[Lemon-commits] [lemon_svn] marci: r851 - hugo/trunk/src/work/marci

Lemon SVN svn at lemon.cs.elte.hu
Mon Nov 6 20:41:51 CET 2006


Author: marci
Date: Thu May 20 18:57:18 2004
New Revision: 851

Modified:
   hugo/trunk/src/work/marci/graph_concept.h
   hugo/trunk/src/work/marci/makefile
   hugo/trunk/src/work/marci/max_flow_demo.cc

Log:
misc


Modified: hugo/trunk/src/work/marci/graph_concept.h
==============================================================================
--- hugo/trunk/src/work/marci/graph_concept.h	(original)
+++ hugo/trunk/src/work/marci/graph_concept.h	Thu May 20 18:57:18 2004
@@ -3,14 +3,13 @@
 #define HUGO_GRAPH_H
 
 ///\file
-///\brief Declaration of GraphSkeleturo.
+///\brief Declaration of GraphConcept.
 
-#include <invalid.h>
+#include <hugo/invalid.h>
 
-/// The namespace of HugoLib
 namespace hugo {
 
-  /// @defgroup empty_graph The GraphSkeleturo class
+  /// @defgroup empty_graph The GraphConcept class
   /// @{
 
   /// An empty graph class.
@@ -28,34 +27,38 @@
   /// feature, the documentation of a real graph imlementation
   /// like @ref ListGraph or
   /// @ref SmartGraph will just refer to this structure.
-  class GraphSkeleturo
+  class GraphConcept
   {
   public:
     /// Defalult constructor.
-    GraphSkeleturo() {}
-    ///Copy consructor.
+    GraphConcept() { }
 
-    ///\todo It is not clear, what we expect from a copy constructor.
-    ///E.g. How to assign the nodes/edges to each other? What about maps?
-    GraphSkeleturo(const GraphSkeleturo &G) {}
-
-    /// The base type of the node iterators.
+    /// \brief Copy consructor.
+    /// 
+    /// \todo It is not clear, what we expect from a copy constructor.
+    /// E.g. How to assign the nodes/edges to each other? What about maps?
+    GraphConcept(const GraphConcept&) { }
 
+    /// \brief The base type of the node iterators.
+    ///
     /// This is the base type of each node iterators,
     /// thus each kind of node iterator will convert to this.
+    /// Sometimes it is said to be a trivial iterator.
     class Node {
     public:
       /// @warning The default constructor sets the iterator
       /// to an undefined value.
-      Node() {}   //FIXME
-      /// Invalid constructor \& conversion.
+      Node() { }   //FIXME
+
+      // /// Copy constructor.
+      // Node(const Node&) { }
 
+      /// \brief Invalid constructor \& conversion.
+      /// 
       /// This constructor initializes the iterator to be invalid.
       /// \sa Invalid for more details.
-
-      Node(Invalid) {}
-      //Node(const Node &) {}
-
+      Node(const Invalid&) { }
+      
       /// Two iterators are equal if and only if they point to the
       /// same object or both are invalid.
       bool operator==(Node n) const { return true; }
@@ -67,41 +70,18 @@
       bool operator<(Node n) const { return true; }
     };
     
-    /// This iterator goes through each node.
-
-    /// This iterator goes through each node.
-    /// Its usage is quite simple, for example you can count the number
-    /// of nodes in graph \c G of type \c Graph like this:
-    /// \code
-    ///int count=0;
-    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
-    /// \endcode
-    class NodeIt : public Node {
-    public:
-      /// @warning The default constructor sets the iterator
-      /// to an undefined value.
-      NodeIt() {} //FIXME
-      /// Invalid constructor \& conversion.
-
-      /// Initialize the iterator to be invalid
-      /// \sa Invalid for more details.
-      NodeIt(Invalid) {}
-      /// Sets the iterator to the first node of \c G.
-      NodeIt(const GraphSkeleturo &G) {}
-      /// @warning The default constructor sets the iterator
-      /// to an undefined value.
-      NodeIt(const NodeIt &) {}
-    };
-    
-    
     /// The base type of the edge iterators.
     class Edge {
     public:
       /// @warning The default constructor sets the iterator
       /// to an undefined value.
-      Edge() {}   //FIXME
+      Edge() { }   //FIXME
+
+      // /// Copy constructor.
+      // Edge(const Edge&) { }
+
       /// Initialize the iterator to be invalid
-      Edge(Invalid) {}
+      Edge(const Invalid&) { }
       /// Two iterators are equal if and only if they point to the
       /// same object or both are invalid.
       bool operator==(Edge n) const { return true; }
@@ -111,38 +91,8 @@
     
