[Lemon-commits] [lemon_svn] alpar: r932 - hugo/trunk/src/work/alpar

Lemon SVN svn at lemon.cs.elte.hu
Mon Nov 6 20:42:16 CET 2006


Author: alpar
Date: Tue Jun 15 08:29:27 2004
New Revision: 932

Added:
   hugo/trunk/src/work/alpar/path.h
      - copied, changed from r931, /hugo/trunk/src/work/klao/path.h

Log:
Branch from path.h to extend its documentation.


Copied: hugo/trunk/src/work/alpar/path.h (from r931, /hugo/trunk/src/work/klao/path.h)
==============================================================================
--- /hugo/trunk/src/work/klao/path.h	(original)
+++ hugo/trunk/src/work/alpar/path.h	Tue Jun 15 08:29:27 2004
@@ -1,6 +1,20 @@
 // -*- c++ -*- //
 
-///\ingroup datas
+/**
+ at defgroup paths Path Structures
+ at ingroup datas
+\brief Path structures implemented in Hugo.
+
+Hugolib provides flexible data structures
+to work with paths.
+
+All of them have the same interface, especially they can be built or extended
+using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
+algorithm to store its result in any kind of path structure.
+
+*/
+
+///\ingroup paths
 ///\file
 ///\brief Classes for representing paths in graphs.
 
@@ -17,7 +31,7 @@
 
 namespace hugo {
 
-  /// \addtogroup datas
+  /// \addtogroup paths
   /// @{
 
 
@@ -35,7 +49,9 @@
   template<typename Graph, typename DM = DefaultDebugMode>
   class DirPath {
   public:
-    typedef typename Graph::Edge GraphEdge;
+    /// Edge type of the underlying graph.
+    typedef typename Graph::Edge GraphEdge; 
+    /// Node type of the underlying graph.
     typedef typename Graph::Node GraphNode;
     class NodeIt;
     class EdgeIt;
@@ -152,27 +168,49 @@
     }
 
 
-    /*** Iterator classes ***/
+    /* Iterator classes */
+
+    /**
+     * \brief Iterator class to iterate on the edges of the paths
+     * 
+     * \ingroup paths
+     * This class is used to iterate on the edges of the paths
+     *
+     * Of course it converts to Graph::Edge
+     * 
+     * \todo Its interface differs from the standard edge iterator.
+     * Yes, it shouldn't.
+     */
     class EdgeIt {
       friend class DirPath;
 
       int idx;
       const DirPath *p;
     public:
+      /// Default constructor
       EdgeIt() {}
+      /// Invalid constructor
       EdgeIt(Invalid) : idx(-1), p(0) {}
+      /// Constructor with starting point
       EdgeIt(const DirPath &_p, int _idx = 0) :
 	idx(_idx), p(&_p) { validate(); }
 
+      ///Validity check
       bool valid() const { return idx!=-1; }
 
+      ///Conversion to Graph::Edge
       operator GraphEdge () const {
 	return valid() ? p->edges[idx] : INVALID;
       }
+
+      /// Next edge
       EdgeIt& operator++() { ++idx; validate(); return *this; }
 
+      /// Comparison operator
       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
+      /// Comparison operator
       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
+      /// Comparison operator
       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
 
     private:
@@ -181,19 +219,35 @@
       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
     };
 
+    /**
+     * \brief Iterator class to iterate on the nodes of the paths
+     * 
+     * \ingroup paths
+     * This class is used to iterate on the nodes of the paths
+     *
+     * Of course it converts to Graph::Node
+     * 
+     * \todo Its interface differs from the standard node iterator.
+     * Yes, it shouldn't.
+     */
     class NodeIt {
       friend class DirPath;
 
       int idx;
       const DirPath *p;
     public:
+      /// Default constructor
       NodeIt() {}
+      /// Invalid constructor
       NodeIt(Invalid) : idx(-1), p(0) {}
+      /// Constructor with starting point
       NodeIt(const DirPath &_p, int _idx = 0) :
 	idx(_idx), p(&_p) { validate(); }
 
