101         first_free_node(-1), arcs(), first_free_arc(-1) {}
   102 
   103 
   104     int maxNodeId() const { return nodes.size()-1; }
   105     int maxArcId() const { return arcs.size()-1; }
   106 
   107     Node source(Arc e) const { return Node(arcs[e.id].source); }
   108     Node target(Arc e) const { return Node(arcs[e.id].target); }
   109 
   110 
   111     void first(Node& node) const {
   112       node.id = first_node;
   113     }
   114 
   115     void next(Node& node) const {
   116       node.id = nodes[node.id].next;
   117     }
   118 
   119 
   120     void first(Arc& arc) const {
   121       int n;
   122       for(n = first_node;
   123           n != -1 && nodes[n].first_out == -1;
   124           n = nodes[n].next) {}
   125       arc.id = (n == -1) ? -1 : nodes[n].first_out;
   126     }
   127 
   128     void next(Arc& arc) const {
   129       if (arcs[arc.id].next_out != -1) {
   130         arc.id = arcs[arc.id].next_out;
   131       } else {
   132         int n;
   133         for(n = nodes[arcs[arc.id].source].next;
   134             n != -1 && nodes[n].first_out == -1;
   135             n = nodes[n].next) {}
   136         arc.id = (n == -1) ? -1 : nodes[n].first_out;
   137       }
   138     }
   139 
   140     void firstOut(Arc &e, const Node& v) const {
   141       e.id = nodes[v.id].first_out;
   142     }
   143     void nextOut(Arc &e) const {
   144       e.id=arcs[e.id].next_out;
   145     }
   146 
   147     void firstIn(Arc &e, const Node& v) const {
   148       e.id = nodes[v.id].first_in;
   149     }
   150     void nextIn(Arc &e) const {
   151       e.id=arcs[e.id].next_in;
   152     }
   153 
   154 
   155     static int id(Node v) { return v.id; }
   156     static int id(Arc e) { return e.id; }
   157 
   158     static Node nodeFromId(int id) { return Node(id);}
   159     static Arc arcFromId(int id) { return Arc(id);}
   160 
   161     bool valid(Node n) const {
   162       return n.id >= 0 && n.id < static_cast<int>(nodes.size()) &&
   163         nodes[n.id].prev != -2;
   164     }
   165 
   166     bool valid(Arc a) const {
   167       return a.id >= 0 && a.id < static_cast<int>(arcs.size()) &&
   168         arcs[a.id].prev_in != -2;
   169     }
   170 
   171     Node addNode() {
   172       int n;
   173 
   174       if(first_free_node==-1) {
   175         n = nodes.size();
   176         nodes.push_back(NodeT());
   177       } else {
   178         n = first_free_node;
   179         first_free_node = nodes[n].next;
   180       }
   181 
   182       nodes[n].next = first_node;
   183       if(first_node != -1) nodes[first_node].prev = n;
   184       first_node = n;
   185       nodes[n].prev = -1;
   186 
   187       nodes[n].first_in = nodes[n].first_out = -1;
   188 
   189       return Node(n);
   190     }
   191 
   192     Arc addArc(Node u, Node v) {
   193       int n;
   194 
   195       if (first_free_arc == -1) {
   196         n = arcs.size();
   197         arcs.push_back(ArcT());
   198       } else {
   199         n = first_free_arc;
   200         first_free_arc = arcs[n].next_in;
   201       }
   202 
   203       arcs[n].source = u.id;
   204       arcs[n].target = v.id;
   205 
   206       arcs[n].next_out = nodes[u.id].first_out;
   207       if(nodes[u.id].first_out != -1) {
   208         arcs[nodes[u.id].first_out].prev_out = n;
   209       }
   210 
   211       arcs[n].next_in = nodes[v.id].first_in;
   212       if(nodes[v.id].first_in != -1) {
   213         arcs[nodes[v.id].first_in].prev_in = n;
   214       }
   215 
   216       arcs[n].prev_in = arcs[n].prev_out = -1;
   217 
   218       nodes[u.id].first_out = nodes[v.id].first_in = n;
   219 
   220       return Arc(n);
   221     }
   222 
   223     void erase(const Node& node) {
   224       int n = node.id;
   225 
   226       if(nodes[n].next != -1) {
   227         nodes[nodes[n].next].prev = nodes[n].prev;
   228       }
   229 
   230       if(nodes[n].prev != -1) {
   231         nodes[nodes[n].prev].next = nodes[n].next;
   232       } else {
   233         first_node = nodes[n].next;
   234       }
   235 
   236       nodes[n].next = first_free_node;
   237       first_free_node = n;
   238       nodes[n].prev = -2;
   239 
   240     }
   241 
   242     void erase(const Arc& arc) {
   243       int n = arc.id;
   244 
   245       if(arcs[n].next_in!=-1) {
   246         arcs[arcs[n].next_in].prev_in = arcs[n].prev_in;
   247       }
   248 
   249       if(arcs[n].prev_in!=-1) {
   250         arcs[arcs[n].prev_in].next_in = arcs[n].next_in;
   251       } else {
   252         nodes[arcs[n].target].first_in = arcs[n].next_in;
   253       }
   254 
   255 
   256       if(arcs[n].next_out!=-1) {
   257         arcs[arcs[n].next_out].prev_out = arcs[n].prev_out;
   258       }
   259 
   260       if(arcs[n].prev_out!=-1) {
   261         arcs[arcs[n].prev_out].next_out = arcs[n].next_out;
   262       } else {
   263         nodes[arcs[n].source].first_out = arcs[n].next_out;
   264       }
   265 
   266       arcs[n].next_in = first_free_arc;
   267       first_free_arc = n;
   268       arcs[n].prev_in = -2;
   269     }
   270 
   271     void clear() {
   272       arcs.clear();
   273       nodes.clear();
   274       first_node = first_free_node = first_free_arc = -1;
   275     }
   276 
   277   protected:
   278     void changeTarget(Arc e, Node n)
   279     {
   280       if(arcs[e.id].next_in != -1)
   281         arcs[arcs[e.id].next_in].prev_in = arcs[e.id].prev_in;
   282       if(arcs[e.id].prev_in != -1)
   283         arcs[arcs[e.id].prev_in].next_in = arcs[e.id].next_in;
   284       else nodes[arcs[e.id].target].first_in = arcs[e.id].next_in;
   285       if (nodes[n.id].first_in != -1) {
   286         arcs[nodes[n.id].first_in].prev_in = e.id;
   287       }
   288       arcs[e.id].target = n.id;
   289       arcs[e.id].prev_in = -1;
   290       arcs[e.id].next_in = nodes[n.id].first_in;
   291       nodes[n.id].first_in = e.id;
   292     }
   293     void changeSource(Arc e, Node n)
   294     {
   295       if(arcs[e.id].next_out != -1)
   296         arcs[arcs[e.id].next_out].prev_out = arcs[e.id].prev_out;
   297       if(arcs[e.id].prev_out != -1)
   298         arcs[arcs[e.id].prev_out].next_out = arcs[e.id].next_out;
   299       else nodes[arcs[e.id].source].first_out = arcs[e.id].next_out;
   300       if (nodes[n.id].first_out != -1) {
   301         arcs[nodes[n.id].first_out].prev_out = e.id;
   302       }
   303       arcs[e.id].source = n.id;
   304       arcs[e.id].prev_out = -1;
   305       arcs[e.id].next_out = nodes[n.id].first_out;
   306       nodes[n.id].first_out = e.id;
   307     }
   308 
   309   };
   310 
   311   typedef DigraphExtender<ListDigraphBase> ExtendedListDigraphBase;
   312 
   313   /// \addtogroup graphs
   314   /// @{
   315 
   316   ///A general directed graph structure.
