|
1 /* -*- C++ -*- |
|
2 * |
|
3 * This file is a part of LEMON, a generic C++ optimization library |
|
4 * |
|
5 * Copyright (C) 2003-2008 |
|
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
|
7 * (Egervary Research Group on Combinatorial Optimization, EGRES). |
|
8 * |
|
9 * Permission to use, modify and distribute this software is granted |
|
10 * provided that this copyright notice appears in all copies. For |
|
11 * precise terms see the accompanying LICENSE file. |
|
12 * |
|
13 * This software is provided "AS IS" with no warranty of any kind, |
|
14 * express or implied, and with no claim as to its suitability for any |
|
15 * purpose. |
|
16 * |
|
17 */ |
|
18 |
|
19 #ifndef LEMON_BIN_HEAP_H |
|
20 #define LEMON_BIN_HEAP_H |
|
21 |
|
22 ///\ingroup auxdat |
|
23 ///\file |
|
24 ///\brief Binary Heap implementation. |
|
25 |
|
26 #include <vector> |
|
27 #include <utility> |
|
28 #include <functional> |
|
29 |
|
30 namespace lemon { |
|
31 |
|
32 ///\ingroup auxdat |
|
33 /// |
|
34 ///\brief A Binary Heap implementation. |
|
35 /// |
|
36 ///This class implements the \e binary \e heap data structure. A \e heap |
|
37 ///is a data structure for storing items with specified values called \e |
|
38 ///priorities in such a way that finding the item with minimum priority is |
|
39 ///efficient. \c Compare specifies the ordering of the priorities. In a heap |
|
40 ///one can change the priority of an item, add or erase an item, etc. |
|
41 /// |
|
42 ///\param _Prio Type of the priority of the items. |
|
43 ///\param _ItemIntMap A read and writable Item int map, used internally |
|
44 ///to handle the cross references. |
|
45 ///\param _Compare A class for the ordering of the priorities. The |
|
46 ///default is \c std::less<_Prio>. |
|
47 /// |
|
48 ///\sa FibHeap |
|
49 ///\sa Dijkstra |
|
50 template <typename _Prio, typename _ItemIntMap, |
|
51 typename _Compare = std::less<_Prio> > |
|
52 class BinHeap { |
|
53 |
|
54 public: |
|
55 ///\e |
|
56 typedef _ItemIntMap ItemIntMap; |
|
57 ///\e |
|
58 typedef _Prio Prio; |
|
59 ///\e |
|
60 typedef typename ItemIntMap::Key Item; |
|
61 ///\e |
|
62 typedef std::pair<Item,Prio> Pair; |
|
63 ///\e |
|
64 typedef _Compare Compare; |
|
65 |
|
66 /// \brief Type to represent the items states. |
|
67 /// |
|
68 /// Each Item element have a state associated to it. It may be "in heap", |
|
69 /// "pre heap" or "post heap". The latter two are indifferent from the |
|
70 /// heap's point of view, but may be useful to the user. |
|
71 /// |
|
72 /// The ItemIntMap \e should be initialized in such way that it maps |
|
73 /// PRE_HEAP (-1) to any element to be put in the heap... |
|
74 enum State { |
|
75 IN_HEAP = 0, |
|
76 PRE_HEAP = -1, |
|
77 POST_HEAP = -2 |
|
78 }; |
|
79 |
|
80 private: |
|
81 std::vector<Pair> data; |
|
82 Compare comp; |
|
83 ItemIntMap &iim; |
|
84 |
|
85 public: |
|
86 /// \brief The constructor. |
|
87 /// |
|
88 /// The constructor. |
|
89 /// \param _iim should be given to the constructor, since it is used |
|
90 /// internally to handle the cross references. The value of the map |
|
91 /// should be PRE_HEAP (-1) for each element. |
|
92 explicit BinHeap(ItemIntMap &_iim) : iim(_iim) {} |
|
93 |
|
94 /// \brief The constructor. |
|
95 /// |
|
96 /// The constructor. |
|
97 /// \param _iim should be given to the constructor, since it is used |
|
98 /// internally to handle the cross references. The value of the map |
|
99 /// should be PRE_HEAP (-1) for each element. |
|
100 /// |
|
101 /// \param _comp The comparator function object. |
|
102 BinHeap(ItemIntMap &_iim, const Compare &_comp) |
|
103 : iim(_iim), comp(_comp) {} |
|
104 |
|
105 |
|
106 /// The number of items stored in the heap. |
|
107 /// |
|
108 /// \brief Returns the number of items stored in the heap. |
|
109 int size() const { return data.size(); } |
