lemon/bin_heap.h
author Alpar Juttner <alpar@cs.elte.hu>
Thu, 05 Nov 2009 10:01:02 +0100
changeset 779 c160bf9f18ef
parent 584 33c6b6e755cd
child 709 0747f332c478
permissions -rw-r--r--
Merge
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2009
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BIN_HEAP_H
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#define LEMON_BIN_HEAP_H
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///\ingroup auxdat
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///\file
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///\brief Binary Heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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  ///\ingroup auxdat
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  ///
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  ///\brief A Binary Heap implementation.
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  ///
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  ///This class implements the \e binary \e heap data structure.
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  ///
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  ///A \e heap is a data structure for storing items with specified values
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  ///called \e priorities in such a way that finding the item with minimum
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  ///priority is efficient. \c CMP specifies the ordering of the priorities.
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  ///In a heap one can change the priority of an item, add or erase an
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  ///item, etc.
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  ///
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  ///\tparam PR Type of the priority of the items.
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  ///\tparam IM A read and writable item map with int values, used internally
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  ///to handle the cross references.
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  ///\tparam CMP A functor class for the ordering of the priorities.
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  ///The default is \c std::less<PR>.
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  ///
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  ///\sa FibHeap
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  ///\sa Dijkstra
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  template <typename PR, typename IM, typename CMP = std::less<PR> >
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  class BinHeap {
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  public:
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    ///\e
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    typedef IM ItemIntMap;
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    ///\e
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    typedef PR Prio;
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    ///\e
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    typedef typename ItemIntMap::Key Item;
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    ///\e
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    typedef std::pair<Item,Prio> Pair;
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    ///\e
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    typedef CMP Compare;
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    /// \brief Type to represent the items states.
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    ///
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    /// Each Item element have a state associated to it. It may be "in heap",
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    /// "pre heap" or "post heap". The latter two are indifferent from the
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    /// heap's point of view, but may be useful to the user.
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    ///
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    /// The item-int map must be initialized in such way that it assigns
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    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
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    enum State {
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      IN_HEAP = 0,    ///< = 0.
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      PRE_HEAP = -1,  ///< = -1.
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      POST_HEAP = -2  ///< = -2.
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    };
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  private:
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    std::vector<Pair> _data;
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    Compare _comp;
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    ItemIntMap &_iim;
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  public:
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    /// \brief The constructor.
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    ///
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    /// The constructor.
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    /// \param map should be given to the constructor, since it is used
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    /// internally to handle the cross references. The value of the map
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    /// must be \c PRE_HEAP (<tt>-1</tt>) for every item.
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    explicit BinHeap(ItemIntMap &map) : _iim(map) {}
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    /// \brief The constructor.
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    ///
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    /// The constructor.
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    /// \param map should be given to the constructor, since it is used
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    /// internally to handle the cross references. The value of the map
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    /// should be PRE_HEAP (-1) for each element.
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    ///
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    /// \param comp The comparator function object.
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    BinHeap(ItemIntMap &map, const Compare &comp)
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      : _iim(map), _comp(comp) {}
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    /// The number of items stored in the heap.
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    ///
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    /// \brief Returns the number of items stored in the heap.
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    int size() const { return _data.size(); }
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    /// \brief Checks if the heap stores no items.
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    ///
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    /// Returns \c true if and only if the heap stores no items.
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    bool empty() const { return _data.empty(); }
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    /// \brief Make empty this heap.
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    ///
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    /// Make empty this heap. It does not change the cross reference map.
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    /// If you want to reuse what is not surely empty you should first clear
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    /// the heap and after that you should set the cross reference map for
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    /// each item to \c PRE_HEAP.
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    void clear() {
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      _data.clear();
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    }
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  private:
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    static int parent(int i) { return (i-1)/2; }
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    static int second_child(int i) { return 2*i+2; }
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    bool less(const Pair &p1, const Pair &p2) const {
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      return _comp(p1.second, p2.second);
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    }
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    int bubble_up(int hole, Pair p) {
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      int par = parent(hole);
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      while( hole>0 && less(p,_data[par]) ) {
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        move(_data[par],hole);
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        hole = par;
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        par = parent(hole);
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      }
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      move(p, hole);
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      return hole;
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    }
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    int bubble_down(int hole, Pair p, int length) {
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      int child = second_child(hole);
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      while(child < length) {
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        if( less(_data[child-1], _data[child]) ) {
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          --child;
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        }
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        if( !less(_data[child], p) )
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          goto ok;
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        move(_data[child], hole);
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        hole = child;
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        child = second_child(hole);
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      }
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      child--;
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      if( child<length && less(_data[child], p) ) {
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        move(_data[child], hole);
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        hole=child;
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      }
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    ok:
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      move(p, hole);
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      return hole;
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    }
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    void move(const Pair &p, int i) {
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      _data[i] = p;
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      _iim.set(p.first, i);
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    }
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  public:
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    /// \brief Insert a pair of item and priority into the heap.
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    ///
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    /// Adds \c p.first to the heap with priority \c p.second.
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    /// \param p The pair to insert.
