[Lemon-commits] [lemon_svn] klao: r651 - in hugo/trunk/src/work: . klao

Lemon SVN svn at lemon.cs.elte.hu
Mon Nov 6 20:40:46 CET 2006


Author: klao
Date: Fri Apr 30 03:59:15 2004
New Revision: 651

Added:
   hugo/trunk/src/work/klao/debug.h
Modified:
   hugo/trunk/src/work/klao/path.h
   hugo/trunk/src/work/klao/path_test.cc
   hugo/trunk/src/work/makefile

Log:
DirPath fejlodes.
Kiserleti struktura a forditasi idoben kapcsolhato konzisztencia es range
ellenorzesekre.


Added: hugo/trunk/src/work/klao/debug.h
==============================================================================
--- (empty file)
+++ hugo/trunk/src/work/klao/debug.h	Fri Apr 30 03:59:15 2004
@@ -0,0 +1,36 @@
+// -*- C++ -*- //
+
+#ifndef HUGO_DEBUG_H
+#define HUGO_DEBUG_H
+
+//! \file
+//! \brief Basic definitions for debug control.
+
+namespace hugo {
+
+  struct DebugOn {
+    //! Example: check whether the edges added to a path are adjacent
+    static const bool consistensy_check = true;
+
+    static const bool range_check = true;
+
+    //! Examples: initialize maps with some value;
+    //! after deleting an item from UnionFindEnum set its value in the
+    //! corresponding map to NULL...
+    static const bool ensure_safe_state = true;
+  };
+
+  struct DebugOff {
+    static const bool consistensy_check = false;
+    static const bool range_check = false;
+    static const bool ensure_safe_state = false;
+  };
+
+#ifdef DEBUG
+  typedef DebugOn DefaultDebugMode;
+#else
+  typedef DebugOff DefaultDebugMode;
+#endif
+
+}
+#endif // HUGO_DEBUG_H

Modified: hugo/trunk/src/work/klao/path.h
==============================================================================
--- hugo/trunk/src/work/klao/path.h	(original)
+++ hugo/trunk/src/work/klao/path.h	Fri Apr 30 03:59:15 2004
@@ -1,8 +1,8 @@
 // -*- c++ -*- //
 
-///ingroup datas
+///\ingroup datas
 ///\file
-///\brief Class for representing paths in graphs.
+///\brief Classes for representing paths in graphs.
 
 #ifndef HUGO_PATH_H
 #define HUGO_PATH_H
@@ -12,22 +12,26 @@
 #include <algorithm>
 
 #include <invalid.h>
+#include <error.h>
+#include <debug.h>
 
 namespace hugo {
 
   /// \addtogroup datas
   /// @{
 
-  ///A container for directed paths
 
-  ///\param Graph The graph type in which the path is.
-  ///
-  ///In a sense, the path can be treated as a graph, for is has \c NodeIt
-  ///and \c EdgeIt with the same usage. These types converts to the \c Node
-  ///and \c Edge of the original graph.
-  ///\todo How to clear a path?
-  ///\todo Clarify the consistency checks to do.
-  template<typename Graph>
+  //! \brief A structure for representing directed path in a graph.
+  //!
+  //! \param Graph The graph type in which the path is.
+  //! \param DM DebugMode, defaults to DefaultDebugMode.
+  //! 
+  //! In a sense, the path can be treated as a graph, for is has \c NodeIt
+  //! and \c EdgeIt with the same usage. These types converts to the \c Node
+  //! and \c Edge of the original graph.
+  //!
+  //! \todo Thoroughfully check all the range and consistency tests.
+  template<typename Graph, typename DM = DefaultDebugMode>
   class DirPath {
   public:
     typedef typename Graph::Edge GraphEdge;
@@ -42,43 +46,86 @@
 
   public:
 
-    /// Constructor
-    
     /// \param _G The graph in which the path is.
     ///
     DirPath(const Graph &_G) : gr(&_G) {}
 
+    /// \brief Subpath constructor.
+    ///
     /// Subpath defined by two nodes.
     /// \warning It is an error if the two edges are not in order!
+    /// \todo Implement!
     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b);
+    /// \brief Subpath constructor.
+    ///
     /// Subpath defined by two edges. Contains edges in [a,b)
     /// \warning It is an error if the two edges are not in order!
+    /// \todo Implement!
     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b);
 
