Several fixes and improvements in list_graph.h.
- Fix incorrect or misleading renamings in the code and in the documentation.
- Improve the documentation.
     3  * This file is a part of LEMON, a generic C++ optimization library
 
     5  * Copyright (C) 2003-2008
 
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
 
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
 
     9  * Permission to use, modify and distribute this software is granted
 
    10  * provided that this copyright notice appears in all copies. For
 
    11  * precise terms see the accompanying LICENSE file.
 
    13  * This software is provided "AS IS" with no warranty of any kind,
 
    14  * express or implied, and with no claim as to its suitability for any
 
    23 #include <lemon/bits/utility.h>
 
    27 ///\brief A simple two dimensional vector and a bounding box implementation 
 
    29 /// The class \ref lemon::dim2::Point "dim2::Point" implements
 
    30 /// a two dimensional vector with the usual operations.
 
    32 /// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox"
 
    33 /// can be used to determine
 
    34 /// the rectangular bounding box of a set of
 
    35 /// \ref lemon::dim2::Point "dim2::Point"'s.
 
    39   ///Tools for handling two dimensional coordinates
 
    41   ///This namespace is a storage of several
 
    42   ///tools for handling two dimensional coordinates
 
    48   /// A simple two dimensional vector (plainvector) implementation
 
    50   /// A simple two dimensional vector (plainvector) implementation
 
    51   /// with the usual vector operations.
 
    64       ///Default constructor
 
    67       ///Construct an instance from coordinates
 
    68       Point(T a, T b) : x(a), y(b) { }
 
    70       ///Returns the dimension of the vector (i.e. returns 2).
 
    72       ///The dimension of the vector.
 
    73       ///This function always returns 2. 
 
    74       int size() const { return 2; }
 
    76       ///Subscripting operator
 
    78       ///\c p[0] is \c p.x and \c p[1] is \c p.y
 
    80       T& operator[](int idx) { return idx == 0 ? x : y; }
 
    82       ///Const subscripting operator
 
    84       ///\c p[0] is \c p.x and \c p[1] is \c p.y
 
    86       const T& operator[](int idx) const { return idx == 0 ? x : y; }
 
    88       ///Conversion constructor
 
    89       template<class TT> Point(const Point<TT> &p) : x(p.x), y(p.y) {}
 
    91       ///Give back the square of the norm of the vector
 
    92       T normSquare() const {
 
    96       ///Increment the left hand side by \c u
 
    97       Point<T>& operator +=(const Point<T>& u) {
 
   103       ///Decrement the left hand side by \c u
 
   104       Point<T>& operator -=(const Point<T>& u) {
 
   110       ///Multiply the left hand side with a scalar
 
   111       Point<T>& operator *=(const T &u) {
 
   117       ///Divide the left hand side by a scalar
 
   118       Point<T>& operator /=(const T &u) {
 
   124       ///Return the scalar product of two vectors
 
   125       T operator *(const Point<T>& u) const {
 
   129       ///Return the sum of two vectors
 
   130       Point<T> operator+(const Point<T> &u) const {
 
   135       ///Return the negative of the vector
 
   136       Point<T> operator-() const {
 
   142       ///Return the difference of two vectors
 
   143       Point<T> operator-(const Point<T> &u) const {
 
   148       ///Return a vector multiplied by a scalar
 
   149       Point<T> operator*(const T &u) const {
 
   154       ///Return a vector divided by a scalar
 
   155       Point<T> operator/(const T &u) const {
 
   161       bool operator==(const Point<T> &u) const {
 
   162         return (x==u.x) && (y==u.y);
 
   166       bool operator!=(Point u) const {
 
   167         return  (x!=u.x) || (y!=u.y);
 
   176   template <typename T>
 
   177   inline Point<T> makePoint(const T& x, const T& y) {
 
   178     return Point<T>(x, y);
 
   181   ///Return a vector multiplied by a scalar
 
   183   ///Return a vector multiplied by a scalar.
 
