lemon/bits/path_dump.h
author Peter Kovacs <kpeter@inf.elte.hu>
Wed, 29 Apr 2009 16:54:27 +0200
changeset 642 111698359429
parent 519 c786cd201266
child 887 ca4059d63236
permissions -rw-r--r--
Less map copying in NetworkSimplex (#234)

- The graph is copied in the constructor instead of the init() function.
It must not be modified after the class is constructed.
- The maps are copied once (instead of twice).
- Remove FlowMap, PotentialMap typedefs and flowMap(), pontentialMap()
setter functions.
- flowMap() and potentialMap() query functions copy the values into the
given map (reference) instead of returning a const reference to a
previously constructed map.
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2009
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BITS_PATH_DUMP_H
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#define LEMON_BITS_PATH_DUMP_H
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#include <lemon/core.h>
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#include <lemon/concept_check.h>
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namespace lemon {
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  template <typename _Digraph, typename _PredMap>
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  class PredMapPath {
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  public:
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    typedef True RevPathTag;
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    typedef _Digraph Digraph;
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    typedef typename Digraph::Arc Arc;
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    typedef _PredMap PredMap;
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    PredMapPath(const Digraph& _digraph, const PredMap& _predMap,
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                typename Digraph::Node _target)
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      : digraph(_digraph), predMap(_predMap), target(_target) {}
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    int length() const {
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      int len = 0;
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      typename Digraph::Node node = target;
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      typename Digraph::Arc arc;
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      while ((arc = predMap[node]) != INVALID) {
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        node = digraph.source(arc);
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        ++len;
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      }
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      return len;
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    }
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    bool empty() const {
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      return predMap[target] != INVALID;
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    }
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    class RevArcIt {
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    public:
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      RevArcIt() {}
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      RevArcIt(Invalid) : path(0), current(INVALID) {}
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      RevArcIt(const PredMapPath& _path)
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        : path(&_path), current(_path.target) {
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        if (path->predMap[current] == INVALID) current = INVALID;
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      }
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      operator const typename Digraph::Arc() const {
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        return path->predMap[current];
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      }
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      RevArcIt& operator++() {
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        current = path->digraph.source(path->predMap[current]);
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        if (path->predMap[current] == INVALID) current = INVALID;
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        return *this;
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      }
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      bool operator==(const RevArcIt& e) const {
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        return current == e.current;
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      }
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      bool operator!=(const RevArcIt& e) const {
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        return current != e.current;
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      }
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      bool operator<(const RevArcIt& e) const {
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        return current < e.current;
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      }
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    private:
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      const PredMapPath* path;
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      typename Digraph::Node current;
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    };
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  private:
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    const Digraph& digraph;
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    const PredMap& predMap;
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    typename Digraph::Node target;
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  };
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  template <typename _Digraph, typename _PredMatrixMap>
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  class PredMatrixMapPath {
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  public:
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    typedef True RevPathTag;
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    typedef _Digraph Digraph;
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    typedef typename Digraph::Arc Arc;
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    typedef _PredMatrixMap PredMatrixMap;
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    PredMatrixMapPath(const Digraph& _digraph,
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                      const PredMatrixMap& _predMatrixMap,
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                      typename Digraph::Node _source,
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                      typename Digraph::Node _target)
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      : digraph(_digraph), predMatrixMap(_predMatrixMap),
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        source(_source), target(_target) {}
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    int length() const {
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      int len = 0;
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      typename Digraph::Node node = target;
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      typename Digraph::Arc arc;
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      while ((arc = predMatrixMap(source, node)) != INVALID) {
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        node = digraph.source(arc);
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        ++len;
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      }
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      return len;
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    }
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    bool empty() const {
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      return source != target;
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    }
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    class RevArcIt {
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    public:
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      RevArcIt() {}
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      RevArcIt(Invalid) : path(0), current(INVALID) {}
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      RevArcIt(const PredMatrixMapPath& _path)
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        : path(&_path), current(_path.target) {
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        if (path->predMatrixMap(path->source, current) == INVALID)
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          current = INVALID;
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      }
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      operator const typename Digraph::Arc() const {
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        return path->predMatrixMap(path->source, current);
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      }
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      RevArcIt& operator++() {
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        current =
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          path->digraph.source(path->predMatrixMap(path->source, current));
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        if (path->predMatrixMap(path->source, current) == INVALID)
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          current = INVALID;
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        return *this;
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      }
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      bool operator==(const RevArcIt& e) const {
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        return current == e.current;
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      }
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      bool operator!=(const RevArcIt& e) const {
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        return current != e.current;
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      }
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      bool operator<(const RevArcIt& e) const {
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        return current < e.current;
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      }
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    private:
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      const PredMatrixMapPath* path;
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      typename Digraph::Node current;
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    };
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  private:
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    const Digraph& digraph;
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    const PredMatrixMap& predMatrixMap;
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    typename Digraph::Node source;
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    typename Digraph::Node target;
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  };
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}
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#endif