   317 
   318   ///\ref ListDigraph is a versatile and fast directed graph
   319   ///implementation based on linked lists that are stored in
   320   ///\c std::vector structures.
   321   ///
   322   ///This type fully conforms to the \ref concepts::Digraph "Digraph concept"
   323   ///and it also provides several useful additional functionalities.
   324   ///Most of its member functions and nested classes are documented
   325   ///only in the concept class.
   326   ///
   327   ///This class provides only linear time counting for nodes and arcs.
   328   ///
   329   ///\sa concepts::Digraph
   330   ///\sa ListGraph
   331   class ListDigraph : public ExtendedListDigraphBase {
   332     typedef ExtendedListDigraphBase Parent;
   333 
   334   private:
   335     /// Digraphs are \e not copy constructible. Use DigraphCopy instead.
   336     ListDigraph(const ListDigraph &) :ExtendedListDigraphBase() {};
   337     /// \brief Assignment of a digraph to another one is \e not allowed.
   338     /// Use DigraphCopy instead.
   339     void operator=(const ListDigraph &) {}
   340   public:
   341 
   342     /// Constructor
   343 
   344     /// Constructor.
   345     ///
   346     ListDigraph() {}
   347 
   348     ///Add a new node to the digraph.
   349 
   350     ///This function adds a new node to the digraph.
   351     ///\return The new node.
   352     Node addNode() { return Parent::addNode(); }
   353 
   354     ///Add a new arc to the digraph.
   355 
   356     ///This function adds a new arc to the digraph with source node \c s
   357     ///and target node \c t.
   358     ///\return The new arc.
   359     Arc addArc(Node s, Node t) {
   360       return Parent::addArc(s, t);
   361     }
   362 
   363     ///\brief Erase a node from the digraph.
   364     ///
   365     ///This function erases the given node along with its outgoing and
   366     ///incoming arcs from the digraph.
   367     ///
   368     ///\note All iterators referencing the removed node or the connected
   369     ///arcs are invalidated, of course.
   370     void erase(Node n) { Parent::erase(n); }
   371 
   372     ///\brief Erase an arc from the digraph.
   373     ///
   374     ///This function erases the given arc from the digraph.
   375     ///
   376     ///\note All iterators referencing the removed arc are invalidated,
   377     ///of course.
   378     void erase(Arc a) { Parent::erase(a); }
   379 
   380     /// Node validity check
   381 
   382     /// This function gives back \c true if the given node is valid,
   383     /// i.e. it is a real node of the digraph.
   384     ///
   385     /// \warning A removed node could become valid again if new nodes are
   386     /// added to the digraph.
   387     bool valid(Node n) const { return Parent::valid(n); }
   388 
   389     /// Arc validity check
   390 
   391     /// This function gives back \c true if the given arc is valid,
   392     /// i.e. it is a real arc of the digraph.
   393     ///
   394     /// \warning A removed arc could become valid again if new arcs are
   395     /// added to the digraph.
   396     bool valid(Arc a) const { return Parent::valid(a); }
   397 
   398     /// Change the target node of an arc
   399 
   400     /// This function changes the target node of the given arc \c a to \c n.
   401     ///
   402     ///\note \c ArcIt and \c OutArcIt iterators referencing the changed
   403     ///arc remain valid, but \c InArcIt iterators are invalidated.
   404     ///
   405     ///\warning This functionality cannot be used together with the Snapshot
   406     ///feature.
   407     void changeTarget(Arc a, Node n) {
   408       Parent::changeTarget(a,n);
   409     }
   410     /// Change the source node of an arc
   411 
   412     /// This function changes the source node of the given arc \c a to \c n.
   413     ///
   414     ///\note \c InArcIt iterators referencing the changed arc remain
   415     ///valid, but \c ArcIt and \c OutArcIt iterators are invalidated.
   416     ///
   417     ///\warning This functionality cannot be used together with the Snapshot
   418     ///feature.
   419     void changeSource(Arc a, Node n) {
   420       Parent::changeSource(a,n);
   421     }
   422 
   423     /// Reverse the direction of an arc.
   424 
   425     /// This function reverses the direction of the given arc.
   426     ///\note \c ArcIt, \c OutArcIt and \c InArcIt iterators referencing
   427     ///the changed arc are invalidated.
   428     ///
   429     ///\warning This functionality cannot be used together with the Snapshot
   430     ///feature.
   431     void reverseArc(Arc a) {
   432       Node t=target(a);
   433       changeTarget(a,source(a));
   434       changeSource(a,t);
   435     }
   436 
   437     ///Contract two nodes.
   438 
   439     ///This function contracts the given two nodes.
   440     ///Node \c v is removed, but instead of deleting its
   441     ///incident arcs, they are joined to node \c u.
   442     ///If the last parameter \c r is \c true (this is the default value),
   443     ///then the newly created loops are removed.
   444     ///
   445     ///\note The moved arcs are joined to node \c u using changeSource()
   446     ///or changeTarget(), thus \c ArcIt and \c OutArcIt iterators are
   447     ///invalidated for the outgoing arcs of node \c v and \c InArcIt
   448     ///iterators are invalidated for the incomming arcs of \c v.
   449     ///Moreover all iterators referencing node \c v or the removed 
   450     ///loops are also invalidated. Other iterators remain valid.
   451     ///
   452     ///\warning This functionality cannot be used together with the Snapshot
   453     ///feature.
   454     void contract(Node u, Node v, bool r = true)
   455     {
   456       for(OutArcIt e(*this,v);e!=INVALID;) {
   457         OutArcIt f=e;
   458         ++f;
   459         if(r && target(e)==u) erase(e);
   460         else changeSource(e,u);
   461         e=f;
   462       }
   463       for(InArcIt e(*this,v);e!=INVALID;) {
   464         InArcIt f=e;
   465         ++f;
   466         if(r && source(e)==u) erase(e);
   467         else changeTarget(e,u);
   468         e=f;
   469       }
   470       erase(v);
   471     }
   472 
   473     ///Split a node.
