Update INSTALL to use CMAKE. Also update AUTHORS and LICENSE
1 /* -*- mode: C++; indent-tabs-mode: nil; -*-
3 * This file is a part of LEMON, a generic C++ optimization library.
5 * Copyright (C) 2003-2009
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
19 #ifndef LEMON_QUAD_HEAP_H
20 #define LEMON_QUAD_HEAP_H
24 ///\brief Fourary (quaternary) heap implementation.
34 ///\brief Fourary (quaternary) heap data structure.
36 /// This class implements the \e Fourary (\e quaternary) \e heap
38 /// It fully conforms to the \ref concepts::Heap "heap concept".
40 /// The fourary heap is a specialization of the \ref DHeap "D-ary heap"
41 /// for <tt>D=4</tt>. It is similar to the \ref BinHeap "binary heap",
42 /// but its nodes have at most four children, instead of two.
44 /// \tparam PR Type of the priorities of the items.
45 /// \tparam IM A read-writable item map with \c int values, used
46 /// internally to handle the cross references.
47 /// \tparam CMP A functor class for comparing the priorities.
48 /// The default is \c std::less<PR>.
53 template <typename PR, typename IM, typename CMP>
55 template <typename PR, typename IM, typename CMP = std::less<PR> >
59 /// Type of the item-int map.
60 typedef IM ItemIntMap;
61 /// Type of the priorities.
63 /// Type of the items stored in the heap.
64 typedef typename ItemIntMap::Key Item;
65 /// Type of the item-priority pairs.
66 typedef std::pair<Item,Prio> Pair;
67 /// Functor type for comparing the priorities.
70 /// \brief Type to represent the states of the items.
72 /// Each item has a state associated to it. It can be "in heap",
73 /// "pre-heap" or "post-heap". The latter two are indifferent from the
74 /// heap's point of view, but may be useful to the user.
76 /// The item-int map must be initialized in such way that it assigns
77 /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
79 IN_HEAP = 0, ///< = 0.
80 PRE_HEAP = -1, ///< = -1.
81 POST_HEAP = -2 ///< = -2.
85 std::vector<Pair> _data;
90 /// \brief Constructor.
93 /// \param map A map that assigns \c int values to the items.
94 /// It is used internally to handle the cross references.
95 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
96 explicit QuadHeap(ItemIntMap &map) : _iim(map) {}
98 /// \brief Constructor.
101 /// \param map A map that assigns \c int values to the items.
102 /// It is used internally to handle the cross references.
103 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
104 /// \param comp The function object used for comparing the priorities.
105 QuadHeap(ItemIntMap &map, const Compare &comp)
106 : _iim(map), _comp(comp) {}
108 /// \brief The number of items stored in the heap.
110 /// This function returns the number of items stored in the heap.
111 int size() const { return _data.size(); }
113 /// \brief Check if the heap is empty.
115 /// This function returns \c true if the heap is empty.
116 bool empty() const { return _data.empty(); }
118 /// \brief Make the heap empty.
120 /// This functon makes the heap empty.
121 /// It does not change the cross reference map. If you want to reuse
122 /// a heap that is not surely empty, you should first clear it and
123 /// then you should set the cross reference map to \c PRE_HEAP
125 void clear() { _data.clear(); }
128 static int parent(int i) { return (i-1)/4; }
129 static int firstChild(int i) { return 4*i+1; }
131 bool less(const Pair &p1, const Pair &p2) const {
132 return _comp(p1.second, p2.second);
135 void bubbleUp(int hole, Pair p) {
136 int par = parent(hole);
137 while( hole>0 && less(p,_data[par]) ) {
138 move(_data[par],hole);
145 void bubbleDown(int hole, Pair p, int length) {
147 int child = firstChild(hole);
148 while( child+3<length ) {
150 if( less(_data[++child], _data[min]) ) min=child;
151 if( less(_data[++child], _data[min]) ) min=child;
152 if( less(_data[++child], _data[min]) ) min=child;
153 if( !less(_data[min], p) )
155 move(_data[min], hole);
157 child = firstChild(hole);
159 if ( child<length ) {
161 if( ++child<length && less(_data[child], _data[min]) ) min=child;
162 if( ++child<length && less(_data[child], _data[min]) ) min=child;
163 if( less(_data[min], p) ) {
164 move(_data[min], hole);
173 void move(const Pair &p, int i) {
175 _iim.set(p.first, i);
179 /// \brief Insert a pair of item and priority into the heap.