+    /// Length of the path.
     size_t length() const { return edges.size(); }
+    /// Returns whether the path is empty.
     bool empty() const { return edges.empty(); }
+
+    /// Resets the path to an empty path.
+    void clear() { edges.clear(); }
+
+    /// \brief Starting point of the path.
+    ///
+    /// Starting point of the path.
+    /// Returns INVALID if the path is empty.
     GraphNode from() const {
       return empty() ? INVALID : gr->tail(edges[0]);
     }
+    /// \brief End point of the path.
+    ///
+    /// End point of the path.
+    /// Returns INVALID if the path is empty.
     GraphNode to() const {
       return empty() ? INVALID : gr->head(edges[length()-1]);
     }
 
+    /// \brief Initializes node or edge iterator to point to the first
+    /// node or edge.
+    ///
+    /// \sa nth
     template<typename It>
     It& first(It &i) const { return i=It(*this); }
 
+    /// \brief Initializes node or edge iterator to point to the node or edge
+    /// of a given index.
     template<typename It>
-    It& nth(It &i, int n) const { return i=It(*this, n); }
+    It& nth(It &i, int n) const {
+      // FIXME: this test should be different for NodeIt and EdgeIt:
+      if( DM::range_check && (n<0 || n>int(length())) )
+	fault("DirPath::nth: index out of range");
+      return i=It(*this, n);
+    }
 
+    /// Checks validity of a node or edge iterator.
     template<typename It>
     bool valid(const It &i) const { return i.valid(); }
 
+    /// Steps the given node or edge iterator.
     template<typename It>
-    It& next(It &e) const { return ++e; }
-
-    /// \todo !
-    NodeIt head(const EdgeIt& e) const;
-    NodeIt tail(const EdgeIt& e) const;
+    It& next(It &e) const {
+      if( DM::range_check && !e.valid() )
+	fault("DirPath::next() on invalid iterator");
+      return ++e;
+    }
+
+    /// \brief Returns node iterator pointing to the head node of the
+    /// given edge iterator.
+    NodeIt head(const EdgeIt& e) const {
+      return NodeIt(*this, e.idx+1);
+    }
+
+    /// \brief Returns node iterator pointing to the tail node of the
+    /// given edge iterator.
+    NodeIt tail(const EdgeIt& e) const {
+      return NodeIt(*this, e.idx);
+    }
 
 
     /*** Iterator classes ***/
@@ -143,92 +190,118 @@
 
     friend class Builder;    
 
-    ///Class to build paths
-
-    ///\ingroup datas
-    ///This class is used to build new paths.
-    ///You can push new edges to the front and to the back of the path in
-    ///arbitrary order the you can commit these changes to the graph.
-    ///\todo We must clarify when the path will be in "transitional" state.
+    /**
+     * \brief Class to build paths
+     * 
+     * \ingroup datas
+     * This class is used to fill a path with edges.
+     *
+     * You can push new edges to the front and to the back of the path in
+     * arbitrary order the you can commit these changes to the graph.
+     *
+     * Fundamentally, for most "Paths" (classes fulfilling the
+     * PathConcept) while the builder is active (after the first modifying
+     * operation and until the commit()) the original Path is in a
+     * "transitional" state (operations ot it have undefined result). But
+     * in the case of DirPath the original path is unchanged until the
+     * commit. However we don't recomend that you use this feature.
+     */
     class Builder {
       DirPath &P;
-      Container d;
+      Container front, back;
 
     public:
-      ///Constructor
-
-      ///\param _P the path you want to build.
+      ///\param _P the path you want to fill in.
       ///
       Builder(DirPath &_P) : P(_P) {}
 
-      ///Set the first node of the path.
+      ///Sets the first node of the path.
+      
+      ///Sets the first node of the path. If the path is empty, this
+      ///function or setTo() have to be called before any call to \ref
+      ///pushFront() or \ref pushBack()
+      void setFrom(const GraphNode &) {}
+      
+      ///Sets the last node of the path.
       
