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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library.
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*
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* Copyright (C) 2003-2009
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_QUAD_HEAP_H
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#define LEMON_QUAD_HEAP_H
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///\ingroup heaps
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///\file
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///\brief Fourary (quaternary) heap implementation.
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#include <vector>
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#include <utility>
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#include <functional>
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namespace lemon {
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/// \ingroup heaps
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///
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///\brief Fourary (quaternary) heap data structure.
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///
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/// This class implements the \e Fourary (\e quaternary) \e heap
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/// data structure.
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/// It fully conforms to the \ref concepts::Heap "heap concept".
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///
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/// The fourary heap is a specialization of the \ref DHeap "D-ary heap"
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/// for <tt>D=4</tt>. It is similar to the \ref BinHeap "binary heap",
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/// but its nodes have at most four children, instead of two.
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///
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/// \tparam PR Type of the priorities of the items.
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/// \tparam IM A read-writable item map with \c int values, used
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/// internally to handle the cross references.
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/// \tparam CMP A functor class for comparing the priorities.
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/// The default is \c std::less<PR>.
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///
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///\sa BinHeap
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///\sa DHeap
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#ifdef DOXYGEN
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template <typename PR, typename IM, typename CMP>
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#else
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template <typename PR, typename IM, typename CMP = std::less<PR> >
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#endif
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class QuadHeap {
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public:
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/// Type of the item-int map.
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typedef IM ItemIntMap;
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/// Type of the priorities.
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typedef PR Prio;
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/// Type of the items stored in the heap.
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typedef typename ItemIntMap::Key Item;
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/// Type of the item-priority pairs.
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typedef std::pair<Item,Prio> Pair;
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/// Functor type for comparing the priorities.
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typedef CMP Compare;
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/// \brief Type to represent the states of the items.
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///
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/// Each item has a state associated to it. It can be "in heap",
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/// "pre-heap" or "post-heap". The latter two are indifferent from the
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/// heap's point of view, but may be useful to the user.
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///
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/// The item-int map must be initialized in such way that it assigns
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/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
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enum State {
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IN_HEAP = 0, ///< = 0.
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PRE_HEAP = -1, ///< = -1.
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POST_HEAP = -2 ///< = -2.
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};
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private:
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std::vector<Pair> _data;
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Compare _comp;
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ItemIntMap &_iim;
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public:
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/// \brief Constructor.
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///
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/// Constructor.
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/// \param map A map that assigns \c int values to the items.
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/// It is used internally to handle the cross references.
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/// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
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explicit QuadHeap(ItemIntMap &map) : _iim(map) {}
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/// \brief Constructor.
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///
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/// Constructor.
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/// \param map A map that assigns \c int values to the items.
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/// It is used internally to handle the cross references.
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/// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
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/// \param comp The function object used for comparing the priorities.
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QuadHeap(ItemIntMap &map, const Compare &comp)
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: _iim(map), _comp(comp) {}
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/// \brief The number of items stored in the heap.
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///
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/// This function returns the number of items stored in the heap.
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int size() const { return _data.size(); }
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/// \brief Check if the heap is empty.
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///
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/// This function returns \c true if the heap is empty.
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bool empty() const { return _data.empty(); }
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/// \brief Make the heap empty.
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///
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/// This functon makes the heap empty.
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/// It does not change the cross reference map. If you want to reuse
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/// a heap that is not surely empty, you should first clear it and
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/// then you should set the cross reference map to \c PRE_HEAP
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/// for each item.
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void clear() { _data.clear(); }
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private:
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static int parent(int i) { return (i-1)/4; }
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static int firstChild(int i) { return 4*i+1; }
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bool less(const Pair &p1, const Pair &p2) const {
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return _comp(p1.second, p2.second);
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}
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void bubbleUp(int hole, Pair p) {
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int par = parent(hole);
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while( hole>0 && less(p,_data[par]) ) {
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move(_data[par],hole);
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hole = par;
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par = parent(hole);
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}
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move(p, hole);
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}
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void bubbleDown(int hole, Pair p, int length) {
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if( length>1 ) {
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int child = firstChild(hole);
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kpeter@753
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while( child+3<length ) {
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kpeter@753
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int min=child;
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kpeter@753
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if( less(_data[++child], _data[min]) ) min=child;
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kpeter@753
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if( less(_data[++child], _data[min]) ) min=child;
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kpeter@753
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if( less(_data[++child], _data[min]) ) min=child;
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kpeter@753
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if( !less(_data[min], p) )
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goto ok;
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move(_data[min], hole);
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hole = min;
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child = firstChild(hole);
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}
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if ( child<length ) {
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kpeter@753
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int min = child;
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kpeter@753
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if( ++child<length && less(_data[child], _data[min]) ) min=child;
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kpeter@753
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if( ++child<length && less(_data[child], _data[min]) ) min=child;
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kpeter@753
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if( less(_data[min], p) ) {
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move(_data[min], hole);
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hole = min;
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}
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}
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}
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ok:
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move(p, hole);
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}
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void move(const Pair &p, int i) {
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_data[i] = p;
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_iim.set(p.first, i);
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}
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public:
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/// \brief Insert a pair of item and priority into the heap.