   474 
   475     ///This function splits the given node. First, a new node is added
   476     ///to the digraph, then the source of each outgoing arc of node \c n
   477     ///is moved to this new node.
   478     ///If the second parameter \c connect is \c true (this is the default
   479     ///value), then a new arc from node \c n to the newly created node
   480     ///is also added.
   481     ///\return The newly created node.
   482     ///
   483     ///\note All iterators remain valid.
   484     ///
   485     ///\warning This functionality cannot be used together with the
   486     ///Snapshot feature.
   487     Node split(Node n, bool connect = true) {
   488       Node b = addNode();
   489       nodes[b.id].first_out=nodes[n.id].first_out;
   490       nodes[n.id].first_out=-1;
   491       for(int i=nodes[b.id].first_out; i!=-1; i=arcs[i].next_out) {
   492         arcs[i].source=b.id;
   493       }
   494       if (connect) addArc(n,b);
   495       return b;
   496     }
   497 
   498     ///Split an arc.
   499 
   500     ///This function splits the given arc. First, a new node \c v is
   501     ///added to the digraph, then the target node of the original arc
   502     ///is set to \c v. Finally, an arc from \c v to the original target
   503     ///is added.
   504     ///\return The newly created node.
   505     ///
   506     ///\note \c InArcIt iterators referencing the original arc are
   507     ///invalidated. Other iterators remain valid.
   508     ///
   509     ///\warning This functionality cannot be used together with the
   510     ///Snapshot feature.
   511     Node split(Arc a) {
   512       Node v = addNode();
   513       addArc(v,target(a));
   514       changeTarget(a,v);
   515       return v;
   516     }
   517 
   518     ///Clear the digraph.
   519 
   520     ///This function erases all nodes and arcs from the digraph.
   521     ///
   522     ///\note All iterators of the digraph are invalidated, of course.
   523     void clear() {
   524       Parent::clear();
   525     }
   526 
   527     /// Reserve memory for nodes.
   528 
   529     /// Using this function, it is possible to avoid superfluous memory
   530     /// allocation: if you know that the digraph you want to build will
   531     /// be large (e.g. it will contain millions of nodes and/or arcs),
   532     /// then it is worth reserving space for this amount before starting
   533     /// to build the digraph.
   534     /// \sa reserveArc()
   535     void reserveNode(int n) { nodes.reserve(n); };
   536 
   537     /// Reserve memory for arcs.
   538 
   539     /// Using this function, it is possible to avoid superfluous memory
   540     /// allocation: if you know that the digraph you want to build will
   541     /// be large (e.g. it will contain millions of nodes and/or arcs),
   542     /// then it is worth reserving space for this amount before starting
   543     /// to build the digraph.
   544     /// \sa reserveNode()
   545     void reserveArc(int m) { arcs.reserve(m); };
   546 
   547     /// \brief Class to make a snapshot of the digraph and restore
   548     /// it later.
   549     ///
   550     /// Class to make a snapshot of the digraph and restore it later.
   551     ///
   552     /// The newly added nodes and arcs can be removed using the
   553     /// restore() function.
   554     ///
   555     /// \note After a state is restored, you cannot restore a later state, 
   556     /// i.e. you cannot add the removed nodes and arcs again using
   557     /// another Snapshot instance.
   558     ///
   559     /// \warning Node and arc deletions and other modifications (e.g.
   560     /// reversing, contracting, splitting arcs or nodes) cannot be
   561     /// restored. These events invalidate the snapshot.
   562     /// However, the arcs and nodes that were added to the digraph after
   563     /// making the current snapshot can be removed without invalidating it.
   564     class Snapshot {
   565     protected:
   566 
   567       typedef Parent::NodeNotifier NodeNotifier;
   568 
   569       class NodeObserverProxy : public NodeNotifier::ObserverBase {
   570       public:
   571 
   572         NodeObserverProxy(Snapshot& _snapshot)
   573           : snapshot(_snapshot) {}
   574 
   575         using NodeNotifier::ObserverBase::attach;
   576         using NodeNotifier::ObserverBase::detach;
   577         using NodeNotifier::ObserverBase::attached;
   578 
   579       protected:
   580 
   581         virtual void add(const Node& node) {
   582           snapshot.addNode(node);
   583         }
   584         virtual void add(const std::vector<Node>& nodes) {
   585           for (int i = nodes.size() - 1; i >= 0; ++i) {
   586             snapshot.addNode(nodes[i]);
   587           }
   588         }
   589         virtual void erase(const Node& node) {
   590           snapshot.eraseNode(node);
   591         }
   592         virtual void erase(const std::vector<Node>& nodes) {
   593           for (int i = 0; i < int(nodes.size()); ++i) {
   594             snapshot.eraseNode(nodes[i]);
   595           }
   596         }
   597         virtual void build() {
   598           Node node;
   599           std::vector<Node> nodes;
   600           for (notifier()->first(node); node != INVALID;
   601                notifier()->next(node)) {
   602             nodes.push_back(node);
   603           }
   604           for (int i = nodes.size() - 1; i >= 0; --i) {
   605             snapshot.addNode(nodes[i]);
   606           }
   607         }
   608         virtual void clear() {
   609           Node node;
   610           for (notifier()->first(node); node != INVALID;
   611                notifier()->next(node)) {
   612             snapshot.eraseNode(node);
   613           }
   614         }
   615 
   616         Snapshot& snapshot;
   617       };
   618 
   619       class ArcObserverProxy : public ArcNotifier::ObserverBase {
   620       public:
   621 
   622         ArcObserverProxy(Snapshot& _snapshot)
   623           : snapshot(_snapshot) {}
   624 
   625         using ArcNotifier::ObserverBase::attach;
   626         using ArcNotifier::ObserverBase::detach;
   627         using ArcNotifier::ObserverBase::attached;
   628 
   629       protected:
   630 
   631         virtual void add(const Arc& arc) {
   632           snapshot.addArc(arc);
   633         }
   634         virtual void add(const std::vector<Arc>& arcs) {
   635           for (int i = arcs.size() - 1; i >= 0; ++i) {
   636             snapshot.addArc(arcs[i]);
   637           }
   638         }
