lemon/concepts/bpgraph.h
author Balazs Dezso <deba@google.com>
Fri, 22 Jan 2021 10:55:32 +0100
changeset 1208 c6aa2cc1af04
parent 1092 dceba191c00d
child 1210 da87dbdf3daf
permissions -rw-r--r--
Factor out recursion from weighted matching algorithms (#638)
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2013
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup graph_concepts
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///\file
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///\brief The concept of undirected graphs.
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#ifndef LEMON_CONCEPTS_BPGRAPH_H
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#define LEMON_CONCEPTS_BPGRAPH_H
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#include <lemon/concepts/graph_components.h>
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#include <lemon/concepts/maps.h>
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#include <lemon/concept_check.h>
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#include <lemon/core.h>
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#include <lemon/bits/stl_iterators.h>
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namespace lemon {
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  namespace concepts {
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    /// \ingroup graph_concepts
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    ///
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    /// \brief Class describing the concept of undirected bipartite graphs.
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    ///
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    /// This class describes the common interface of all undirected
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    /// bipartite graphs.
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    ///
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    /// Like all concept classes, it only provides an interface
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    /// without any sensible implementation. So any general algorithm for
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    /// undirected bipartite graphs should compile with this class,
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    /// but it will not run properly, of course.
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    /// An actual graph implementation like \ref ListBpGraph or
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    /// \ref SmartBpGraph may have additional functionality.
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    ///
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    /// The bipartite graphs also fulfill the concept of \ref Graph
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    /// "undirected graphs". Bipartite graphs provide a bipartition of
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    /// the node set, namely a red and blue set of the nodes. The
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    /// nodes can be iterated with the RedNodeIt and BlueNodeIt in the
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    /// two node sets. With RedNodeMap and BlueNodeMap values can be
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    /// assigned to the nodes in the two sets.
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    ///
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    /// The edges of the graph cannot connect two nodes of the same
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    /// set. The edges inherent orientation is from the red nodes to
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    /// the blue nodes.
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    ///
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    /// \sa Graph
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    class BpGraph {
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    private:
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      /// BpGraphs are \e not copy constructible. Use bpGraphCopy instead.
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      BpGraph(const BpGraph&) {}
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      /// \brief Assignment of a graph to another one is \e not allowed.
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      /// Use bpGraphCopy instead.
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      void operator=(const BpGraph&) {}
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    public:
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      /// Default constructor.
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      BpGraph() {}
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      /// \brief Undirected graphs should be tagged with \c UndirectedTag.
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      ///
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      /// Undirected graphs should be tagged with \c UndirectedTag.
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      ///
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      /// This tag helps the \c enable_if technics to make compile time
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      /// specializations for undirected graphs.
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      typedef True UndirectedTag;
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      /// The node type of the graph
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      /// This class identifies a node of the graph. It also serves
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      /// as a base class of the node iterators,
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      /// thus they convert to this type.
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      class Node {
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      public:
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        /// Default constructor
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        /// Default constructor.
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        /// \warning It sets the object to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// %Invalid constructor \& conversion.
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        /// Initializes the object to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Equality operator.
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        ///
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are \c INVALID.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// Inequality operator.
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        bool operator!=(Node) const { return true; }
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        /// Artificial ordering operator.
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        /// Artificial ordering operator.
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        ///
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        /// \note This operator only has to define some strict ordering of
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        /// the items; this order has nothing to do with the iteration
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        /// ordering of the items.
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        bool operator<(Node) const { return false; }
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      };
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      /// Class to represent red nodes.
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      /// This class represents the red nodes of the graph. It does
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      /// not supposed to be used directly, because the nodes can be
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      /// represented as Node instances. This class can be used as
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      /// template parameter for special map classes.
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      class RedNode : public Node {
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      public:
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        /// Default constructor
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        /// Default constructor.
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        /// \warning It sets the object to an undefined value.
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        RedNode() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        RedNode(const RedNode&) : Node() { }
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        /// %Invalid constructor \& conversion.
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        /// Initializes the object to be invalid.
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        /// \sa Invalid for more details.
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        RedNode(Invalid) { }
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      };
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      /// Class to represent blue nodes.
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      /// This class represents the blue nodes of the graph. It does
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      /// not supposed to be used directly, because the nodes can be
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      /// represented as Node instances. This class can be used as
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      /// template parameter for special map classes.
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      class BlueNode : public Node {
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      public:
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        /// Default constructor
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        /// Default constructor.
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        /// \warning It sets the object to an undefined value.
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        BlueNode() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        BlueNode(const BlueNode&) : Node() { }
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        /// %Invalid constructor \& conversion.
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        /// Initializes the object to be invalid.
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        /// \sa Invalid for more details.
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        BlueNode(Invalid) { }
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      };
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      /// Iterator class for the red nodes.
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      /// This iterator goes through each red node of the graph.
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      /// Its usage is quite simple, for example, you can count the number
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      /// of red nodes in a graph \c g of type \c %BpGraph like this:
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      ///\code
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      /// int count=0;
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      /// for (BpGraph::RedNodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class RedNodeIt : public RedNode {
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      public:
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        /// Default constructor
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        /// Default constructor.
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        /// \warning It sets the iterator to an undefined value.
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        RedNodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        RedNodeIt(const RedNodeIt& n) : RedNode(n) { }
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        /// %Invalid constructor \& conversion.
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        /// Initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        RedNodeIt(Invalid) { }
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        /// Sets the iterator to the first red node.
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        /// Sets the iterator to the first red node of the given
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        /// digraph.
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        explicit RedNodeIt(const BpGraph&) { }
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        /// Sets the iterator to the given red node.
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        /// Sets the iterator to the given red node of the given
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        /// digraph.
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        RedNodeIt(const BpGraph&, const RedNode&) { }
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        /// Next node.
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        /// Assign the iterator to the next red node.
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        ///
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        RedNodeIt& operator++() { return *this; }
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      };
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      /// \brief Gets the collection of the red nodes of the graph.
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      ///
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      /// This function can be used for iterating on
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      /// the red nodes of the graph. It returns a wrapped RedNodeIt,
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      /// which looks like an STL container (by having begin() and end())
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      /// which you can use in range-based for loops, stl algorithms, etc.
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      /// For example if g is a BpGraph, you can write:
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      ///\code
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      /// for(auto v: g.redNodes())
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      ///   doSomething(v);
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      ///\endcode
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      LemonRangeWrapper1<RedNodeIt, BpGraph> redNodes() const {
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        return LemonRangeWrapper1<RedNodeIt, BpGraph>(*this);
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      }
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      /// Iterator class for the blue nodes.
