lemon/bin_heap.h
author Peter Kovacs <kpeter@inf.elte.hu>
Fri, 13 Nov 2009 00:11:11 +0100
changeset 816 277ef0218f0c
parent 710 f1fe0ddad6f7
child 1092 dceba191c00d
permissions -rw-r--r--
Add citations to CycleCanceling (#180, #184)
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2009
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BIN_HEAP_H
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#define LEMON_BIN_HEAP_H
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///\ingroup heaps
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///\file
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///\brief Binary heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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  /// \ingroup heaps
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  ///
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  /// \brief Binary heap data structure.
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  ///
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  /// This class implements the \e binary \e heap data structure.
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  /// It fully conforms to the \ref concepts::Heap "heap concept".
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  ///
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  /// \tparam PR Type of the priorities of the items.
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  /// \tparam IM A read-writable item map with \c int values, used
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  /// internally to handle the cross references.
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  /// \tparam CMP A functor class for comparing the priorities.
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  /// The default is \c std::less<PR>.
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#ifdef DOXYGEN
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  template <typename PR, typename IM, typename CMP>
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#else
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  template <typename PR, typename IM, typename CMP = std::less<PR> >
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#endif
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  class BinHeap {
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  public:
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    /// Type of the item-int map.
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    typedef IM ItemIntMap;
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    /// Type of the priorities.
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    typedef PR Prio;
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    /// Type of the items stored in the heap.
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    typedef typename ItemIntMap::Key Item;
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    /// Type of the item-priority pairs.
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    typedef std::pair<Item,Prio> Pair;
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    /// Functor type for comparing the priorities.
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    typedef CMP Compare;
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    /// \brief Type to represent the states of the items.
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    ///
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    /// Each item has a state associated to it. It can be "in heap",
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    /// "pre-heap" or "post-heap". The latter two are indifferent from the
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    /// heap's point of view, but may be useful to the user.
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    ///
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    /// The item-int map must be initialized in such way that it assigns
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    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
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    enum State {
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      IN_HEAP = 0,    ///< = 0.
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      PRE_HEAP = -1,  ///< = -1.
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      POST_HEAP = -2  ///< = -2.
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    };
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  private:
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    std::vector<Pair> _data;
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    Compare _comp;
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    ItemIntMap &_iim;
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  public:
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    /// \brief Constructor.
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    ///
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    /// Constructor.
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    /// \param map A map that assigns \c int values to the items.
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    /// It is used internally to handle the cross references.
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    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
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    explicit BinHeap(ItemIntMap &map) : _iim(map) {}
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    /// \brief Constructor.
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    ///
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    /// Constructor.
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    /// \param map A map that assigns \c int values to the items.
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    /// It is used internally to handle the cross references.
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    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
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    /// \param comp The function object used for comparing the priorities.
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    BinHeap(ItemIntMap &map, const Compare &comp)
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      : _iim(map), _comp(comp) {}
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    /// \brief The number of items stored in the heap.
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    ///
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    /// This function returns the number of items stored in the heap.
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    int size() const { return _data.size(); }
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    /// \brief Check if the heap is empty.
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    ///
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    /// This function returns \c true if the heap is empty.
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    bool empty() const { return _data.empty(); }
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    /// \brief Make the heap empty.
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    ///
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    /// This functon makes the heap empty.
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    /// It does not change the cross reference map. If you want to reuse
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    /// a heap that is not surely empty, you should first clear it and
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    /// then you should set the cross reference map to \c PRE_HEAP
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    /// for each item.
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    void clear() {
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      _data.clear();
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    }
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  private:
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    static int parent(int i) { return (i-1)/2; }
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    static int secondChild(int i) { return 2*i+2; }
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    bool less(const Pair &p1, const Pair &p2) const {
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      return _comp(p1.second, p2.second);
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    }
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    int bubbleUp(int hole, Pair p) {
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      int par = parent(hole);
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      while( hole>0 && less(p,_data[par]) ) {
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        move(_data[par],hole);
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        hole = par;
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        par = parent(hole);
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      }
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      move(p, hole);
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      return hole;
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    }
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    int bubbleDown(int hole, Pair p, int length) {
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      int child = secondChild(hole);
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      while(child < length) {
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        if( less(_data[child-1], _data[child]) ) {
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          --child;
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        }
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        if( !less(_data[child], p) )
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          goto ok;
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        move(_data[child], hole);
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        hole = child;
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        child = secondChild(hole);
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      }
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      child--;
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      if( child<length && less(_data[child], p) ) {
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        move(_data[child], hole);
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        hole=child;
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      }
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    ok:
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      move(p, hole);
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      return hole;
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    }
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    void move(const Pair &p, int i) {
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      _data[i] = p;
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      _iim.set(p.first, i);
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    }
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  public:
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    /// \brief Insert a pair of item and priority into the heap.
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    ///
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    /// This function inserts \c p.first to the heap with priority
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    /// \c p.second.
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    /// \param p The pair to insert.
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    /// \pre \c p.first must not be stored in the heap.
