lemon/concepts/graph.h
author Peter Kovacs <kpeter@inf.elte.hu>
Fri, 03 Apr 2009 18:59:15 +0200
changeset 608 6ac5d9ae1d3d
parent 440 88ed40ad0d4f
child 559 c5fd2d996909
permissions -rw-r--r--
Support real types + numerical stability fix in NS (#254)

- Real types are supported by appropriate inicialization.
- A feature of the XTI spanning tree structure is removed to ensure
numerical stability (could cause problems using integer types).
The node potentials are updated always on the lower subtree,
in order to prevent overflow problems.
The former method isn't notably faster during to our tests.
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2009
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup graph_concepts
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///\file
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///\brief The concept of Undirected Graphs.
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#ifndef LEMON_CONCEPTS_GRAPH_H
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#define LEMON_CONCEPTS_GRAPH_H
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#include <lemon/concepts/graph_components.h>
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#include <lemon/core.h>
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namespace lemon {
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  namespace concepts {
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    /// \ingroup graph_concepts
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    ///
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    /// \brief Class describing the concept of Undirected Graphs.
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    ///
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    /// This class describes the common interface of all Undirected
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    /// Graphs.
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    ///
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    /// As all concept describing classes it provides only interface
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    /// without any sensible implementation. So any algorithm for
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    /// undirected graph should compile with this class, but it will not
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    /// run properly, of course.
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    ///
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    /// The LEMON undirected graphs also fulfill the concept of
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    /// directed graphs (\ref lemon::concepts::Digraph "Digraph
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    /// Concept"). Each edges can be seen as two opposite
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    /// directed arc and consequently the undirected graph can be
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    /// seen as the direceted graph of these directed arcs. The
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    /// Graph has the Edge inner class for the edges and
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    /// the Arc type for the directed arcs. The Arc type is
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    /// convertible to Edge or inherited from it so from a directed
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    /// arc we can get the represented edge.
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    ///
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    /// In the sense of the LEMON each edge has a default
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    /// direction (it should be in every computer implementation,
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    /// because the order of edge's nodes defines an
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    /// orientation). With the default orientation we can define that
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    /// the directed arc is forward or backward directed. With the \c
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    /// direction() and \c direct() function we can get the direction
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    /// of the directed arc and we can direct an edge.
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    ///
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    /// The EdgeIt is an iterator for the edges. We can use
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    /// the EdgeMap to map values for the edges. The InArcIt and
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    /// OutArcIt iterates on the same edges but with opposite
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    /// direction. The IncEdgeIt iterates also on the same edges
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    /// as the OutArcIt and InArcIt but it is not convertible to Arc just
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    /// to Edge.
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    class Graph {
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    public:
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      /// \brief The undirected graph should be tagged by the
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      /// UndirectedTag.
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      ///
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      /// The undirected graph should be tagged by the UndirectedTag. This
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      /// tag helps the enable_if technics to make compile time
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      /// specializations for undirected graphs.
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      typedef True UndirectedTag;
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      /// \brief The base type of node iterators,
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      /// or in other words, the trivial node iterator.
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      ///
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited
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      /// from the trivial node iterator.
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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        /// Artificial ordering operator.
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        /// To allow the use of graph descriptors as key type in std::map or
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        /// similar associative container we require this.
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        ///
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        /// \note This operator only have to define some strict ordering of
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        /// the items; this order has nothing to do with the iteration
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        /// ordering of the items.
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        bool operator<(Node) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const Graph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by
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        /// the trivial iterator.
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        /// This feature necessitates that each time we
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        /// iterate the arc-set, the iteration order is the same.
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        NodeIt(const Graph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// The base type of the edge iterators.
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      /// The base type of the edge iterators.
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      ///
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      class Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge&) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Edge n)
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        ///
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        bool operator!=(Edge) const { return true; }
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        /// Artificial ordering operator.
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        /// To allow the use of graph descriptors as key type in std::map or
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        /// similar associative container we require this.
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        ///
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        /// \note This operator only have to define some strict ordering of
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        /// the items; this order has nothing to do with the iteration
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        /// ordering of the items.