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      /// This iterator goes through each blue node of the graph.
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      /// Its usage is quite simple, for example, you can count the number
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      /// of blue nodes in a graph \c g of type \c %BpGraph like this:
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      ///\code
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      /// int count=0;
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      /// for (BpGraph::BlueNodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class BlueNodeIt : public BlueNode {
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      public:
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        /// Default constructor
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        /// Default constructor.
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        /// \warning It sets the iterator to an undefined value.
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        BlueNodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        BlueNodeIt(const BlueNodeIt& n) : BlueNode(n) { }
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        /// %Invalid constructor \& conversion.
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        /// Initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        BlueNodeIt(Invalid) { }
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        /// Sets the iterator to the first blue node.
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        /// Sets the iterator to the first blue node of the given
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        /// digraph.
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        explicit BlueNodeIt(const BpGraph&) { }
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        /// Sets the iterator to the given blue node.
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        /// Sets the iterator to the given blue node of the given
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        /// digraph.
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        BlueNodeIt(const BpGraph&, const BlueNode&) { }
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        /// Next node.
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        /// Assign the iterator to the next blue node.
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        ///
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        BlueNodeIt& operator++() { return *this; }
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      };
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      /// \brief Gets the collection of the blue nodes of the graph.
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      ///
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      /// This function can be used for iterating on
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      /// the blue nodes of the graph. It returns a wrapped BlueNodeIt,
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      /// which looks like an STL container (by having begin() and end())
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      /// which you can use in range-based for loops, stl algorithms, etc.
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      /// For example if g is a BpGraph, you can write:
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      ///\code
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      /// for(auto v: g.blueNodes())
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      ///   doSomething(v);
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      ///\endcode
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      LemonRangeWrapper1<BlueNodeIt, BpGraph> blueNodes() const {
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        return LemonRangeWrapper1<BlueNodeIt, BpGraph>(*this);
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      }
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      /// Iterator class for the nodes.
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      /// This iterator goes through each node of the graph.
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      /// Its usage is quite simple, for example, you can count the number
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      /// of nodes in a graph \c g of type \c %BpGraph like this:
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      ///\code
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      /// int count=0;
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      /// for (BpGraph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// Default constructor.
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        /// \warning It sets the iterator to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// %Invalid constructor \& conversion.
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        /// Initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of the given digraph.
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        ///
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        explicit NodeIt(const BpGraph&) { }
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        /// Sets the iterator to the given node.
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        /// Sets the iterator to the given node of the given digraph.
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        ///
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        NodeIt(const BpGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// \brief Gets the collection of the nodes of the graph.
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      ///
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      /// This function can be used for iterating on
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      /// the nodes of the graph. It returns a wrapped NodeIt,
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      /// which looks like an STL container (by having begin() and end())
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      /// which you can use in range-based for loops, stl algorithms, etc.
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      /// For example if g is a BpGraph, you can write:
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      ///\code
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      /// for(auto v: g.nodes())
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      ///   doSomething(v);
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      ///\endcode
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      LemonRangeWrapper1<NodeIt, BpGraph> nodes() const {
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        return LemonRangeWrapper1<NodeIt, BpGraph>(*this);
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      }
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      /// The edge type of the graph
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      /// This class identifies an edge of the graph. It also serves
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      /// as a base class of the edge iterators,
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      /// thus they will convert to this type.
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      class Edge {
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      public:
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        /// Default constructor
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        /// Default constructor.
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        /// \warning It sets the object to an undefined value.
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        Edge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Edge(const Edge&) { }
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        /// %Invalid constructor \& conversion.
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        /// Initializes the object to be invalid.
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        /// \sa Invalid for more details.
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        Edge(Invalid) { }
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        /// Equality operator
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        /// Equality operator.
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        ///
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are \c INVALID.
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        bool operator==(Edge) const { return true; }
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        /// Inequality operator
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        /// Inequality operator.
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        bool operator!=(Edge) const { return true; }
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        /// Artificial ordering operator.
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        /// Artificial ordering operator.
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   397
        ///
deba@1018
   398
        /// \note This operator only has to define some strict ordering of
deba@1018
   399
        /// the edges; this order has nothing to do with the iteration
deba@1018
   400
        /// ordering of the edges.
deba@1018
   401
        bool operator<(Edge) const { return false; }
deba@1018
   402
      };
deba@1018
   403
deba@1018
   404
      /// Iterator class for the edges.
deba@1018
   405
deba@1018
   406
      /// This iterator goes through each edge of the graph.
deba@1018
   407
      /// Its usage is quite simple, for example, you can count the number
deba@1018
   408
      /// of edges in a graph \c g of type \c %BpGraph as follows:
deba@1018
   409
      ///\code
deba@1018
   410
      /// int count=0;
deba@1018
   411
      /// for(BpGraph::EdgeIt e(g); e!=INVALID; ++e) ++count;
deba@1018
   412
      ///\endcode
deba@1018
   413
      class EdgeIt : public Edge {
deba@1018
   414
      public:
deba@1018
   415
        /// Default constructor
deba@1018
   416
deba@1018
   417
        /// Default constructor.
deba@1018
   418
        /// \warning It sets the iterator to an undefined value.
deba@1018
   419
        EdgeIt() { }
deba@1018
   420
        /// Copy constructor.
deba@1018
   421
deba@1018
   422
        /// Copy constructor.
deba@1018
   423
        ///
deba@1018
   424
        EdgeIt(const EdgeIt& e) : Edge(e) { }
deba@1018
   425
        /// %Invalid constructor \& conversion.
deba@1018
   426
deba@1018
   427
        /// Initializes the iterator to be invalid.
deba@1018
   428
        /// \sa Invalid for more details.
deba@1018
   429
        EdgeIt(Invalid) { }
deba@1018
   430
        /// Sets the iterator to the first edge.
deba@1018
   431
deba@1018
   432
        /// Sets the iterator to the first edge of the given graph.
deba@1018
   433
        ///
deba@1018
   434
        explicit EdgeIt(const BpGraph&) { }
deba@1018
   435
        /// Sets the iterator to the given edge.
deba@1018
   436
deba@1018
   437
        /// Sets the iterator to the given edge of the given graph.
deba@1018
   438
        ///
deba@1018
   439
        EdgeIt(const BpGraph&, const Edge&) { }
deba@1018
   440
        /// Next edge
deba@1018
   441
deba@1018
   442
        /// Assign the iterator to the next edge.
deba@1018
   443
        ///
deba@1018
   444
        EdgeIt& operator++() { return *this; }
deba@1018
   445
      };
deba@1018
   446
ggab90@1130
   447
      /// \brief Gets the collection of the edges of the graph.