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///
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/// This function inserts \c p.first to the heap with priority
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/// \c p.second.
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/// \param p The pair to insert.
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/// \pre \c p.first must not be stored in the heap.
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void push(const Pair &p) {
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kpeter@750
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int n = _data.size();
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_data.resize(n+1);
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bubbleUp(n, p);
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}
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kpeter@748
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kpeter@750
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/// \brief Insert an item into the heap with the given priority.
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///
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kpeter@750
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/// This function inserts the given item into the heap with the
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/// given priority.
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/// \param i The item to insert.
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/// \param p The priority of the item.
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/// \pre \e i must not be stored in the heap.
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void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
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/// \brief Return the item having minimum priority.
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///
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/// This function returns the item having minimum priority.
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kpeter@750
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/// \pre The heap must be non-empty.
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Item top() const { return _data[0].first; }
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kpeter@750
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/// \brief The minimum priority.
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///
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/// This function returns the minimum priority.
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kpeter@750
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/// \pre The heap must be non-empty.
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Prio prio() const { return _data[0].second; }
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kpeter@750
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/// \brief Remove the item having minimum priority.
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///
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kpeter@750
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/// This function removes the item having minimum priority.
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/// \pre The heap must be non-empty.
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void pop() {
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kpeter@750
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int n = _data.size()-1;
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kpeter@750
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_iim.set(_data[0].first, POST_HEAP);
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kpeter@750
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if (n>0) bubbleDown(0, _data[n], n);
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kpeter@750
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_data.pop_back();
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}
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kpeter@748
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kpeter@750
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/// \brief Remove the given item from the heap.
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///
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kpeter@750
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/// This function removes the given item from the heap if it is
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/// already stored.
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kpeter@750
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/// \param i The item to delete.
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kpeter@750
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/// \pre \e i must be in the heap.
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void erase(const Item &i) {
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kpeter@750
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230 |
int h = _iim[i];
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kpeter@750
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int n = _data.size()-1;
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kpeter@750
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232 |
_iim.set(_data[h].first, POST_HEAP);
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kpeter@748
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233 |
if( h<n ) {
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kpeter@750
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234 |
if( less(_data[parent(h)], _data[n]) )
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kpeter@750
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bubbleDown(h, _data[n], n);
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kpeter@748
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236 |
else
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kpeter@750
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237 |
bubbleUp(h, _data[n]);
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kpeter@748
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238 |
}
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kpeter@750
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_data.pop_back();
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kpeter@748
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240 |
}
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241 |
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kpeter@750
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/// \brief The priority of the given item.
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243 |
///
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kpeter@750
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/// This function returns the priority of the given item.
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kpeter@748
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/// \param i The item.
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kpeter@750
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/// \pre \e i must be in the heap.
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Prio operator[](const Item &i) const {
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kpeter@750
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248 |
int idx = _iim[i];
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kpeter@750
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249 |
return _data[idx].second;
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kpeter@748
|
250 |
}
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kpeter@748
|
251 |
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kpeter@750
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252 |
/// \brief Set the priority of an item or insert it, if it is
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kpeter@750
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253 |
/// not stored in the heap.
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kpeter@748
|
254 |
///
|
kpeter@750
|
255 |
/// This method sets the priority of the given item if it is
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kpeter@750
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256 |
/// already stored in the heap. Otherwise it inserts the given
|
kpeter@750
|
257 |
/// item into the heap with the given priority.
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kpeter@748
|
258 |
/// \param i The item.
|
kpeter@748
|
259 |
/// \param p The priority.
|
kpeter@748
|
260 |
void set(const Item &i, const Prio &p) {
|
kpeter@750
|
261 |
int idx = _iim[i];
|
kpeter@748
|
262 |
if( idx < 0 )
|
kpeter@748
|
263 |
push(i,p);
|
kpeter@750
|
264 |
else if( _comp(p, _data[idx].second) )
|
kpeter@750
|
265 |
bubbleUp(idx, Pair(i,p));
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kpeter@748
|
266 |
else
|
kpeter@750
|
267 |
bubbleDown(idx, Pair(i,p), _data.size());
|
kpeter@748
|
268 |
}
|
kpeter@748
|
269 |
|
kpeter@750
|
270 |
/// \brief Decrease the priority of an item to the given value.
|
kpeter@748
|
271 |
///
|
kpeter@750
|
272 |
/// This function decreases the priority of an item to the given value.