   639         virtual void erase(const Arc& arc) {
   640           snapshot.eraseArc(arc);
   641         }
   642         virtual void erase(const std::vector<Arc>& arcs) {
   643           for (int i = 0; i < int(arcs.size()); ++i) {
   644             snapshot.eraseArc(arcs[i]);
   645           }
   646         }
   647         virtual void build() {
   648           Arc arc;
   649           std::vector<Arc> arcs;
   650           for (notifier()->first(arc); arc != INVALID;
   651                notifier()->next(arc)) {
   652             arcs.push_back(arc);
   653           }
   654           for (int i = arcs.size() - 1; i >= 0; --i) {
   655             snapshot.addArc(arcs[i]);
   656           }
   657         }
   658         virtual void clear() {
   659           Arc arc;
   660           for (notifier()->first(arc); arc != INVALID;
   661                notifier()->next(arc)) {
   662             snapshot.eraseArc(arc);
   663           }
   664         }
   665 
   666         Snapshot& snapshot;
   667       };
   668 
   669       ListDigraph *digraph;
   670 
   671       NodeObserverProxy node_observer_proxy;
   672       ArcObserverProxy arc_observer_proxy;
   673 
   674       std::list<Node> added_nodes;
   675       std::list<Arc> added_arcs;
   676 
   677 
   678       void addNode(const Node& node) {
   679         added_nodes.push_front(node);
   680       }
   681       void eraseNode(const Node& node) {
   682         std::list<Node>::iterator it =
   683           std::find(added_nodes.begin(), added_nodes.end(), node);
   684         if (it == added_nodes.end()) {
   685           clear();
   686           arc_observer_proxy.detach();
   687           throw NodeNotifier::ImmediateDetach();
   688         } else {
   689           added_nodes.erase(it);
   690         }
   691       }
   692 
   693       void addArc(const Arc& arc) {
   694         added_arcs.push_front(arc);
   695       }
   696       void eraseArc(const Arc& arc) {
   697         std::list<Arc>::iterator it =
   698           std::find(added_arcs.begin(), added_arcs.end(), arc);
   699         if (it == added_arcs.end()) {
   700           clear();
   701           node_observer_proxy.detach();
   702           throw ArcNotifier::ImmediateDetach();
   703         } else {
   704           added_arcs.erase(it);
   705         }
   706       }
   707 
   708       void attach(ListDigraph &_digraph) {
   709         digraph = &_digraph;
   710         node_observer_proxy.attach(digraph->notifier(Node()));
   711         arc_observer_proxy.attach(digraph->notifier(Arc()));
   712       }
   713 
   714       void detach() {
   715         node_observer_proxy.detach();
   716         arc_observer_proxy.detach();
   717       }
   718 
   719       bool attached() const {
   720         return node_observer_proxy.attached();
   721       }
   722 
   723       void clear() {
   724         added_nodes.clear();
   725         added_arcs.clear();
   726       }
   727 
   728     public:
   729 
   730       /// \brief Default constructor.
   731       ///
   732       /// Default constructor.
   733       /// You have to call save() to actually make a snapshot.
   734       Snapshot()
   735         : digraph(0), node_observer_proxy(*this),
   736           arc_observer_proxy(*this) {}
   737 
   738       /// \brief Constructor that immediately makes a snapshot.
   739       ///
   740       /// This constructor immediately makes a snapshot of the given digraph.
   741       Snapshot(ListDigraph &gr)
   742         : node_observer_proxy(*this),
   743           arc_observer_proxy(*this) {
   744         attach(gr);
   745       }
   746 
   747       /// \brief Make a snapshot.
   748       ///
   749       /// This function makes a snapshot of the given digraph.
   750       /// It can be called more than once. In case of a repeated
   751       /// call, the previous snapshot gets lost.
   752       void save(ListDigraph &gr) {
   753         if (attached()) {
   754           detach();
   755           clear();
   756         }
   757         attach(gr);
   758       }
   759 
   760       /// \brief Undo the changes until the last snapshot.
   761       ///
   762       /// This function undos the changes until the last snapshot
   763       /// created by save() or Snapshot(ListDigraph&).
   764       ///
   765       /// \warning This method invalidates the snapshot, i.e. repeated
   766       /// restoring is not supported unless you call save() again.
   767       void restore() {
   768         detach();
   769         for(std::list<Arc>::iterator it = added_arcs.begin();
   770             it != added_arcs.end(); ++it) {
   771           digraph->erase(*it);
   772         }
   773         for(std::list<Node>::iterator it = added_nodes.begin();
   774             it != added_nodes.end(); ++it) {
   775           digraph->erase(*it);
   776         }
   777         clear();
   778       }
   779 
   780       /// \brief Returns \c true if the snapshot is valid.
   781       ///
   782       /// This function returns \c true if the snapshot is valid.
   783       bool valid() const {
   784         return attached();
   785       }
   786     };
   787 
   788   };
   789 
   790   ///@}
   791 
   792   class ListGraphBase {
   793 
   794   protected:
   795 
   796     struct NodeT {
   797       int first_out;
   798       int prev, next;
   799     };
   800 
   801     struct ArcT {
   802       int target;
   803       int prev_out, next_out;
   804     };
   805 
   806     std::vector<NodeT> nodes;
   807 
   808     int first_node;
   809 
   810     int first_free_node;
   811 
   812     std::vector<ArcT> arcs;
   813 
   814     int first_free_arc;
   815 
   816   public:
   817 
   818     typedef ListGraphBase Graph;
   819 
   820     class Node {
   821       friend class ListGraphBase;
   822     protected:
   823 
   824       int id;
   825       explicit Node(int pid) { id = pid;}
   826 
   827     public:
   828       Node() {}
   829       Node (Invalid) { id = -1; }
   830       bool operator==(const Node& node) const {return id == node.id;}
   831       bool operator!=(const Node& node) const {return id != node.id;}
   832       bool operator<(const Node& node) const {return id < node.id;}
   833     };
   834 
   835     class Edge {
   836       friend class ListGraphBase;
   837     protected:
   838 
   839       int id;
   840       explicit Edge(int pid) { id = pid;}
   841 
   842     public:
   843       Edge() {}
   844       Edge (Invalid) { id = -1; }
   845       bool operator==(const Edge& edge) const {return id == edge.id;}
