lemon/bin_heap.h
changeset 783 ef88c0a30f85
parent 710 f1fe0ddad6f7
child 1092 dceba191c00d
     1.1 --- a/lemon/bin_heap.h	Mon Jan 12 23:11:39 2009 +0100
     1.2 +++ b/lemon/bin_heap.h	Thu Nov 05 15:48:01 2009 +0100
     1.3 @@ -19,9 +19,9 @@
     1.4  #ifndef LEMON_BIN_HEAP_H
     1.5  #define LEMON_BIN_HEAP_H
     1.6  
     1.7 -///\ingroup auxdat
     1.8 +///\ingroup heaps
     1.9  ///\file
    1.10 -///\brief Binary Heap implementation.
    1.11 +///\brief Binary heap implementation.
    1.12  
    1.13  #include <vector>
    1.14  #include <utility>
    1.15 @@ -29,112 +29,110 @@
    1.16  
    1.17  namespace lemon {
    1.18  
    1.19 -  ///\ingroup auxdat
    1.20 +  /// \ingroup heaps
    1.21    ///
    1.22 -  ///\brief A Binary Heap implementation.
    1.23 +  /// \brief Binary heap data structure.
    1.24    ///
    1.25 -  ///This class implements the \e binary \e heap data structure. A \e heap
    1.26 -  ///is a data structure for storing items with specified values called \e
    1.27 -  ///priorities in such a way that finding the item with minimum priority is
    1.28 -  ///efficient. \c Compare specifies the ordering of the priorities. In a heap
    1.29 -  ///one can change the priority of an item, add or erase an item, etc.
    1.30 +  /// This class implements the \e binary \e heap data structure.
    1.31 +  /// It fully conforms to the \ref concepts::Heap "heap concept".
    1.32    ///
    1.33 -  ///\tparam _Prio Type of the priority of the items.
    1.34 -  ///\tparam _ItemIntMap A read and writable Item int map, used internally
    1.35 -  ///to handle the cross references.
    1.36 -  ///\tparam _Compare A class for the ordering of the priorities. The
    1.37 -  ///default is \c std::less<_Prio>.
    1.38 -  ///
    1.39 -  ///\sa FibHeap
    1.40 -  ///\sa Dijkstra
    1.41 -  template <typename _Prio, typename _ItemIntMap,
    1.42 -            typename _Compare = std::less<_Prio> >
    1.43 +  /// \tparam PR Type of the priorities of the items.
    1.44 +  /// \tparam IM A read-writable item map with \c int values, used
    1.45 +  /// internally to handle the cross references.
    1.46 +  /// \tparam CMP A functor class for comparing the priorities.
    1.47 +  /// The default is \c std::less<PR>.
    1.48 +#ifdef DOXYGEN
    1.49 +  template <typename PR, typename IM, typename CMP>
    1.50 +#else
    1.51 +  template <typename PR, typename IM, typename CMP = std::less<PR> >
    1.52 +#endif
    1.53    class BinHeap {
    1.54 +  public:
    1.55  
    1.56 -  public:
    1.57 -    ///\e
    1.58 -    typedef _ItemIntMap ItemIntMap;
    1.59 -    ///\e
    1.60 -    typedef _Prio Prio;
    1.61 -    ///\e
    1.62 +    /// Type of the item-int map.
    1.63 +    typedef IM ItemIntMap;
    1.64 +    /// Type of the priorities.
    1.65 +    typedef PR Prio;
    1.66 +    /// Type of the items stored in the heap.
    1.67      typedef typename ItemIntMap::Key Item;
    1.68 -    ///\e
    1.69 +    /// Type of the item-priority pairs.
    1.70      typedef std::pair<Item,Prio> Pair;
    1.71 -    ///\e
    1.72 -    typedef _Compare Compare;
    1.73 +    /// Functor type for comparing the priorities.
    1.74 +    typedef CMP Compare;
    1.75  
    1.76 -    /// \brief Type to represent the items states.
    1.77 +    /// \brief Type to represent the states of the items.
    1.78      ///
    1.79 -    /// Each Item element have a state associated to it. It may be "in heap",
    1.80 -    /// "pre heap" or "post heap". The latter two are indifferent from the
    1.81 +    /// Each item has a state associated to it. It can be "in heap",
    1.82 +    /// "pre-heap" or "post-heap". The latter two are indifferent from the
    1.83      /// heap's point of view, but may be useful to the user.
    1.84      ///
    1.85 -    /// The ItemIntMap \e should be initialized in such way that it maps
    1.86 -    /// PRE_HEAP (-1) to any element to be put in the heap...