+      ///Validity check
       bool valid() const { return idx!=-1; }
 
+      ///Conversion to Graph::Node
       operator const GraphNode& () const {
 	if(idx >= p->length())
 	  return p->to();
@@ -202,10 +256,14 @@
 	else
 	  return INVALID;
       }
+      /// Next node
       NodeIt& operator++() { ++idx; validate(); return *this; }
 
+      /// Comparison operator
       bool operator==(const NodeIt& e) const { return idx==e.idx; }
+      /// Comparison operator
       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
+      /// Comparison operator
       bool operator<(const NodeIt& e) const { return idx<e.idx; }
 
     private:
@@ -217,7 +275,7 @@
     /**
      * \brief Class to build paths
      * 
-     * \ingroup datas
+     * \ingroup paths
      * This class is used to fill a path with edges.
      *
      * You can push new edges to the front and to the back of the path in
@@ -285,6 +343,11 @@
 
       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
       // Hogy kenyelmes egy ilyet hasznalni?
+  
+      ///Reserve storage in advance for the builder
+
+      ///If you know an reasonable upper bound of the number of the edges
+      ///to add, using this function you can speed up the building.
       void reserve(size_t r) {
 	front.reserve(r);
 	back.reserve(r);
@@ -325,10 +388,6 @@
 
 
 
-
-
-
-
   /**********************************************************************/
 
 
@@ -349,8 +408,10 @@
   template<typename Graph, typename DM = DefaultDebugMode>
   class UndirPath {
   public:
+    /// Edge type of the underlying graph.
     typedef typename Graph::Edge GraphEdge;
-    typedef typename Graph::Node GraphNode;
+     /// Node type of the underlying graph.
+   typedef typename Graph::Node GraphNode;
     class NodeIt;
     class EdgeIt;
 
@@ -466,27 +527,47 @@
     }
 
 
-    /*** Iterator classes ***/
+
+    /**
+     * \brief Iterator class to iterate on the edges of the paths
+     * 
+     * \ingroup paths
+     * This class is used to iterate on the edges of the paths
+     *
+     * Of course it converts to Graph::Edge
+     * 
+     * \todo Its interface differs from the standard edge iterator.
+     * Yes, it shouldn't.
+     */
     class EdgeIt {
       friend class UndirPath;
 
       int idx;
       const UndirPath *p;
     public:
+      /// Default constructor
       EdgeIt() {}
+      /// Invalid constructor
       EdgeIt(Invalid) : idx(-1), p(0) {}
+      /// Constructor with starting point
       EdgeIt(const UndirPath &_p, int _idx = 0) :
 	idx(_idx), p(&_p) { validate(); }
 
+      ///Validity check
       bool valid() const { return idx!=-1; }
 
+      ///Conversion to Graph::Edge
       operator GraphEdge () const {
 	return valid() ? p->edges[idx] : INVALID;
       }
-      EdgeIt& operator++() { ++idx; validate(); return *this; }
+      /// Next edge
+     EdgeIt& operator++() { ++idx; validate(); return *this; }
 
+      /// Comparison operator
       bool operator==(const EdgeIt& e) const { return idx==e.idx; }
+      /// Comparison operator
       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
+      /// Comparison operator
       bool operator<(const EdgeIt& e) const { return idx<e.idx; }
 
     private:
@@ -495,19 +576,35 @@
       void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
     };
 
+    /**
+     * \brief Iterator class to iterate on the nodes of the paths
+     * 
+     * \ingroup paths
+     * This class is used to iterate on the nodes of the paths
+     *
+     * Of course it converts to Graph::Node
+     * 
+     * \todo Its interface differs from the standard node iterator.
+     * Yes, it shouldn't.
+     */
     class NodeIt {
       friend class UndirPath;
 
       int idx;
       const UndirPath *p;
     public:
+      /// Default constructor
       NodeIt() {}
+      /// Invalid constructor
       NodeIt(Invalid) : idx(-1), p(0) {}
+      /// Constructor with starting point
       NodeIt(const UndirPath &_p, int _idx = 0) :
 	idx(_idx), p(&_p) { validate(); }
 