   185   template<typename T> Point<T> operator*(const T &u,const Point<T> &x) {
 
   189   ///Read a plainvector from a stream
 
   191   ///Read a plainvector from a stream.
 
   195   inline std::istream& operator>>(std::istream &is, Point<T> &z) {
 
   198       if (c != '(') is.putback(c);
 
   202     if (!(is >> z.x)) return is;
 
   204       if (c != ',') is.putback(c);
 
   208     if (!(is >> z.y)) return is;
 
   210       if (c != ')') is.putback(c);
 
   217   ///Write a plainvector to a stream
 
   219   ///Write a plainvector to a stream.
 
   223   inline std::ostream& operator<<(std::ostream &os, const Point<T>& z)
 
   225     os << "(" << z.x << ", " << z.y << ")";
 
   229   ///Rotate by 90 degrees
 
   231   ///Returns the parameter rotated by 90 degrees in positive direction.
 
   235   inline Point<T> rot90(const Point<T> &z)
 
   237     return Point<T>(-z.y,z.x);
 
   240   ///Rotate by 180 degrees
 
   242   ///Returns the parameter rotated by 180 degrees.
 
   246   inline Point<T> rot180(const Point<T> &z)
 
   248     return Point<T>(-z.x,-z.y);
 
   251   ///Rotate by 270 degrees
 
   253   ///Returns the parameter rotated by 90 degrees in negative direction.
 
   257   inline Point<T> rot270(const Point<T> &z)
 
   259     return Point<T>(z.y,-z.x);
 
   264   /// A class to calculate or store the bounding box of plainvectors.
 
   266   /// A class to calculate or store the bounding box of plainvectors.
 
   270       Point<T> bottom_left, top_right;
 
   274       ///Default constructor: creates an empty bounding box
 
   275       BoundingBox() { _empty = true; }
 
   277       ///Construct an instance from one point
 
   278       BoundingBox(Point<T> a) { bottom_left=top_right=a; _empty = false; }
 
   280       ///Construct an instance from two points
 
   282       ///Construct an instance from two points.
 
   283       ///\param a The bottom left corner.
 
   284       ///\param b The top right corner.
 
   285       ///\warning The coordinates of the bottom left corner must be no more
 
   286       ///than those of the top right one.
 
   287       BoundingBox(Point<T> a,Point<T> b)
 
   294       ///Construct an instance from four numbers
 
   296       ///Construct an instance from four numbers.
 
   297       ///\param l The left side of the box.
 
   298       ///\param b The bottom of the box.
 
   299       ///\param r The right side of the box.
 
   300       ///\param t The top of the box.
 
   301       ///\warning The left side must be no more than the right side and
 
   302       ///bottom must be no more than the top. 
 
   303       BoundingBox(T l,T b,T r,T t)
 
   305 	bottom_left=Point<T>(l,b);
 
   306 	top_right=Point<T>(r,t);
 
   310       ///Return \c true if the bounding box is empty.
 
   312       ///Return \c true if the bounding box is empty (i.e. return \c false
 
   313       ///if at least one point was added to the box or the coordinates of
 
   314       ///the box were set).
 
   316       ///The coordinates of an empty bounding box are not defined. 
 
   321       ///Make the BoundingBox empty
 
   326       ///Give back the bottom left corner of the box
 
   328       ///Give back the bottom left corner of the box.
 
   329       ///If the bounding box is empty, then the return value is not defined.
 
   330       Point<T> bottomLeft() const {
 
   334       ///Set the bottom left corner of the box
 
   336       ///Set the bottom left corner of the box.
 
   337       ///It should only be used for non-empty box.
 
   338       void bottomLeft(Point<T> p) {
 
   342       ///Give back the top right corner of the box
 
   344       ///Give back the top right corner of the box.
 
   345       ///If the bounding box is empty, then the return value is not defined.
 
   346       Point<T> topRight() const {
 
   350       ///Set the top right corner of the box
 
   352       ///Set the top right corner of the box.
 
   353       ///It should only be used for non-empty box.
 