    1.87 +    /// The item-int map must be initialized in such way that it assigns
    1.88 +    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
    1.89      enum State {
    1.90 -      IN_HEAP = 0,
    1.91 -      PRE_HEAP = -1,
    1.92 -      POST_HEAP = -2
    1.93 +      IN_HEAP = 0,    ///< = 0.
    1.94 +      PRE_HEAP = -1,  ///< = -1.
    1.95 +      POST_HEAP = -2  ///< = -2.
    1.96      };
    1.97  
    1.98    private:
    1.99 -    std::vector<Pair> data;
   1.100 -    Compare comp;
   1.101 -    ItemIntMap &iim;
   1.102 +    std::vector<Pair> _data;
   1.103 +    Compare _comp;
   1.104 +    ItemIntMap &_iim;
   1.105  
   1.106    public:
   1.107 -    /// \brief The constructor.
   1.108 +
   1.109 +    /// \brief Constructor.
   1.110      ///
   1.111 -    /// The constructor.
   1.112 -    /// \param _iim should be given to the constructor, since it is used
   1.113 -    /// internally to handle the cross references. The value of the map
   1.114 -    /// should be PRE_HEAP (-1) for each element.
   1.115 -    explicit BinHeap(ItemIntMap &_iim) : iim(_iim) {}
   1.116 +    /// Constructor.
   1.117 +    /// \param map A map that assigns \c int values to the items.
   1.118 +    /// It is used internally to handle the cross references.
   1.119 +    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
   1.120 +    explicit BinHeap(ItemIntMap &map) : _iim(map) {}
   1.121  
   1.122 -    /// \brief The constructor.
   1.123 +    /// \brief Constructor.
   1.124      ///
   1.125 -    /// The constructor.
   1.126 -    /// \param _iim should be given to the constructor, since it is used
   1.127 -    /// internally to handle the cross references. The value of the map
   1.128 -    /// should be PRE_HEAP (-1) for each element.
   1.129 +    /// Constructor.
   1.130 +    /// \param map A map that assigns \c int values to the items.
   1.131 +    /// It is used internally to handle the cross references.
   1.132 +    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
   1.133 +    /// \param comp The function object used for comparing the priorities.
   1.134 +    BinHeap(ItemIntMap &map, const Compare &comp)
   1.135 +      : _iim(map), _comp(comp) {}
   1.136 +
   1.137 +
   1.138 +    /// \brief The number of items stored in the heap.
   1.139      ///
   1.140 -    /// \param _comp The comparator function object.
   1.141 -    BinHeap(ItemIntMap &_iim, const Compare &_comp)
   1.142 -      : iim(_iim), comp(_comp) {}
   1.143 +    /// This function returns the number of items stored in the heap.
   1.144 +    int size() const { return _data.size(); }
   1.145  
   1.146 +    /// \brief Check if the heap is empty.
   1.147 +    ///
   1.148 +    /// This function returns \c true if the heap is empty.
   1.149 +    bool empty() const { return _data.empty(); }
   1.150  
   1.151 -    /// The number of items stored in the heap.
   1.152 +    /// \brief Make the heap empty.
   1.153      ///
   1.154 -    /// \brief Returns the number of items stored in the heap.
   1.155 -    int size() const { return data.size(); }
   1.156 -
   1.157 -    /// \brief Checks if the heap stores no items.
   1.158 -    ///
   1.159 -    /// Returns \c true if and only if the heap stores no items.
   1.160 -    bool empty() const { return data.empty(); }
   1.161 -
   1.162 -    /// \brief Make empty this heap.
   1.163 -    ///
   1.164 -    /// Make empty this heap. It does not change the cross reference map.
   1.165 -    /// If you want to reuse what is not surely empty you should first clear
   1.166 -    /// the heap and after that you should set the cross reference map for
   1.167 -    /// each item to \c PRE_HEAP.
   1.168 +    /// This functon makes the heap empty.
   1.169 +    /// It does not change the cross reference map. If you want to reuse
   1.170 +    /// a heap that is not surely empty, you should first clear it and
   1.171 +    /// then you should set the cross reference map to \c PRE_HEAP
   1.172 +    /// for each item.
