lemon/bucket_heap.h
author Peter Kovacs <kpeter@inf.elte.hu>
Tue, 15 Mar 2011 19:32:21 +0100
changeset 936 ddd3c0d3d9bf
parent 711 28cfac049a6a
permissions -rw-r--r--
Implement the scaling Price Refinement heuristic in CostScaling (#417)
instead of Early Termination.

These two heuristics are similar, but the newer one is faster
and not only makes it possible to skip some epsilon phases, but
it can improve the performance of the other phases, as well.
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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library.
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 *
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 * Copyright (C) 2003-2010
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_BUCKET_HEAP_H
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#define LEMON_BUCKET_HEAP_H
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///\ingroup heaps
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///\file
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///\brief Bucket heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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  namespace _bucket_heap_bits {
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    template <bool MIN>
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    struct DirectionTraits {
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      static bool less(int left, int right) {
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        return left < right;
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      }
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      static void increase(int& value) {
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        ++value;
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      }
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    };
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    template <>
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    struct DirectionTraits<false> {
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      static bool less(int left, int right) {
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        return left > right;
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      }
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      static void increase(int& value) {
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        --value;
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      }
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    };
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  }
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  /// \ingroup heaps
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  ///
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  /// \brief Bucket heap data structure.
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  ///
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  /// This class implements the \e bucket \e heap data structure.
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  /// It practically conforms to the \ref concepts::Heap "heap concept",
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  /// but it has some limitations.
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  ///
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  /// The bucket heap is a very simple structure. It can store only
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  /// \c int priorities and it maintains a list of items for each priority
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  /// in the range <tt>[0..C)</tt>. So it should only be used when the
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  /// priorities are small. It is not intended to use as a Dijkstra heap.
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  ///
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  /// \tparam IM A read-writable item map with \c int values, used
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  /// internally to handle the cross references.
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  /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
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  /// The default is \e min-heap. If this parameter is set to \c false,
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  /// then the comparison is reversed, so the top(), prio() and pop()
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  /// functions deal with the item having maximum priority instead of the
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  /// minimum.
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  ///
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  /// \sa SimpleBucketHeap
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  template <typename IM, bool MIN = true>
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  class BucketHeap {
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  public:
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    /// Type of the item-int map.
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    typedef IM ItemIntMap;
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    /// Type of the priorities.
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    typedef int Prio;
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    /// Type of the items stored in the heap.
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    typedef typename ItemIntMap::Key Item;
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    /// Type of the item-priority pairs.
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    typedef std::pair<Item,Prio> Pair;
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  private:
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    typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
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  public:
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    /// \brief Type to represent the states of the items.
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    ///
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    /// Each item has a state associated to it. It can be "in heap",
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    /// "pre-heap" or "post-heap". The latter two are indifferent from the
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    /// heap's point of view, but may be useful to the user.
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    ///
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    /// The item-int map must be initialized in such way that it assigns
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    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
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    enum State {
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      IN_HEAP = 0,    ///< = 0.
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      PRE_HEAP = -1,  ///< = -1.
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      POST_HEAP = -2  ///< = -2.
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    };
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  public:
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    /// \brief Constructor.
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    ///
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    /// Constructor.
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    /// \param map A map that assigns \c int values to the items.
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    /// It is used internally to handle the cross references.
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    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
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    explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
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    /// \brief The number of items stored in the heap.
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    ///
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    /// This function returns the number of items stored in the heap.
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    int size() const { return _data.size(); }
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    /// \brief Check if the heap is empty.
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    ///
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    /// This function returns \c true if the heap is empty.
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    bool empty() const { return _data.empty(); }
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    /// \brief Make the heap empty.
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    ///
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    /// This functon makes the heap empty.
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    /// It does not change the cross reference map. If you want to reuse
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    /// a heap that is not surely empty, you should first clear it and
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    /// then you should set the cross reference map to \c PRE_HEAP
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    /// for each item.