   354       void topRight(Point<T> p) {
 
   358       ///Give back the bottom right corner of the box
 
   360       ///Give back the bottom right corner of the box.
 
   361       ///If the bounding box is empty, then the return value is not defined.
 
   362       Point<T> bottomRight() const {
 
   363         return Point<T>(top_right.x,bottom_left.y);
 
   366       ///Set the bottom right corner of the box
 
   368       ///Set the bottom right corner of the box.
 
   369       ///It should only be used for non-empty box.
 
   370       void bottomRight(Point<T> p) {
 
   375       ///Give back the top left corner of the box
 
   377       ///Give back the top left corner of the box.
 
   378       ///If the bounding box is empty, then the return value is not defined.
 
   379       Point<T> topLeft() const {
 
   380         return Point<T>(bottom_left.x,top_right.y);
 
   383       ///Set the top left corner of the box
 
   385       ///Set the top left corner of the box.
 
   386       ///It should only be used for non-empty box.
 
   387       void topLeft(Point<T> p) {
 
   392       ///Give back the bottom of the box
 
   394       ///Give back the bottom of the box.
 
   395       ///If the bounding box is empty, then the return value is not defined.
 
   397         return bottom_left.y;
 
   400       ///Set the bottom of the box
 
   402       ///Set the bottom of the box.
 
   403       ///It should only be used for non-empty box.
 
   408       ///Give back the top of the box
 
   410       ///Give back the top of the box.
 
   411       ///If the bounding box is empty, then the return value is not defined.
 
   416       ///Set the top of the box
 
   418       ///Set the top of the box.
 
   419       ///It should only be used for non-empty box.
 
   424       ///Give back the left side of the box
 
   426       ///Give back the left side of the box.
 
   427       ///If the bounding box is empty, then the return value is not defined.
 
   429         return bottom_left.x;
 
   432       ///Set the left side of the box
 
   434       ///Set the left side of the box.
 
   435       ///It should only be used for non-empty box.
 
   440       /// Give back the right side of the box
 
   442       /// Give back the right side of the box.
 
   443       ///If the bounding box is empty, then the return value is not defined.
 
   448       ///Set the right side of the box
 
   450       ///Set the right side of the box.
 
   451       ///It should only be used for non-empty box.
 
   456       ///Give back the height of the box
 
   458       ///Give back the height of the box.
 
   459       ///If the bounding box is empty, then the return value is not defined.
 
   461         return top_right.y-bottom_left.y;
 
   464       ///Give back the width of the box
 
   466       ///Give back the width of the box.
 
   467       ///If the bounding box is empty, then the return value is not defined.
 
   469         return top_right.x-bottom_left.x;
 
   472       ///Checks whether a point is inside a bounding box
 
   473       bool inside(const Point<T>& u) const {
 
   477           return ((u.x-bottom_left.x)*(top_right.x-u.x) >= 0 &&
 
   478               (u.y-bottom_left.y)*(top_right.y-u.y) >= 0 );
 
   482       ///Increments a bounding box with a point
 
   484       ///Increments a bounding box with a point.
 
   486       BoundingBox& add(const Point<T>& u){
 
   488           bottom_left=top_right=u;
 
   492           if (bottom_left.x > u.x) bottom_left.x = u.x;
 
   493           if (bottom_left.y > u.y) bottom_left.y = u.y;
 
   494           if (top_right.x < u.x) top_right.x = u.x;
 
   495           if (top_right.y < u.y) top_right.y = u.y;
 
   500       ///Increments a bounding box to contain another bounding box
 
   502       ///Increments a bounding box to contain another bounding box.
 
   504       BoundingBox& add(const BoundingBox &u){
 
   506           this->add(u.bottomLeft());
 
   507 	  this->add(u.topRight());
 
   512       ///Intersection of two bounding boxes
 
   514       ///Intersection of two bounding boxes.
 