ggab90@1130
   448
      ///
ggab90@1130
   449
      /// This function can be used for iterating on the
ggab90@1130
   450
      /// edges of the graph. It returns a wrapped
ggab90@1130
   451
      /// EdgeIt, which looks like an STL container
ggab90@1130
   452
      /// (by having begin() and end()) which you can use in range-based
ggab90@1130
   453
      /// for loops, stl algorithms, etc.
ggab90@1130
   454
      /// For example if g is a BpGraph, you can write:
ggab90@1130
   455
      ///\code
ggab90@1130
   456
      /// for(auto e: g.edges())
ggab90@1130
   457
      ///   doSomething(e);
ggab90@1130
   458
      ///\endcode
ggab90@1130
   459
      LemonRangeWrapper1<EdgeIt, BpGraph> edges() const {
ggab90@1130
   460
        return LemonRangeWrapper1<EdgeIt, BpGraph>(*this);
ggab90@1130
   461
      }
ggab90@1130
   462
ggab90@1130
   463
deba@1018
   464
      /// Iterator class for the incident edges of a node.
deba@1018
   465
deba@1018
   466
      /// This iterator goes trough the incident undirected edges
deba@1018
   467
      /// of a certain node of a graph.
deba@1018
   468
      /// Its usage is quite simple, for example, you can compute the
deba@1018
   469
      /// degree (i.e. the number of incident edges) of a node \c n
deba@1018
   470
      /// in a graph \c g of type \c %BpGraph as follows.
deba@1018
   471
      ///
deba@1018
   472
      ///\code
deba@1018
   473
      /// int count=0;
deba@1018
   474
      /// for(BpGraph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count;
deba@1018
   475
      ///\endcode
deba@1018
   476
      ///
deba@1018
   477
      /// \warning Loop edges will be iterated twice.
deba@1018
   478
      class IncEdgeIt : public Edge {
deba@1018
   479
      public:
deba@1018
   480
        /// Default constructor
deba@1018
   481
deba@1018
   482
        /// Default constructor.
deba@1018
   483
        /// \warning It sets the iterator to an undefined value.
deba@1018
   484
        IncEdgeIt() { }
deba@1018
   485
        /// Copy constructor.
deba@1018
   486
deba@1018
   487
        /// Copy constructor.
deba@1018
   488
        ///
deba@1018
   489
        IncEdgeIt(const IncEdgeIt& e) : Edge(e) { }
deba@1018
   490
        /// %Invalid constructor \& conversion.
deba@1018
   491
deba@1018
   492
        /// Initializes the iterator to be invalid.
deba@1018
   493
        /// \sa Invalid for more details.
deba@1018
   494
        IncEdgeIt(Invalid) { }
deba@1018
   495
        /// Sets the iterator to the first incident edge.
deba@1018
   496
deba@1018
   497
        /// Sets the iterator to the first incident edge of the given node.
deba@1018
   498
        ///
deba@1018
   499
        IncEdgeIt(const BpGraph&, const Node&) { }
deba@1018
   500
        /// Sets the iterator to the given edge.
deba@1018
   501
deba@1018
   502
        /// Sets the iterator to the given edge of the given graph.
deba@1018
   503
        ///
deba@1018
   504
        IncEdgeIt(const BpGraph&, const Edge&) { }
deba@1018
   505
        /// Next incident edge
deba@1018
   506
deba@1018
   507
        /// Assign the iterator to the next incident edge
deba@1018
   508
        /// of the corresponding node.
deba@1018
   509
        IncEdgeIt& operator++() { return *this; }
deba@1018
   510
      };
deba@1018
   511
ggab90@1130
   512
      /// \brief Gets the collection of the incident edges
ggab90@1130
   513
      ///  of a certain node of the graph.
ggab90@1130
   514
      ///
ggab90@1130
   515
      /// This function can be used for iterating on the
ggab90@1130
   516
      /// incident undirected edges of a certain node of the graph.
ggab90@1130
   517
      /// It returns a wrapped
ggab90@1130
   518
      /// IncEdgeIt, which looks like an STL container
ggab90@1130
   519
      /// (by having begin() and end()) which you can use in range-based
ggab90@1130
   520
      /// for loops, stl algorithms, etc.
ggab90@1130
   521
      /// For example if g is a BpGraph and u is a Node, you can write:
ggab90@1130
   522
      ///\code
ggab90@1130
   523
      /// for(auto e: g.incEdges(u))
ggab90@1130
   524
      ///   doSomething(e);
ggab90@1130
   525
      ///\endcode
ggab90@1130
   526
      LemonRangeWrapper2<IncEdgeIt, BpGraph, Node> incEdges(const Node& u) const {
ggab90@1130
   527
        return LemonRangeWrapper2<IncEdgeIt, BpGraph, Node>(*this, u);
ggab90@1130
   528
      }
ggab90@1130
   529
ggab90@1130
   530
deba@1018
   531
      /// The arc type of the graph
deba@1018
   532
deba@1018
   533
      /// This class identifies a directed arc of the graph. It also serves
deba@1018
   534
      /// as a base class of the arc iterators,
deba@1018
   535
      /// thus they will convert to this type.
deba@1018
   536
      class Arc {
deba@1018
   537
      public:
deba@1018
   538
        /// Default constructor
deba@1018
   539
deba@1018
   540
        /// Default constructor.
deba@1018
   541
        /// \warning It sets the object to an undefined value.
deba@1018
   542
        Arc() { }
deba@1018
   543
        /// Copy constructor.
deba@1018
   544
deba@1018
   545
        /// Copy constructor.
deba@1018
   546
        ///
deba@1018
   547
        Arc(const Arc&) { }
deba@1018
   548
        /// %Invalid constructor \& conversion.
deba@1018
   549
deba@1018
   550
        /// Initializes the object to be invalid.
deba@1018
   551
        /// \sa Invalid for more details.
deba@1018
   552
        Arc(Invalid) { }
deba@1018
   553
        /// Equality operator
deba@1018
   554
deba@1018
   555
        /// Equality operator.
deba@1018
   556
        ///
deba@1018
   557
        /// Two iterators are equal if and only if they point to the
deba@1018
   558
        /// same object or both are \c INVALID.
deba@1018
   559
        bool operator==(Arc) const { return true; }
deba@1018
   560
        /// Inequality operator
deba@1018
   561
deba@1018
   562
        /// Inequality operator.
deba@1018
   563
        bool operator!=(Arc) const { return true; }
deba@1018
   564
deba@1018
   565
        /// Artificial ordering operator.
deba@1018
   566
deba@1018
   567
        /// Artificial ordering operator.