-      ///Set the first node of the path.
-      ///If the path is empty, this must be call before any call of
-      ///\ref pushFront() or \ref pushBack()
-      void setFirst(const GraphNode &) { }
+      ///Sets the last node of the path. If the path is empty, this
+      ///function or setFrom() have to be called before any call of \ref
+      ///pushFront() or \ref pushBack()
+      void setTo(const GraphNode &) {}
       
       ///Push a new edge to the front of the path
 
       ///Push a new edge to the front of the path.
-      ///\sa setFirst()
-      bool pushFront(const GraphEdge& e) {
-	if( empty() || P.gr->head(e)==from() ) {
-	  d.push_back(e);
-	  return true;
+      ///\sa setTo
+      void pushFront(const GraphEdge& e) {
+	if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
+	  fault("DirPath::Builder::pushFront: nonincident edge");
 	}
-	return false;
+	front.push_back(e);
       }
+
       ///Push a new edge to the back of the path
 
       ///Push a new edge to the back of the path.
-      ///\sa setFirst()
-      bool pushBack(const GraphEdge& e) {
-	if( empty() || P.gr->tail(e)==to() ) {
-	  P.edges.push_back(e);
-	  return true;
+      ///\sa setFrom
+      void pushBack(const GraphEdge& e) {
+	if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
+	  fault("DirPath::Builder::pushBack: nonincident edge");
 	}
-	return false;
+	back.push_back(e);
       }
 
       ///Commit the changes to the path.
       void commit() {
-	if( !d.empty() ) {
-	  P.edges.insert(P.edges.begin(), d.rbegin(), d.rend());
-	  d.clear();
+	if( !(front.empty() && back.empty()) ) {
+	  Container tmp;
+	  tmp.reserve(front.size()+back.size()+P.length());
+	  tmp.insert(tmp.end(), front.rbegin(), front.rend());
+	  tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
+	  tmp.insert(tmp.end(), back.begin(), back.end());
+	  P.edges.swap(tmp);
+	  front.clear();
+	  back.clear();
 	}
       }
 
-      ///Desctuctor
+//       ///Desctuctor
 
-      ///The desctuctor.
-      ///It commit also commit the changes.
-      ///\todo Is this what we want?
-      ~Builder() { commit(); }
+//       ///The desctuctor.
+//       ///It commit also commit the changes.
+//       ///\todo Is this what we want?
+//  Nope. Let's use commit() explicitly.
+//       ~Builder() { commit(); }
 
       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
       // Hogy kenyelmes egy ilyet hasznalni?
       void reserve(size_t r) {
-	d.reserve(r);
-	P.edges.reserve(P.length()+r);
+	front.reserve(r);
+	back.reserve(r);
       }
 
     private:
-      bool empty() { return d.empty() && P.empty(); }
+      bool empty() {
+	return front.empty() && back.empty() && P.empty();
+      }
 
       GraphNode from() const {
-	if( ! d.empty() )
-	  return P.gr->tail(d[d.size()-1]);
+	if( ! front.empty() )
+	  return P.gr->tail(front[front.size()-1]);
 	else if( ! P.empty() )
 	  return P.gr->tail(P.edges[0]);
+	else if( ! back.empty() )
+	  return P.gr->tail(back[0]);
 	else
 	  return INVALID;
       }
       GraphNode to() const {
-	if( ! P.empty() )
+	if( ! back.empty() )
+	  return P.gr->head(back[back.size()-1]);
+	else if( ! P.empty() )
 	  return P.gr->head(P.edges[P.length()-1]);
-	else if( ! d.empty() )
-	  return P.gr->head(d[0]);
+	else if( ! front.empty() )
+	  return P.gr->head(front[0]);
 	else
 	  return INVALID;
       }

Modified: hugo/trunk/src/work/klao/path_test.cc
==============================================================================
--- hugo/trunk/src/work/klao/path_test.cc	(original)
+++ hugo/trunk/src/work/klao/path_test.cc	Fri Apr 30 03:59:15 2004
@@ -16,233 +16,142 @@
   }
 }
 
