diff -r c35afa9e89e7 -r ef88c0a30f85 lemon/concepts/heap.h --- a/lemon/concepts/heap.h Mon Jan 12 23:11:39 2009 +0100 +++ b/lemon/concepts/heap.h Thu Nov 05 15:48:01 2009 +0100 @@ -16,14 +16,15 @@ * */ +#ifndef LEMON_CONCEPTS_HEAP_H +#define LEMON_CONCEPTS_HEAP_H + ///\ingroup concept ///\file ///\brief The concept of heaps. -#ifndef LEMON_CONCEPT_HEAP_H -#define LEMON_CONCEPT_HEAP_H - #include +#include namespace lemon { @@ -34,123 +35,160 @@ /// \brief The heap concept. /// - /// Concept class describing the main interface of heaps. - template + /// This concept class describes the main interface of heaps. + /// The various \ref heaps "heap structures" are efficient + /// implementations of the abstract data type \e priority \e queue. + /// They store items with specified values called \e priorities + /// in such a way that finding and removing the item with minimum + /// priority are efficient. The basic operations are adding and + /// erasing items, changing the priority of an item, etc. + /// + /// Heaps are crucial in several algorithms, such as Dijkstra and Prim. + /// Any class that conforms to this concept can be used easily in such + /// algorithms. + /// + /// \tparam PR Type of the priorities of the items. + /// \tparam IM A read-writable item map with \c int values, used + /// internally to handle the cross references. + /// \tparam CMP A functor class for comparing the priorities. + /// The default is \c std::less. +#ifdef DOXYGEN + template +#else + template > +#endif class Heap { public: + /// Type of the item-int map. + typedef IM ItemIntMap; + /// Type of the priorities. + typedef PR Prio; /// Type of the items stored in the heap. typedef typename ItemIntMap::Key Item; - /// Type of the priorities. - typedef Priority Prio; - /// \brief Type to represent the states of the items. /// /// Each item has a state associated to it. It can be "in heap", - /// "pre heap" or "post heap". The later two are indifferent - /// from the point of view of the heap, but may be useful for - /// the user. + /// "pre-heap" or "post-heap". The latter two are indifferent from the + /// heap's point of view, but may be useful to the user. /// - /// The \c ItemIntMap must be initialized in such a way, that it - /// assigns \c PRE_HEAP (-1) to every item. + /// The item-int map must be initialized in such way that it assigns + /// \c PRE_HEAP (-1) to any element to be put in the heap. enum State { - IN_HEAP = 0, - PRE_HEAP = -1, - POST_HEAP = -2 + IN_HEAP = 0, ///< = 0. The "in heap" state constant. + PRE_HEAP = -1, ///< = -1. The "pre-heap" state constant. + POST_HEAP = -2 ///< = -2. The "post-heap" state constant. }; - /// \brief The constructor. + /// \brief Constructor. /// - /// The constructor. + /// Constructor. /// \param map A map that assigns \c int values to keys of type /// \c Item. It is used internally by the heap implementations to /// handle the cross references. The assigned value must be - /// \c PRE_HEAP (-1) for every item. + /// \c PRE_HEAP (-1) for each item. explicit Heap(ItemIntMap &map) {} + /// \brief Constructor. + /// + /// Constructor. + /// \param map A map that assigns \c int values to keys of type + /// \c Item. It is used internally by the heap implementations to + /// handle the cross references. The assigned value must be + /// \c PRE_HEAP (-1) for each item. + /// \param comp The function object used for comparing the priorities. + explicit Heap(ItemIntMap &map, const CMP &comp) {} + /// \brief The number of items stored in the heap. /// - /// Returns the number of items stored in the heap. + /// This function returns the number of items stored in the heap. int size() const { return 0; } - /// \brief Checks if the heap is empty. + /// \brief Check if the heap is empty. /// - /// Returns \c true if the heap is empty. + /// This function returns \c true if the heap is empty. bool empty() const { return false; } - /// \brief Makes the heap empty. + /// \brief Make the heap empty. /// - /// Makes the heap empty. - void clear(); + /// This functon makes the heap empty. + /// It does not change the cross reference map. If you want to reuse + /// a heap that is not surely empty, you should first clear it and + /// then you should set the cross reference map to \c PRE_HEAP + /// for each item. + void clear() {} - /// \brief Inserts an item into the heap with the given