     //  class SymEdgeIt : public Edge {};
 
-    /// This iterator goes through each edge.
-
-    /// This iterator goes through each edge of a graph.
-    /// Its usage is quite simple, for example you can count the number
-    /// of edges in a graph \c G of type \c Graph as follows:
-    /// \code
-    ///int count=0;
-    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
-    /// \endcode
-    class EdgeIt : public Edge {
-    public:
-      /// @warning The default constructor sets the iterator
-      /// to an undefined value.
-      EdgeIt() {}
-      /// Initialize the iterator to be invalid
-      EdgeIt(Invalid) {}
-      EdgeIt(const GraphSkeleturo &) {}
-    };
-
-    /// First node of the graph.
-
-    /// \post \c i and the return value will be the first node.
-    ///
-    NodeIt &first(NodeIt &i) const { return i;}
 
-    /// The first incoming edge.
-    InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
-    /// The first outgoing edge.
-    OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
-    /// The first edge of the Graph.
-    EdgeIt &first(EdgeIt &i) const { return i;}
 
 //     Node getNext(Node) const {}
 //     InEdgeIt getNext(InEdgeIt) const {}
@@ -150,76 +100,64 @@
 //     //SymEdgeIt getNext(SymEdgeIt) const {}
 //     EdgeIt getNext(EdgeIt) const {}
 
-    /// Go to the next node.
-    NodeIt &next(NodeIt &i) const { return i;}
-    /// Go to the next incoming edge.
-    InEdgeIt &next(InEdgeIt &i) const { return i;}
-    /// Go to the next outgoing edge.
-    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
     //SymEdgeIt &next(SymEdgeIt &) const {}
-    /// Go to the next edge.
-    EdgeIt &next(EdgeIt &i) const { return i;}
 
-    ///Gives back the head node of an edge.
-    Node head(Edge) const { return INVALID; }
-    ///Gives back the tail node of an edge.
-    Node tail(Edge) const { return INVALID; }
+
+    /// Gives back the head node of an edge.
+    Node head(const Edge&) const { return INVALID; }
+    /// Gives back the tail node of an edge.
+    Node tail(const Edge&) const { return INVALID; }
   
-    //   Node aNode(InEdgeIt) const {}
-    //   Node aNode(OutEdgeIt) const {}
     //   Node aNode(SymEdgeIt) const {}
-
-    //   Node bNode(InEdgeIt) const {}
-    //   Node bNode(OutEdgeIt) const {}
     //   Node bNode(SymEdgeIt) const {}
 
-    /// Checks if a node iterator is valid
-
-    ///\todo Maybe, it would be better if iterator converted to
-    ///bool directly, as Jacint prefers.
-    bool valid(const Node&) const { return true;}
-    /// Checks if an edge iterator is valid
-
-    ///\todo Maybe, it would be better if iterator converted to
-    ///bool directly, as Jacint prefers.
-    bool valid(const Edge&) const { return true;}
-
-    ///Gives back the \e id of a node.
-
-    ///\warning Not all graph structures provide this feature.
+    /// \brief Checks if a node iterator is valid
+    /// 
+    /// \todo Maybe, it would be better if iterator converted to
+    /// bool directly, as Jacint prefers.
+    bool valid(const Node&) const { return true; }
+    /// \brief Checks if an edge iterator is valid
+    /// 
+    /// \todo Maybe, it would be better if iterator converted to
+    /// bool directly, as Jacint prefers.
+    bool valid(const Edge&) const { return true; }
+
+    /// \brief Gives back the \e id of a node.
+    /// 
+    /// \warning Not all graph structures provide this feature.
     ///
-    int id(const Node&) const { return 0;}
-    ///Gives back the \e id of an edge.
-
-    ///\warning Not all graph structures provide this feature.
+    int id(const Node&) const { return 0; }
+    /// \brief Gives back the \e id of an edge.
     ///
-    int id(const Edge&) const { return 0;}
+    /// \warning Not all graph structures provide this feature.
+    ///
+    int id(const Edge&) const { return 0; }
 