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        bool operator<(Edge) const { return false; }
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      };
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      /// This iterator goes through each edge.
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      /// This iterator goes through each edge of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of edges in a graph \c g of type \c Graph as follows:
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      ///\code
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      /// int count=0;
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      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class EdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        EdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        EdgeIt(const EdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        EdgeIt(Invalid) { }
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        /// This constructor sets the iterator to the first edge.
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        /// This constructor sets the iterator to the first edge.
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        EdgeIt(const Graph&) { }
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        /// Edge -> EdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator.
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        /// This feature necessitates that each time we
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        /// iterate the edge-set, the iteration order is the
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        /// same.
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        EdgeIt(const Graph&, const Edge&) { }
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        /// Next edge
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        /// Assign the iterator to the next edge.
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        EdgeIt& operator++() { return *this; }
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      };
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      /// \brief This iterator goes trough the incident undirected
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      /// arcs of a node.
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      ///
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      /// This iterator goes trough the incident edges
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      /// of a certain node of a graph. You should assume that the
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      /// loop arcs will be iterated twice.
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      ///
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      /// Its usage is quite simple, for example you can compute the
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      /// degree (i.e. count the number of incident arcs of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      ///
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      ///\code
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      /// int count=0;
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      /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class IncEdgeIt : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        IncEdgeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        IncEdgeIt(const IncEdgeIt& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        IncEdgeIt(Invalid) { }
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        /// This constructor sets the iterator to first incident arc.
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        /// This constructor set the iterator to the first incident arc of
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        /// the node.
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        IncEdgeIt(const Graph&, const Node&) { }
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        /// Edge -> IncEdgeIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we
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        /// iterate the arc-set, the iteration order is the same.
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        IncEdgeIt(const Graph&, const Edge&) { }
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        /// Next incident arc
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        /// Assign the iterator to the next incident arc
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        /// of the corresponding node.
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        IncEdgeIt& operator++() { return *this; }
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      };
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      /// The directed arc type.
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      /// The directed arc type. It can be converted to the
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      /// edge or it should be inherited from the undirected
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      /// arc.
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      class Arc : public Edge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Arc() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Arc(const Arc& e) : Edge(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        Arc(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Arc) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Arc n)
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        ///
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        bool operator!=(Arc) const { return true; }
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        /// Artificial ordering operator.
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        /// To allow the use of graph descriptors as key type in std::map or
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        /// similar associative container we require this.
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        ///
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        /// \note This operator only have to define some strict ordering of
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        /// the items; this order has nothing to do with the iteration
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        /// ordering of the items.
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        bool operator<(Arc) const { return false; }
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      };
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      /// This iterator goes through each directed arc.
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      /// This iterator goes through each arc of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of arcs in a graph \c g of type \c Graph as follows:
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      ///\code
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      /// int count=0;
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      /// for(Graph::ArcIt e(g); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class ArcIt : public Arc {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        ArcIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        ArcIt(const ArcIt& e) : Arc(e) { }
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        /// Initialize the iterator to be invalid.
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        /// Initialize the iterator to be invalid.
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        ///
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        ArcIt(Invalid) { }
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        /// This constructor sets the iterator to the first arc.
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        /// This constructor sets the iterator to the first arc of \c g.
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        ///@param g the graph
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        ArcIt(const Graph &g) { ignore_unused_variable_warning(g); }
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        /// Arc -> ArcIt conversion
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        /// Sets the iterator to the value of the trivial iterator \c e.
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        /// This feature necessitates that each time we
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        /// iterate the arc-set, the iteration order is the same.
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        ArcIt(const Graph&, const Arc&) { }
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        ///Next arc
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        /// Assign the iterator to the next arc.
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        ArcIt& operator++() { return *this; }
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      };
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      /// This iterator goes trough the outgoing directed arcs of a node.
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      /// This iterator goes trough the \e outgoing arcs of a certain node
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      /// of a graph.
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      /// Its usage is quite simple, for example you can count the number
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      /// of outgoing arcs of a node \c n
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      /// in graph \c g of type \c Graph as follows.