-int main() {
-
-  typedef ListGraph::Node Node;
-  typedef ListGraph::Edge Edge;
-
-  ListGraph G;
-
-  Node s=G.addNode();
-  Node v1=G.addNode();
-  Node v2=G.addNode();
-  Node v3=G.addNode();
-  Node v4=G.addNode();
-  Node t=G.addNode();
-  
-  Edge e1 = G.addEdge(s, v1);
-  Edge e2 = G.addEdge(s, v2);
-  Edge e3 = G.addEdge(v1, v2);
-  Edge e4 = G.addEdge(v2, v1);
-  Edge e5 = G.addEdge(v1, v3);
-  Edge e6 = G.addEdge(v3, v2);
-  Edge e7 = G.addEdge(v2, v4);
-  Edge e8 = G.addEdge(v4, v3);
-  Edge e9 = G.addEdge(v3, t);
-  Edge e10 = G.addEdge(v4, t);
-
-  bool rc;
-
-  {
-    cout << "DynamicPath tesztelese...\n";
-
-    cout << "Ures path letrehozasa" << endl;
-    typedef DynamicPath<ListGraph> LPath;
-    LPath P(G);
-
-    cout << "P.length() == " << P.length() << endl;
-    check(P.length() == 0);
-
-    cout << "P.from() valid? " << G.valid(P.from()) << endl;
-    check(! G.valid(P.from()));
-
-    cout << "Hozzaadunk ket elet..." << endl;
-    check(P.pushBack(e1));
-    check(P.pushBack(e3));
-    cout << "P.length() == " << P.length() << endl;
-    check(P.length() == 2);
-
-    cout << "P.from() valid? " << G.valid(P.from()) << endl;
-    check(G.valid(P.from()));
-  
-    cout << "P.from()==s ? " << (P.from()==s) << endl;
-    check(P.from() == s);
-
-    cout << "Hozzaadunk egy nem illeszkedo elt." << endl;
-    rc = P.pushBack(e8);
-    cout << "Sukerult: " << rc << endl;
-    check(!rc);
-
-    cout << "Meg 3 el hozzaadasa, nem mind elore iranyu..." << endl;
-    check(P.pushBack(e6));
-    check(P.pushBack(e8));
-    check(P.pushBack(e10));
-
-    cout << "P.length() == " << P.length() << endl;
-    check(P.length() == 5);
-
-    cout << "P.from()==s ? " << (P.from()==s) << endl;
-    check(P.from() == s);
-    cout << "P.to()==t ? " << (P.to()==t) << endl;
-    check(P.to() == t);
-
-    cout << "Vegpont bellitasa: " << endl;
-    rc = P.setTo(v2);
-    cout << "Hibasra: " << rc << endl;
-    check(!rc);
-    rc = P.setTo(t);
-    cout << "Helyesre: " << rc << endl;
-    check(rc);
-
-    cout << "Elek iranyitasanak ellenorzese." << endl;
-    cout << "El: " << e1 << ", G.tail(el): " << G.head(e1) << endl;
-    check(G.tail(e1)==s);
-
-    cout << "Vegigiteralunk az eleken." << endl;
-    typedef LPath::NodeIt NodeIt;
-    typedef LPath::EdgeIt EdgeIt;
-    EdgeIt e = P.first<EdgeIt>();
-    int i=1;
-    for(; P.valid(e); P.next(e), ++i) {
-      cout << i << ". el: " << P.graphEdge(e)
-	   << ", elore el? " << P.isForward(e) << endl;
-      if(i>=3 && i<5) 
-	check(!P.isForward(e));
-      else
-	check(P.isForward(e));
-    }
-
-    {
-      cout << "Reszut letrehozasa: [2. el, 4. el)..." << endl;
-      LPath P2(P, P.nth<EdgeIt>(1), P.nth<EdgeIt>(3));
+#ifdef DEBUG
+const bool debug = true;
+#else
+const bool debug = false;
+#endif
 