   516       BoundingBox operator&(const BoundingBox& u) const {
 
   518         if (this->_empty || u._empty) {
 
   521 	  b.bottom_left.x = std::max(this->bottom_left.x,u.bottom_left.x);
 
   522 	  b.bottom_left.y = std::max(this->bottom_left.y,u.bottom_left.y);
 
   523 	  b.top_right.x = std::min(this->top_right.x,u.top_right.x);
 
   524 	  b.top_right.y = std::min(this->top_right.y,u.top_right.y);
 
   525 	  b._empty = b.bottom_left.x > b.top_right.x ||
 
   526 	             b.bottom_left.y > b.top_right.y;
 
   531     };//class Boundingbox
 
   534   ///Map of x-coordinates of a \ref Point "Point"-map
 
   537   ///Map of x-coordinates of a \ref Point "Point"-map.
 
   545     typedef typename M::Value::Value Value;
 
   546     typedef typename M::Key Key;
 
   548     XMap(M& map) : _map(map) {}
 
   549     Value operator[](Key k) const {return _map[k].x;}
 
   550     void set(Key k,Value v) {_map.set(k,typename M::Value(v,_map[k].y));}
 
   553   ///Returns an \ref XMap class
 
   555   ///This function just returns an \ref XMap class.
 
   560   inline XMap<M> xMap(M &m) 
 
   566   inline XMap<M> xMap(const M &m) 
 
   571   ///Constant (read only) version of \ref XMap
 
   574   ///Constant (read only) version of \ref XMap
 
   582     typedef typename M::Value::Value Value;
 
   583     typedef typename M::Key Key;
 
   585     ConstXMap(const M &map) : _map(map) {}
 
   586     Value operator[](Key k) const {return _map[k].x;}
 
   589   ///Returns a \ref ConstXMap class
 
   591   ///This function just returns a \ref ConstXMap class.
 
   594   ///\relates ConstXMap
 
   596   inline ConstXMap<M> xMap(const M &m) 
 
   598     return ConstXMap<M>(m);
 
   601   ///Map of y-coordinates of a \ref Point "Point"-map
 
   604   ///Map of y-coordinates of a \ref Point "Point"-map.
 
   612     typedef typename M::Value::Value Value;
 
   613     typedef typename M::Key Key;
 
   615     YMap(M& map) : _map(map) {}
 
   616     Value operator[](Key k) const {return _map[k].y;}
 
   617     void set(Key k,Value v) {_map.set(k,typename M::Value(_map[k].x,v));}
 
   620   ///Returns a \ref YMap class
 
   622   ///This function just returns a \ref YMap class.
 
   627   inline YMap<M> yMap(M &m) 
 
   633   inline YMap<M> yMap(const M &m) 
 
   638   ///Constant (read only) version of \ref YMap
 
   641   ///Constant (read only) version of \ref YMap
 
   649     typedef typename M::Value::Value Value;
 
   650     typedef typename M::Key Key;
 
   652     ConstYMap(const M &map) : _map(map) {}
 
   653     Value operator[](Key k) const {return _map[k].y;}
 
   656   ///Returns a \ref ConstYMap class
 
   658   ///This function just returns a \ref ConstYMap class.
 
   661   ///\relates ConstYMap
 
   663   inline ConstYMap<M> yMap(const M &m) 
 
   665     return ConstYMap<M>(m);
 
   669   ///\brief Map of the \ref Point::normSquare() "normSquare()"
 
   670   ///of a \ref Point "Point"-map
 
   672   ///Map of the \ref Point::normSquare() "normSquare()"
 
   673   ///of a \ref Point "Point"-map.
 
   681     typedef typename M::Value::Value Value;
 
   682     typedef typename M::Key Key;
 
   684     NormSquareMap(const M &map) : _map(map) {}
 
   685     Value operator[](Key k) const {return _map[k].normSquare();}
 
   688   ///Returns a \ref NormSquareMap class
 
   690   ///This function just returns a \ref NormSquareMap class.
 
   693   ///\relates NormSquareMap
 
   695   inline NormSquareMap<M> normSquareMap(const M &m) 
 
   697     return NormSquareMap<M>(m);
 
   706 #endif //LEMON_DIM2_H