|
110 |
|
111 /// \brief Checks if the heap stores no items. |
|
112 /// |
|
113 /// Returns \c true if and only if the heap stores no items. |
|
114 bool empty() const { return data.empty(); } |
|
115 |
|
116 /// \brief Make empty this heap. |
|
117 /// |
|
118 /// Make empty this heap. It does not change the cross reference map. |
|
119 /// If you want to reuse what is not surely empty you should first clear |
|
120 /// the heap and after that you should set the cross reference map for |
|
121 /// each item to \c PRE_HEAP. |
|
122 void clear() { |
|
123 data.clear(); |
|
124 } |
|
125 |
|
126 private: |
|
127 static int parent(int i) { return (i-1)/2; } |
|
128 |
|
129 static int second_child(int i) { return 2*i+2; } |
|
130 bool less(const Pair &p1, const Pair &p2) const { |
|
131 return comp(p1.second, p2.second); |
|
132 } |
|
133 |
|
134 int bubble_up(int hole, Pair p) { |
|
135 int par = parent(hole); |
|
136 while( hole>0 && less(p,data[par]) ) { |
|
137 move(data[par],hole); |
|
138 hole = par; |
|
139 par = parent(hole); |
|
140 } |
|
141 move(p, hole); |
|
142 return hole; |
|
143 } |
|
144 |
|
145 int bubble_down(int hole, Pair p, int length) { |
|
146 int child = second_child(hole); |
|
147 while(child < length) { |
|
148 if( less(data[child-1], data[child]) ) { |
|
149 --child; |
|
150 } |
|
151 if( !less(data[child], p) ) |
|
152 goto ok; |
|
153 move(data[child], hole); |
|
154 hole = child; |
|
155 child = second_child(hole); |
|
156 } |
|
157 child--; |
|
158 if( child<length && less(data[child], p) ) { |
|
159 move(data[child], hole); |
|
160 hole=child; |
|
161 } |
|
162 ok: |
|
163 move(p, hole); |
|
164 return hole; |
|
165 } |
|
166 |
|
167 void move(const Pair &p, int i) { |
|
168 data[i] = p; |
|
169 iim.set(p.first, i); |
|
170 } |
|
171 |
|
172 public: |
|
173 /// \brief Insert a pair of item and priority into the heap. |
|
174 /// |
|
175 /// Adds \c p.first to the heap with priority \c p.second. |
|
176 /// \param p The pair to insert. |
|
177 void push(const Pair &p) { |
|
178 int n = data.size(); |
|
179 data.resize(n+1); |
|
180 bubble_up(n, p); |
|
181 } |
|
182 |
|
183 /// \brief Insert an item into the heap with the given heap. |
|
184 /// |
|
185 /// Adds \c i to the heap with priority \c p. |
|
186 /// \param i The item to insert. |
|
187 /// \param p The priority of the item. |
|
188 void push(const Item &i, const Prio &p) { push(Pair(i,p)); } |
|
189 |
|
190 /// \brief Returns the item with minimum priority relative to \c Compare. |
|
191 /// |
|
192 /// This method returns the item with minimum priority relative to \c |
|
193 /// Compare. |
|
194 /// \pre The heap must be nonempty. |
|
195 Item top() const { |
|
196 return data[0].first; |
|
197 } |
|
198 |
|
199 /// \brief Returns the minimum priority relative to \c Compare. |
|
200 /// |
|
201 /// It returns the minimum priority relative to \c Compare. |
|
202 /// \pre The heap must be nonempty. |
|
203 Prio prio() const { |
|
204 return data[0].second; |
|
205 } |
|
206 |
|
207 /// \brief Deletes the item with minimum priority relative to \c Compare. |
|
208 /// |
|
209 /// This method deletes the item with minimum priority relative to \c |
|
210 /// Compare from the heap. |
|
211 /// \pre The heap must be non-empty. |
|
212 void pop() { |
|
213 int n = data.size()-1; |
|
214 iim.set(data[0].first, POST_HEAP); |
|
215 if (n > 0) { |
|
216 bubble_down(0, data[n], n); |
|
217 } |
|
218 data.pop_back(); |
|
219 } |
|
220 |
|
221 /// \brief Deletes \c i from the heap. |
|
222 /// |
|
223 /// This method deletes item \c i from the heap. |
|
224 /// \param i The item to erase. |
|
225 /// \pre The item should be in the heap. |
|
226 void erase(const Item &i) { |
|
227 int h = iim[i]; |
|
228 int n = data.size()-1; |
|
229 iim.set(data[h].first, POST_HEAP); |
|
230 if( h < n ) { |