   846       bool operator!=(const Edge& edge) const {return id != edge.id;}
   847       bool operator<(const Edge& edge) const {return id < edge.id;}
   848     };
   849 
   850     class Arc {
   851       friend class ListGraphBase;
   852     protected:
   853 
   854       int id;
   855       explicit Arc(int pid) { id = pid;}
   856 
   857     public:
   858       operator Edge() const {
   859         return id != -1 ? edgeFromId(id / 2) : INVALID;
   860       }
   861 
   862       Arc() {}
   863       Arc (Invalid) { id = -1; }
   864       bool operator==(const Arc& arc) const {return id == arc.id;}
   865       bool operator!=(const Arc& arc) const {return id != arc.id;}
   866       bool operator<(const Arc& arc) const {return id < arc.id;}
   867     };
   868 
   869     ListGraphBase()
   870       : nodes(), first_node(-1),
   871         first_free_node(-1), arcs(), first_free_arc(-1) {}
   872 
   873 
   874     int maxNodeId() const { return nodes.size()-1; }
   875     int maxEdgeId() const { return arcs.size() / 2 - 1; }
   876     int maxArcId() const { return arcs.size()-1; }
   877 
   878     Node source(Arc e) const { return Node(arcs[e.id ^ 1].target); }
   879     Node target(Arc e) const { return Node(arcs[e.id].target); }
   880 
   881     Node u(Edge e) const { return Node(arcs[2 * e.id].target); }
   882     Node v(Edge e) const { return Node(arcs[2 * e.id + 1].target); }
   883 
   884     static bool direction(Arc e) {
   885       return (e.id & 1) == 1;
   886     }
   887 
   888     static Arc direct(Edge e, bool d) {
   889       return Arc(e.id * 2 + (d ? 1 : 0));
   890     }
   891 
   892     void first(Node& node) const {
   893       node.id = first_node;
   894     }
   895 
   896     void next(Node& node) const {
   897       node.id = nodes[node.id].next;
   898     }
   899 
   900     void first(Arc& e) const {
   901       int n = first_node;
   902       while (n != -1 && nodes[n].first_out == -1) {
   903         n = nodes[n].next;
   904       }
   905       e.id = (n == -1) ? -1 : nodes[n].first_out;
   906     }
   907 
   908     void next(Arc& e) const {
   909       if (arcs[e.id].next_out != -1) {
   910         e.id = arcs[e.id].next_out;
   911       } else {
   912         int n = nodes[arcs[e.id ^ 1].target].next;
   913         while(n != -1 && nodes[n].first_out == -1) {
   914           n = nodes[n].next;
   915         }
   916         e.id = (n == -1) ? -1 : nodes[n].first_out;
   917       }
   918     }
   919 
   920     void first(Edge& e) const {
   921       int n = first_node;
   922       while (n != -1) {
   923         e.id = nodes[n].first_out;
   924         while ((e.id & 1) != 1) {
   925           e.id = arcs[e.id].next_out;
   926         }
   927         if (e.id != -1) {
   928           e.id /= 2;
   929           return;
   930         }
   931         n = nodes[n].next;
   932       }
   933       e.id = -1;
   934     }
   935 
   936     void next(Edge& e) const {
   937       int n = arcs[e.id * 2].target;
   938       e.id = arcs[(e.id * 2) | 1].next_out;
   939       while ((e.id & 1) != 1) {
   940         e.id = arcs[e.id].next_out;
   941       }
   942       if (e.id != -1) {
   943         e.id /= 2;
   944         return;
   945       }
   946       n = nodes[n].next;
   947       while (n != -1) {
   948         e.id = nodes[n].first_out;
   949         while ((e.id & 1) != 1) {
   950           e.id = arcs[e.id].next_out;
   951         }
   952         if (e.id != -1) {
   953           e.id /= 2;
   954           return;
   955         }
   956         n = nodes[n].next;
   957       }
   958       e.id = -1;
   959     }
   960 
   961     void firstOut(Arc &e, const Node& v) const {
   962       e.id = nodes[v.id].first_out;
   963     }
   964     void nextOut(Arc &e) const {
   965       e.id = arcs[e.id].next_out;
   966     }
   967 
   968     void firstIn(Arc &e, const Node& v) const {
   969       e.id = ((nodes[v.id].first_out) ^ 1);
   970       if (e.id == -2) e.id = -1;
   971     }
   972     void nextIn(Arc &e) const {
   973       e.id = ((arcs[e.id ^ 1].next_out) ^ 1);
   974       if (e.id == -2) e.id = -1;
   975     }
   976 
   977     void firstInc(Edge &e, bool& d, const Node& v) const {
   978       int a = nodes[v.id].first_out;
   979       if (a != -1 ) {
   980         e.id = a / 2;
   981         d = ((a & 1) == 1);
   982       } else {
   983         e.id = -1;
   984         d = true;
   985       }
   986     }
   987     void nextInc(Edge &e, bool& d) const {
   988       int a = (arcs[(e.id * 2) | (d ? 1 : 0)].next_out);
   989       if (a != -1 ) {
   990         e.id = a / 2;
   991         d = ((a & 1) == 1);
   992       } else {
   993         e.id = -1;
   994         d = true;
   995       }
   996     }
   997 
   998     static int id(Node v) { return v.id; }
   999     static int id(Arc e) { return e.id; }
  1000     static int id(Edge e) { return e.id; }
  1001 
  1002     static Node nodeFromId(int id) { return Node(id);}
  1003     static Arc arcFromId(int id) { return Arc(id);}
  1004     static Edge edgeFromId(int id) { return Edge(id);}
  1005 
  1006     bool valid(Node n) const {
  1007       return n.id >= 0 && n.id < static_cast<int>(nodes.size()) &&
  1008         nodes[n.id].prev != -2;
  1009     }
  1010 
  1011     bool valid(Arc a) const {
  1012       return a.id >= 0 && a.id < static_cast<int>(arcs.size()) &&
  1013         arcs[a.id].prev_out != -2;
  1014     }
  1015 
  1016     bool valid(Edge e) const {
  1017       return e.id >= 0 && 2 * e.id < static_cast<int>(arcs.size()) &&
  1018         arcs[2 * e.id].prev_out != -2;
  1019     }
  1020 
  1021     Node addNode() {
  1022       int n;
  1023 
  1024       if(first_free_node==-1) {
  1025         n = nodes.size();
  1026         nodes.push_back(NodeT());
  1027       } else {
  1028         n = first_free_node;
  1029         first_free_node = nodes[n].next;
  1030       }
  1031 
  1032       nodes[n].next = first_node;
  1033       if (first_node != -1) nodes[first_node].prev = n;
  1034       first_node = n;
  1035       nodes[n].prev = -1;
  1036 
  1037       nodes[n].first_out = -1;
  1038 
  1039       return Node(n);
  1040     }
  1041 
  1042     Edge addEdge(Node u, Node v) {
  1043       int n;
  1044 
  1045       if (first_free_arc == -1) {
  1046         n = arcs.size();
  1047         arcs.push_back(ArcT());
  1048         arcs.push_back(ArcT());
  1049       } else {
  1050         n = first_free_arc;
  1051         first_free_arc = arcs[n].next_out;
  1052       }
  1053 
  1054       arcs[n].target = u.id;