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      ///\code
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      /// int count=0;
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      /// for (Graph::OutArcIt e(g, n); e!=INVALID; ++e) ++count;
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      ///\endcode
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      class OutArcIt : public Arc {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        OutArcIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
deba@57
   419
        OutArcIt(const OutArcIt& e) : Arc(e) { }
deba@57
   420
        /// Initialize the iterator to be invalid.
deba@57
   421
deba@57
   422
        /// Initialize the iterator to be invalid.
deba@57
   423
        ///
deba@57
   424
        OutArcIt(Invalid) { }
deba@57
   425
        /// This constructor sets the iterator to the first outgoing arc.
alpar@209
   426
deba@57
   427
        /// This constructor sets the iterator to the first outgoing arc of
deba@57
   428
        /// the node.
deba@57
   429
        ///@param n the node
deba@57
   430
        ///@param g the graph
deba@57
   431
        OutArcIt(const Graph& n, const Node& g) {
alpar@209
   432
          ignore_unused_variable_warning(n);
alpar@209
   433
          ignore_unused_variable_warning(g);
alpar@209
   434
        }
deba@57
   435
        /// Arc -> OutArcIt conversion
deba@57
   436
deba@57
   437
        /// Sets the iterator to the value of the trivial iterator.
alpar@209
   438
        /// This feature necessitates that each time we
deba@57
   439
        /// iterate the arc-set, the iteration order is the same.
deba@57
   440
        OutArcIt(const Graph&, const Arc&) { }
deba@57
   441
        ///Next outgoing arc
alpar@209
   442
alpar@209
   443
        /// Assign the iterator to the next
deba@57
   444
        /// outgoing arc of the corresponding node.
deba@57
   445
        OutArcIt& operator++() { return *this; }
deba@57
   446
      };
deba@57
   447
deba@57
   448
      /// This iterator goes trough the incoming directed arcs of a node.
deba@57
   449
deba@57
   450
      /// This iterator goes trough the \e incoming arcs of a certain node
deba@57
   451
      /// of a graph.
deba@57
   452
      /// Its usage is quite simple, for example you can count the number
deba@57
   453
      /// of outgoing arcs of a node \c n
deba@57
   454
      /// in graph \c g of type \c Graph as follows.
deba@57
   455
      ///\code
deba@57
   456
      /// int count=0;
deba@57
   457
      /// for(Graph::InArcIt e(g, n); e!=INVALID; ++e) ++count;
deba@57
   458
      ///\endcode
deba@57
   459
deba@57
   460
      class InArcIt : public Arc {
deba@57
   461
      public:
deba@57
   462
        /// Default constructor
deba@57
   463
deba@57
   464
        /// @warning The default constructor sets the iterator
deba@57
   465
        /// to an undefined value.
deba@57
   466
        InArcIt() { }
deba@57
   467
        /// Copy constructor.
deba@57
   468
deba@57
   469
        /// Copy constructor.
deba@57
   470
        ///
deba@57
   471
        InArcIt(const InArcIt& e) : Arc(e) { }
deba@57
   472
        /// Initialize the iterator to be invalid.
deba@57
   473
deba@57
   474
        /// Initialize the iterator to be invalid.
deba@57
   475
        ///
deba@57
   476
        InArcIt(Invalid) { }
deba@57
   477
        /// This constructor sets the iterator to first incoming arc.
alpar@209
   478
deba@57
   479
        /// This constructor set the iterator to the first incoming arc of
deba@57
   480
        /// the node.
deba@57
   481
        ///@param n the node
deba@57
   482
        ///@param g the graph
alpar@209
   483
        InArcIt(const Graph& g, const Node& n) {
alpar@209
   484
          ignore_unused_variable_warning(n);
alpar@209
   485
          ignore_unused_variable_warning(g);
alpar@209
   486
        }
deba@57
   487
        /// Arc -> InArcIt conversion
deba@57
   488
deba@57
   489
        /// Sets the iterator to the value of the trivial iterator \c e.
alpar@209
   490
        /// This feature necessitates that each time we
deba@57
   491
        /// iterate the arc-set, the iteration order is the same.
deba@57
   492
        InArcIt(const Graph&, const Arc&) { }
deba@57
   493
        /// Next incoming arc
deba@57
   494
deba@57
   495
        /// Assign the iterator to the next inarc of the corresponding node.
