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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library.
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*
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* Copyright (C) 2003-2008
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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/**
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@defgroup datas Data Structures
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This group describes the several data structures implemented in LEMON.
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*/
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/**
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@defgroup graphs Graph Structures
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@ingroup datas
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\brief Graph structures implemented in LEMON.
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The implementation of combinatorial algorithms heavily relies on
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efficient graph implementations. LEMON offers data structures which are
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planned to be easily used in an experimental phase of implementation studies,
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and thereafter the program code can be made efficient by small modifications.
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The most efficient implementation of diverse applications require the
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usage of different physical graph implementations. These differences
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appear in the size of graph we require to handle, memory or time usage
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limitations or in the set of operations through which the graph can be
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accessed. LEMON provides several physical graph structures to meet
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the diverging requirements of the possible users. In order to save on
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running time or on memory usage, some structures may fail to provide
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some graph features like arc/edge or node deletion.
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You are free to use the graph structure that fit your requirements
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the best, most graph algorithms and auxiliary data structures can be used
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with any graph structure.
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<b>See also:</b> \ref graph_concepts "Graph Structure Concepts".
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*/
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/**
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@defgroup maps Maps
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@ingroup datas
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\brief Map structures implemented in LEMON.
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This group describes the map structures implemented in LEMON.
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LEMON provides several special purpose maps and map adaptors that e.g. combine
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new maps from existing ones.
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<b>See also:</b> \ref map_concepts "Map Concepts".
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*/
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/**
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@defgroup graph_maps Graph Maps
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@ingroup maps
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\brief Special graph-related maps.
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This group describes maps that are specifically designed to assign
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values to the nodes and arcs of graphs.
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*/
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/**
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\defgroup map_adaptors Map Adaptors
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\ingroup maps
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\brief Tools to create new maps from existing ones
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This group describes map adaptors that are used to create "implicit"
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maps from other maps.
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Most of them are \ref lemon::concepts::ReadMap "read-only maps".
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They can make arithmetic and logical operations between one or two maps
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(negation, shifting, addition, multiplication, logical 'and', 'or',
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'not' etc.) or e.g. convert a map to another one of different Value type.
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The typical usage of this classes is passing implicit maps to
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algorithms. If a function type algorithm is called then the function
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type map adaptors can be used comfortable. For example let's see the
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usage of map adaptors with the \c graphToEps() function.
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\code
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Color nodeColor(int deg) {
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if (deg >= 2) {
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return Color(0.5, 0.0, 0.5);
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} else if (deg == 1) {
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return Color(1.0, 0.5, 1.0);
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} else {
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return Color(0.0, 0.0, 0.0);
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}
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}
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Digraph::NodeMap<int> degree_map(graph);
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graphToEps(graph, "graph.eps")
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.coords(coords).scaleToA4().undirected()
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.nodeColors(composeMap(functorToMap(nodeColor), degree_map))
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.run();
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\endcode
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The \c functorToMap() function makes an \c int to \c Color map from the
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\c nodeColor() function. The \c composeMap() compose the \c degree_map
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and the previously created map. The composed map is a proper function to
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get the color of each node.
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The usage with class type algorithms is little bit harder. In this
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case the function type map adaptors can not be used, because the
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function map adaptors give back temporary objects.
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\code
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Digraph graph;
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typedef Digraph::ArcMap<double> DoubleArcMap;
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DoubleArcMap length(graph);
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DoubleArcMap speed(graph);
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typedef DivMap<DoubleArcMap, DoubleArcMap> TimeMap;
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TimeMap time(length, speed);
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Dijkstra<Digraph, TimeMap> dijkstra(graph, time);
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dijkstra.run(source, target);
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\endcode
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We have a length map and a maximum speed map on the arcs of a digraph.
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The minimum time to pass the arc can be calculated as the division of
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the two maps which can be done implicitly with the \c DivMap template
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class. We use the implicit minimum time map as the length map of the
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\c Dijkstra algorithm.
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*/
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/**
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@defgroup paths Path Structures
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@ingroup datas
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\brief %Path structures implemented in LEMON.
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This group describes the path structures implemented in LEMON.
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LEMON provides flexible data structures to work with paths.
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All of them have similar interfaces and they can be copied easily with
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assignment operators and copy constructors. This makes it easy and
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efficient to have e.g. the Dijkstra algorithm to store its result in
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any kind of path structure.