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    void clear() {
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      _data.clear(); _first.clear(); _minimum = 0;
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    }
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  private:
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    void relocateLast(int idx) {
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      if (idx + 1 < int(_data.size())) {
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        _data[idx] = _data.back();
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        if (_data[idx].prev != -1) {
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          _data[_data[idx].prev].next = idx;
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        } else {
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          _first[_data[idx].value] = idx;
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        }
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        if (_data[idx].next != -1) {
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          _data[_data[idx].next].prev = idx;
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        }
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        _iim[_data[idx].item] = idx;
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      }
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      _data.pop_back();
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    }
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    void unlace(int idx) {
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      if (_data[idx].prev != -1) {
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        _data[_data[idx].prev].next = _data[idx].next;
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      } else {
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        _first[_data[idx].value] = _data[idx].next;
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      }
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      if (_data[idx].next != -1) {
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        _data[_data[idx].next].prev = _data[idx].prev;
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      }
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    }
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    void lace(int idx) {
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      if (int(_first.size()) <= _data[idx].value) {
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        _first.resize(_data[idx].value + 1, -1);
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      }
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      _data[idx].next = _first[_data[idx].value];
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      if (_data[idx].next != -1) {
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        _data[_data[idx].next].prev = idx;
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      }
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      _first[_data[idx].value] = idx;
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      _data[idx].prev = -1;
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    }
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  public:
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    /// \brief Insert a pair of item and priority into the heap.
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    ///
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    /// This function inserts \c p.first to the heap with priority
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    /// \c p.second.
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    /// \param p The pair to insert.
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    /// \pre \c p.first must not be stored in the heap.
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    void push(const Pair& p) {
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      push(p.first, p.second);
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    }
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    /// \brief Insert an item into the heap with the given priority.
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    ///
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    /// This function inserts the given item into the heap with the
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    /// given priority.
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    /// \param i The item to insert.
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    /// \param p The priority of the item.
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    /// \pre \e i must not be stored in the heap.
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    void push(const Item &i, const Prio &p) {
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      int idx = _data.size();
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      _iim[i] = idx;
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      _data.push_back(BucketItem(i, p));
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      lace(idx);
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      if (Direction::less(p, _minimum)) {
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        _minimum = p;
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      }
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    }
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    /// \brief Return the item having minimum priority.
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    ///
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    /// This function returns the item having minimum priority.
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    /// \pre The heap must be non-empty.
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    Item top() const {
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      while (_first[_minimum] == -1) {
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        Direction::increase(_minimum);
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      }
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      return _data[_first[_minimum]].item;
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    }
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    /// \brief The minimum priority.
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    ///
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    /// This function returns the minimum priority.
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    /// \pre The heap must be non-empty.
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    Prio prio() const {
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      while (_first[_minimum] == -1) {
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        Direction::increase(_minimum);
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      }
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      return _minimum;
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    }
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    /// \brief Remove the item having minimum priority.
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    ///
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    /// This function removes the item having minimum priority.
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    /// \pre The heap must be non-empty.
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    void pop() {
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      while (_first[_minimum] == -1) {
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        Direction::increase(_minimum);
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      }
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      int idx = _first[_minimum];
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      _iim[_data[idx].item] = -2;
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      unlace(idx);
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      relocateLast(idx);
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    }
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    /// \brief Remove the given item from the heap.
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    ///
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    /// This function removes the given item from the heap if it is
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    /// already stored.
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    /// \param i The item to delete.
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    /// \pre \e i must be in the heap.
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    void erase(const Item &i) {
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      int idx = _iim[i];
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      _iim[_data[idx].item] = -2;
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      unlace(idx);
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      relocateLast(idx);
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    }
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    /// \brief The priority of the given item.
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    ///
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    /// This function returns the priority of the given item.
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    /// \param i The item.
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    /// \pre \e i must be in the heap.
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    Prio operator[](const Item &i) const {
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      int idx = _iim[i];
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      return _data[idx].value;
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    }
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    /// \brief Set the priority of an item or insert it, if it is
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    /// not stored in the heap.