deba@1018
   568
        ///
deba@1018
   569
        /// \note This operator only has to define some strict ordering of
deba@1018
   570
        /// the arcs; this order has nothing to do with the iteration
deba@1018
   571
        /// ordering of the arcs.
deba@1018
   572
        bool operator<(Arc) const { return false; }
deba@1018
   573
deba@1018
   574
        /// Converison to \c Edge
deba@1018
   575
deba@1018
   576
        /// Converison to \c Edge.
deba@1018
   577
        ///
deba@1018
   578
        operator Edge() const { return Edge(); }
deba@1018
   579
      };
deba@1018
   580
deba@1018
   581
      /// Iterator class for the arcs.
deba@1018
   582
deba@1018
   583
      /// This iterator goes through each directed arc of the graph.
deba@1018
   584
      /// Its usage is quite simple, for example, you can count the number
deba@1018
   585
      /// of arcs in a graph \c g of type \c %BpGraph as follows:
deba@1018
   586
      ///\code
deba@1018
   587
      /// int count=0;
deba@1018
   588
      /// for(BpGraph::ArcIt a(g); a!=INVALID; ++a) ++count;
deba@1018
   589
      ///\endcode
deba@1018
   590
      class ArcIt : public Arc {
deba@1018
   591
      public:
deba@1018
   592
        /// Default constructor
deba@1018
   593
deba@1018
   594
        /// Default constructor.
deba@1018
   595
        /// \warning It sets the iterator to an undefined value.
deba@1018
   596
        ArcIt() { }
deba@1018
   597
        /// Copy constructor.
deba@1018
   598
deba@1018
   599
        /// Copy constructor.
deba@1018
   600
        ///
deba@1018
   601
        ArcIt(const ArcIt& e) : Arc(e) { }
deba@1018
   602
        /// %Invalid constructor \& conversion.
deba@1018
   603
deba@1018
   604
        /// Initializes the iterator to be invalid.
deba@1018
   605
        /// \sa Invalid for more details.
deba@1018
   606
        ArcIt(Invalid) { }
deba@1018
   607
        /// Sets the iterator to the first arc.
deba@1018
   608
deba@1018
   609
        /// Sets the iterator to the first arc of the given graph.
deba@1018
   610
        ///
alpar@1087
   611
        explicit ArcIt(const BpGraph &g)
alpar@1087
   612
        {
alpar@1087
   613
          ::lemon::ignore_unused_variable_warning(g);
alpar@1087
   614
        }
deba@1018
   615
        /// Sets the iterator to the given arc.
deba@1018
   616
deba@1018
   617
        /// Sets the iterator to the given arc of the given graph.
deba@1018
   618
        ///
deba@1018
   619
        ArcIt(const BpGraph&, const Arc&) { }
deba@1018
   620
        /// Next arc
deba@1018
   621
deba@1018
   622
        /// Assign the iterator to the next arc.
deba@1018
   623
        ///
deba@1018
   624
        ArcIt& operator++() { return *this; }
deba@1018
   625
      };
deba@1018
   626
ggab90@1130
   627
      /// \brief Gets the collection of the directed arcs of the graph.
ggab90@1130
   628
      ///
ggab90@1130
   629
      /// This function can be used for iterating on the
ggab90@1130
   630
      /// arcs of the graph. It returns a wrapped
ggab90@1130
   631
      /// ArcIt, which looks like an STL container
ggab90@1130
   632
      /// (by having begin() and end()) which you can use in range-based
ggab90@1130
   633
      /// for loops, stl algorithms, etc.
ggab90@1130
   634
      /// For example if g is a BpGraph you can write:
ggab90@1130
   635
      ///\code
ggab90@1130
   636
      /// for(auto a: g.arcs())
ggab90@1130
   637
      ///   doSomething(a);
ggab90@1130
   638
      ///\endcode
ggab90@1130
   639
      LemonRangeWrapper1<ArcIt, BpGraph> arcs() const {
ggab90@1130
   640
        return LemonRangeWrapper1<ArcIt, BpGraph>(*this);
ggab90@1130
   641
      }
ggab90@1130
   642
ggab90@1130
   643
deba@1018
   644
      /// Iterator class for the outgoing arcs of a node.
deba@1018
   645
deba@1018
   646
      /// This iterator goes trough the \e outgoing directed arcs of a
deba@1018
   647
      /// certain node of a graph.
deba@1018
   648
      /// Its usage is quite simple, for example, you can count the number
deba@1018
   649
      /// of outgoing arcs of a node \c n
deba@1018
   650
      /// in a graph \c g of type \c %BpGraph as follows.
deba@1018
   651
      ///\code
deba@1018
   652
      /// int count=0;
deba@1018
   653
      /// for (Digraph::OutArcIt a(g, n); a!=INVALID; ++a) ++count;
deba@1018
   654
      ///\endcode
deba@1018
   655
      class OutArcIt : public Arc {
deba@1018
   656
      public:
deba@1018
   657
        /// Default constructor
deba@1018
   658
deba@1018
   659
        /// Default constructor.
deba@1018
   660
        /// \warning It sets the iterator to an undefined value.
deba@1018
   661
        OutArcIt() { }
deba@1018
   662
        /// Copy constructor.
deba@1018
   663
deba@1018
   664
        /// Copy constructor.
deba@1018
   665
        ///
deba@1018
   666
        OutArcIt(const OutArcIt& e) : Arc(e) { }
deba@1018
   667
        /// %Invalid constructor \& conversion.
deba@1018
   668
deba@1018
   669
        /// Initializes the iterator to be invalid.
deba@1018
   670
        /// \sa Invalid for more details.
deba@1018
   671
        OutArcIt(Invalid) { }
deba@1018
   672
        /// Sets the iterator to the first outgoing arc.
deba@1018
   673
deba@1018
   674
        /// Sets the iterator to the first outgoing arc of the given node.
deba@1018
   675
        ///
deba@1018
   676
        OutArcIt(const BpGraph& n, const Node& g) {
alpar@1087
   677
          ::lemon::ignore_unused_variable_warning(n);
alpar@1087
   678
          ::lemon::ignore_unused_variable_warning(g);
deba@1018
   679
        }
deba@1018
   680
        /// Sets the iterator to the given arc.
deba@1018
   681
deba@1018
   682
        /// Sets the iterator to the given arc of the given graph.
deba@1018
   683
        ///
deba@1018
   684
        OutArcIt(const BpGraph&, const Arc&) { }
deba@1018
   685
        /// Next outgoing arc
deba@1018
   686
deba@1018
   687
        /// Assign the iterator to the next
deba@1018
   688
        /// outgoing arc of the corresponding node.