     //void setInvalid(Node &) const {};
     //void setInvalid(Edge &) const {};
   
-    ///Add a new node to the graph.
-
+    /// \brief Add a new node to the graph.
+    ///
     /// \return the new node.
+    Node addNode() { return INVALID; }
+    /// \brief Add a new edge to the graph.
     ///
-    Node addNode() { return INVALID;}
-    ///Add a new edge to the graph.
-
-    ///Add a new edge to the graph with tail node \c tail
-    ///and head node \c head.
-    ///\return the new edge.
-    Edge addEdge(Node tail, Node head) { return INVALID;}
+    /// Add a new edge to the graph with tail node \c tail
+    /// and head node \c head.
+    /// \return the new edge.
+    Edge addEdge(const Node& tail, const Node& head) { return INVALID; }
     
-    /// Resets the graph.
-
+    /// \brief Resets the graph.
+    /// 
     /// This function deletes all edges and nodes of the graph.
     /// It also frees the memory allocated to store them.
-    void clear() {}
+    /// \todo What happens with the maps?
+    void clear() { }
 
-    ///Read/write/reference map of the nodes to type \c T.
+    /// Read/write/reference map of the nodes to type \c T.
 
-    ///Read/write/reference map of the nodes to type \c T.
-    /// \sa MemoryMapSkeleturo
+    /// Read/write/reference map of the nodes to type \c T.
+    /// \sa MemoryMapConcept
     /// \todo We may need copy constructor
     /// \todo We may need conversion from other nodetype
     /// \todo We may need operator=
@@ -232,10 +170,10 @@
       typedef T ValueType;
       typedef Node KeyType;
 
-      NodeMap(const GraphSkeleturo &G) {}
-      NodeMap(const GraphSkeleturo &G, T t) {}
+      NodeMap(const GraphConcept& g) { }
+      NodeMap(const GraphConcept& g, T t) { }
 
-      template<typename TT> NodeMap(const NodeMap<TT> &m) {}
+      template<typename TT> NodeMap(const NodeMap<TT>& m) { }
 
       /// Sets the value of a node.
 
@@ -251,16 +189,16 @@
 
       /// \todo Do we need this?
       ///
-      void update() {}
-      void update(T a) {}   //FIXME: Is it necessary
+      void update() { }
+      //void update(T a) { }   //FIXME: Is it necessary
     };
 
     ///Read/write/reference map of the edges to type \c T.
 
-    ///Read/write/reference map of the edges to type \c T.
-    ///It behaves exactly in the same way as \ref NodeMap.
+    /// Read/write/reference map of the edges to type \c T.
+    /// It behaves exactly in the same way as \ref NodeMap.
     /// \sa NodeMap
-    /// \sa MemoryMapSkeleturo
+    /// \sa MemoryMapConcept
     /// \todo We may need copy constructor
     /// \todo We may need conversion from other edgetype
     /// \todo We may need operator=
@@ -270,174 +208,260 @@
       typedef T ValueType;
       typedef Edge KeyType;
 
-      EdgeMap(const GraphSkeleturo &G) {}
-      EdgeMap(const GraphSkeleturo &G, T t) {}
+      EdgeMap(const GraphConcept& g) {}
+      EdgeMap(const GraphConcept& g, T t) {}
     
       void set(Edge i, T t) {}
       T get(Edge i) const {return *(T*)0;}
       T &operator[](Edge i) {return *(T*)0;}
     
-      void update() {}
-      void update(T a) {}   //FIXME: Is it necessary
+      void update() { }
+      //void update(T a) { }   //FIXME: Is it necessary
     };
   };
 