-      cout << "P2.length() == " << P2.length() << endl;
-      check(P2.length() == 2);
-    
-      cout << "P2.from()==v1 ? " << (P2.from()==v1) << endl;
-      check(P2.from() == v1);
-      cout << "P2.to()==v3 ? " << (P2.to()==v3) << endl;
-      check(P2.to() == v3);
-    }
-    {
-      cout << "Reszut letrehozasa: [1. el, 6. el)..." << endl;
-      LPath P2(P, P.nth<EdgeIt>(0), P.nth<EdgeIt>(5));
-
-      cout << "P2.length() == " << P2.length() << endl;
-      check(P2.length() == 5);
-    
-      cout << "P2.from()==s ? " << (P2.from()==s) << endl;
-      check(P2.from() == s);
-      cout << "P2.to()==t ? " << (P2.to()==t) << endl;
-      check(P2.to() == t);
-    }
-
-    {
-      cout << "Ket pont altal megadott reszut letrehozasa: [2. pont, 4. pont]..."
-	   << endl;
-      LPath P2(P, P.nth<NodeIt>(1), P.nth<NodeIt>(3));
-
-      cout << "P2.length() == " << P2.length() << endl;
-      check(P2.length() == 2);
-    
-      cout << "P2.from()==v1 ? " << (P2.from()==v1) << endl;
-      check(P2.from() == v1);
-      cout << "P2.to()==v3 ? " << (P2.to()==v3) << endl;
-      check(P2.to() == v3);
-    }
-    {
-      cout << "Egy pontu reszut letrehozasa: [4. pont, 4. pont]..."
-	   << endl;
-      LPath P2(P, P.nth<NodeIt>(3), P.nth<NodeIt>(3));
-
-      cout << "P2.length() == " << P2.length() << endl;
-      check(P2.length() == 0);
-    
-      cout << "P2.from()==v3 ? " << (P2.from()==v3) << endl;
-      check(P2.from() == v3);
-      cout << "P2.to()==v3 ? " << (P2.to()==v3) << endl;
-      check(P2.to() == v3);
-    }
-    {
-      cout << "Forditott ut letrehozasa: [6. pont, 1. pont]..."
-	   << endl;
-      LPath P2(P, P.nth<NodeIt>(5), P.nth<NodeIt>(0));
-
-      cout << "P2.length() == " << P2.length() << endl;
-      check(P2.length() == 5);
-    
-      cout << "P2.from()==t ? " << (P2.from()==t) << endl;
-      check(P2.from() == t);
-      cout << "P2.to()==s ? " << (P2.to()==s) << endl;
-      check(P2.to() == s);
-    }
-
-  }
-
-  {
-    cout << "\n\n\nDirPath tesztelese...\n";
 
+int main() {
 
-    cout << "Ures path letrehozasa" << endl;
-    typedef DirPath<ListGraph> DPath;
-    DPath P(G);
+  try {
 
-    cout << "P.length() == " << P.length() << endl;
-    check(P.length() == 0);
+    typedef ListGraph::Node Node;
+    typedef ListGraph::Edge Edge;
 
-    cout << "P.from() valid? " << G.valid(P.from()) << endl;
-    check(! G.valid(P.from()));
+    ListGraph G;
 
-    {
-      cout << "Builder objektum letrehozasa" << endl;
-      DPath::Builder B(P);
+    Node s=G.addNode();
+    Node v1=G.addNode();
+    Node v2=G.addNode();
+    Node v3=G.addNode();
+    Node v4=G.addNode();
+    Node t=G.addNode();
+  
+    Edge e1 = G.addEdge(s, v1);
+    Edge e2 = G.addEdge(s, v2);
+    Edge e3 = G.addEdge(v1, v2);
+    Edge e4 = G.addEdge(v2, v1);
+    Edge e5 = G.addEdge(v1, v3);
+    Edge e6 = G.addEdge(v3, v2);
+    Edge e7 = G.addEdge(v2, v4);
+    Edge e8 = G.addEdge(v4, v3);
+    Edge e9 = G.addEdge(v3, t);
+    Edge e10 = G.addEdge(v4, t);
+
+    bool rc;
+
+    {
+      cout << "\n\n\nDirPath tesztelese...\n";
+
+
+      cout << "Ures path letrehozasa" << endl;
+      typedef DirPath<ListGraph> DPath;
+      DPath P(G);
 
-      cout << "Hozzaadunk az elejehez ket elet..." << endl;
-      check(B.pushFront(e6));
-      check(B.pushFront(e5));
       cout << "P.length() == " << P.length() << endl;
       check(P.length() == 0);
-      
-      cout << "Commitolunk..." << endl;
-      B.commit();
 
-      cout << "P.length() == " << P.length() << endl;
-      check(P.length() == 2);
       cout << "P.from() valid? " << G.valid(P.from()) << endl;
-      check(G.valid(P.from()));
-      cout << "P.from()==v1 ? " << (P.from()==v1) << endl;
-      check(P.from() == v1);
-
-      cout << "Hozzaadunk az elejehez egy nem illeszkedo elet..." << endl;
-      check(!B.pushFront(e3));
-    
-      cout << "Hozzaadunk a vegehez ket elet..." << endl;
-      check(B.pushBack(e7));
-      check(B.pushBack(e8));
-      cout << "P.length() == " << P.length() << endl;
-      check(P.length() == 4);
+      check(! G.valid(P.from()));
 