  1055       arcs[n | 1].target = v.id;
  1056 
  1057       arcs[n].next_out = nodes[v.id].first_out;
  1058       if (nodes[v.id].first_out != -1) {
  1059         arcs[nodes[v.id].first_out].prev_out = n;
  1060       }
  1061       arcs[n].prev_out = -1;
  1062       nodes[v.id].first_out = n;
  1063 
  1064       arcs[n | 1].next_out = nodes[u.id].first_out;
  1065       if (nodes[u.id].first_out != -1) {
  1066         arcs[nodes[u.id].first_out].prev_out = (n | 1);
  1067       }
  1068       arcs[n | 1].prev_out = -1;
  1069       nodes[u.id].first_out = (n | 1);
  1070 
  1071       return Edge(n / 2);
  1072     }
  1073 
  1074     void erase(const Node& node) {
  1075       int n = node.id;
  1076 
  1077       if(nodes[n].next != -1) {
  1078         nodes[nodes[n].next].prev = nodes[n].prev;
  1079       }
  1080 
  1081       if(nodes[n].prev != -1) {
  1082         nodes[nodes[n].prev].next = nodes[n].next;
  1083       } else {
  1084         first_node = nodes[n].next;
  1085       }
  1086 
  1087       nodes[n].next = first_free_node;
  1088       first_free_node = n;
  1089       nodes[n].prev = -2;
  1090     }
  1091 
  1092     void erase(const Edge& edge) {
  1093       int n = edge.id * 2;
  1094 
  1095       if (arcs[n].next_out != -1) {
  1096         arcs[arcs[n].next_out].prev_out = arcs[n].prev_out;
  1097       }
  1098 
  1099       if (arcs[n].prev_out != -1) {
  1100         arcs[arcs[n].prev_out].next_out = arcs[n].next_out;
  1101       } else {
  1102         nodes[arcs[n | 1].target].first_out = arcs[n].next_out;
  1103       }
  1104 
  1105       if (arcs[n | 1].next_out != -1) {
  1106         arcs[arcs[n | 1].next_out].prev_out = arcs[n | 1].prev_out;
  1107       }
  1108 
  1109       if (arcs[n | 1].prev_out != -1) {
  1110         arcs[arcs[n | 1].prev_out].next_out = arcs[n | 1].next_out;
  1111       } else {
  1112         nodes[arcs[n].target].first_out = arcs[n | 1].next_out;
  1113       }
  1114 
  1115       arcs[n].next_out = first_free_arc;
  1116       first_free_arc = n;
  1117       arcs[n].prev_out = -2;
  1118       arcs[n | 1].prev_out = -2;
  1119 
  1120     }
  1121 
  1122     void clear() {
  1123       arcs.clear();
  1124       nodes.clear();
  1125       first_node = first_free_node = first_free_arc = -1;
  1126     }
  1127 
  1128   protected:
  1129 
  1130     void changeV(Edge e, Node n) {
  1131       if(arcs[2 * e.id].next_out != -1) {
  1132         arcs[arcs[2 * e.id].next_out].prev_out = arcs[2 * e.id].prev_out;
  1133       }
  1134       if(arcs[2 * e.id].prev_out != -1) {
  1135         arcs[arcs[2 * e.id].prev_out].next_out =
  1136           arcs[2 * e.id].next_out;
  1137       } else {
  1138         nodes[arcs[(2 * e.id) | 1].target].first_out =
  1139           arcs[2 * e.id].next_out;
  1140       }
  1141 
  1142       if (nodes[n.id].first_out != -1) {
  1143         arcs[nodes[n.id].first_out].prev_out = 2 * e.id;
  1144       }
  1145       arcs[(2 * e.id) | 1].target = n.id;
  1146       arcs[2 * e.id].prev_out = -1;
  1147       arcs[2 * e.id].next_out = nodes[n.id].first_out;
  1148       nodes[n.id].first_out = 2 * e.id;
  1149     }
  1150 
  1151     void changeU(Edge e, Node n) {
  1152       if(arcs[(2 * e.id) | 1].next_out != -1) {
  1153         arcs[arcs[(2 * e.id) | 1].next_out].prev_out =
  1154           arcs[(2 * e.id) | 1].prev_out;
  1155       }
  1156       if(arcs[(2 * e.id) | 1].prev_out != -1) {
  1157         arcs[arcs[(2 * e.id) | 1].prev_out].next_out =
  1158           arcs[(2 * e.id) | 1].next_out;
  1159       } else {
  1160         nodes[arcs[2 * e.id].target].first_out =
  1161           arcs[(2 * e.id) | 1].next_out;
  1162       }
  1163 
  1164       if (nodes[n.id].first_out != -1) {
  1165         arcs[nodes[n.id].first_out].prev_out = ((2 * e.id) | 1);
  1166       }
  1167       arcs[2 * e.id].target = n.id;
  1168       arcs[(2 * e.id) | 1].prev_out = -1;
  1169       arcs[(2 * e.id) | 1].next_out = nodes[n.id].first_out;
  1170       nodes[n.id].first_out = ((2 * e.id) | 1);
  1171     }
  1172 
  1173   };
  1174 
  1175   typedef GraphExtender<ListGraphBase> ExtendedListGraphBase;
  1176 
  1177 
  1178   /// \addtogroup graphs
  1179   /// @{
  1180 
  1181   ///A general undirected graph structure.
  1182 
  1183   ///\ref ListGraph is a versatile and fast undirected graph
  1184   ///implementation based on linked lists that are stored in
  1185   ///\c std::vector structures.
  1186   ///
  1187   ///This type fully conforms to the \ref concepts::Graph "Graph concept"
  1188   ///and it also provides several useful additional functionalities.
  1189   ///Most of its member functions and nested classes are documented
  1190   ///only in the concept class.
  1191   ///
  1192   ///This class provides only linear time counting for nodes, edges and arcs.
  1193   ///
  1194   ///\sa concepts::Graph
  1195   ///\sa ListDigraph
  1196   class ListGraph : public ExtendedListGraphBase {
  1197     typedef ExtendedListGraphBase Parent;
  1198 
  1199   private:
  1200     /// Graphs are \e not copy constructible. Use GraphCopy instead.
  1201     ListGraph(const ListGraph &) :ExtendedListGraphBase()  {};
  1202     /// \brief Assignment of a graph to another one is \e not allowed.
  1203     /// Use GraphCopy instead.
  1204     void operator=(const ListGraph &) {}
  1205   public:
  1206     /// Constructor
  1207 
  1208     /// Constructor.
  1209     ///
  1210     ListGraph() {}
  1211 
  1212     typedef Parent::OutArcIt IncEdgeIt;
  1213 
  1214     /// \brief Add a new node to the graph.
  1215     ///
  1216     /// This function adds a new node to the graph.
  1217     /// \return The new node.
  1218     Node addNode() { return Parent::addNode(); }
  1219 
  1220     /// \brief Add a new edge to the graph.
  1221     ///
  1222     /// This function adds a new edge to the graph between nodes
  1223     /// \c u and \c v with inherent orientation from node \c u to
  1224     /// node \c v.
  1225     /// \return The new edge.
  1226     Edge addEdge(Node u, Node v) {
  1227       return Parent::addEdge(u, v);
  1228     }
  1229 
  1230     ///\brief Erase a node from the graph.
  1231     ///
  1232     /// This function erases the given node along with its incident arcs
  1233     /// from the graph.
  1234     ///
  1235     /// \note All iterators referencing the removed node or the incident
  1236     /// edges are invalidated, of course.
  1237     void erase(Node n) { Parent::erase(n); }
  1238 
  1239     ///\brief Erase an edge from the graph.
  1240     ///
  1241     /// This function erases the given edge from the graph.