-  /// An empty eraseable graph class.
-  
-  /// This class provides all the common features of an \e eraseable graph
-  /// structure,
-  /// however completely without implementations and real data structures
-  /// behind the interface.
-  /// All graph algorithms should compile with this class, but it will not
-  /// run properly, of course.
+
+  /// \brief Node-iterable graph concept.
   ///
-  /// \todo This blabla could be replaced by a sepatate description about
-  /// Skeleturos.
+  /// A graph class which provides functions to 
+  /// iterate on its nodes.
+  class NodeIterableGraphConcept : virtual public GraphConcept
+  {
+  public:
+
+    /// \brief This iterator goes trough the nodes of the graph.
+    ///
+    /// This iterator goes trough the \e nodes of the graph.
+    /// Its usage is quite simple, for example you can count the number
+    /// of nodes in graph \c g of type \c Graph as follows.
+    /// \code
+    /// int count=0;
+    /// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count;
+    /// \endcode
+    class NodeIt : public Node {
+    public:
+      /// @warning The default constructor sets the iterator.
+      /// to an undefined value.
+      NodeIt() { }
+      // /// Copy constructor
+      //NodeIt(const NodeIt& n) { }
+      /// Initialize the iterator to be invalid.
+      NodeIt(const Invalid&) { }
+      /// \brief This constructor sets the iterator to first node.
+      ///
+      /// This constructor set the iterator to the first 
+      /// node of the graph \c g.
+      ///
+      ///@param g the graph
+      NodeIt(const GraphConcept& g) { }
+    };
+
+    /// The first node.
+    NodeIt &first(NodeIt &i) const { return i; }
+
+    /// Go to the next node.
+    NodeIt &next(NodeIt &i) const { return i; }
+  };
+
+
+  /// \brief Edge-iterable graph concept.
   ///
-  /// It can be used for checking the interface compatibility,
-  /// or it can serve as a skeleton of a new graph structure.
-  /// 
-  /// Also, you will find here the full documentation of a certain graph
-  /// feature, the documentation of a real graph imlementation
-  /// like @ref ListGraph or
-  /// @ref SmartGraph will just refer to this structure.
-  class EraseableGraphSkeleturo : public GraphSkeleturo
+  /// A graph class which provides functions to 
+  /// iterate on its edges.
+  class EdgeIterableGraphConcept : virtual public GraphConcept
   {
   public:
-    /// Deletes a node.
-    void erase(Node n) {}
-    /// Deletes an edge.
-    void erase(Edge e) {}
 
-    /// Defalult constructor.
-    GraphSkeleturo() {}
-    ///Copy consructor.
-    GraphSkeleturo(const GraphSkeleturo &G) {}
+    /// \brief This iterator goes trough the edges of the graph.
+    ///
+    /// This iterator goes trough the \e edges of the graph.
+    /// Its usage is quite simple, for example you can count the number
+    /// of edges in graph \c g of type \c Graph as follows.
+    /// \code
+    /// int count=0;
+    /// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count;
+    /// \endcode
+    class EdgeIt : public Edge {
+    public:
+      /// @warning The default constructor sets the iterator.
+      /// to an undefined value.
+      EdgeIt() { }
+      // /// Copy constructor
+      // EdgeIt(const EdgeIt&) { }
+      /// Initialize the iterator to be invalid.
+      EdgeIt(const Invalid&) { }
+      /// \brief This constructor sets the iterator to first edge.
+      ///
+      /// This constructor set the iterator to the first 
+      /// edge of the graph \c g.
+      ///
+      ///@param g the graph
+      EdgeIt(const GraphConcept& g) { }
+    };
+
+    /// The first edge.
+    EdgeIt &first(EdgeIt &i) const { return i; }
+
+    /// Go to the next edge.
+    EdgeIt &next(EdgeIt &i) const { return i; }
   };
 
-  /// An empty out-edge-iterable graph class.
-  
-  /// An empty graph class which provides a function to 
+
+  /// \brief Out-edge-iterable graph concept.
+  ///
+  /// A graph class which provides functions to 
   /// iterate on out-edges of any node.
-  class OutEdgeIterableGraphSkeleturo : public GraphSkeleturo
+  class OutEdgeIterableGraphConcept : virtual public GraphConcept
   {
   public:
 
