alpar@9: This subdirectory contains examples, which illustrate how to use alpar@9: GLPK and the GNU MathProg modeling language for practical solving the alpar@9: paint-by-numbers puzzle. alpar@9: alpar@9: For details please see the document "Solving Paint-By-Numbers Puzzles alpar@9: with GLPK" included in this subdirectory (file pbn.pdf).