  1242     ///
  1243     /// \note All iterators referencing the removed edge are invalidated,
  1244     /// of course.
  1245     void erase(Edge e) { Parent::erase(e); }
  1246     /// Node validity check
  1247 
  1248     /// This function gives back \c true if the given node is valid,
  1249     /// i.e. it is a real node of the graph.
  1250     ///
  1251     /// \warning A removed node could become valid again if new nodes are
  1252     /// added to the graph.
  1253     bool valid(Node n) const { return Parent::valid(n); }
  1254     /// Edge validity check
  1255 
  1256     /// This function gives back \c true if the given edge is valid,
  1257     /// i.e. it is a real edge of the graph.
  1258     ///
  1259     /// \warning A removed edge could become valid again if new edges are
  1260     /// added to the graph.
  1261     bool valid(Edge e) const { return Parent::valid(e); }
  1262     /// Arc validity check
  1263 
  1264     /// This function gives back \c true if the given arc is valid,
  1265     /// i.e. it is a real arc of the graph.
  1266     ///
  1267     /// \warning A removed arc could become valid again if new edges are
  1268     /// added to the graph.
  1269     bool valid(Arc a) const { return Parent::valid(a); }
  1270 
  1271     /// \brief Change the first node of an edge.
  1272     ///
  1273     /// This function changes the first node of the given edge \c e to \c n.
  1274     ///
  1275     ///\note \c EdgeIt and \c ArcIt iterators referencing the
  1276     ///changed edge are invalidated and all other iterators whose
  1277     ///base node is the changed node are also invalidated.
  1278     ///
  1279     ///\warning This functionality cannot be used together with the
  1280     ///Snapshot feature.
  1281     void changeU(Edge e, Node n) {
  1282       Parent::changeU(e,n);
  1283     }
  1284     /// \brief Change the second node of an edge.
  1285     ///
  1286     /// This function changes the second node of the given edge \c e to \c n.
  1287     ///
  1288     ///\note \c EdgeIt iterators referencing the changed edge remain
  1289     ///valid, but \c ArcIt iterators referencing the changed edge and
  1290     ///all other iterators whose base node is the changed node are also
  1291     ///invalidated.
  1292     ///
  1293     ///\warning This functionality cannot be used together with the
  1294     ///Snapshot feature.
  1295     void changeV(Edge e, Node n) {
  1296       Parent::changeV(e,n);
  1297     }
  1298 
  1299     /// \brief Contract two nodes.
  1300     ///
  1301     /// This function contracts the given two nodes.
  1302     /// Node \c b is removed, but instead of deleting
  1303     /// its incident edges, they are joined to node \c a.
  1304     /// If the last parameter \c r is \c true (this is the default value),
  1305     /// then the newly created loops are removed.
  1306     ///
  1307     /// \note The moved edges are joined to node \c a using changeU()
  1308     /// or changeV(), thus all edge and arc iterators whose base node is
  1309     /// \c b are invalidated.
  1310     /// Moreover all iterators referencing node \c b or the removed 
  1311     /// loops are also invalidated. Other iterators remain valid.
  1312     ///
  1313     ///\warning This functionality cannot be used together with the
  1314     ///Snapshot feature.
  1315     void contract(Node a, Node b, bool r = true) {
  1316       for(IncEdgeIt e(*this, b); e!=INVALID;) {
  1317         IncEdgeIt f = e; ++f;
  1318         if (r && runningNode(e) == a) {
  1319           erase(e);
  1320         } else if (u(e) == b) {
  1321           changeU(e, a);
  1322         } else {
  1323           changeV(e, a);
  1324         }
  1325         e = f;
  1326       }
  1327       erase(b);
  1328     }
  1329 
  1330     ///Clear the graph.
  1331 
  1332     ///This function erases all nodes and arcs from the graph.
  1333     ///
  1334     ///\note All iterators of the graph are invalidated, of course.
  1335     void clear() {
  1336       Parent::clear();
  1337     }
  1338 
  1339     /// Reserve memory for nodes.
  1340 
  1341     /// Using this function, it is possible to avoid superfluous memory
  1342     /// allocation: if you know that the graph you want to build will
  1343     /// be large (e.g. it will contain millions of nodes and/or edges),
  1344     /// then it is worth reserving space for this amount before starting
  1345     /// to build the graph.
  1346     /// \sa reserveEdge()
  1347     void reserveNode(int n) { nodes.reserve(n); };
  1348 
  1349     /// Reserve memory for edges.
  1350 
  1351     /// Using this function, it is possible to avoid superfluous memory
  1352     /// allocation: if you know that the graph you want to build will
  1353     /// be large (e.g. it will contain millions of nodes and/or edges),
  1354     /// then it is worth reserving space for this amount before starting
  1355     /// to build the graph.
  1356     /// \sa reserveNode()
  1357     void reserveEdge(int m) { arcs.reserve(2 * m); };
  1358 
  1359     /// \brief Class to make a snapshot of the graph and restore
  1360     /// it later.
  1361     ///
  1362     /// Class to make a snapshot of the graph and restore it later.
  1363     ///
  1364     /// The newly added nodes and edges can be removed
  1365     /// using the restore() function.
  1366     ///
  1367     /// \note After a state is restored, you cannot restore a later state, 
  1368     /// i.e. you cannot add the removed nodes and edges again using
  1369     /// another Snapshot instance.
  1370     ///
  1371     /// \warning Node and edge deletions and other modifications
  1372     /// (e.g. changing the end-nodes of edges or contracting nodes)
  1373     /// cannot be restored. These events invalidate the snapshot.
  1374     /// However, the edges and nodes that were added to the graph after
  1375     /// making the current snapshot can be removed without invalidating it.