-    /// This iterator goes trough the outgoing edges of a node.
-
+    /// \brief This iterator goes trough the outgoing edges of a node.
+    ///
     /// This iterator goes trough the \e outgoing edges of a certain node
     /// of a graph.
     /// Its usage is quite simple, for example you can count the number
     /// of outgoing edges of a node \c n
-    /// in graph \c G of type \c Graph as follows.
+    /// in graph \c g of type \c Graph as follows.
     /// \code
-    ///int count=0;
-    ///for(Graph::OutEdgeIt e(G,n); G.valid(e); G.next(e)) ++count;
+    /// int count=0;
+    /// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
     /// \endcode
     class OutEdgeIt : public Edge {
     public:
-      /// @warning The default constructor sets the iterator
+      /// @warning The default constructor sets the iterator.
       /// to an undefined value.
-      OutEdgeIt() {}
-      /// Initialize the iterator to be invalid
-      OutEdgeIt(Invalid) {}
-      /// This constructor sets the iterator to first outgoing edge.
-    
+      OutEdgeIt() { }
+      /// Initialize the iterator to be invalid.
+      OutEdgeIt(const Invalid&) { }
+      /// \brief This constructor sets the iterator to first outgoing edge.
+      ///
       /// This constructor set the iterator to the first outgoing edge of
       /// node
       ///@param n the node
-      ///@param G the graph
-      OutEdgeIt(const GraphSkeleturo & G, Node n) {}
+      ///@param g the graph
+      OutEdgeIt(const GraphConcept& g, const Node& n) { }
     };
+
+    /// The first outgoing edge.
+    OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; }
+
+    /// Go to the next outgoing edge.
+    OutEdgeIt &next(OutEdgeIt &i) const { return i; }
+
+    Node aNode(const OutEdgeIt&) const { return Node(); }
+    Node bNode(const OutEdgeIt&) const { return Node(); }
   };
 
-  /// An empty in-edge-iterable graph class.
-  
-  /// An empty graph class which provides a function to 
+
+  /// \brief In-edge-iterable graph concept.
+  ///
+  /// A Graph class which provides a function to 
   /// iterate on in-edges of any node.
-  class InEdgeIterableGraphSkeleturo : public GraphSkeleturo
+  class InEdgeIterableGraphConcept : virtual public GraphConcept
   {
   public:
 
-    /// This iterator goes trough the incoming edges of a node.
-
+    /// \brief This iterator goes trough the incoming edges of a node.
+    /// 
     /// This iterator goes trough the \e incoming edges of a certain node
     /// of a graph.
     /// Its usage is quite simple, for example you can count the number
     /// of incoming edges of a node \c n
-    /// in graph \c G of type \c Graph as follows.
+    /// in graph \c g of type \c Graph as follows.
     /// \code
-    ///int count=0;
-    ///for(Graph::InEdgeIt e(G,n); G.valid(e); G.next(e)) ++count;
+    /// int count=0;
+    /// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count;
     /// \endcode
     class InEdgeIt : public Edge {
     public:
       /// @warning The default constructor sets the iterator
       /// to an undefined value.
-      InEdgeIt() {}
+      InEdgeIt() { }
       /// Initialize the iterator to be invalid
-      InEdgeIt(Invalid) {}
-      /// This constructor sets the iterator to first incomig edge.
-    
+      InEdgeIt(const Invalid&) { }
+      /// \brief This constructor sets the iterator to first incomig edge.
+      /// 
       /// This constructor set the iterator to the first incomig edge of
       /// node
       ///@param n the node
-      ///@param G the graph
-      InEdgeIt(const GraphSkeleturo & G, Node n) {}
+      ///@param g the graph
+      InEdgeIt(const GraphConcept& g, const Node& n) { }
     };
+
+    /// The first incoming edge.
+    InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; }
+
+    /// Go to the next incoming edge.
+    InEdgeIt &next(InEdgeIt &i) const { return i; }
+
+    Node aNode(const InEdgeIt&) const { return Node(); }
+    Node bNode(const InEdgeIt&) const { return Node(); }
   };
 
 
-  /// An empty node-eraseable graph class.
-  
-  /// An empty graph class which provides a function to 
+  /// \brief Node-eraseable graph concept.
+  ///
+  /// A graph class which provides a function to 
   /// delete any of its nodes.
-  class NodeEraseableGraphSkeleturo : public GraphSkeleturo
+  class NodeEraseableGraphConcept : virtual public GraphConcept
   {
   public:
     /// Deletes a node.
-    void erase(Node n) {}
+    void erase(const Node& n) { }
   };
 
-  /// An empty edge-eraseable graph class.
-  
-  /// An empty graph class which provides a function to delete any 
+
+  /// \brief Edge-eraseable graph concept.
+  /// 
+  /// A graph class which provides a function to delete any 
   /// of its edges.
-  class EdgeEraseableGraphSkeleturo : public GraphSkeleturo
+  class EdgeEraseableGraphConcept : virtual public GraphConcept
   {
   public:
     /// Deletes a node.
-    void erase(Edge n) {}
+    void erase(const Edge& n) { }
   };
 