+      ///Validity check
       bool valid() const { return idx!=-1; }
 
+      ///Conversion to Graph::Node
       operator const GraphNode& () const {
 	if(idx >= p->length())
 	  return p->to();
@@ -516,11 +613,15 @@
 	else
 	  return INVALID;
       }
+      /// Next node
       NodeIt& operator++() { ++idx; validate(); return *this; }
 
+      /// Comparison operator
       bool operator==(const NodeIt& e) const { return idx==e.idx; }
+      /// Comparison operator
       bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
-      bool operator<(const NodeIt& e) const { return idx<e.idx; }
+       /// Comparison operator
+     bool operator<(const NodeIt& e) const { return idx<e.idx; }
 
     private:
       void validate() { if( size_t(idx) > p->length() ) idx=-1; }
@@ -531,7 +632,7 @@
     /**
      * \brief Class to build paths
      * 
-     * \ingroup datas
+     * \ingroup paths
      * This class is used to fill a path with edges.
      *
      * You can push new edges to the front and to the back of the path in
@@ -599,7 +700,12 @@
 
       // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
       // Hogy kenyelmes egy ilyet hasznalni?
-      void reserve(size_t r) {
+
+      ///Reserve storage in advance for the builder
+
+      ///If you know an reasonable upper bound of the number of the edges
+      ///to add, using this function you can speed up the building.
+       void reserve(size_t r) {
 	front.reserve(r);
 	back.reserve(r);
       }
@@ -635,426 +741,6 @@
   };
 
