[Lemon-commits] [lemon_svn] marci: r443 - in hugo/trunk: doc src/work/marci

Lemon SVN svn at lemon.cs.elte.hu
Mon Nov 6 20:39:28 CET 2006


Author: marci
Date: Wed Apr 14 22:57:58 2004
New Revision: 443

Added:
   hugo/trunk/src/work/marci/graph_concept.h
Modified:
   hugo/trunk/doc/Doxyfile

Log:
kiserletezek a concept-leirassal, skeleton kereteben, ha kesz lesz majd szolok


Modified: hugo/trunk/doc/Doxyfile
==============================================================================
--- hugo/trunk/doc/Doxyfile	(original)
+++ hugo/trunk/doc/Doxyfile	Wed Apr 14 22:57:58 2004
@@ -400,6 +400,7 @@
                          ../src/include/fib_heap.h \
                          ../src/work/athos/xy/xy.h \
                          ../src/work/athos/minlengthpaths.h \
+			 ../src/work/marci/graph_concept.h \	
                          maps.dox
 
 # If the value of the INPUT tag contains directories, you can use the 

Added: hugo/trunk/src/work/marci/graph_concept.h
==============================================================================
--- (empty file)
+++ hugo/trunk/src/work/marci/graph_concept.h	Wed Apr 14 22:57:58 2004
@@ -0,0 +1,422 @@
+// -*- c++ -*-
+#ifndef HUGO_GRAPH_H
+#define HUGO_GRAPH_H
+
+///\file
+///\brief Declaration of GraphSkeleton.
+
+#include <invalid.h>
+
+/// The namespace of HugoLib
+namespace hugo {
+
+  // @defgroup empty_graph The GraphSkeleton class
+  // @{
+
+  /// An empty graph class.
+  
+  /// This class provides all the common features of a graph structure,
+  /// however completely without implementations and real data structures
+  /// behind the interface.
+  /// All graph algorithms should compile with this class, but it will not
+  /// run properly, of course.
+  ///
+  /// It can be used for checking the interface compatibility,
+  /// or it can serve as a skeleton of a new graph structure.
+  /// 
+  /// Also, you will find here the full documentation of a certain graph
+  /// feature, the documentation of a real graph imlementation
+  /// like @ref ListGraph or
+  /// @ref SmartGraph will just refer to this structure.
+  class GraphSkeleton
+  {
+  public:
+    /// Defalult constructor.
+    GraphSkeleton() {}
+    ///Copy consructor.
+
+    ///\todo It is not clear, what we expect from a copy constructor.
+    ///E.g. How to assign the nodes/edges to each other? What about maps?
+    GraphSkeleton(const GraphSkeleton &G) {}
+
+    /// The base type of the node iterators.
+
+    /// This is the base type of each node iterators,
+    /// thus each kind of node iterator will convert to this.
+    class Node {
+    public:
+      /// @warning The default constructor sets the iterator
+      /// to an undefined value.
+      Node() {}   //FIXME
+      /// Invalid constructor \& conversion.
+
+      /// This constructor initializes the iterator to be invalid.
+      /// \sa Invalid for more details.
+
+      Node(Invalid) {}
+      //Node(const Node &) {}
+
+      /// Two iterators are equal if and only if they point to the
+      /// same object or both are invalid.
+      bool operator==(Node n) const { return true; }
+
+      /// \sa \ref operator==(Node n)
+      ///
+      bool operator!=(Node n) const { return true; }
+
+      bool operator<(Node n) const { return true; }
+    };
+    
+    /// This iterator goes through each node.
+
+    /// This iterator goes through each node.
+    /// Its usage is quite simple, for example you can count the number
+    /// of nodes in graph \c G of type \c Graph like this:
+    /// \code
+    ///int count=0;
+    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
+    /// \endcode
+    class NodeIt : public Node {
+    public:
+      /// @warning The default constructor sets the iterator
+      /// to an undefined value.
+      NodeIt() {} //FIXME
+      /// Invalid constructor \& conversion.
+
+      /// Initialize the iterator to be invalid
+      /// \sa Invalid for more details.
+      NodeIt(Invalid) {}
+      /// Sets the iterator to the first node of \c G.
+      NodeIt(const GraphSkeleton &G) {}
+      /// @warning The default constructor sets the iterator
+      /// to an undefined value.
+      NodeIt(const NodeIt &) {}
+    };
+    
+    
+    /// The base type of the edge iterators.
+    class Edge {
+    public:
+      /// @warning The default constructor sets the iterator
+      /// to an undefined value.
+      Edge() {}   //FIXME
+      /// Initialize the iterator to be invalid
+      Edge(Invalid) {}
+      /// Two iterators are equal if and only if they point to the
+      /// same object or both are invalid.
+      bool operator==(Edge n) const { return true; }
+      bool operator!=(Edge n) const { return true; }
+      bool operator<(Edge n) const { return true; }
+    };
+    
+    /// This iterator goes trough the outgoing edges of a node.
+
+    /// This iterator goes trough the \e outgoing edges of a certain node
+    /// of a graph.