-      cout << "Hozzaadunk az elejehez meg egy elet..." << endl;
-      check(B.pushFront(e4));
+      {
+	cout << "Builder objektum letrehozasa" << endl;
+	DPath::Builder B(P);
+
+	cout << "Hozzaadunk az elejehez ket elet..." << endl;
+	B.pushFront(e6);
+	B.pushFront(e5);
+	cout << "P.length() == " << P.length() << endl;
+	check(P.length() == 0);
+      
+	cout << "Commitolunk..." << endl;
+	B.commit();
+
+	cout << "P.length() == " << P.length() << endl;
+	check(P.length() == 2);
+	cout << "P.from() valid? " << G.valid(P.from()) << endl;
+	check(G.valid(P.from()));
+	cout << "P.from()==v1 ? " << (P.from()==v1) << endl;
+	check(P.from() == v1);
+
+	// Na ja, ez igy nem igazi, mindket esetet le kene tesztelni,
+	// de legalabb valami:
+#ifdef DEBUG
+	cout << "Hozzaadunk az elejehez egy nem illeszkedo elet..." << endl;
+	rc = false;
+	try {
+	  B.pushFront(e3);
+	}
+	catch(const Exception &e) {
+	  cout << "E: " << e.what() << endl;
+	  rc = true;
+	}
+	check(rc);
+#endif
+
+	cout << "Hozzaadunk a vegehez ket elet..." << endl;
+	B.pushBack(e7);
+	B.pushBack(e8);
+	cout << "P.length() == " << P.length() << endl;
+	check(P.length() == 2);
+      
+	cout << "Es commitolunk...\n";
+	B.commit();
+      }
       cout << "P.length() == " << P.length() << endl;
       check(P.length() == 4);
-      
-      cout << "Es megvarjuk, amig megszunik a Builder...\n";
-    }
-    cout << "P.length() == " << P.length() << endl;
-    check(P.length() == 5);
-    cout << "P.from()==v2 ? " << (P.from()==v2) << endl;
-    check(P.from() == v2);
-
-    cout << "Vegigiteralunk az eleken." << endl;
-    typedef DPath::NodeIt NodeIt;
-    typedef DPath::EdgeIt EdgeIt;
-    EdgeIt e;
-    int i=1;
-    for(P.first(e); P.valid(e); P.next(e), ++i) {
-      cout << i << ". el: " << e << endl;
+      cout << "P.to()==v3 ? " << (P.to()==v3) << endl;
+      check(P.to() == v3);
+
+      cout << "Vegigiteralunk az eleken." << endl;
+      typedef DPath::NodeIt NodeIt;
+      typedef DPath::EdgeIt EdgeIt;
+      EdgeIt e;
+      int i=1;
+      for(P.first(e); P.valid(e); P.next(e), ++i) {
+	cout << i << ". el: " << e << endl;
+      }
+
+
+      // Na ja, ez igy nem igazi, mindket esetet le kene tesztelni,
+      // de legalabb valami:
+      rc = false;
+      try {
+	cout << "Setting an edgeiter to a nonexistant edge." << endl;
+	P.nth(e,134);
+	rc = !debug;
+      }
+      catch(const Exception &e) {
+	cout << "E: " << e.what() << endl;
+	rc = debug;
+      }
+      check(rc);
     }
+
+
+  }
+  catch(const std::exception &e) {
+    cout << "Uncaught exception: " << e.what() << endl;
+    return 1;
   }
+  catch(...) {
+    cout << "Something horrible happened: an exception which isn't "
+	 << "std::exception" << endl;
+    return 2;
+  }
+
 
   cout << (passed ? "All tests passed." : "Some of the tests failed!!!")
        << endl;

Modified: hugo/trunk/src/work/makefile
==============================================================================
--- hugo/trunk/src/work/makefile	(original)
+++ hugo/trunk/src/work/makefile	Fri Apr 30 03:59:15 2004
@@ -11,6 +11,10 @@
 CXX := $(shell type -p g++-3.3 || type -p g++-3.2 || type -p g++-3.0 || type -p g++-3 || echo g++)
 endif
 
+ifdef DEBUG
+CXXFLAGS += -DDEBUG
+endif
+
 CC := $(CXX)
 
 



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