 
-
-
-
-
-
-
-
-
-  /**********************************************************************/
-
-
-  /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
-     elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
-
-  template<typename Graph>
-  class DynamicPath {
-
-  public:
-    typedef typename Graph::Edge GraphEdge;
-    typedef typename Graph::Node GraphNode;
-    class NodeIt;
-    class EdgeIt;
-
-  protected:
-    Graph& G;
-    // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
-    // iranyitasat:
-    GraphNode _first, _last;
-    typedef std::deque<GraphEdge> Container;
-    Container edges;
-
-  public:
-
-    DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
-
-    /// Subpath defined by two nodes.
-    /// Nodes may be in reversed order, then
-    /// we contstruct the reversed path.
-    DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
-    /// Subpath defined by two edges. Contains edges in [a,b)
-    /// It is an error if the two edges are not in order!
-    DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
-    
-    size_t length() const { return edges.size(); }
-    GraphNode from() const { return _first; }
-    GraphNode to() const { return _last; }
-
-    NodeIt& first(NodeIt &n) const { return nth(n, 0); }
-    EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
-    template<typename It>
-    It first() const { 
-      It e;
-      first(e);
-      return e; 
-    }
-
-    NodeIt& nth(NodeIt &, size_t) const;
-    EdgeIt& nth(EdgeIt &, size_t) const;
-    template<typename It>
-    It nth(size_t n) const { 
-      It e;
-      nth(e, n);
-      return e; 
-    }
-
-    bool valid(const NodeIt &n) const { return n.idx <= length(); }
-    bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
-
-    bool isForward(const EdgeIt &e) const { return e.forw; }
-
-    /// index of a node on the path. Returns length+2 for the invalid NodeIt
-    int index(const NodeIt &n) const { return n.idx; }
-    /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
-    int index(const EdgeIt &e) const { return e.it - edges.begin(); }
-
-    EdgeIt& next(EdgeIt &e) const;
-    NodeIt& next(NodeIt &n) const;
-    template <typename It>
-    It getNext(It it) const {
-      It tmp(it); return next(tmp);
-    }
-
-    // A path is constructed using the following four functions.
-    // They return false if the requested operation is inconsistent
-    // with the path constructed so far.
-    // If your path has only one edge you MUST set either "from" or "to"!
-    // So you probably SHOULD call it in any case to be safe (and check the
-    // returned value to check if your path is consistent with your idea).
-    bool pushFront(const GraphEdge &e);
-    bool pushBack(const GraphEdge &e);
-    bool setFrom(const GraphNode &n);
-    bool setTo(const GraphNode &n);
-
-    // WARNING: these two functions return the head/tail of an edge with
-    // respect to the direction of the path!
-    // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if 
-    // P.forward(e) is true (or the edge is a loop)!
-    NodeIt head(const EdgeIt& e) const;
-    NodeIt tail(const EdgeIt& e) const;
-
-    // FIXME: ezeknek valami jobb nev kellene!!!
-    GraphEdge graphEdge(const EdgeIt& e) const;
-    GraphNode graphNode(const NodeIt& n) const;
-
-
-    /*** Iterator classes ***/
-    class EdgeIt {
-      friend class DynamicPath;
-
-      typename Container::const_iterator it;
-      bool forw;
-    public:
-      // FIXME: jarna neki ilyen is...
-      // EdgeIt(Invalid);
-
-      bool forward() const { return forw; }
-
-      bool operator==(const EdgeIt& e) const { return it==e.it; }
-      bool operator!=(const EdgeIt& e) const { return it!=e.it; }
-      bool operator<(const EdgeIt& e) const { return it<e.it; }
-    };
-
-    class NodeIt {
-      friend class DynamicPath;
-
-      size_t idx;
-      bool tail;  // Is this node the tail of the edge with same idx?
-
-    public:
-      // FIXME: jarna neki ilyen is...
-      // NodeIt(Invalid);
-
-      bool operator==(const NodeIt& n) const { return idx==n.idx; }
-      bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
-      bool operator<(const NodeIt& n) const { return idx<n.idx; }
-    };
-
-  private:
-    bool edgeIncident(const GraphEdge &e, const GraphNode &a,
-		      GraphNode &b);
-    bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
-  };
-
-  template<typename Gr>
-  typename DynamicPath<Gr>::EdgeIt&
-  DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
-    if( e.it == edges.end() ) 
-      return e;
-
-    GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
-    ++e.it;
-
-    // Invalid edgeit is always forward :)
-    if( e.it == edges.end() ) {
-      e.forw = true;
-      return e;
-    }
-
-    e.forw = ( G.tail(*e.it) == common_node );
-    return e;
-  }
-
-  template<typename Gr>
-  typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
-    if( n.idx >= length() ) {
-      // FIXME: invalid
-      n.idx = length()+1;
-      return n;
-    }
-
-    
-    GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
-			      G.tail(edges[n.idx]) );
-    ++n.idx;
-    if( n.idx < length() ) {
-      n.tail = ( next_node == G.tail(edges[n.idx]) );
-    }
-    else {