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    void push(const Pair &p) {
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      int n = _data.size();
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      _data.resize(n+1);
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      bubble_up(n, p);
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    }
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    /// \brief Insert an item into the heap with the given heap.
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    ///
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    /// Adds \c i to the heap with priority \c p.
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    /// \param i The item to insert.
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    /// \param p The priority of the item.
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    void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
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    /// \brief Returns the item with minimum priority relative to \c Compare.
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    ///
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    /// This method returns the item with minimum priority relative to \c
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    /// Compare.
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    /// \pre The heap must be nonempty.
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    Item top() const {
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      return _data[0].first;
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    }
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    /// \brief Returns the minimum priority relative to \c Compare.
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    ///
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    /// It returns the minimum priority relative to \c Compare.
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    /// \pre The heap must be nonempty.
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    Prio prio() const {
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      return _data[0].second;
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    }
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    /// \brief Deletes the item with minimum priority relative to \c Compare.
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    ///
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    /// This method deletes the item with minimum priority relative to \c
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    /// Compare from the heap.
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    /// \pre The heap must be non-empty.
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    void pop() {
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      int n = _data.size()-1;
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      _iim.set(_data[0].first, POST_HEAP);
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      if (n > 0) {
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        bubble_down(0, _data[n], n);
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      }
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      _data.pop_back();
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    }
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    /// \brief Deletes \c i from the heap.
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    ///
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    /// This method deletes item \c i from the heap.
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    /// \param i The item to erase.
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    /// \pre The item should be in the heap.
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    void erase(const Item &i) {
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      int h = _iim[i];
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      int n = _data.size()-1;
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      _iim.set(_data[h].first, POST_HEAP);
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      if( h < n ) {
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        if ( bubble_up(h, _data[n]) == h) {
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          bubble_down(h, _data[n], n);
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        }
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      }
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      _data.pop_back();
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    }
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    /// \brief Returns the priority of \c i.
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    ///
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    /// This function returns the priority of item \c i.
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    /// \param i The item.
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    /// \pre \c i must be in the heap.
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    Prio operator[](const Item &i) const {
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      int idx = _iim[i];
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      return _data[idx].second;
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    }
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    /// \brief \c i gets to the heap with priority \c p independently
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    /// if \c i was already there.
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    ///
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    /// This method calls \ref push(\c i, \c p) if \c i is not stored
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    /// in the heap and sets the priority of \c i to \c p otherwise.
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    /// \param i The item.
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    /// \param p The priority.
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    void set(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      if( idx < 0 ) {
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        push(i,p);
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      }
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      else if( _comp(p, _data[idx].second) ) {
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        bubble_up(idx, Pair(i,p));
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      }
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      else {
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        bubble_down(idx, Pair(i,p), _data.size());
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      }
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    }
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    /// \brief Decreases the priority of \c i to \c p.
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    ///
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    /// This method decreases the priority of item \c i to \c p.
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    /// \param i The item.
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    /// \param p The priority.
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    /// \pre \c i must be stored in the heap with priority at least \c
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    /// p relative to \c Compare.
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    void decrease(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      bubble_up(idx, Pair(i,p));
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    }
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    /// \brief Increases the priority of \c i to \c p.
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    ///
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    /// This method sets the priority of item \c i to \c p.
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    /// \param i The item.
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    /// \param p The priority.
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    /// \pre \c i must be stored in the heap with priority at most \c
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    /// p relative to \c Compare.
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    void increase(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      bubble_down(idx, Pair(i,p), _data.size());
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    }
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    /// \brief Returns if \c item is in, has already been in, or has
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    /// never been in the heap.
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    ///
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    /// This method returns PRE_HEAP if \c item has never been in the
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    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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    /// otherwise. In the latter case it is possible that \c item will
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    /// get back to the heap again.
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    /// \param i The item.
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    State state(const Item &i) const {
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      int s = _iim[i];
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      if( s>=0 )
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        s=0;
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      return State(s);
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    }
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    /// \brief Sets the state of the \c item in the heap.
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    ///
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    /// Sets the state of the \c item in the heap. It can be used to
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    /// manually clear the heap when it is important to achive the
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    /// better time complexity.
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    /// \param i The item.
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    /// \param st The state. It should not be \c IN_HEAP.
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    void state(const Item& i, State st) {
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      switch (st) {
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      case POST_HEAP:
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      case PRE_HEAP:
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        if (state(i) == IN_HEAP) {
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          erase(i);
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        }
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        _iim[i] = st;
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        break;
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      case IN_HEAP:
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        break;
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      }
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    }
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    /// \brief Replaces an item in the heap.
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    ///
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    /// The \c i item is replaced with \c j item. The \c i item should
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    /// be in the heap, while the \c j should be out of the heap. The
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    /// \c i item will out of the heap and \c j will be in the heap
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    /// with the same prioriority as prevoiusly the \c i item.
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    void replace(const Item& i, const Item& j) {
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      int idx = _iim[i];
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      _iim.set(i, _iim[j]);
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      _iim.set(j, idx);
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      _data[idx].first = j;
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    }
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  }; // class BinHeap
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} // namespace lemon
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#endif // LEMON_BIN_HEAP_H