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    ///
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    /// This method sets the priority of the given item if it is
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    /// already stored in the heap. Otherwise it inserts the given
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    /// item into the heap with the given priority.
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    /// \param i The item.
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    /// \param p The priority.
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    void set(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      if (idx < 0) {
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        push(i, p);
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      } else if (Direction::less(p, _data[idx].value)) {
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        decrease(i, p);
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      } else {
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        increase(i, p);
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      }
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    }
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    /// \brief Decrease the priority of an item to the given value.
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    ///
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    /// This function decreases the priority of an item to the given value.
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    /// \param i The item.
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    /// \param p The priority.
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    /// \pre \e i must be stored in the heap with priority at least \e p.
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    void decrease(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      unlace(idx);
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      _data[idx].value = p;
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      if (Direction::less(p, _minimum)) {
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        _minimum = p;
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      }
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      lace(idx);
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    }
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    /// \brief Increase the priority of an item to the given value.
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    ///
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    /// This function increases the priority of an item to the given value.
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    /// \param i The item.
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    /// \param p The priority.
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    /// \pre \e i must be stored in the heap with priority at most \e p.
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    void increase(const Item &i, const Prio &p) {
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      int idx = _iim[i];
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      unlace(idx);
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      _data[idx].value = p;
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      lace(idx);
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    }
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    /// \brief Return the state of an item.
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    ///
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    /// This method returns \c PRE_HEAP if the given item has never
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    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
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    /// and \c POST_HEAP otherwise.
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    /// In the latter case it is possible that the item will get back
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    /// to the heap again.
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    /// \param i The item.
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    State state(const Item &i) const {
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      int idx = _iim[i];
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      if (idx >= 0) idx = 0;
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      return State(idx);
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    }
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    /// \brief Set the state of an item in the heap.
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    ///
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    /// This function sets the state of the given item in the heap.
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    /// It can be used to manually clear the heap when it is important
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    /// to achive better time complexity.
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    /// \param i The item.
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    /// \param st The state. It should not be \c IN_HEAP.
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    void state(const Item& i, State st) {
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      switch (st) {
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      case POST_HEAP:
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      case PRE_HEAP:
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        if (state(i) == IN_HEAP) {
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          erase(i);
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        }
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        _iim[i] = st;
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        break;
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      case IN_HEAP:
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        break;
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      }
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    }
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  private:
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    struct BucketItem {
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      BucketItem(const Item& _item, int _value)
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        : item(_item), value(_value) {}
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      Item item;
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      int value;
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      int prev, next;
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    };
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    ItemIntMap& _iim;
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    std::vector<int> _first;
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    std::vector<BucketItem> _data;
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    mutable int _minimum;
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  }; // class BucketHeap
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  /// \ingroup heaps
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  ///
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  /// \brief Simplified bucket heap data structure.
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  ///
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  /// This class implements a simplified \e bucket \e heap data
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  /// structure. It does not provide some functionality, but it is
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  /// faster and simpler than BucketHeap. The main difference is
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  /// that BucketHeap stores a doubly-linked list for each key while
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  /// this class stores only simply-linked lists. It supports erasing
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  /// only for the item having minimum priority and it does not support
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  /// key increasing and decreasing.
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  ///
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  /// Note that this implementation does not conform to the
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  /// \ref concepts::Heap "heap concept" due to the lack of some
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  /// functionality.
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  ///
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  /// \tparam IM A read-writable item map with \c int values, used
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  /// internally to handle the cross references.
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  /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
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  /// The default is \e min-heap. If this parameter is set to \c false,
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  /// then the comparison is reversed, so the top(), prio() and pop()
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  /// functions deal with the item having maximum priority instead of the
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  /// minimum.
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  ///
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  /// \sa BucketHeap
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  template <typename IM, bool MIN = true >
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  class SimpleBucketHeap {
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  public:
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    /// Type of the item-int map.