-      n.tail = true;
-    }
-
-    return n;
-  }
-
-  template<typename Gr>
-  bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
-			  GraphNode &b) {
-    if( G.tail(e) == a ) {
-      b=G.head(e);
-      return true;
-    }
-    if( G.head(e) == a ) {
-      b=G.tail(e);
-      return true;
-    }
-    return false;
-  }
-
-  template<typename Gr>
-  bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
-			     const GraphEdge &f) {
-    if( edgeIncident(f, G.tail(e), _last) ) {
-      _first = G.head(e);
-      return true;
-    }
-    if( edgeIncident(f, G.head(e), _last) ) {
-      _first = G.tail(e);
-      return true;
-    }
-    return false;
-  }
-
-  template<typename Gr>
-  bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
-    if( G.valid(_first) ) {
-	if( edgeIncident(e, _first, _first) ) {
-	  edges.push_front(e);
-	  return true;
-	}
-	else
-	  return false;
-    }
-    else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
-      edges.push_front(e);
-      return true;
-    }
-    else
-      return false;
-  }
-
-  template<typename Gr>
-  bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
-    if( G.valid(_last) ) {
-	if( edgeIncident(e, _last, _last) ) {
-	  edges.push_back(e);
-	  return true;
-	}
-	else
-	  return false;
-    }
-    else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
-      edges.push_back(e);
-      return true;
-    }
-    else
-      return false;
-  }
-
-
-  template<typename Gr>
-  bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
-    if( G.valid(_first) ) {
-      return _first == n;
-    }
-    else {
-      if( length() > 0) {
-	if( edgeIncident(edges[0], n, _last) ) {
-	  _first = n;
-	  return true;
-	}
-	else return false;
-      }
-      else {
-	_first = _last = n;
-	return true;
-      }
-    }
-  }
-
-  template<typename Gr>
-  bool DynamicPath<Gr>::setTo(const GraphNode &n) {
-    if( G.valid(_last) ) {
-      return _last == n;
-    }
-    else {
-      if( length() > 0) {
-	if( edgeIncident(edges[0], n, _first) ) {
-	  _last = n;
-	  return true;
-	}
-	else return false;
-      }
-      else {
-	_first = _last = n;
-	return true;
-      }
-    }
-  }
-
-
-  template<typename Gr>
-  typename DynamicPath<Gr>::NodeIt
-  DynamicPath<Gr>::tail(const EdgeIt& e) const {
-    NodeIt n;
-
-    if( e.it == edges.end() ) {
-      // FIXME: invalid-> invalid
-      n.idx = length() + 1;
-      n.tail = true;
-      return n;
-    }
-
-    n.idx = e.it-edges.begin();
-    n.tail = e.forw;
-    return n;
-  }
-
-  template<typename Gr>
-  typename DynamicPath<Gr>::NodeIt
-  DynamicPath<Gr>::head(const EdgeIt& e) const {
-    if( e.it == edges.end()-1 ) {
-      return _last;
-    }
-
-    EdgeIt next_edge = e;
-    next(next_edge);
-    return tail(next_edge);
-  }
-      
-  template<typename Gr>
-  typename DynamicPath<Gr>::GraphEdge
-  DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
-    if( e.it != edges.end() ) {
-      return *e.it;
-    }
-    else {
-      return INVALID;
-    }
-  }
-  
-  template<typename Gr>
-  typename DynamicPath<Gr>::GraphNode
-  DynamicPath<Gr>::graphNode(const NodeIt& n) const {
-    if( n.idx < length() ) {
-      return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
-    }
-    else if( n.idx == length() ) {
-      return _last;
-    }
-    else {
-      return INVALID;
-    }
-  }
-
-  template<typename Gr>
-  typename DynamicPath<Gr>::EdgeIt&
-  DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
-    if( k>=length() ) {
-      // FIXME: invalid EdgeIt
-      e.it = edges.end();
-      e.forw = true;
-      return e;
-    }
-
-    e.it = edges.begin()+k;
-    if(k==0) {
-      e.forw = ( G.tail(*e.it) == _first );
-    }
-    else {
-      e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
-		 G.tail(*e.it) == G.head(edges[k-1]) );
-    }
-    return e;
-  }
-    
-  template<typename Gr>
-  typename DynamicPath<Gr>::NodeIt&
-  DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
-    if( k>length() ) {
-      // FIXME: invalid NodeIt
-      n.idx = length()+1;
-      n.tail = true;
-      return n;
-    }
-    if( k==length() ) {
-      n.idx = length();
-      n.tail = true;
-      return n;
-    }
-    n = tail(nth<EdgeIt>(k));
-    return n;
-  }
-
-  // Reszut konstruktorok:
-
-
-  template<typename Gr>
-  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
-			       const EdgeIt &b) :
-    G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up! 
-  {
-    if( G.valid(P._first) && a.it < P.edges.end() ) {
-      _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
-      if( b.it < P.edges.end() ) {
-	_last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
-      }
-      else {
-	_last = P._last;
-      }
-    }
-  }
-
-  template<typename Gr>
-  DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
-			       const NodeIt &b) : G(P.G)
-  {
-    if( !P.valid(a) || !P.valid(b) )
-      return;
-
-    int ai = a.idx, bi = b.idx;
-    if( bi<ai )
-      std::swap(ai,bi);
-    
-    edges.resize(bi-ai);
-    copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
-
-    _first = P.graphNode(a);
-    _last = P.graphNode(b);
-  }
-
   ///@}
 
 } // namespace hugo



More information about the Lemon-commits mailing list