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\sa lemon::concepts::Path
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*/
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/**
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@defgroup auxdat Auxiliary Data Structures
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@ingroup datas
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\brief Auxiliary data structures implemented in LEMON.
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This group describes some data structures implemented in LEMON in
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order to make it easier to implement combinatorial algorithms.
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*/
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/**
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@defgroup algs Algorithms
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\brief This group describes the several algorithms
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implemented in LEMON.
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This group describes the several algorithms
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implemented in LEMON.
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*/
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/**
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@defgroup search Graph Search
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@ingroup algs
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\brief Common graph search algorithms.
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This group describes the common graph search algorithms like
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Breadth-First Search (BFS) and Depth-First Search (DFS).
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*/
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/**
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@defgroup shortest_path Shortest Path Algorithms
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@ingroup algs
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\brief Algorithms for finding shortest paths.
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This group describes the algorithms for finding shortest paths in graphs.
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*/
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/**
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@defgroup spantree Minimum Spanning Tree Algorithms
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@ingroup algs
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\brief Algorithms for finding a minimum cost spanning tree in a graph.
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This group describes the algorithms for finding a minimum cost spanning
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tree in a graph
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*/
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/**
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@defgroup utils Tools and Utilities
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\brief Tools and utilities for programming in LEMON
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Tools and utilities for programming in LEMON.
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*/
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/**
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@defgroup gutils Basic Graph Utilities
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@ingroup utils
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\brief Simple basic graph utilities.
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This group describes some simple basic graph utilities.
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*/
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/**
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@defgroup misc Miscellaneous Tools
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@ingroup utils
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\brief Tools for development, debugging and testing.
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This group describes several useful tools for development,
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debugging and testing.
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*/
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/**
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@defgroup timecount Time Measuring and Counting
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@ingroup misc
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\brief Simple tools for measuring the performance of algorithms.
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This group describes simple tools for measuring the performance
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of algorithms.
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*/
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/**
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@defgroup exceptions Exceptions
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@ingroup utils
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\brief Exceptions defined in LEMON.
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This group describes the exceptions defined in LEMON.
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*/
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/**
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@defgroup io_group Input-Output
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\brief Graph Input-Output methods
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This group describes the tools for importing and exporting graphs
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and graph related data. Now it supports the LEMON format
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and the encapsulated postscript (EPS) format.
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postscript (EPS) format.
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*/
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/**
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@defgroup lemon_io LEMON Input-Output
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@ingroup io_group
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\brief Reading and writing LEMON Graph Format.
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This group describes methods for reading and writing
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\ref lgf-format "LEMON Graph Format".
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*/
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/**
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@defgroup eps_io Postscript Exporting
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@ingroup io_group
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\brief General \c EPS drawer and graph exporter
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This group describes general \c EPS drawing methods and special
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graph exporting tools.
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*/
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/**
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@defgroup concept Concepts
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\brief Skeleton classes and concept checking classes
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This group describes the data/algorithm skeletons and concept checking
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classes implemented in LEMON.
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The purpose of the classes in this group is fourfold.
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- These classes contain the documentations of the %concepts. In order
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to avoid document multiplications, an implementation of a concept
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simply refers to the corresponding concept class.
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- These classes declare every functions, <tt>typedef</tt>s etc. an
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implementation of the %concepts should provide, however completely
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without implementations and real data structures behind the
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interface. On the other hand they should provide nothing else. All
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the algorithms working on a data structure meeting a certain concept
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should compile with these classes. (Though it will not run properly,
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of course.) In this way it is easily to check if an algorithm
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doesn't use any extra feature of a certain implementation.
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- The concept descriptor classes also provide a <em>checker class</em>
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that makes it possible to check whether a certain implementation of a
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concept indeed provides all the required features.
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- Finally, They can serve as a skeleton of a new implementation of a concept.
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*/
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/**
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@defgroup graph_concepts Graph Structure Concepts
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@ingroup concept
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\brief Skeleton and concept checking classes for graph structures
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This group describes the skeletons and concept checking classes of LEMON's
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graph structures and helper classes used to implement these.
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*/
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/**
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@defgroup map_concepts Map Concepts
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@ingroup concept
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\brief Skeleton and concept checking classes for maps
|
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This group describes the skeletons and concept checking classes of maps.
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*/
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|
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/**
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\anchor demoprograms
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@defgroup demos Demo programs
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Some demo programs are listed here. Their full source codes can be found in
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the \c demo subdirectory of the source tree.
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It order to compile them, use <tt>--enable-demo</tt> configure option when
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build the library.
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*/
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