   1.173      void clear() {
   1.174 -      data.clear();
   1.175 +      _data.clear();
   1.176      }
   1.177  
   1.178    private:
   1.179      static int parent(int i) { return (i-1)/2; }
   1.180  
   1.181 -    static int second_child(int i) { return 2*i+2; }
   1.182 +    static int secondChild(int i) { return 2*i+2; }
   1.183      bool less(const Pair &p1, const Pair &p2) const {
   1.184 -      return comp(p1.second, p2.second);
   1.185 +      return _comp(p1.second, p2.second);
   1.186      }
   1.187  
   1.188 -    int bubble_up(int hole, Pair p) {
   1.189 +    int bubbleUp(int hole, Pair p) {
   1.190        int par = parent(hole);
   1.191 -      while( hole>0 && less(p,data[par]) ) {
   1.192 -        move(data[par],hole);
   1.193 +      while( hole>0 && less(p,_data[par]) ) {
   1.194 +        move(_data[par],hole);
   1.195          hole = par;
   1.196          par = parent(hole);
   1.197        }
   1.198 @@ -142,21 +140,21 @@
   1.199        return hole;
   1.200      }
   1.201  
   1.202 -    int bubble_down(int hole, Pair p, int length) {
   1.203 -      int child = second_child(hole);
   1.204 +    int bubbleDown(int hole, Pair p, int length) {
   1.205 +      int child = secondChild(hole);
   1.206        while(child < length) {
   1.207 -        if( less(data[child-1], data[child]) ) {
   1.208 +        if( less(_data[child-1], _data[child]) ) {
   1.209            --child;
   1.210          }
   1.211 -        if( !less(data[child], p) )
   1.212 +        if( !less(_data[child], p) )
   1.213            goto ok;
   1.214 -        move(data[child], hole);
   1.215 +        move(_data[child], hole);
   1.216          hole = child;
   1.217 -        child = second_child(hole);
   1.218 +        child = secondChild(hole);
   1.219        }
   1.220        child--;
   1.221 -      if( child<length && less(data[child], p) ) {
   1.222 -        move(data[child], hole);
   1.223 +      if( child<length && less(_data[child], p) ) {
   1.224 +        move(_data[child], hole);
   1.225          hole=child;
   1.226        }
   1.227      ok:
   1.228 @@ -165,151 +163,153 @@
   1.229      }
   1.230  
   1.231      void move(const Pair &p, int i) {
   1.232 -      data[i] = p;
   1.233 -      iim.set(p.first, i);
   1.234 +      _data[i] = p;
   1.235 +      _iim.set(p.first, i);
   1.236      }
   1.237  
   1.238    public:
   1.239 +
   1.240      /// \brief Insert a pair of item and priority into the heap.
   1.241      ///
   1.242 -    /// Adds \c p.first to the heap with priority \c p.second.
   1.243 +    /// This function inserts \c p.first to the heap with priority
   1.244 +    /// \c p.second.
   1.245      /// \param p The pair to insert.
   1.246 +    /// \pre \c p.first must not be stored in the heap.
   1.247      void push(const Pair &p) {
   1.248 -      int n = data.size();
   1.249 -      data.resize(n+1);
   1.250 -      bubble_up(n, p);
   1.251 +      int n = _data.size();
   1.252 +      _data.resize(n+1);
   1.253 +      bubbleUp(n, p);
   1.254      }
   1.255  
   1.256 -    /// \brief Insert an item into the heap with the given heap.
   1.257 +    /// \brief Insert an item into the heap with the given priority.
   1.258      ///
   1.259 -    /// Adds \c i to the heap with priority \c p.
   1.260 +    /// This function inserts the given item into the heap with the
   1.261 +    /// given priority.
   1.262      /// \param i The item to insert.
   1.263      /// \param p The priority of the item.
   1.264 +    /// \pre \e i must not be stored in the heap.
   1.265      void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
   1.266  
   1.267 -    /// \brief Returns the item with minimum priority relative to \c Compare.
   1.268 +    /// \brief Return the item having minimum priority.
   1.269      ///
   1.270 -    /// This method returns the item with minimum priority relative to \c
   1.271 -    /// Compare.
   1.272 -    /// \pre The heap must be nonempty.
   1.273 +    /// This function returns the item having minimum priority.
   1.274 +    /// \pre The heap must be non-empty.
   1.275      Item top() const {
   1.276 -      return data[0].first;
   1.277 +      return _data[0].first;
   1.278      }
   1.279  
   1.280 -    /// \brief Returns the minimum priority relative to \c Compare.
   1.281 +    /// \brief The minimum priority.
   1.282      ///
   1.283 -    /// It returns the minimum priority relative to \c Compare.
   1.284 -    /// \pre The heap must be nonempty.
   1.285 +    /// This function returns the minimum priority.
   1.286 +    /// \pre The heap must be non-empty.
   1.287      Prio prio() const {
   1.288 -      return data[0].second;
   1.289 +      return _data[0].second;
   1.290      }
   1.291  
   1.292 -    /// \brief Deletes the item with minimum priority relative to \c Compare.
   1.293 +    /// \brief Remove the item having minimum priority.