deba@1018
   689
        OutArcIt& operator++() { return *this; }
deba@1018
   690
      };
deba@1018
   691
ggab90@1130
   692
      /// \brief Gets the collection of the outgoing directed arcs of a
ggab90@1130
   693
      /// certain node of the graph.
ggab90@1130
   694
      ///
ggab90@1130
   695
      /// This function can be used for iterating on the
ggab90@1130
   696
      /// outgoing arcs of a certain node of the graph. It returns a wrapped
ggab90@1130
   697
      /// OutArcIt, which looks like an STL container
ggab90@1130
   698
      /// (by having begin() and end()) which you can use in range-based
ggab90@1130
   699
      /// for loops, stl algorithms, etc.
ggab90@1130
   700
      /// For example if g is a BpGraph and u is a Node, you can write:
ggab90@1130
   701
      ///\code
ggab90@1130
   702
      /// for(auto a: g.outArcs(u))
ggab90@1130
   703
      ///   doSomething(a);
ggab90@1130
   704
      ///\endcode
ggab90@1130
   705
      LemonRangeWrapper2<OutArcIt, BpGraph, Node> outArcs(const Node& u) const {
ggab90@1130
   706
        return LemonRangeWrapper2<OutArcIt, BpGraph, Node>(*this, u);
ggab90@1130
   707
      }
ggab90@1130
   708
ggab90@1130
   709
deba@1018
   710
      /// Iterator class for the incoming arcs of a node.
deba@1018
   711
deba@1018
   712
      /// This iterator goes trough the \e incoming directed arcs of a
deba@1018
   713
      /// certain node of a graph.
deba@1018
   714
      /// Its usage is quite simple, for example, you can count the number
deba@1018
   715
      /// of incoming arcs of a node \c n
deba@1018
   716
      /// in a graph \c g of type \c %BpGraph as follows.
deba@1018
   717
      ///\code
deba@1018
   718
      /// int count=0;
deba@1018
   719
      /// for (Digraph::InArcIt a(g, n); a!=INVALID; ++a) ++count;
deba@1018
   720
      ///\endcode
deba@1018
   721
      class InArcIt : public Arc {
deba@1018
   722
      public:
deba@1018
   723
        /// Default constructor
deba@1018
   724
deba@1018
   725
        /// Default constructor.
deba@1018
   726
        /// \warning It sets the iterator to an undefined value.
deba@1018
   727
        InArcIt() { }
deba@1018
   728
        /// Copy constructor.
deba@1018
   729
deba@1018
   730
        /// Copy constructor.
deba@1018
   731
        ///
deba@1018
   732
        InArcIt(const InArcIt& e) : Arc(e) { }
deba@1018
   733
        /// %Invalid constructor \& conversion.
deba@1018
   734
deba@1018
   735
        /// Initializes the iterator to be invalid.
deba@1018
   736
        /// \sa Invalid for more details.
deba@1018
   737
        InArcIt(Invalid) { }
deba@1018
   738
        /// Sets the iterator to the first incoming arc.
deba@1018
   739
deba@1018
   740
        /// Sets the iterator to the first incoming arc of the given node.
deba@1018
   741
        ///
deba@1018
   742
        InArcIt(const BpGraph& g, const Node& n) {
alpar@1087
   743
          ::lemon::ignore_unused_variable_warning(n);
alpar@1087
   744
          ::lemon::ignore_unused_variable_warning(g);
deba@1018
   745
        }
deba@1018
   746
        /// Sets the iterator to the given arc.
deba@1018
   747
deba@1018
   748
        /// Sets the iterator to the given arc of the given graph.
deba@1018
   749
        ///
deba@1018
   750
        InArcIt(const BpGraph&, const Arc&) { }
deba@1018
   751
        /// Next incoming arc
deba@1018
   752
deba@1018
   753
        /// Assign the iterator to the next
deba@1018
   754
        /// incoming arc of the corresponding node.
deba@1018
   755
        InArcIt& operator++() { return *this; }
deba@1018
   756
      };
deba@1018
   757
ggab90@1130
   758
      /// \brief Gets the collection of the incoming directed arcs of a
ggab90@1130
   759
      /// certain node of the graph.
ggab90@1130
   760
      ///
ggab90@1130
   761
      /// This function can be used for iterating on the
ggab90@1130
   762
      /// incoming arcs of a certain node of the graph. It returns a wrapped
ggab90@1130
   763
      /// InArcIt, which looks like an STL container
ggab90@1130
   764
      /// (by having begin() and end()) which you can use in range-based
ggab90@1130
   765
      /// for loops, stl algorithms, etc.
ggab90@1130
   766
      /// For example if g is a BpGraph and u is a Node, you can write:
ggab90@1130
   767
      ///\code
ggab90@1130
   768
      /// for(auto a: g.inArcs(u))
ggab90@1130
   769
      ///   doSomething(a);
ggab90@1130
   770
      ///\endcode
ggab90@1130
   771
      LemonRangeWrapper2<InArcIt, BpGraph, Node> inArcs(const Node& u) const {
ggab90@1130
   772
        return LemonRangeWrapper2<InArcIt, BpGraph, Node>(*this, u);
ggab90@1130
   773
      }
ggab90@1130
   774
ggab90@1130
   775
deba@1018
   776
      /// \brief Standard graph map type for the nodes.
deba@1018
   777
      ///
deba@1018
   778
      /// Standard graph map type for the nodes.
deba@1018
   779
      /// It conforms to the ReferenceMap concept.
deba@1018
   780
      template<class T>
deba@1018
   781
      class NodeMap : public ReferenceMap<Node, T, T&, const T&>
deba@1018
   782
      {
deba@1018
   783
      public:
deba@1018
   784
deba@1018
   785
        /// Constructor
deba@1018
   786
        explicit NodeMap(const BpGraph&) { }
deba@1018
   787
        /// Constructor with given initial value
deba@1018
   788
        NodeMap(const BpGraph&, T) { }
deba@1018
   789
deba@1018
   790
      private:
deba@1018
   791
        ///Copy constructor
deba@1018
   792
        NodeMap(const NodeMap& nm) :
deba@1018
   793
          ReferenceMap<Node, T, T&, const T&>(nm) { }
deba@1018
   794
        ///Assignment operator
deba@1018
   795
        template <typename CMap>
deba@1018
   796
        NodeMap& operator=(const CMap&) {
deba@1018
   797
          checkConcept<ReadMap<Node, T>, CMap>();
deba@1018
   798
          return *this;
deba@1018
   799
        }
deba@1018
   800
      };
deba@1018
   801
deba@1018
   802
      /// \brief Standard graph map type for the red nodes.
