Configurable glpk prefix in ./scripts/bootstrap.sh and ...
unneeded solver backends are explicitely switched off with --without-*
1 /* -*- mode: C++; indent-tabs-mode: nil; -*-
3 * This file is a part of LEMON, a generic C++ optimization library.
5 * Copyright (C) 2003-2009
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
19 #ifndef LEMON_BIN_HEAP_H
20 #define LEMON_BIN_HEAP_H
24 ///\brief Binary heap implementation.
34 /// \brief Binary heap data structure.
36 /// This class implements the \e binary \e heap data structure.
37 /// It fully conforms to the \ref concepts::Heap "heap concept".
39 /// \tparam PR Type of the priorities of the items.
40 /// \tparam IM A read-writable item map with \c int values, used
41 /// internally to handle the cross references.
42 /// \tparam CMP A functor class for comparing the priorities.
43 /// The default is \c std::less<PR>.
45 template <typename PR, typename IM, typename CMP>
47 template <typename PR, typename IM, typename CMP = std::less<PR> >
52 /// Type of the item-int map.
53 typedef IM ItemIntMap;
54 /// Type of the priorities.
56 /// Type of the items stored in the heap.
57 typedef typename ItemIntMap::Key Item;
58 /// Type of the item-priority pairs.
59 typedef std::pair<Item,Prio> Pair;
60 /// Functor type for comparing the priorities.
63 /// \brief Type to represent the states of the items.
65 /// Each item has a state associated to it. It can be "in heap",
66 /// "pre-heap" or "post-heap". The latter two are indifferent from the
67 /// heap's point of view, but may be useful to the user.
69 /// The item-int map must be initialized in such way that it assigns
70 /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
72 IN_HEAP = 0, ///< = 0.
73 PRE_HEAP = -1, ///< = -1.
74 POST_HEAP = -2 ///< = -2.
78 std::vector<Pair> _data;
84 /// \brief Constructor.
87 /// \param map A map that assigns \c int values to the items.
88 /// It is used internally to handle the cross references.
89 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
90 explicit BinHeap(ItemIntMap &map) : _iim(map) {}
92 /// \brief Constructor.
95 /// \param map A map that assigns \c int values to the items.
96 /// It is used internally to handle the cross references.
97 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
98 /// \param comp The function object used for comparing the priorities.
99 BinHeap(ItemIntMap &map, const Compare &comp)
100 : _iim(map), _comp(comp) {}
103 /// \brief The number of items stored in the heap.
105 /// This function returns the number of items stored in the heap.
106 int size() const { return _data.size(); }
108 /// \brief Check if the heap is empty.
110 /// This function returns \c true if the heap is empty.
111 bool empty() const { return _data.empty(); }
113 /// \brief Make the heap empty.
115 /// This functon makes the heap empty.
116 /// It does not change the cross reference map. If you want to reuse
117 /// a heap that is not surely empty, you should first clear it and
118 /// then you should set the cross reference map to \c PRE_HEAP
125 static int parent(int i) { return (i-1)/2; }
127 static int secondChild(int i) { return 2*i+2; }
128 bool less(const Pair &p1, const Pair &p2) const {
129 return _comp(p1.second, p2.second);
132 int bubbleUp(int hole, Pair p) {
133 int par = parent(hole);
134 while( hole>0 && less(p,_data[par]) ) {
135 move(_data[par],hole);
143 int bubbleDown(int hole, Pair p, int length) {
144 int child = secondChild(hole);
145 while(child < length) {
146 if( less(_data[child-1], _data[child]) ) {
149 if( !less(_data[child], p) )
151 move(_data[child], hole);
153 child = secondChild(hole);
156 if( child<length && less(_data[child], p) ) {
157 move(_data[child], hole);
165 void move(const Pair &p, int i) {
167 _iim.set(p.first, i);
172 /// \brief Insert a pair of item and priority into the heap.
174 /// This function inserts \c p.first to the heap with priority
176 /// \param p The pair to insert.