deba@57
   496
        ///
deba@57
   497
        InArcIt& operator++() { return *this; }
deba@57
   498
      };
deba@57
   499
deba@57
   500
      /// \brief Read write map of the nodes to type \c T.
alpar@209
   501
      ///
deba@57
   502
      /// ReadWrite map of the nodes to type \c T.
deba@57
   503
      /// \sa Reference
alpar@209
   504
      template<class T>
deba@57
   505
      class NodeMap : public ReadWriteMap< Node, T >
deba@57
   506
      {
deba@57
   507
      public:
deba@57
   508
deba@57
   509
        ///\e
deba@57
   510
        NodeMap(const Graph&) { }
deba@57
   511
        ///\e
deba@57
   512
        NodeMap(const Graph&, T) { }
deba@57
   513
kpeter@263
   514
      private:
deba@57
   515
        ///Copy constructor
deba@57
   516
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
deba@57
   517
        ///Assignment operator
deba@57
   518
        template <typename CMap>
alpar@209
   519
        NodeMap& operator=(const CMap&) {
deba@57
   520
          checkConcept<ReadMap<Node, T>, CMap>();
alpar@209
   521
          return *this;
deba@57
   522
        }
deba@57
   523
      };
deba@57
   524
deba@57
   525
      /// \brief Read write map of the directed arcs to type \c T.
deba@57
   526
      ///
deba@57
   527
      /// Reference map of the directed arcs to type \c T.
deba@57
   528
      /// \sa Reference
alpar@209
   529
      template<class T>
deba@57
   530
      class ArcMap : public ReadWriteMap<Arc,T>
deba@57
   531
      {
deba@57
   532
      public:
deba@57
   533
deba@57
   534
        ///\e
deba@57
   535
        ArcMap(const Graph&) { }
deba@57
   536
        ///\e
deba@57
   537
        ArcMap(const Graph&, T) { }
kpeter@263
   538
      private:
deba@57
   539
        ///Copy constructor
deba@57
   540
        ArcMap(const ArcMap& em) : ReadWriteMap<Arc,T>(em) { }
deba@57
   541
        ///Assignment operator
deba@57
   542
        template <typename CMap>
alpar@209
   543
        ArcMap& operator=(const CMap&) {
deba@57
   544
          checkConcept<ReadMap<Arc, T>, CMap>();
alpar@209
   545
          return *this;
deba@57
   546
        }
deba@57
   547
      };
deba@57
   548
deba@57
   549
      /// Read write map of the edges to type \c T.
deba@57
   550
deba@57
   551
      /// Reference map of the arcs to type \c T.
deba@57
   552
      /// \sa Reference
alpar@209
   553
      template<class T>
deba@57
   554
      class EdgeMap : public ReadWriteMap<Edge,T>
deba@57
   555
      {
deba@57
   556
      public:
deba@57
   557
deba@57
   558
        ///\e
deba@57
   559
        EdgeMap(const Graph&) { }
deba@57
   560
        ///\e
deba@57
   561
        EdgeMap(const Graph&, T) { }
kpeter@263
   562
      private:
deba@57
   563
        ///Copy constructor
deba@57
   564
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) {}
deba@57
   565
        ///Assignment operator
deba@57
   566
        template <typename CMap>
alpar@209
   567
        EdgeMap& operator=(const CMap&) {
deba@57
   568
          checkConcept<ReadMap<Edge, T>, CMap>();
alpar@209
   569
          return *this;
deba@57
   570
        }
deba@57
   571
      };
deba@57
   572
deba@57
   573
      /// \brief Direct the given edge.
deba@57
   574
      ///
deba@57
   575
      /// Direct the given edge. The returned arc source
deba@57
   576
      /// will be the given node.
deba@57
   577
      Arc direct(const Edge&, const Node&) const {
alpar@209
   578
        return INVALID;
deba@57
   579
      }
deba@57
   580
deba@57
   581
      /// \brief Direct the given edge.