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    void push(const Pair &p) {
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      int n = _data.size();
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      _data.resize(n+1);
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      bubbleUp(n, p);
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    }
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    /// \brief Insert an item into the heap with the given priority.
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    ///
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    /// This function inserts the given item into the heap with the
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    /// given priority.
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    /// \param i The item to insert.
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    /// \param p The priority of the item.
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    /// \pre \e i must not be stored in the heap.
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    void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
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    /// \brief Return the item having minimum priority.
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    ///
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    /// This function returns the item having minimum priority.
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    /// \pre The heap must be non-empty.
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    Item top() const {
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      return _data[0].first;
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    }
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    /// \brief The minimum priority.
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    ///
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    /// This function returns the minimum priority.
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    /// \pre The heap must be non-empty.
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    Prio prio() const {
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      return _data[0].second;
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    }
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    /// \brief Remove the item having minimum priority.
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    ///
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    /// This function removes the item having minimum priority.
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    /// \pre The heap must be non-empty.
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    void pop() {
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      int n = _data.size()-1;
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      _iim.set(_data[0].first, POST_HEAP);
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      if (n > 0) {
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        bubbleDown(0, _data[n], n);
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      }
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      _data.pop_back();
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    }
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    /// \brief Remove the given item from the heap.
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    ///
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    /// This function removes the given item from the heap if it is
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    /// already stored.
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    /// \param i The item to delete.
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    /// \pre \e i must be in the heap.
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    void erase(const Item &i) {
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      int h = _iim[i];
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      int n = _data.size()-1;
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      _iim.set(_data[h].first, POST_HEAP);
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      if( h < n ) {
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        if ( bubbleUp(h, _data[n]) == h) {
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          bubbleDown(h, _data[n], n);
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        }
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      }
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      _data.pop_back();
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    }
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    /// \brief The priority of the given item.
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    ///
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    /// This function returns the priority of the given item.
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    /// \param i The item.
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    /// \pre \e i must be in the heap.
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    Prio operator[](const Item &i) const {
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      int idx = _iim[i];
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      return _data[idx].second;
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    }
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    /// \brief Set the priority of an item or insert it, if it is
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    /// not stored in the heap.
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    ///
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    /// This method sets the priority of the given item if it is
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    /// already stored in the heap. Otherwise it inserts the given
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    /// item into the heap with the given priority.
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    /// \param i The item.
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    /// \param p The priority.
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    void set(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      if( idx < 0 ) {
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        push(i,p);
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      }
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      else if( _comp(p, _data[idx].second) ) {
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        bubbleUp(idx, Pair(i,p));
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      }
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      else {
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        bubbleDown(idx, Pair(i,p), _data.size());
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      }
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    }
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    /// \brief Decrease the priority of an item to the given value.
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    ///
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    /// This function decreases the priority of an item to the given value.
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    /// \param i The item.
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    /// \param p The priority.
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    /// \pre \e i must be stored in the heap with priority at least \e p.
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    void decrease(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      bubbleUp(idx, Pair(i,p));
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    }
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    /// \brief Increase the priority of an item to the given value.
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    ///
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    /// This function increases the priority of an item to the given value.
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    /// \param i The item.
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    /// \param p The priority.
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    /// \pre \e i must be stored in the heap with priority at most \e p.
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    void increase(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      bubbleDown(idx, Pair(i,p), _data.size());
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    }
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    /// \brief Return the state of an item.
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    ///
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    /// This method returns \c PRE_HEAP if the given item has never
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    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
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    /// and \c POST_HEAP otherwise.
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    /// In the latter case it is possible that the item will get back
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    /// to the heap again.
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    /// \param i The item.
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    State state(const Item &i) const {
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      int s = _iim[i];
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      if( s>=0 )
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        s=0;
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      return State(s);
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    }
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    /// \brief Set the state of an item in the heap.
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    ///
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    /// This function sets the state of the given item in the heap.
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    /// It can be used to manually clear the heap when it is important
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    /// to achive better time complexity.
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    /// \param i The item.
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    /// \param st The state. It should not be \c IN_HEAP.
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    void state(const Item& i, State st) {
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      switch (st) {
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      case POST_HEAP:
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      case PRE_HEAP:
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        if (state(i) == IN_HEAP) {
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          erase(i);
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        }
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        _iim[i] = st;
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        break;
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      case IN_HEAP:
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        break;
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      }
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    }
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    /// \brief Replace an item in the heap.
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    ///
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    /// This function replaces item \c i with item \c j.
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    /// Item \c i must be in the heap, while \c j must be out of the heap.
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    /// After calling this method, item \c i will be out of the
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    /// heap and \c j will be in the heap with the same prioriority
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    /// as item \c i had before.
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    void replace(const Item& i, const Item& j) {
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      int idx = _iim[i];
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      _iim.set(i, _iim[j]);
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      _iim.set(j, idx);
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      _data[idx].first = j;
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    }
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  }; // class BinHeap
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} // namespace lemon
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#endif // LEMON_BIN_HEAP_H