priority. + /// \brief Insert an item into the heap with the given priority. /// - /// Inserts the given item into the heap with the given priority. + /// This function inserts the given item into the heap with the + /// given priority. /// \param i The item to insert. /// \param p The priority of the item. + /// \pre \e i must not be stored in the heap. void push(const Item &i, const Prio &p) {} - /// \brief Returns the item having minimum priority. + /// \brief Return the item having minimum priority. /// - /// Returns the item having minimum priority. + /// This function returns the item having minimum priority. /// \pre The heap must be non-empty. Item top() const {} /// \brief The minimum priority. /// - /// Returns the minimum priority. + /// This function returns the minimum priority. /// \pre The heap must be non-empty. Prio prio() const {} - /// \brief Removes the item having minimum priority. + /// \brief Remove the item having minimum priority. /// - /// Removes the item having minimum priority. + /// This function removes the item having minimum priority. /// \pre The heap must be non-empty. void pop() {} - /// \brief Removes an item from the heap. + /// \brief Remove the given item from the heap. /// - /// Removes the given item from the heap if it is already stored. + /// This function removes the given item from the heap if it is + /// already stored. /// \param i The item to delete. + /// \pre \e i must be in the heap. void erase(const Item &i) {} - /// \brief The priority of an item. + /// \brief The priority of the given item. /// - /// Returns the priority of the given item. - /// \pre \c i must be in the heap. + /// This function returns the priority of the given item. /// \param i The item. + /// \pre \e i must be in the heap. Prio operator[](const Item &i) const {} - /// \brief Sets the priority of an item or inserts it, if it is + /// \brief Set the priority of an item or insert it, if it is /// not stored in the heap. /// /// This method sets the priority of the given item if it is - /// already stored in the heap. - /// Otherwise it inserts the given item with the given priority. + /// already stored in the heap. Otherwise it inserts the given + /// item into the heap with the given priority. /// /// \param i The item. /// \param p The priority. void set(const Item &i, const Prio &p) {} - /// \brief Decreases the priority of an item to the given value. + /// \brief Decrease the priority of an item to the given value. /// - /// Decreases the priority of an item to the given value. - /// \pre \c i must be stored in the heap with priority at least \c p. + /// This function decreases the priority of an item to the given value. /// \param i The item. /// \param p The priority. + /// \pre \e i must be stored in the heap with priority at least \e p. void decrease(const Item &i, const Prio &p) {} - /// \brief Increases the priority of an item to the given value. + /// \brief Increase the priority of an item to the given value. /// - /// Increases the priority of an item to the given value. - /// \pre \c i must be stored in the heap with priority at most \c p. + /// This function increases the priority of an item to the given value. /// \param i The item. /// \param p The priority. + /// \pre \e i must be stored in the heap with priority at most \e p. void increase(const Item &i, const Prio &p) {} - /// \brief Returns if an item is in, has already been in, or has - /// never been in the heap. + /// \brief Return the state of an item. /// /// This method returns \c PRE_HEAP if the given item has never /// been in the heap, \c IN_HEAP if it is in the heap at the moment, @@ -160,11 +198,11 @@ /// \param i The item. State state(const Item &i) const {} - /// \brief Sets the state of an item in the heap. + /// \brief Set the state of an item in the heap. /// - /// Sets the state of the given item in the heap. It can be used - /// to manually clear the heap when it is important to achive the - /// better time complexity. + /// This function sets the state of the given item in the heap. + /// It can be used to manually clear the heap when it is important + /// to achive better time complexity. /// \param i The item. /// \param st The state. It should not be \c IN_HEAP. void state(const Item& i, State st) {} @@ -242,4 +280,4 @@ /// @} } // namespace lemon } -#endif // LEMON_CONCEPT_PATH_H +#endif