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    typedef IM ItemIntMap;
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   406
    /// Type of the priorities.
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    typedef int Prio;
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    /// Type of the items stored in the heap.
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    typedef typename ItemIntMap::Key Item;
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    /// Type of the item-priority pairs.
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   411
    typedef std::pair<Item,Prio> Pair;
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  private:
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   414
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   415
    typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
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   416
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   417
  public:
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   418
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   419
    /// \brief Type to represent the states of the items.
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   420
    ///
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    /// Each item has a state associated to it. It can be "in heap",
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    /// "pre-heap" or "post-heap". The latter two are indifferent from the
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    /// heap's point of view, but may be useful to the user.
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   424
    ///
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    /// The item-int map must be initialized in such way that it assigns
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    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
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    enum State {
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   428
      IN_HEAP = 0,    ///< = 0.
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   429
      PRE_HEAP = -1,  ///< = -1.
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      POST_HEAP = -2  ///< = -2.
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   431
    };
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  public:
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    /// \brief Constructor.
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    ///
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    /// Constructor.
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    /// \param map A map that assigns \c int values to the items.
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    /// It is used internally to handle the cross references.
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    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
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    explicit SimpleBucketHeap(ItemIntMap &map)
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      : _iim(map), _free(-1), _num(0), _minimum(0) {}
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    /// \brief The number of items stored in the heap.
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    ///
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    /// This function returns the number of items stored in the heap.
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    int size() const { return _num; }
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    /// \brief Check if the heap is empty.
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    ///
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    /// This function returns \c true if the heap is empty.
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    bool empty() const { return _num == 0; }
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   453
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    /// \brief Make the heap empty.
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    ///
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    /// This functon makes the heap empty.
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    /// It does not change the cross reference map. If you want to reuse
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    /// a heap that is not surely empty, you should first clear it and
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    /// then you should set the cross reference map to \c PRE_HEAP
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    /// for each item.
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   461
    void clear() {
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      _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
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   463
    }
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    /// \brief Insert a pair of item and priority into the heap.
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    ///
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    /// This function inserts \c p.first to the heap with priority
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   468
    /// \c p.second.
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   469
    /// \param p The pair to insert.
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   470
    /// \pre \c p.first must not be stored in the heap.
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    void push(const Pair& p) {
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   472
      push(p.first, p.second);
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   473
    }
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   474
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    /// \brief Insert an item into the heap with the given priority.
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   476
    ///
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   477
    /// This function inserts the given item into the heap with the
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   478
    /// given priority.
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   479
    /// \param i The item to insert.
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   480
    /// \param p The priority of the item.
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   481
    /// \pre \e i must not be stored in the heap.
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   482
    void push(const Item &i, const Prio &p) {
deba@681
   483
      int idx;
deba@683
   484
      if (_free == -1) {
deba@683
   485
        idx = _data.size();
deba@683
   486
        _data.push_back(BucketItem(i));
deba@681
   487
      } else {
deba@683
   488
        idx = _free;
deba@683
   489
        _free = _data[idx].next;
deba@683
   490
        _data[idx].item = i;
deba@681
   491
      }
deba@683
   492
      _iim[i] = idx;
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   493
      if (p >= int(_first.size())) _first.resize(p + 1, -1);
deba@683
   494
      _data[idx].next = _first[p];
deba@683
   495
      _first[p] = idx;
deba@683
   496
      if (Direction::less(p, _minimum)) {
deba@683
   497
        _minimum = p;
deba@681
   498
      }
deba@683
   499
      ++_num;
deba@681
   500
    }
deba@681
   501
kpeter@709
   502
    /// \brief Return the item having minimum priority.
deba@681
   503
    ///
kpeter@709
   504
    /// This function returns the item having minimum priority.
kpeter@709
   505
    /// \pre The heap must be non-empty.