   1.294      ///
   1.295 -    /// This method deletes the item with minimum priority relative to \c
   1.296 -    /// Compare from the heap.
   1.297 +    /// This function removes the item having minimum priority.
   1.298      /// \pre The heap must be non-empty.
   1.299      void pop() {
   1.300 -      int n = data.size()-1;
   1.301 -      iim.set(data[0].first, POST_HEAP);
   1.302 +      int n = _data.size()-1;
   1.303 +      _iim.set(_data[0].first, POST_HEAP);
   1.304        if (n > 0) {
   1.305 -        bubble_down(0, data[n], n);
   1.306 +        bubbleDown(0, _data[n], n);
   1.307        }
   1.308 -      data.pop_back();
   1.309 +      _data.pop_back();
   1.310      }
   1.311  
   1.312 -    /// \brief Deletes \c i from the heap.
   1.313 +    /// \brief Remove the given item from the heap.
   1.314      ///
   1.315 -    /// This method deletes item \c i from the heap.
   1.316 -    /// \param i The item to erase.
   1.317 -    /// \pre The item should be in the heap.
   1.318 +    /// This function removes the given item from the heap if it is
   1.319 +    /// already stored.
   1.320 +    /// \param i The item to delete.
   1.321 +    /// \pre \e i must be in the heap.
   1.322      void erase(const Item &i) {
   1.323 -      int h = iim[i];
   1.324 -      int n = data.size()-1;
   1.325 -      iim.set(data[h].first, POST_HEAP);
   1.326 +      int h = _iim[i];
   1.327 +      int n = _data.size()-1;
   1.328 +      _iim.set(_data[h].first, POST_HEAP);
   1.329        if( h < n ) {
   1.330 -        if ( bubble_up(h, data[n]) == h) {
   1.331 -          bubble_down(h, data[n], n);
   1.332 +        if ( bubbleUp(h, _data[n]) == h) {
   1.333 +          bubbleDown(h, _data[n], n);
   1.334          }
   1.335        }
   1.336 -      data.pop_back();
   1.337 +      _data.pop_back();
   1.338      }
   1.339  
   1.340 -
   1.341 -    /// \brief Returns the priority of \c i.
   1.342 +    /// \brief The priority of the given item.
   1.343      ///
   1.344 -    /// This function returns the priority of item \c i.
   1.345 -    /// \pre \c i must be in the heap.
   1.346 +    /// This function returns the priority of the given item.
   1.347      /// \param i The item.
   1.348 +    /// \pre \e i must be in the heap.
   1.349      Prio operator[](const Item &i) const {
   1.350 -      int idx = iim[i];
   1.351 -      return data[idx].second;
   1.352 +      int idx = _iim[i];
   1.353 +      return _data[idx].second;
   1.354      }
   1.355  
   1.356 -    /// \brief \c i gets to the heap with priority \c p independently
   1.357 -    /// if \c i was already there.
   1.358 +    /// \brief Set the priority of an item or insert it, if it is
   1.359 +    /// not stored in the heap.
   1.360      ///
   1.361 -    /// This method calls \ref push(\c i, \c p) if \c i is not stored
   1.362 -    /// in the heap and sets the priority of \c i to \c p otherwise.
   1.363 +    /// This method sets the priority of the given item if it is
   1.364 +    /// already stored in the heap. Otherwise it inserts the given
   1.365 +    /// item into the heap with the given priority.
   1.366      /// \param i The item.
   1.367      /// \param p The priority.
   1.368      void set(const Item &i, const Prio &p) {
   1.369 -      int idx = iim[i];
   1.370 +      int idx = _iim[i];
   1.371        if( idx < 0 ) {
   1.372          push(i,p);
   1.373        }
   1.374 -      else if( comp(p, data[idx].second) ) {
   1.375 -        bubble_up(idx, Pair(i,p));
   1.376 +      else if( _comp(p, _data[idx].second) ) {
   1.377 +        bubbleUp(idx, Pair(i,p));
   1.378        }
   1.379        else {
   1.380 -        bubble_down(idx, Pair(i,p), data.size());
   1.381 +        bubbleDown(idx, Pair(i,p), _data.size());
   1.382        }
   1.383      }
   1.384  
   1.385 -    /// \brief Decreases the priority of \c i to \c p.
   1.386 +    /// \brief Decrease the priority of an item to the given value.
   1.387      ///
   1.388 -    /// This method decreases the priority of item \c i to \c p.
   1.389 -    /// \pre \c i must be stored in the heap with priority at least \c
   1.390 -    /// p relative to \c Compare.
   1.391 +    /// This function decreases the priority of an item to the given value.