deba@1018
   803
      ///
deba@1018
   804
      /// Standard graph map type for the red nodes.
deba@1018
   805
      /// It conforms to the ReferenceMap concept.
deba@1018
   806
      template<class T>
deba@1026
   807
      class RedNodeMap : public ReferenceMap<Node, T, T&, const T&>
deba@1018
   808
      {
deba@1018
   809
      public:
deba@1018
   810
deba@1018
   811
        /// Constructor
deba@1026
   812
        explicit RedNodeMap(const BpGraph&) { }
deba@1018
   813
        /// Constructor with given initial value
deba@1026
   814
        RedNodeMap(const BpGraph&, T) { }
deba@1018
   815
deba@1018
   816
      private:
deba@1018
   817
        ///Copy constructor
deba@1026
   818
        RedNodeMap(const RedNodeMap& nm) :
deba@1018
   819
          ReferenceMap<Node, T, T&, const T&>(nm) { }
deba@1018
   820
        ///Assignment operator
deba@1018
   821
        template <typename CMap>
deba@1026
   822
        RedNodeMap& operator=(const CMap&) {
deba@1018
   823
          checkConcept<ReadMap<Node, T>, CMap>();
deba@1018
   824
          return *this;
deba@1018
   825
        }
deba@1018
   826
      };
deba@1018
   827
deba@1018
   828
      /// \brief Standard graph map type for the blue nodes.
deba@1018
   829
      ///
deba@1018
   830
      /// Standard graph map type for the blue nodes.
deba@1018
   831
      /// It conforms to the ReferenceMap concept.
deba@1018
   832
      template<class T>
deba@1026
   833
      class BlueNodeMap : public ReferenceMap<Node, T, T&, const T&>
deba@1018
   834
      {
deba@1018
   835
      public:
deba@1018
   836
deba@1018
   837
        /// Constructor
deba@1026
   838
        explicit BlueNodeMap(const BpGraph&) { }
deba@1018
   839
        /// Constructor with given initial value
deba@1026
   840
        BlueNodeMap(const BpGraph&, T) { }
deba@1018
   841
deba@1018
   842
      private:
deba@1018
   843
        ///Copy constructor
deba@1026
   844
        BlueNodeMap(const BlueNodeMap& nm) :
deba@1018
   845
          ReferenceMap<Node, T, T&, const T&>(nm) { }
deba@1018
   846
        ///Assignment operator
deba@1018
   847
        template <typename CMap>
deba@1026
   848
        BlueNodeMap& operator=(const CMap&) {
deba@1018
   849
          checkConcept<ReadMap<Node, T>, CMap>();
deba@1018
   850
          return *this;
deba@1018
   851
        }
deba@1018
   852
      };
deba@1018
   853
deba@1018
   854
      /// \brief Standard graph map type for the arcs.
deba@1018
   855
      ///
deba@1018
   856
      /// Standard graph map type for the arcs.
deba@1018
   857
      /// It conforms to the ReferenceMap concept.
deba@1018
   858
      template<class T>
deba@1018
   859
      class ArcMap : public ReferenceMap<Arc, T, T&, const T&>
deba@1018
   860
      {
deba@1018
   861
      public:
deba@1018
   862
deba@1018
   863
        /// Constructor
deba@1018
   864
        explicit ArcMap(const BpGraph&) { }
deba@1018
   865
        /// Constructor with given initial value
deba@1018
   866
        ArcMap(const BpGraph&, T) { }
deba@1018
   867
deba@1018
   868
      private:
deba@1018
   869
        ///Copy constructor
deba@1018
   870
        ArcMap(const ArcMap& em) :
deba@1018
   871
          ReferenceMap<Arc, T, T&, const T&>(em) { }
deba@1018
   872
        ///Assignment operator
deba@1018
   873
        template <typename CMap>
deba@1018
   874
        ArcMap& operator=(const CMap&) {
deba@1018
   875
          checkConcept<ReadMap<Arc, T>, CMap>();
deba@1018
   876
          return *this;
deba@1018
   877
        }
deba@1018
   878
      };
deba@1018
   879
deba@1018
   880
      /// \brief Standard graph map type for the edges.
deba@1018
   881
      ///
deba@1018
   882
      /// Standard graph map type for the edges.
deba@1018
   883
      /// It conforms to the ReferenceMap concept.
deba@1018
   884
      template<class T>
deba@1018
   885
      class EdgeMap : public ReferenceMap<Edge, T, T&, const T&>
deba@1018
   886
      {
deba@1018
   887
      public:
deba@1018
   888
deba@1018
   889
        /// Constructor
deba@1018
   890
        explicit EdgeMap(const BpGraph&) { }
deba@1018
   891
        /// Constructor with given initial value
deba@1018
   892
        EdgeMap(const BpGraph&, T) { }
deba@1018
   893
deba@1018
   894
      private:
deba@1018
   895
        ///Copy constructor
deba@1018
   896
        EdgeMap(const EdgeMap& em) :
deba@1018
   897
          ReferenceMap<Edge, T, T&, const T&>(em) {}
deba@1018
   898
        ///Assignment operator
deba@1018
   899
        template <typename CMap>
deba@1018
   900
        EdgeMap& operator=(const CMap&) {
deba@1018
   901
          checkConcept<ReadMap<Edge, T>, CMap>();
deba@1018
   902
          return *this;
deba@1018
   903
        }
deba@1018
   904
      };
deba@1018
   905
deba@1018
   906
      /// \brief Gives back %true for red nodes.
deba@1018
   907
      ///
deba@1018
   908
      /// Gives back %true for red nodes.
deba@1018
   909
      bool red(const Node&) const { return true; }
deba@1018
   910
deba@1018
   911
      /// \brief Gives back %true for blue nodes.
deba@1018
   912
      ///
deba@1018
   913
      /// Gives back %true for blue nodes.
deba@1018
   914
      bool blue(const Node&) const { return true; }
deba@1018
   915
deba@1025
   916
      /// \brief Converts the node to red node object.
deba@1025
   917
      ///
deba@1028
   918
      /// This function converts unsafely the node to red node
deba@1025
   919
      /// object. It should be called only if the node is from the red
deba@1025
   920
      /// partition or INVALID.
deba@1025
   921
      RedNode asRedNodeUnsafe(const Node&) const { return RedNode(); }
deba@1025
   922
deba@1025
   923
      /// \brief Converts the node to blue node object.
deba@1025
   924
      ///
deba@1028
   925
      /// This function converts unsafely the node to blue node
deba@1025
   926
      /// object. It should be called only if the node is from the red
deba@1025
   927
      /// partition or INVALID.