|
231 if ( bubble_up(h, data[n]) == h) { |
|
232 bubble_down(h, data[n], n); |
|
233 } |
|
234 } |
|
235 data.pop_back(); |
|
236 } |
|
237 |
|
238 |
|
239 /// \brief Returns the priority of \c i. |
|
240 /// |
|
241 /// This function returns the priority of item \c i. |
|
242 /// \pre \c i must be in the heap. |
|
243 /// \param i The item. |
|
244 Prio operator[](const Item &i) const { |
|
245 int idx = iim[i]; |
|
246 return data[idx].second; |
|
247 } |
|
248 |
|
249 /// \brief \c i gets to the heap with priority \c p independently |
|
250 /// if \c i was already there. |
|
251 /// |
|
252 /// This method calls \ref push(\c i, \c p) if \c i is not stored |
|
253 /// in the heap and sets the priority of \c i to \c p otherwise. |
|
254 /// \param i The item. |
|
255 /// \param p The priority. |
|
256 void set(const Item &i, const Prio &p) { |
|
257 int idx = iim[i]; |
|
258 if( idx < 0 ) { |
|
259 push(i,p); |
|
260 } |
|
261 else if( comp(p, data[idx].second) ) { |
|
262 bubble_up(idx, Pair(i,p)); |
|
263 } |
|
264 else { |
|
265 bubble_down(idx, Pair(i,p), data.size()); |
|
266 } |
|
267 } |
|
268 |
|
269 /// \brief Decreases the priority of \c i to \c p. |
|
270 /// |
|
271 /// This method decreases the priority of item \c i to \c p. |
|
272 /// \pre \c i must be stored in the heap with priority at least \c |
|
273 /// p relative to \c Compare. |
|
274 /// \param i The item. |
|
275 /// \param p The priority. |
|
276 void decrease(const Item &i, const Prio &p) { |
|
277 int idx = iim[i]; |
|
278 bubble_up(idx, Pair(i,p)); |
|
279 } |
|
280 |
|
281 /// \brief Increases the priority of \c i to \c p. |
|
282 /// |
|
283 /// This method sets the priority of item \c i to \c p. |
|
284 /// \pre \c i must be stored in the heap with priority at most \c |
|
285 /// p relative to \c Compare. |
|
286 /// \param i The item. |
|
287 /// \param p The priority. |
|
288 void increase(const Item &i, const Prio &p) { |
|
289 int idx = iim[i]; |
|
290 bubble_down(idx, Pair(i,p), data.size()); |
|
291 } |
|
292 |
|
293 /// \brief Returns if \c item is in, has already been in, or has |
|
294 /// never been in the heap. |
|
295 /// |
|
296 /// This method returns PRE_HEAP if \c item has never been in the |
|
297 /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP |
|
298 /// otherwise. In the latter case it is possible that \c item will |
|
299 /// get back to the heap again. |
|
300 /// \param i The item. |
|
301 State state(const Item &i) const { |
|
302 int s = iim[i]; |
|
303 if( s>=0 ) |
|
304 s=0; |
|
305 return State(s); |
|
306 } |
|
307 |
|
308 /// \brief Sets the state of the \c item in the heap. |
|
309 /// |
|
310 /// Sets the state of the \c item in the heap. It can be used to |
|
311 /// manually clear the heap when it is important to achive the |
|
312 /// better time complexity. |
|
313 /// \param i The item. |
|
314 /// \param st The state. It should not be \c IN_HEAP. |
|
315 void state(const Item& i, State st) { |
|
316 switch (st) { |
|
317 case POST_HEAP: |
|
318 case PRE_HEAP: |
|
319 if (state(i) == IN_HEAP) { |
|
320 erase(i); |
|
321 } |
|
322 iim[i] = st; |
|
323 break; |
|
324 case IN_HEAP: |
|
325 break; |
|
326 } |
|
327 } |
|
328 |
|
329 /// \brief Replaces an item in the heap. |
|
330 /// |
|
331 /// The \c i item is replaced with \c j item. The \c i item should |
|
332 /// be in the heap, while the \c j should be out of the heap. The |
|
333 /// \c i item will out of the heap and \c j will be in the heap |
|
334 /// with the same prioriority as prevoiusly the \c i item. |
|
335 void replace(const Item& i, const Item& j) { |
|
336 int idx = iim[i]; |
|
337 iim.set(i, iim[j]); |
|
338 iim.set(j, idx); |
|
339 data[idx].first = j; |
|
340 } |
|
341 |
|
342 }; // class BinHeap |
|
343 |
|
344 } // namespace lemon |
|
345 |
|
346 #endif // LEMON_BIN_HEAP_H |