+    /// Its usage is quite simple, for example you can count the number
+    /// of outgoing edges of a node \c n
+    /// in graph \c G of type \c Graph as follows.
+    /// \code
+    ///int count=0;
+    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
+    /// \endcode
+    
+    class OutEdgeIt : public Edge {
+    public:
+      /// @warning The default constructor sets the iterator
+      /// to an undefined value.
+      OutEdgeIt() {}
+      /// Initialize the iterator to be invalid
+      OutEdgeIt(Invalid) {}
+      /// This constructor sets the iterator to first outgoing edge.
+    
+      /// This constructor set the iterator to the first outgoing edge of
+      /// node
+      ///@param n the node
+      ///@param G the graph
+      OutEdgeIt(const GraphSkeleton & G, Node n) {}
+    };
+
+    /// This iterator goes trough the incoming edges of a node.
+
+    /// This iterator goes trough the \e incoming edges of a certain node
+    /// of a graph.
+    /// Its usage is quite simple, for example you can count the number
+    /// of outgoing edges of a node \c n
+    /// in graph \c G of type \c Graph as follows.
+    /// \code
+    ///int count=0;
+    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
+    /// \endcode
+
+    class InEdgeIt : public Edge {
+    public:
+      /// @warning The default constructor sets the iterator
+      /// to an undefined value.
+      InEdgeIt() {}
+      /// Initialize the iterator to be invalid
+      InEdgeIt(Invalid) {}
+      InEdgeIt(const GraphSkeleton &, Node) {}    
+    };
+    //  class SymEdgeIt : public Edge {};
+
+    /// This iterator goes through each edge.
+
+    /// This iterator goes through each edge of a graph.
+    /// Its usage is quite simple, for example you can count the number
+    /// of edges in a graph \c G of type \c Graph as follows:
+    /// \code
+    ///int count=0;
+    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
+    /// \endcode
+    class EdgeIt : public Edge {
+    public:
+      /// @warning The default constructor sets the iterator
+      /// to an undefined value.
+      EdgeIt() {}
+      /// Initialize the iterator to be invalid
+      EdgeIt(Invalid) {}
+      EdgeIt(const GraphSkeleton &) {}
+    };
+
+    /// First node of the graph.
+
+    /// \post \c i and the return value will be the first node.
+    ///
+    NodeIt &first(NodeIt &i) const { return i;}
+
+    /// The first incoming edge.
+    InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
+    /// The first outgoing edge.
+    OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
+    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
+    /// The first edge of the Graph.
+    EdgeIt &first(EdgeIt &i) const { return i;}
+
+//     Node getNext(Node) const {}
+//     InEdgeIt getNext(InEdgeIt) const {}
+//     OutEdgeIt getNext(OutEdgeIt) const {}
+//     //SymEdgeIt getNext(SymEdgeIt) const {}
+//     EdgeIt getNext(EdgeIt) const {}
+
+    /// Go to the next node.
+    NodeIt &next(NodeIt &i) const { return i;}
+    /// Go to the next incoming edge.
+    InEdgeIt &next(InEdgeIt &i) const { return i;}
+    /// Go to the next outgoing edge.
+    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
+    //SymEdgeIt &next(SymEdgeIt &) const {}
+    /// Go to the next edge.
+    EdgeIt &next(EdgeIt &i) const { return i;}
+
+    ///Gives back the head node of an edge.
+    Node head(Edge) const { return INVALID; }
+    ///Gives back the tail node of an edge.
+    Node tail(Edge) const { return INVALID; }
+  
+    //   Node aNode(InEdgeIt) const {}
+    //   Node aNode(OutEdgeIt) const {}
+    //   Node aNode(SymEdgeIt) const {}
+
+    //   Node bNode(InEdgeIt) const {}
+    //   Node bNode(OutEdgeIt) const {}
+    //   Node bNode(SymEdgeIt) const {}
+
+    /// Checks if a node iterator is valid
+
+    ///\todo Maybe, it would be better if iterator converted to
+    ///bool directly, as Jacint prefers.
+    bool valid(const Node&) const { return true;}
+    /// Checks if an edge iterator is valid
+
+    ///\todo Maybe, it would be better if iterator converted to
+    ///bool directly, as Jacint prefers.
+    bool valid(const Edge&) const { return true;}
+
+    ///Gives back the \e id of a node.
+
+    ///\warning Not all graph structures provide this feature.
+    ///
+    int id(const Node&) const { return 0;}
+    ///Gives back the \e id of an edge.
+
+    ///\warning Not all graph structures provide this feature.
+    ///
+    int id(const Edge&) const { return 0;}
+
+    //void setInvalid(Node &) const {};
+    //void setInvalid(Edge &) const {};
+  
+    ///Add a new node to the graph.
+
+    /// \return the new node.
+    ///
+    Node addNode() { return INVALID;}
+    ///Add a new edge to the graph.
+
+    ///Add a new edge to the graph with tail node \c tail
+    ///and head node \c head.
+    ///\return the new edge.
+    Edge addEdge(Node tail, Node head) { return INVALID;}
+    