  1376     class Snapshot {
  1377     protected:
  1378 
  1379       typedef Parent::NodeNotifier NodeNotifier;
  1380 
  1381       class NodeObserverProxy : public NodeNotifier::ObserverBase {
  1382       public:
  1383 
  1384         NodeObserverProxy(Snapshot& _snapshot)
  1385           : snapshot(_snapshot) {}
  1386 
  1387         using NodeNotifier::ObserverBase::attach;
  1388         using NodeNotifier::ObserverBase::detach;
  1389         using NodeNotifier::ObserverBase::attached;
  1390 
  1391       protected:
  1392 
  1393         virtual void add(const Node& node) {
  1394           snapshot.addNode(node);
  1395         }
  1396         virtual void add(const std::vector<Node>& nodes) {
  1397           for (int i = nodes.size() - 1; i >= 0; ++i) {
  1398             snapshot.addNode(nodes[i]);
  1399           }
  1400         }
  1401         virtual void erase(const Node& node) {
  1402           snapshot.eraseNode(node);
  1403         }
  1404         virtual void erase(const std::vector<Node>& nodes) {
  1405           for (int i = 0; i < int(nodes.size()); ++i) {
  1406             snapshot.eraseNode(nodes[i]);
  1407           }
  1408         }
  1409         virtual void build() {
  1410           Node node;
  1411           std::vector<Node> nodes;
  1412           for (notifier()->first(node); node != INVALID;
  1413                notifier()->next(node)) {
  1414             nodes.push_back(node);
  1415           }
  1416           for (int i = nodes.size() - 1; i >= 0; --i) {
  1417             snapshot.addNode(nodes[i]);
  1418           }
  1419         }
  1420         virtual void clear() {
  1421           Node node;
  1422           for (notifier()->first(node); node != INVALID;
  1423                notifier()->next(node)) {
  1424             snapshot.eraseNode(node);
  1425           }
  1426         }
  1427 
  1428         Snapshot& snapshot;
  1429       };
  1430 
  1431       class EdgeObserverProxy : public EdgeNotifier::ObserverBase {
  1432       public:
  1433 
  1434         EdgeObserverProxy(Snapshot& _snapshot)
  1435           : snapshot(_snapshot) {}
  1436 
  1437         using EdgeNotifier::ObserverBase::attach;
  1438         using EdgeNotifier::ObserverBase::detach;
  1439         using EdgeNotifier::ObserverBase::attached;
  1440 
  1441       protected:
  1442 
  1443         virtual void add(const Edge& edge) {
  1444           snapshot.addEdge(edge);
  1445         }
  1446         virtual void add(const std::vector<Edge>& edges) {
  1447           for (int i = edges.size() - 1; i >= 0; ++i) {
  1448             snapshot.addEdge(edges[i]);
  1449           }
  1450         }
  1451         virtual void erase(const Edge& edge) {
  1452           snapshot.eraseEdge(edge);
  1453         }
  1454         virtual void erase(const std::vector<Edge>& edges) {
  1455           for (int i = 0; i < int(edges.size()); ++i) {
  1456             snapshot.eraseEdge(edges[i]);
  1457           }
  1458         }
  1459         virtual void build() {
  1460           Edge edge;
  1461           std::vector<Edge> edges;
  1462           for (notifier()->first(edge); edge != INVALID;
  1463                notifier()->next(edge)) {
  1464             edges.push_back(edge);
  1465           }
  1466           for (int i = edges.size() - 1; i >= 0; --i) {
  1467             snapshot.addEdge(edges[i]);
  1468           }
  1469         }
  1470         virtual void clear() {
  1471           Edge edge;
  1472           for (notifier()->first(edge); edge != INVALID;
  1473                notifier()->next(edge)) {
  1474             snapshot.eraseEdge(edge);
  1475           }
  1476         }
  1477 
  1478         Snapshot& snapshot;
  1479       };
  1480 
  1481       ListGraph *graph;
  1482 
  1483       NodeObserverProxy node_observer_proxy;
  1484       EdgeObserverProxy edge_observer_proxy;
  1485 
  1486       std::list<Node> added_nodes;
  1487       std::list<Edge> added_edges;
  1488 
  1489 
  1490       void addNode(const Node& node) {
  1491         added_nodes.push_front(node);
  1492       }
  1493       void eraseNode(const Node& node) {
  1494         std::list<Node>::iterator it =
  1495           std::find(added_nodes.begin(), added_nodes.end(), node);
  1496         if (it == added_nodes.end()) {
  1497           clear();
  1498           edge_observer_proxy.detach();
  1499           throw NodeNotifier::ImmediateDetach();
  1500         } else {
  1501           added_nodes.erase(it);
  1502         }
  1503       }
  1504 
  1505       void addEdge(const Edge& edge) {
  1506         added_edges.push_front(edge);
  1507       }
  1508       void eraseEdge(const Edge& edge) {
  1509         std::list<Edge>::iterator it =
  1510           std::find(added_edges.begin(), added_edges.end(), edge);
  1511         if (it == added_edges.end()) {
  1512           clear();
  1513           node_observer_proxy.detach();
  1514           throw EdgeNotifier::ImmediateDetach();
  1515         } else {
  1516           added_edges.erase(it);
  1517         }
  1518       }
  1519 
  1520       void attach(ListGraph &_graph) {
  1521         graph = &_graph;
  1522         node_observer_proxy.attach(graph->notifier(Node()));
  1523         edge_observer_proxy.attach(graph->notifier(Edge()));
  1524       }
  1525 
  1526       void detach() {
  1527         node_observer_proxy.detach();
  1528         edge_observer_proxy.detach();
  1529       }
  1530 
  1531       bool attached() const {
  1532         return node_observer_proxy.attached();
  1533       }
  1534 
  1535       void clear() {
  1536         added_nodes.clear();
  1537         added_edges.clear();
  1538       }
  1539 
  1540     public:
  1541 
  1542       /// \brief Default constructor.
  1543       ///
  1544       /// Default constructor.
  1545       /// You have to call save() to actually make a snapshot.
  1546       Snapshot()
  1547         : graph(0), node_observer_proxy(*this),
  1548           edge_observer_proxy(*this) {}
  1549 
  1550       /// \brief Constructor that immediately makes a snapshot.
  1551       ///
  1552       /// This constructor immediately makes a snapshot of the given graph.
  1553       Snapshot(ListGraph &gr)
  1554         : node_observer_proxy(*this),
  1555           edge_observer_proxy(*this) {
  1556         attach(gr);
  1557       }
  1558 
  1559       /// \brief Make a snapshot.
  1560       ///
  1561       /// This function makes a snapshot of the given graph.
  1562       /// It can be called more than once. In case of a repeated
  1563       /// call, the previous snapshot gets lost.
  1564       void save(ListGraph &gr) {
  1565         if (attached()) {
  1566           detach();
  1567           clear();
  1568         }
  1569         attach(gr);
  1570       }
  1571 
  1572       /// \brief Undo the changes until the last snapshot.
  1573       ///
  1574       /// This function undos the changes until the last snapshot
  1575       /// created by save() or Snapshot(ListGraph&).
  1576       ///
  1577       /// \warning This method invalidates the snapshot, i.e. repeated
  1578       /// restoring is not supported unless you call save() again.
  1579       void restore() {
  1580         detach();
  1581         for(std::list<Edge>::iterator it = added_edges.begin();
  1582             it != added_edges.end(); ++it) {
  1583           graph->erase(*it);
  1584         }
  1585         for(std::list<Node>::iterator it = added_nodes.begin();
  1586             it != added_nodes.end(); ++it) {
  1587           graph->erase(*it);
  1588         }
  1589         clear();
  1590       }
  1591 
  1592       /// \brief Returns \c true if the snapshot is valid.
  1593       ///
  1594       /// This function returns \c true if the snapshot is valid.
  1595       bool valid() const {
  1596         return attached();
  1597       }
  1598     };
  1599   };
  1600 
  1601   /// @}
  1602 } //namespace lemon
  1603 
  1604 
  1605 #endif