-  /// An empty graph class which provides a function to get the number of its nodes.
-  
+
+  /// \brief An empty graph class which provides a function to 
+  /// get the number of its nodes.
+  /// 
   /// This graph class provides a function for getting the number of its 
   /// nodes. 
   /// Clearly, for physical graph structures it can be expected to have such a 
   /// function. For wrappers or graphs which are given in an implicit way, 
   /// the implementation can be circumstantial, that is why this composes a 
   /// separate concept.
-  class NodeCountingGraphSkeleturo : public GraphSkeleturo
+  class NodeCountingGraphConcept : virtual public GraphConcept
   {
   public:
     /// Returns the number of nodes.
-    int nodeNum() const { return 0;}
+    int nodeNum() const { return 0; }
   };
 
-  /// An empty graph class which provides a function to get the number of its edges.
-  
+
+  /// \brief An empty graph class which provides a function to 
+  /// get the number of its edges.
+  /// 
   /// This graph class provides a function for getting the number of its 
   /// edges. 
   /// Clearly, for physical graph structures it can be expected to have such a 
   /// function. For wrappers or graphs which are given in an implicit way, 
   /// the implementation can be circumstantial, that is why this composes a 
   /// separate concept.
-  class EdgeCountingGraphSkeleturo : public GraphSkeleturo
+  class EdgeCountingGraphConcept : virtual public GraphConcept
   {
   public:
     /// Returns the number of edges.
-    int edgeNum() const { return 0;}
+    int edgeNum() const { return 0; }
+  };
+
+  class FullFeatureGraphConcept : public NodeIterableGraphConcept,
+				  public EdgeIterableGraphConcept, 
+				  public OutEdgeIterableGraphConcept, 
+				  public InEdgeIterableGraphConcept {
+  public:
+    FullFeatureGraphConcept() { }
   };
   
   /// @}
@@ -446,7 +470,7 @@
 
 
 
-// class EmptyBipGraph : public Graph Skeleturo
+// class EmptyBipGraph : public Graph Concept
 // {
 //   class ANode {};
 //   class BNode {};

Modified: hugo/trunk/src/work/marci/makefile
==============================================================================
--- hugo/trunk/src/work/marci/makefile	(original)
+++ hugo/trunk/src/work/marci/makefile	Thu May 20 18:57:18 2004
@@ -4,7 +4,7 @@
 INCLUDEDIRS ?= -I../.. -I.. -I../{marci,jacint,alpar,klao,akos,athos} -I$(BOOSTROOT)
 
 LEDABINARIES = leda_graph_demo leda_bfs_dfs max_bipartite_matching_demo
-BINARIES = max_flow_demo iterator_bfs_demo macro_test lg_vs_sg_vs_sg bfsit_vs_byhand bipartite_graph_wrapper_test bipartite_matching_try bipartite_matching_try_3 top_sort_test max_flow_1
+BINARIES = proba6 max_flow_demo iterator_bfs_demo macro_test lg_vs_sg_vs_sg bfsit_vs_byhand bipartite_graph_wrapper_test bipartite_matching_try bipartite_matching_try_3 top_sort_test max_flow_1
 #gw_vs_not preflow_demo_boost edmonds_karp_demo_boost preflow_demo_jacint preflow_demo_athos edmonds_karp_demo_alpar preflow_demo_leda
 
 include ../makefile

Modified: hugo/trunk/src/work/marci/max_flow_demo.cc
==============================================================================
--- hugo/trunk/src/work/marci/max_flow_demo.cc	(original)
+++ hugo/trunk/src/work/marci/max_flow_demo.cc	Thu May 20 18:57:18 2004
@@ -10,6 +10,7 @@
 #include <max_flow.h>
 //#include <preflow_res.h>
 #include <hugo/for_each_macros.h>
+#include <graph_concept.h>
 
 using namespace hugo;
 
@@ -36,6 +37,7 @@
 
   typedef SageGraph MutableGraph;
 
+  //typedef FullFeatureGraphConcept Graph;
   typedef SmartGraph Graph;
   //  typedef SageGraph Graph;
   typedef Graph::Node Node;



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