deba@57
   582
      ///
deba@57
   583
      /// Direct the given edge. The returned arc
deba@57
   584
      /// represents the given edge and the direction comes
deba@57
   585
      /// from the bool parameter. The source of the edge and
deba@57
   586
      /// the directed arc is the same when the given bool is true.
deba@57
   587
      Arc direct(const Edge&, bool) const {
alpar@209
   588
        return INVALID;
deba@57
   589
      }
deba@57
   590
deba@57
   591
      /// \brief Returns true if the arc has default orientation.
deba@57
   592
      ///
deba@57
   593
      /// Returns whether the given directed arc is same orientation as
deba@57
   594
      /// the corresponding edge's default orientation.
deba@57
   595
      bool direction(Arc) const { return true; }
deba@57
   596
deba@57
   597
      /// \brief Returns the opposite directed arc.
deba@57
   598
      ///
deba@57
   599
      /// Returns the opposite directed arc.
deba@57
   600
      Arc oppositeArc(Arc) const { return INVALID; }
deba@57
   601
deba@57
   602
      /// \brief Opposite node on an arc
deba@57
   603
      ///
deba@57
   604
      /// \return the opposite of the given Node on the given Edge
deba@57
   605
      Node oppositeNode(Node, Edge) const { return INVALID; }
deba@57
   606
deba@57
   607
      /// \brief First node of the edge.
deba@57
   608
      ///
deba@57
   609
      /// \return the first node of the given Edge.
deba@57
   610
      ///
deba@57
   611
      /// Naturally edges don't have direction and thus
deba@57
   612
      /// don't have source and target node. But we use these two methods
deba@57
   613
      /// to query the two nodes of the arc. The direction of the arc
deba@57
   614
      /// which arises this way is called the inherent direction of the
deba@57
   615
      /// edge, and is used to define the "default" direction
deba@57
   616
      /// of the directed versions of the arcs.
deba@57
   617
      /// \sa direction
deba@57
   618
      Node u(Edge) const { return INVALID; }
deba@57
   619
deba@57
   620
      /// \brief Second node of the edge.
deba@57
   621
      Node v(Edge) const { return INVALID; }
deba@57
   622
deba@57
   623
      /// \brief Source node of the directed arc.
deba@57
   624
      Node source(Arc) const { return INVALID; }
deba@57
   625
deba@57
   626
      /// \brief Target node of the directed arc.
deba@57
   627
      Node target(Arc) const { return INVALID; }
deba@57
   628
deba@61
   629
      /// \brief Returns the id of the node.
alpar@209
   630
      int id(Node) const { return -1; }
deba@61
   631
deba@61
   632
      /// \brief Returns the id of the edge.
alpar@209
   633
      int id(Edge) const { return -1; }
deba@61
   634
deba@61
   635
      /// \brief Returns the id of the arc.
alpar@209
   636
      int id(Arc) const { return -1; }
deba@61
   637
deba@61
   638
      /// \brief Returns the node with the given id.
deba@61
   639
      ///
deba@61
   640
      /// \pre The argument should be a valid node id in the graph.
alpar@209
   641
      Node nodeFromId(int) const { return INVALID; }
deba@61
   642
deba@61
   643
      /// \brief Returns the edge with the given id.
deba@61
   644
      ///
deba@61
   645
      /// \pre The argument should be a valid edge id in the graph.
alpar@209
   646
      Edge edgeFromId(int) const { return INVALID; }
deba@61
   647
deba@61
   648
      /// \brief Returns the arc with the given id.
deba@61
   649
      ///
deba@61
   650
      /// \pre The argument should be a valid arc id in the graph.
alpar@209
   651
      Arc arcFromId(int) const { return INVALID; }
deba@61
   652
deba@61
   653
      /// \brief Returns an upper bound on the node IDs.
alpar@209
   654
      int maxNodeId() const { return -1; }
deba@61
   655
deba@61
   656
      /// \brief Returns an upper bound on the edge IDs.
alpar@209
   657
      int maxEdgeId() const { return -1; }
deba@61
   658
deba@61
   659
      /// \brief Returns an upper bound on the arc IDs.