177 /// \pre \c p.first must not be stored in the heap.
178 void push(const Pair &p) {
179 int n = _data.size();
184 /// \brief Insert an item into the heap with the given priority.
186 /// This function inserts the given item into the heap with the
188 /// \param i The item to insert.
189 /// \param p The priority of the item.
190 /// \pre \e i must not be stored in the heap.
191 void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
193 /// \brief Return the item having minimum priority.
195 /// This function returns the item having minimum priority.
196 /// \pre The heap must be non-empty.
198 return _data[0].first;
201 /// \brief The minimum priority.
203 /// This function returns the minimum priority.
204 /// \pre The heap must be non-empty.
206 return _data[0].second;
209 /// \brief Remove the item having minimum priority.
211 /// This function removes the item having minimum priority.
212 /// \pre The heap must be non-empty.
214 int n = _data.size()-1;
215 _iim.set(_data[0].first, POST_HEAP);
217 bubbleDown(0, _data[n], n);
222 /// \brief Remove the given item from the heap.
224 /// This function removes the given item from the heap if it is
226 /// \param i The item to delete.
227 /// \pre \e i must be in the heap.
228 void erase(const Item &i) {
230 int n = _data.size()-1;
231 _iim.set(_data[h].first, POST_HEAP);
233 if ( bubbleUp(h, _data[n]) == h) {
234 bubbleDown(h, _data[n], n);
240 /// \brief The priority of the given item.
242 /// This function returns the priority of the given item.
243 /// \param i The item.
244 /// \pre \e i must be in the heap.
245 Prio operator[](const Item &i) const {
247 return _data[idx].second;
250 /// \brief Set the priority of an item or insert it, if it is
251 /// not stored in the heap.
253 /// This method sets the priority of the given item if it is
254 /// already stored in the heap. Otherwise it inserts the given
255 /// item into the heap with the given priority.
256 /// \param i The item.
257 /// \param p The priority.
258 void set(const Item &i, const Prio &p) {
263 else if( _comp(p, _data[idx].second) ) {
264 bubbleUp(idx, Pair(i,p));
267 bubbleDown(idx, Pair(i,p), _data.size());
271 /// \brief Decrease the priority of an item to the given value.
273 /// This function decreases the priority of an item to the given value.
274 /// \param i The item.
275 /// \param p The priority.
276 /// \pre \e i must be stored in the heap with priority at least \e p.
277 void decrease(const Item &i, const Prio &p) {
279 bubbleUp(idx, Pair(i,p));
282 /// \brief Increase the priority of an item to the given value.
284 /// This function increases the priority of an item to the given value.
285 /// \param i The item.
286 /// \param p The priority.
287 /// \pre \e i must be stored in the heap with priority at most \e p.
288 void increase(const Item &i, const Prio &p) {
290 bubbleDown(idx, Pair(i,p), _data.size());
293 /// \brief Return the state of an item.
295 /// This method returns \c PRE_HEAP if the given item has never
296 /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
297 /// and \c POST_HEAP otherwise.
298 /// In the latter case it is possible that the item will get back
299 /// to the heap again.
300 /// \param i The item.
301 State state(const Item &i) const {
308 /// \brief Set the state of an item in the heap.
310 /// This function sets the state of the given item in the heap.
311 /// It can be used to manually clear the heap when it is important
312 /// to achive better time complexity.
313 /// \param i The item.
314 /// \param st The state. It should not be \c IN_HEAP.
315 void state(const Item& i, State st) {
319 if (state(i) == IN_HEAP) {
329 /// \brief Replace an item in the heap.
331 /// This function replaces item \c i with item \c j.
332 /// Item \c i must be in the heap, while \c j must be out of the heap.
333 /// After calling this method, item \c i will be out of the
334 /// heap and \c j will be in the heap with the same prioriority
335 /// as item \c i had before.
336 void replace(const Item& i, const Item& j) {
338 _iim.set(i, _iim[j]);
340 _data[idx].first = j;
347 #endif // LEMON_BIN_HEAP_H