deba@1025
   928
      BlueNode asBlueNodeUnsafe(const Node&) const { return BlueNode(); }
deba@1025
   929
deba@1025
   930
      /// \brief Converts the node to red node object.
deba@1025
   931
      ///
deba@1028
   932
      /// This function converts safely the node to red node
deba@1025
   933
      /// object. If the node is not from the red partition, then it
deba@1025
   934
      /// returns INVALID.
deba@1025
   935
      RedNode asRedNode(const Node&) const { return RedNode(); }
deba@1025
   936
deba@1025
   937
      /// \brief Converts the node to blue node object.
deba@1025
   938
      ///
deba@1028
   939
      /// This function converts unsafely the node to blue node
deba@1025
   940
      /// object. If the node is not from the blue partition, then it
deba@1025
   941
      /// returns INVALID.
deba@1025
   942
      BlueNode asBlueNode(const Node&) const { return BlueNode(); }
deba@1025
   943
deba@1018
   944
      /// \brief Gives back the red end node of the edge.
alpar@1092
   945
      ///
deba@1018
   946
      /// Gives back the red end node of the edge.
deba@1025
   947
      RedNode redNode(const Edge&) const { return RedNode(); }
deba@1018
   948
deba@1018
   949
      /// \brief Gives back the blue end node of the edge.
alpar@1092
   950
      ///
deba@1018
   951
      /// Gives back the blue end node of the edge.
deba@1025
   952
      BlueNode blueNode(const Edge&) const { return BlueNode(); }
deba@1018
   953
deba@1018
   954
      /// \brief The first node of the edge.
deba@1018
   955
      ///
deba@1018
   956
      /// It is a synonim for the \c redNode().
deba@1018
   957
      Node u(Edge) const { return INVALID; }
deba@1018
   958
deba@1018
   959
      /// \brief The second node of the edge.
deba@1018
   960
      ///
deba@1018
   961
      /// It is a synonim for the \c blueNode().
deba@1018
   962
      Node v(Edge) const { return INVALID; }
deba@1018
   963
deba@1018
   964
      /// \brief The source node of the arc.
deba@1018
   965
      ///
deba@1018
   966
      /// Returns the source node of the given arc.
deba@1018
   967
      Node source(Arc) const { return INVALID; }
deba@1018
   968
deba@1018
   969
      /// \brief The target node of the arc.
deba@1018
   970
      ///
deba@1018
   971
      /// Returns the target node of the given arc.
deba@1018
   972
      Node target(Arc) const { return INVALID; }
deba@1018
   973
deba@1018
   974
      /// \brief The ID of the node.
deba@1018
   975
      ///
deba@1018
   976
      /// Returns the ID of the given node.
deba@1018
   977
      int id(Node) const { return -1; }
deba@1018
   978
deba@1018
   979
      /// \brief The red ID of the node.
deba@1018
   980
      ///
deba@1018
   981
      /// Returns the red ID of the given node.
deba@1018
   982
      int id(RedNode) const { return -1; }
deba@1018
   983
deba@1018
   984
      /// \brief The blue ID of the node.
deba@1018
   985
      ///
deba@1018
   986
      /// Returns the blue ID of the given node.
deba@1018
   987
      int id(BlueNode) const { return -1; }
deba@1018
   988
deba@1018
   989
      /// \brief The ID of the edge.
deba@1018
   990
      ///
deba@1018
   991
      /// Returns the ID of the given edge.
deba@1018
   992
      int id(Edge) const { return -1; }
deba@1018
   993
deba@1018
   994
      /// \brief The ID of the arc.
deba@1018
   995
      ///
deba@1018
   996
      /// Returns the ID of the given arc.
deba@1018
   997
      int id(Arc) const { return -1; }
deba@1018
   998
deba@1018
   999
      /// \brief The node with the given ID.
deba@1018
  1000
      ///
deba@1018
  1001
      /// Returns the node with the given ID.
deba@1018
  1002
      /// \pre The argument should be a valid node ID in the graph.
deba@1018
  1003
      Node nodeFromId(int) const { return INVALID; }
deba@1018
  1004
deba@1018
  1005
      /// \brief The edge with the given ID.
deba@1018
  1006
      ///
deba@1018
  1007
      /// Returns the edge with the given ID.
deba@1018
  1008
      /// \pre The argument should be a valid edge ID in the graph.
deba@1018
  1009
      Edge edgeFromId(int) const { return INVALID; }
deba@1018
  1010
deba@1018
  1011
      /// \brief The arc with the given ID.
deba@1018
  1012
      ///
deba@1018
  1013
      /// Returns the arc with the given ID.
deba@1018
  1014
      /// \pre The argument should be a valid arc ID in the graph.
deba@1018
  1015
      Arc arcFromId(int) const { return INVALID; }
deba@1018
  1016
deba@1018
  1017
      /// \brief An upper bound on the node IDs.
deba@1018
  1018
      ///
deba@1018
  1019
      /// Returns an upper bound on the node IDs.
deba@1018
  1020
      int maxNodeId() const { return -1; }
deba@1018
  1021
deba@1018
  1022
      /// \brief An upper bound on the red IDs.
deba@1018
  1023
      ///
deba@1018
  1024
      /// Returns an upper bound on the red IDs.
deba@1018
  1025
      int maxRedId() const { return -1; }
deba@1018
  1026
deba@1018
  1027
      /// \brief An upper bound on the blue IDs.
deba@1018
  1028
      ///
deba@1018
  1029
      /// Returns an upper bound on the blue IDs.
deba@1018
  1030
      int maxBlueId() const { return -1; }
deba@1018
  1031
deba@1018
  1032
      /// \brief An upper bound on the edge IDs.
deba@1018
  1033
      ///
deba@1018
  1034
      /// Returns an upper bound on the edge IDs.
deba@1018
  1035
      int maxEdgeId() const { return -1; }
deba@1018
  1036
deba@1018
  1037
      /// \brief An upper bound on the arc IDs.
deba@1018
  1038
      ///
deba@1018
  1039
      /// Returns an upper bound on the arc IDs.
deba@1018
  1040
      int maxArcId() const { return -1; }
deba@1018
  1041
deba@1018
  1042
      /// \brief The direction of the arc.
deba@1018
  1043
      ///
deba@1018
  1044
      /// Returns \c true if the given arc goes from a red node to a blue node.
deba@1018
  1045
      bool direction(Arc) const { return true; }
deba@1018
  1046
deba@1018
  1047
      /// \brief Direct the edge.