alpar@209
   660
      int maxArcId() const { return -1; }
deba@61
   661
deba@57
   662
      void first(Node&) const {}
deba@57
   663
      void next(Node&) const {}
deba@57
   664
deba@57
   665
      void first(Edge&) const {}
deba@57
   666
      void next(Edge&) const {}
deba@57
   667
deba@57
   668
      void first(Arc&) const {}
deba@57
   669
      void next(Arc&) const {}
deba@57
   670
deba@57
   671
      void firstOut(Arc&, Node) const {}
deba@57
   672
      void nextOut(Arc&) const {}
deba@57
   673
deba@57
   674
      void firstIn(Arc&, Node) const {}
deba@57
   675
      void nextIn(Arc&) const {}
deba@57
   676
deba@57
   677
      void firstInc(Edge &, bool &, const Node &) const {}
deba@57
   678
      void nextInc(Edge &, bool &) const {}
deba@57
   679
deba@61
   680
      // The second parameter is dummy.
deba@61
   681
      Node fromId(int, Node) const { return INVALID; }
deba@61
   682
      // The second parameter is dummy.
deba@61
   683
      Edge fromId(int, Edge) const { return INVALID; }
deba@61
   684
      // The second parameter is dummy.
deba@61
   685
      Arc fromId(int, Arc) const { return INVALID; }
deba@61
   686
deba@61
   687
      // Dummy parameter.
alpar@209
   688
      int maxId(Node) const { return -1; }
deba@61
   689
      // Dummy parameter.
alpar@209
   690
      int maxId(Edge) const { return -1; }
deba@61
   691
      // Dummy parameter.
alpar@209
   692
      int maxId(Arc) const { return -1; }
deba@61
   693
deba@57
   694
      /// \brief Base node of the iterator
deba@57
   695
      ///
deba@57
   696
      /// Returns the base node (the source in this case) of the iterator
deba@57
   697
      Node baseNode(OutArcIt e) const {
alpar@209
   698
        return source(e);
deba@57
   699
      }
deba@57
   700
      /// \brief Running node of the iterator
deba@57
   701
      ///
deba@57
   702
      /// Returns the running node (the target in this case) of the
deba@57
   703
      /// iterator
deba@57
   704
      Node runningNode(OutArcIt e) const {
alpar@209
   705
        return target(e);
deba@57
   706
      }
deba@57
   707
deba@57
   708
      /// \brief Base node of the iterator
deba@57
   709
      ///
deba@57
   710
      /// Returns the base node (the target in this case) of the iterator
deba@57
   711
      Node baseNode(InArcIt e) const {
alpar@209
   712
        return target(e);
deba@57
   713
      }
deba@57
   714
      /// \brief Running node of the iterator
deba@57
   715
      ///
deba@57
   716
      /// Returns the running node (the source in this case) of the
deba@57
   717
      /// iterator
deba@57
   718
      Node runningNode(InArcIt e) const {
alpar@209
   719
        return source(e);
deba@57
   720
      }
deba@57
   721
deba@57
   722
      /// \brief Base node of the iterator
deba@57
   723
      ///
deba@57
   724
      /// Returns the base node of the iterator
deba@78
   725
      Node baseNode(IncEdgeIt) const {
alpar@209
   726
        return INVALID;
deba@57
   727
      }
alpar@209
   728
deba@57
   729
      /// \brief Running node of the iterator
deba@57
   730
      ///
deba@57
   731
      /// Returns the running node of the iterator
deba@78
   732
      Node runningNode(IncEdgeIt) const {
alpar@209
   733
        return INVALID;
deba@57
   734
      }
deba@57
   735
deba@125
   736
      template <typename _Graph>
deba@57
   737
      struct Constraints {
alpar@209
   738
        void constraints() {
alpar@209
   739
          checkConcept<IterableGraphComponent<>, _Graph>();
alpar@209
   740
          checkConcept<IDableGraphComponent<>, _Graph>();
alpar@209
   741
          checkConcept<MappableGraphComponent<>, _Graph>();
alpar@209
   742
        }
deba@57
   743
      };
deba@57
   744
deba@57
   745
    };
deba@57
   746
deba@57
   747
  }
deba@57
   748
deba@57
   749
}
deba@57
   750
deba@57
   751
#endif