181 /// This function inserts \c p.first to the heap with priority
183 /// \param p The pair to insert.
184 /// \pre \c p.first must not be stored in the heap.
185 void push(const Pair &p) {
186 int n = _data.size();
191 /// \brief Insert an item into the heap with the given priority.
193 /// This function inserts the given item into the heap with the
195 /// \param i The item to insert.
196 /// \param p The priority of the item.
197 /// \pre \e i must not be stored in the heap.
198 void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
200 /// \brief Return the item having minimum priority.
202 /// This function returns the item having minimum priority.
203 /// \pre The heap must be non-empty.
204 Item top() const { return _data[0].first; }
206 /// \brief The minimum priority.
208 /// This function returns the minimum priority.
209 /// \pre The heap must be non-empty.
210 Prio prio() const { return _data[0].second; }
212 /// \brief Remove the item having minimum priority.
214 /// This function removes the item having minimum priority.
215 /// \pre The heap must be non-empty.
217 int n = _data.size()-1;
218 _iim.set(_data[0].first, POST_HEAP);
219 if (n>0) bubbleDown(0, _data[n], n);
223 /// \brief Remove the given item from the heap.
225 /// This function removes the given item from the heap if it is
227 /// \param i The item to delete.
228 /// \pre \e i must be in the heap.
229 void erase(const Item &i) {
231 int n = _data.size()-1;
232 _iim.set(_data[h].first, POST_HEAP);
234 if( less(_data[parent(h)], _data[n]) )
235 bubbleDown(h, _data[n], n);
237 bubbleUp(h, _data[n]);
242 /// \brief The priority of the given item.
244 /// This function returns the priority of the given item.
245 /// \param i The item.
246 /// \pre \e i must be in the heap.
247 Prio operator[](const Item &i) const {
249 return _data[idx].second;
252 /// \brief Set the priority of an item or insert it, if it is
253 /// not stored in the heap.
255 /// This method sets the priority of the given item if it is
256 /// already stored in the heap. Otherwise it inserts the given
257 /// item into the heap with the given priority.
258 /// \param i The item.
259 /// \param p The priority.
260 void set(const Item &i, const Prio &p) {
264 else if( _comp(p, _data[idx].second) )
265 bubbleUp(idx, Pair(i,p));
267 bubbleDown(idx, Pair(i,p), _data.size());
270 /// \brief Decrease the priority of an item to the given value.
272 /// This function decreases the priority of an item to the given value.
273 /// \param i The item.
274 /// \param p The priority.
275 /// \pre \e i must be stored in the heap with priority at least \e p.
276 void decrease(const Item &i, const Prio &p) {
278 bubbleUp(idx, Pair(i,p));
281 /// \brief Increase the priority of an item to the given value.
283 /// This function increases the priority of an item to the given value.
284 /// \param i The item.
285 /// \param p The priority.
286 /// \pre \e i must be stored in the heap with priority at most \e p.
287 void increase(const Item &i, const Prio &p) {
289 bubbleDown(idx, Pair(i,p), _data.size());
292 /// \brief Return the state of an item.
294 /// This method returns \c PRE_HEAP if the given item has never
295 /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
296 /// and \c POST_HEAP otherwise.
297 /// In the latter case it is possible that the item will get back
298 /// to the heap again.
299 /// \param i The item.
300 State state(const Item &i) const {
306 /// \brief Set the state of an item in the heap.
308 /// This function sets the state of the given item in the heap.
309 /// It can be used to manually clear the heap when it is important
310 /// to achive better time complexity.
311 /// \param i The item.
312 /// \param st The state. It should not be \c IN_HEAP.
313 void state(const Item& i, State st) {
317 if (state(i) == IN_HEAP) erase(i);
325 /// \brief Replace an item in the heap.
327 /// This function replaces item \c i with item \c j.
328 /// Item \c i must be in the heap, while \c j must be out of the heap.
329 /// After calling this method, item \c i will be out of the
330 /// heap and \c j will be in the heap with the same prioriority
331 /// as item \c i had before.
332 void replace(const Item& i, const Item& j) {
334 _iim.set(i, _iim[j]);
336 _data[idx].first = j;
343 #endif // LEMON_FOURARY_HEAP_H