deba@1018
  1048
      ///
deba@1018
  1049
      /// Direct the given edge. The returned arc
deba@1018
  1050
      /// represents the given edge and its direction comes
deba@1018
  1051
      /// from the bool parameter. If it is \c true, then the source of the node
deba@1018
  1052
      /// will be a red node.
deba@1018
  1053
      Arc direct(Edge, bool) const {
deba@1018
  1054
        return INVALID;
deba@1018
  1055
      }
deba@1018
  1056
deba@1018
  1057
      /// \brief Direct the edge.
deba@1018
  1058
      ///
deba@1018
  1059
      /// Direct the given edge. The returned arc represents the given
deba@1018
  1060
      /// edge and its source node is the given node.
deba@1018
  1061
      Arc direct(Edge, Node) const {
deba@1018
  1062
        return INVALID;
deba@1018
  1063
      }
deba@1018
  1064
deba@1018
  1065
      /// \brief The oppositely directed arc.
deba@1018
  1066
      ///
deba@1018
  1067
      /// Returns the oppositely directed arc representing the same edge.
deba@1018
  1068
      Arc oppositeArc(Arc) const { return INVALID; }
deba@1018
  1069
deba@1018
  1070
      /// \brief The opposite node on the edge.
deba@1018
  1071
      ///
deba@1018
  1072
      /// Returns the opposite node on the given edge.
deba@1018
  1073
      Node oppositeNode(Node, Edge) const { return INVALID; }
deba@1018
  1074
deba@1018
  1075
      void first(Node&) const {}
deba@1018
  1076
      void next(Node&) const {}
deba@1018
  1077
deba@1025
  1078
      void firstRed(RedNode&) const {}
deba@1025
  1079
      void nextRed(RedNode&) const {}
deba@1018
  1080
deba@1025
  1081
      void firstBlue(BlueNode&) const {}
deba@1025
  1082
      void nextBlue(BlueNode&) const {}
deba@1018
  1083
deba@1018
  1084
      void first(Edge&) const {}
deba@1018
  1085
      void next(Edge&) const {}
deba@1018
  1086
deba@1018
  1087
      void first(Arc&) const {}
deba@1018
  1088
      void next(Arc&) const {}
deba@1018
  1089
deba@1018
  1090
      void firstOut(Arc&, Node) const {}
deba@1018
  1091
      void nextOut(Arc&) const {}
deba@1018
  1092
deba@1018
  1093
      void firstIn(Arc&, Node) const {}
deba@1018
  1094
      void nextIn(Arc&) const {}
deba@1018
  1095
deba@1018
  1096
      void firstInc(Edge &, bool &, const Node &) const {}
deba@1018
  1097
      void nextInc(Edge &, bool &) const {}
deba@1018
  1098
deba@1018
  1099
      // The second parameter is dummy.
deba@1018
  1100
      Node fromId(int, Node) const { return INVALID; }
deba@1018
  1101
      // The second parameter is dummy.
deba@1018
  1102
      Edge fromId(int, Edge) const { return INVALID; }
deba@1018
  1103
      // The second parameter is dummy.
deba@1018
  1104
      Arc fromId(int, Arc) const { return INVALID; }
deba@1018
  1105
deba@1018
  1106
      // Dummy parameter.
deba@1018
  1107
      int maxId(Node) const { return -1; }
deba@1018
  1108
      // Dummy parameter.
deba@1018
  1109
      int maxId(RedNode) const { return -1; }
deba@1018
  1110
      // Dummy parameter.
deba@1018
  1111
      int maxId(BlueNode) const { return -1; }
deba@1018
  1112
      // Dummy parameter.
deba@1018
  1113
      int maxId(Edge) const { return -1; }
deba@1018
  1114
      // Dummy parameter.
deba@1018
  1115
      int maxId(Arc) const { return -1; }
deba@1018
  1116
deba@1018
  1117
      /// \brief The base node of the iterator.
deba@1018
  1118
      ///
deba@1018
  1119
      /// Returns the base node of the given incident edge iterator.
deba@1018
  1120
      Node baseNode(IncEdgeIt) const { return INVALID; }
deba@1018
  1121
deba@1018
  1122
      /// \brief The running node of the iterator.
deba@1018
  1123
      ///
deba@1018
  1124
      /// Returns the running node of the given incident edge iterator.
deba@1018
  1125
      Node runningNode(IncEdgeIt) const { return INVALID; }
deba@1018
  1126
deba@1018
  1127
      /// \brief The base node of the iterator.
deba@1018
  1128
      ///
deba@1018
  1129
      /// Returns the base node of the given outgoing arc iterator
deba@1018
  1130
      /// (i.e. the source node of the corresponding arc).
deba@1018
  1131
      Node baseNode(OutArcIt) const { return INVALID; }
deba@1018
  1132
deba@1018
  1133
      /// \brief The running node of the iterator.
deba@1018
  1134
      ///
deba@1018
  1135
      /// Returns the running node of the given outgoing arc iterator
deba@1018
  1136
      /// (i.e. the target node of the corresponding arc).
deba@1018
  1137
      Node runningNode(OutArcIt) const { return INVALID; }
deba@1018
  1138
deba@1018
  1139
      /// \brief The base node of the iterator.
deba@1018
  1140
      ///
kpeter@1049
  1141
      /// Returns the base node of the given incoming arc iterator
deba@1018
  1142
      /// (i.e. the target node of the corresponding arc).
deba@1018
  1143
      Node baseNode(InArcIt) const { return INVALID; }
deba@1018
  1144
deba@1018
  1145
      /// \brief The running node of the iterator.
deba@1018
  1146
      ///
kpeter@1049
  1147
      /// Returns the running node of the given incoming arc iterator
deba@1018
  1148
      /// (i.e. the source node of the corresponding arc).
deba@1018
  1149
      Node runningNode(InArcIt) const { return INVALID; }
deba@1018
  1150
deba@1018
  1151
      template <typename _BpGraph>
deba@1018
  1152
      struct Constraints {
deba@1018
  1153
        void constraints() {
deba@1018
  1154
          checkConcept<BaseBpGraphComponent, _BpGraph>();
deba@1018
  1155
          checkConcept<IterableBpGraphComponent<>, _BpGraph>();
deba@1018
  1156
          checkConcept<IDableBpGraphComponent<>, _BpGraph>();
deba@1018
  1157
          checkConcept<MappableBpGraphComponent<>, _BpGraph>();
deba@1018
  1158
        }
deba@1018
  1159
      };
deba@1018
  1160
deba@1018
  1161
    };
deba@1018
  1162
deba@1018
  1163
  }
deba@1018
  1164
deba@1018
  1165
}
deba@1018
  1166
deba@1018
  1167
#endif