deba@681
   506
    Item top() const {
deba@683
   507
      while (_first[_minimum] == -1) {
deba@683
   508
        Direction::increase(_minimum);
deba@681
   509
      }
deba@683
   510
      return _data[_first[_minimum]].item;
deba@681
   511
    }
deba@681
   512
kpeter@709
   513
    /// \brief The minimum priority.
deba@681
   514
    ///
kpeter@709
   515
    /// This function returns the minimum priority.
kpeter@709
   516
    /// \pre The heap must be non-empty.
deba@681
   517
    Prio prio() const {
deba@683
   518
      while (_first[_minimum] == -1) {
deba@683
   519
        Direction::increase(_minimum);
deba@681
   520
      }
deba@683
   521
      return _minimum;
deba@681
   522
    }
deba@681
   523
kpeter@709
   524
    /// \brief Remove the item having minimum priority.
deba@681
   525
    ///
kpeter@709
   526
    /// This function removes the item having minimum priority.
deba@681
   527
    /// \pre The heap must be non-empty.
deba@681
   528
    void pop() {
deba@683
   529
      while (_first[_minimum] == -1) {
deba@683
   530
        Direction::increase(_minimum);
deba@681
   531
      }
deba@683
   532
      int idx = _first[_minimum];
deba@683
   533
      _iim[_data[idx].item] = -2;
deba@683
   534
      _first[_minimum] = _data[idx].next;
deba@683
   535
      _data[idx].next = _free;
deba@683
   536
      _free = idx;
deba@683
   537
      --_num;
deba@681
   538
    }
deba@681
   539
kpeter@709
   540
    /// \brief The priority of the given item.
deba@681
   541
    ///
kpeter@709
   542
    /// This function returns the priority of the given item.
deba@681
   543
    /// \param i The item.
kpeter@709
   544
    /// \pre \e i must be in the heap.
kpeter@709
   545
    /// \warning This operator is not a constant time function because
kpeter@709
   546
    /// it scans the whole data structure to find the proper value.
deba@681
   547
    Prio operator[](const Item &i) const {
kpeter@709
   548
      for (int k = 0; k < int(_first.size()); ++k) {
deba@683
   549
        int idx = _first[k];
deba@681
   550
        while (idx != -1) {
deba@683
   551
          if (_data[idx].item == i) {
deba@681
   552
            return k;
deba@681
   553
          }
deba@683
   554
          idx = _data[idx].next;
deba@681
   555
        }
deba@681
   556
      }
deba@681
   557
      return -1;
deba@681
   558
    }
deba@681
   559
kpeter@709
   560
    /// \brief Return the state of an item.
deba@681
   561
    ///
kpeter@709
   562
    /// This method returns \c PRE_HEAP if the given item has never
kpeter@709
   563
    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
kpeter@709
   564
    /// and \c POST_HEAP otherwise.
kpeter@709
   565
    /// In the latter case it is possible that the item will get back
kpeter@709
   566
    /// to the heap again.
deba@681
   567
    /// \param i The item.
deba@681
   568
    State state(const Item &i) const {
deba@683
   569
      int idx = _iim[i];
deba@681
   570
      if (idx >= 0) idx = 0;
deba@681
   571
      return State(idx);
deba@681
   572
    }
deba@681
   573
deba@681
   574
  private:
deba@681
   575
deba@681
   576
    struct BucketItem {
deba@681
   577
      BucketItem(const Item& _item)
deba@681
   578
        : item(_item) {}
deba@681
   579
deba@681
   580
      Item item;
deba@681
   581
      int next;
deba@681
   582
    };
deba@681
   583
deba@683
   584
    ItemIntMap& _iim;
deba@683
   585
    std::vector<int> _first;
deba@683
   586
    std::vector<BucketItem> _data;
deba@683
   587
    int _free, _num;
deba@683
   588
    mutable int _minimum;
deba@681
   589
deba@681
   590
  }; // class SimpleBucketHeap
deba@681
   591
deba@681
   592
}
deba@681
   593
deba@681
   594
#endif