+    /// Resets the graph.
+
+    /// This function deletes all edges and nodes of the graph.
+    /// It also frees the memory allocated to store them.
+    void clear() {}
+
+    ///Read/write/reference map of the nodes to type \c T.
+
+    ///Read/write/reference map of the nodes to type \c T.
+    /// \sa MemoryMapSkeleton
+    /// \todo We may need copy constructor
+    /// \todo We may need conversion from other nodetype
+    /// \todo We may need operator=
+    /// \warning Making maps that can handle bool type (NodeMap<bool>)
+    /// needs extra attention!
+
+    template<class T> class NodeMap
+    {
+    public:
+      typedef T ValueType;
+      typedef Node KeyType;
+
+      NodeMap(const GraphSkeleton &G) {}
+      NodeMap(const GraphSkeleton &G, T t) {}
+
+      template<typename TT> NodeMap(const NodeMap<TT> &m) {}
+
+      /// Sets the value of a node.
+
+      /// Sets the value associated with node \c i to the value \c t.
+      ///
+      void set(Node i, T t) {}
+      /// Gets the value of a node.
+      T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
+      T &operator[](Node i) {return *(T*)0;}
+      const T &operator[](Node i) const {return *(T*)0;}
+
+      /// Updates the map if the graph has been changed
+
+      /// \todo Do we need this?
+      ///
+      void update() {}
+      void update(T a) {}   //FIXME: Is it necessary
+    };
+
+    ///Read/write/reference map of the edges to type \c T.
+
+    ///Read/write/reference map of the edges to type \c T.
+    ///It behaves exactly in the same way as \ref NodeMap.
+    /// \sa NodeMap
+    /// \sa MemoryMapSkeleton
+    /// \todo We may need copy constructor
+    /// \todo We may need conversion from other edgetype
+    /// \todo We may need operator=
+    template<class T> class EdgeMap
+    {
+    public:
+      typedef T ValueType;
+      typedef Edge KeyType;
+
+      EdgeMap(const GraphSkeleton &G) {}
+      EdgeMap(const GraphSkeleton &G, T t) {}
+    
+      void set(Edge i, T t) {}
+      T get(Edge i) const {return *(T*)0;}
+      T &operator[](Edge i) {return *(T*)0;}
+    
+      void update() {}
+      void update(T a) {}   //FIXME: Is it necessary
+    };
+  };
+
+  /// An empty eraseable graph class.
+  
+  /// This class provides all the common features of an \e eraseable graph
+  /// structure,
+  /// however completely without implementations and real data structures
+  /// behind the interface.
+  /// All graph algorithms should compile with this class, but it will not
+  /// run properly, of course.
+  ///
+  /// \todo This blabla could be replaced by a sepatate description about
+  /// Skeletons.
+  ///
+  /// It can be used for checking the interface compatibility,
+  /// or it can serve as a skeleton of a new graph structure.
+  /// 
+  /// Also, you will find here the full documentation of a certain graph
+  /// feature, the documentation of a real graph imlementation
+  /// like @ref ListGraph or
+  /// @ref SmartGraph will just refer to this structure.
+  class EraseableGraphSkeleton : public GraphSkeleton
+  {
+  public:
+    /// Deletes a node.
+    void erase(Node n) {}
+    /// Deletes an edge.
+    void erase(Edge e) {}
+
+    /// Defalult constructor.
+    GraphSkeleton() {}
+    ///Copy consructor.
+    GraphSkeleton(const GraphSkeleton &G) {}
+  };
+
+  
+  // @}
+
+
+  /// An empty graph class which provides a function to get the number 
+  /// of its nodes.
+  
+  /// This graph class provides a function for getting the number of its 
+  /// nodes. 
+  /// Clearly, for physical graph structures it can be expected to have such a 
+  /// function. For wrappers or graphs which are given in an implicit way, 
+  /// the implementation can be circumstantial, that is why this composes a 
+  /// separate concept.
+  class NodeCountingGraphSkeleton 
+  {
+  public:
+    /// Returns the number of nodes.
+    int nodeNum() const { return 0;}
+  };
+
+  /// An empty graph class which provides a function to get the number of its 
+  /// edges.
+  
+  /// This graph class provides a function for getting the number of its 
+  /// edges. 
+  /// Clearly, for physical graph structures it can be expected to have such a 
+  /// function. For wrappers or graphs which are given in an implicit way, 
+  /// the implementation can be circumstantial, that is why this composes a 
+  /// separate concept.
+  class EdgeCountingGraphSkeleton 
+  {
+  public:
+    /// Returns the number of edges.
+    int edgeNum() const { return 0;}
+  };
+
+} //namespace hugo
+
+
+// class EmptyBipGraph : public Graph Skeleton
+// {
+//   class ANode {};
+//   class BNode {};
+
+//   ANode &next(ANode &) {}
+//   BNode &next(BNode &) {}
+
+//   ANode &getFirst(ANode &) const {}
+//   BNode &getFirst(BNode &) const {}
+
+//   enum NodeClass { A = 0, B = 1 };
+//   NodeClass getClass(Node n) {}
+
+// }
+
+#endif // HUGO_GRAPH_H



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