   1.392      /// \param i The item.
   1.393      /// \param p The priority.
   1.394 +    /// \pre \e i must be stored in the heap with priority at least \e p.
   1.395      void decrease(const Item &i, const Prio &p) {
   1.396 -      int idx = iim[i];
   1.397 -      bubble_up(idx, Pair(i,p));
   1.398 +      int idx = _iim[i];
   1.399 +      bubbleUp(idx, Pair(i,p));
   1.400      }
   1.401  
   1.402 -    /// \brief Increases the priority of \c i to \c p.
   1.403 +    /// \brief Increase the priority of an item to the given value.
   1.404      ///
   1.405 -    /// This method sets the priority of item \c i to \c p.
   1.406 -    /// \pre \c i must be stored in the heap with priority at most \c
   1.407 -    /// p relative to \c Compare.
   1.408 +    /// This function increases the priority of an item to the given value.
   1.409      /// \param i The item.
   1.410      /// \param p The priority.
   1.411 +    /// \pre \e i must be stored in the heap with priority at most \e p.
   1.412      void increase(const Item &i, const Prio &p) {
   1.413 -      int idx = iim[i];
   1.414 -      bubble_down(idx, Pair(i,p), data.size());
   1.415 +      int idx = _iim[i];
   1.416 +      bubbleDown(idx, Pair(i,p), _data.size());
   1.417      }
   1.418  
   1.419 -    /// \brief Returns if \c item is in, has already been in, or has
   1.420 -    /// never been in the heap.
   1.421 +    /// \brief Return the state of an item.
   1.422      ///
   1.423 -    /// This method returns PRE_HEAP if \c item has never been in the
   1.424 -    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   1.425 -    /// otherwise. In the latter case it is possible that \c item will
   1.426 -    /// get back to the heap again.
   1.427 +    /// This method returns \c PRE_HEAP if the given item has never
   1.428 +    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
   1.429 +    /// and \c POST_HEAP otherwise.
   1.430 +    /// In the latter case it is possible that the item will get back
   1.431 +    /// to the heap again.
   1.432      /// \param i The item.
   1.433      State state(const Item &i) const {
   1.434 -      int s = iim[i];
   1.435 +      int s = _iim[i];
   1.436        if( s>=0 )
   1.437          s=0;
   1.438        return State(s);
   1.439      }
   1.440  
   1.441 -    /// \brief Sets the state of the \c item in the heap.
   1.442 +    /// \brief Set the state of an item in the heap.
   1.443      ///
   1.444 -    /// Sets the state of the \c item in the heap. It can be used to
   1.445 -    /// manually clear the heap when it is important to achive the
   1.446 -    /// better time complexity.
   1.447 +    /// This function sets the state of the given item in the heap.
   1.448 +    /// It can be used to manually clear the heap when it is important
   1.449 +    /// to achive better time complexity.
   1.450      /// \param i The item.
   1.451      /// \param st The state. It should not be \c IN_HEAP.
   1.452      void state(const Item& i, State st) {
   1.453 @@ -319,24 +319,25 @@
   1.454          if (state(i) == IN_HEAP) {
   1.455            erase(i);
   1.456          }
   1.457 -        iim[i] = st;
   1.458 +        _iim[i] = st;
   1.459          break;
   1.460        case IN_HEAP:
   1.461          break;
   1.462        }
   1.463      }
   1.464  
   1.465 -    /// \brief Replaces an item in the heap.
   1.466 +    /// \brief Replace an item in the heap.
   1.467      ///
   1.468 -    /// The \c i item is replaced with \c j item. The \c i item should
   1.469 -    /// be in the heap, while the \c j should be out of the heap. The
   1.470 -    /// \c i item will out of the heap and \c j will be in the heap
   1.471 -    /// with the same prioriority as prevoiusly the \c i item.
   1.472 +    /// This function replaces item \c i with item \c j.
   1.473 +    /// Item \c i must be in the heap, while \c j must be out of the heap.
   1.474 +    /// After calling this method, item \c i will be out of the
   1.475 +    /// heap and \c j will be in the heap with the same prioriority
   1.476 +    /// as item \c i had before.
   1.477      void replace(const Item& i, const Item& j) {
   1.478 -      int idx = iim[i];
   1.479 -      iim.set(i, iim[j]);
   1.480 -      iim.set(j, idx);
   1.481 -      data[idx].first = j;
   1.482 +      int idx = _iim[i];
   1.483 +      _iim.set(i, _iim[j]);
   1.484 +      _iim.set(j, idx);
   1.485 +      _data[idx].first = j;
   1.486      }
   1.487  
   1.488    }; // class BinHeap