|
kpeter@748
|
273 |
/// \param i The item.
|
kpeter@748
|
274 |
/// \param p The priority.
|
kpeter@750
|
275 |
/// \pre \e i must be stored in the heap with priority at least \e p.
|
kpeter@748
|
276 |
void decrease(const Item &i, const Prio &p) {
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kpeter@750
|
277 |
int idx = _iim[i];
|
kpeter@750
|
278 |
bubbleUp(idx, Pair(i,p));
|
kpeter@748
|
279 |
}
|
kpeter@748
|
280 |
|
kpeter@750
|
281 |
/// \brief Increase the priority of an item to the given value.
|
kpeter@748
|
282 |
///
|
kpeter@750
|
283 |
/// This function increases the priority of an item to the given value.
|
kpeter@748
|
284 |
/// \param i The item.
|
kpeter@748
|
285 |
/// \param p The priority.
|
kpeter@750
|
286 |
/// \pre \e i must be stored in the heap with priority at most \e p.
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kpeter@748
|
287 |
void increase(const Item &i, const Prio &p) {
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kpeter@750
|
288 |
int idx = _iim[i];
|
kpeter@750
|
289 |
bubbleDown(idx, Pair(i,p), _data.size());
|
kpeter@748
|
290 |
}
|
kpeter@748
|
291 |
|
kpeter@750
|
292 |
/// \brief Return the state of an item.
|
kpeter@748
|
293 |
///
|
kpeter@750
|
294 |
/// This method returns \c PRE_HEAP if the given item has never
|
kpeter@750
|
295 |
/// been in the heap, \c IN_HEAP if it is in the heap at the moment,
|
kpeter@750
|
296 |
/// and \c POST_HEAP otherwise.
|
kpeter@750
|
297 |
/// In the latter case it is possible that the item will get back
|
kpeter@750
|
298 |
/// to the heap again.
|
kpeter@748
|
299 |
/// \param i The item.
|
kpeter@748
|
300 |
State state(const Item &i) const {
|
kpeter@750
|
301 |
int s = _iim[i];
|
kpeter@748
|
302 |
if (s>=0) s=0;
|
kpeter@748
|
303 |
return State(s);
|
kpeter@748
|
304 |
}
|
kpeter@748
|
305 |
|
kpeter@750
|
306 |
/// \brief Set the state of an item in the heap.
|
kpeter@748
|
307 |
///
|
kpeter@750
|
308 |
/// This function sets the state of the given item in the heap.
|
kpeter@750
|
309 |
/// It can be used to manually clear the heap when it is important
|
kpeter@750
|
310 |
/// to achive better time complexity.
|
kpeter@748
|
311 |
/// \param i The item.
|
kpeter@748
|
312 |
/// \param st The state. It should not be \c IN_HEAP.
|
kpeter@748
|
313 |
void state(const Item& i, State st) {
|
kpeter@748
|
314 |
switch (st) {
|
kpeter@748
|
315 |
case POST_HEAP:
|
kpeter@748
|
316 |
case PRE_HEAP:
|
kpeter@748
|
317 |
if (state(i) == IN_HEAP) erase(i);
|
kpeter@750
|
318 |
_iim[i] = st;
|
kpeter@748
|
319 |
break;
|
kpeter@748
|
320 |
case IN_HEAP:
|
kpeter@748
|
321 |
break;
|
kpeter@748
|
322 |
}
|
kpeter@748
|
323 |
}
|
kpeter@748
|
324 |
|
kpeter@750
|
325 |
/// \brief Replace an item in the heap.
|
kpeter@748
|
326 |
///
|
kpeter@750
|
327 |
/// This function replaces item \c i with item \c j.
|
kpeter@750
|
328 |
/// Item \c i must be in the heap, while \c j must be out of the heap.
|
kpeter@750
|
329 |
/// After calling this method, item \c i will be out of the
|
kpeter@750
|
330 |
/// heap and \c j will be in the heap with the same prioriority
|
kpeter@750
|
331 |
/// as item \c i had before.
|
kpeter@748
|
332 |
void replace(const Item& i, const Item& j) {
|
kpeter@750
|
333 |
int idx = _iim[i];
|
kpeter@750
|
334 |
_iim.set(i, _iim[j]);
|
kpeter@750
|
335 |
_iim.set(j, idx);
|
kpeter@750
|
336 |
_data[idx].first = j;
|
kpeter@748
|
337 |
}
|
kpeter@748
|
338 |
|
kpeter@929
|
339 |
}; // class QuadHeap
|
kpeter@748
|
340 |
|
kpeter@748
|
341 |
} // namespace lemon
|
kpeter@748
|
342 |
|
kpeter@748
|
343 |
#endif // LEMON_FOURARY_HEAP_H
|