lemon/bits/solver_bits.h
author Peter Kovacs <kpeter@inf.elte.hu>
Fri, 03 Apr 2009 18:59:15 +0200
changeset 608 6ac5d9ae1d3d
parent 459 ed54c0d13df0
child 877 141f9c0db4a3
child 988 8d281761dea4
permissions -rw-r--r--
Support real types + numerical stability fix in NS (#254)

- Real types are supported by appropriate inicialization.
- A feature of the XTI spanning tree structure is removed to ensure
numerical stability (could cause problems using integer types).
The node potentials are updated always on the lower subtree,
in order to prevent overflow problems.
The former method isn't notably faster during to our tests.
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2008
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BITS_SOLVER_BITS_H
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#define LEMON_BITS_SOLVER_BITS_H
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#include <vector>
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namespace lemon {
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  namespace _solver_bits {
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    class VarIndex {
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    private:
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      struct ItemT {
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        int prev, next;
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        int index;
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      };
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      std::vector<ItemT> items;
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      int first_item, last_item, first_free_item;
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      std::vector<int> cross;
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    public:
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      VarIndex()
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        : first_item(-1), last_item(-1), first_free_item(-1) {
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      }
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      void clear() {
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        first_item = -1;
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        first_free_item = -1;
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        items.clear();
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        cross.clear();
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      }
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      int addIndex(int idx) {
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        int n;
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        if (first_free_item == -1) {
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          n = items.size();
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          items.push_back(ItemT());
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        } else {
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          n = first_free_item;
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          first_free_item = items[n].next;
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          if (first_free_item != -1) {
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            items[first_free_item].prev = -1;
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          }
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        }
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        items[n].index = idx;
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        if (static_cast<int>(cross.size()) <= idx) {
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          cross.resize(idx + 1, -1);
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        }
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        cross[idx] = n;
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        items[n].prev = last_item;
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        items[n].next = -1;
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        if (last_item != -1) {
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          items[last_item].next = n;
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        } else {
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          first_item = n;
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        }
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        last_item = n;
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        return n;
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      }
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      int addIndex(int idx, int n) {
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        while (n >= static_cast<int>(items.size())) {
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          items.push_back(ItemT());
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          items.back().prev = -1;
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          items.back().next = first_free_item;
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          if (first_free_item != -1) {
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            items[first_free_item].prev = items.size() - 1;
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          }
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          first_free_item = items.size() - 1;
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        }
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        if (items[n].next != -1) {
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          items[items[n].next].prev = items[n].prev;
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        }
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        if (items[n].prev != -1) {
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          items[items[n].prev].next = items[n].next;
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        } else {
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          first_free_item = items[n].next;
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        }
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        items[n].index = idx;
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        if (static_cast<int>(cross.size()) <= idx) {
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          cross.resize(idx + 1, -1);
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        }
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        cross[idx] = n;
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        items[n].prev = last_item;
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        items[n].next = -1;
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        if (last_item != -1) {
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          items[last_item].next = n;
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        } else {
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          first_item = n;
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        }
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        last_item = n;
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        return n;
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      }
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      void eraseIndex(int idx) {
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        int n = cross[idx];
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        if (items[n].prev != -1) {
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          items[items[n].prev].next = items[n].next;
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        } else {
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          first_item = items[n].next;
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        }
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        if (items[n].next != -1) {
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          items[items[n].next].prev = items[n].prev;
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        } else {
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          last_item = items[n].prev;
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        }
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        if (first_free_item != -1) {
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          items[first_free_item].prev = n;
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        }
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        items[n].next = first_free_item;
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        items[n].prev = -1;
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        first_free_item = n;
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        while (!cross.empty() && cross.back() == -1) {
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          cross.pop_back();
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        }
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      }
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      int maxIndex() const {
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        return cross.size() - 1;
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      }
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      void shiftIndices(int idx) {
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        for (int i = idx + 1; i < static_cast<int>(cross.size()); ++i) {
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          cross[i - 1] = cross[i];
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          if (cross[i] != -1) {
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            --items[cross[i]].index;
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          }
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        }
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        cross.back() = -1;
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        cross.pop_back();
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        while (!cross.empty() && cross.back() == -1) {
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          cross.pop_back();
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        }
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      }
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      void relocateIndex(int idx, int jdx) {
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        cross[idx] = cross[jdx];
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        items[cross[jdx]].index = idx;
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        cross[jdx] = -1;
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        while (!cross.empty() && cross.back() == -1) {
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          cross.pop_back();
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        }
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      }
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      int operator[](int idx) const {
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        return cross[idx];
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      }
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      int operator()(int fdx) const {
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        return items[fdx].index;
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      }
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      void firstItem(int& fdx) const {
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        fdx = first_item;
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      }
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      void nextItem(int& fdx) const {
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        fdx = items[fdx].next;
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      }
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    };
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  }
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}
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#endif