[Lemon-commits] [lemon_svn] hegyi: r1111 - hugo/trunk/src/work/peter/path
Lemon SVN
svn at lemon.cs.elte.hu
Mon Nov 6 20:43:18 CET 2006
Author: hegyi
Date: Tue Sep 7 15:55:35 2004
New Revision: 1111
Added:
hugo/trunk/src/work/peter/path/
hugo/trunk/src/work/peter/path/comments
hugo/trunk/src/work/peter/path/debug.h
hugo/trunk/src/work/peter/path/path.h
hugo/trunk/src/work/peter/path/path_skeleton.h
hugo/trunk/src/work/peter/path/path_test.cc
Log:
Added: hugo/trunk/src/work/peter/path/comments
==============================================================================
--- (empty file)
+++ hugo/trunk/src/work/peter/path/comments Tue Sep 7 15:55:35 2004
@@ -0,0 +1,11 @@
+path_test
+ 124. sorban ki van szedve a "e<<", mert nem foditotta a cucli
+ 9. sorba kell a skeleton namespace, ha a skeletonnal akarjuk forditani, kulonben nem
+ 154. sor: a skeletonban nincsen nth. whattodo?
+
+path_skeleton
+ 31. sorabol ki van szedve egy typename!!
+ 169. sorba beraktam egy Path ojjektumot, mert ott azt valakinek parameterkent kell kapnia
+ masik lehetoseg lett volna, hogy kiszedem ott azt abbol a fuggveny fej utani torzs elotti reszbol
+ 56. es 61. sorban a head es a tail eljarasok gondolom a from es a to eredeti eljarast kivanjak helyettesiteni
+ de azok Node-ot adtak vissza, nem pedig iteratort, ezert azt atirtam.
\ No newline at end of file
Added: hugo/trunk/src/work/peter/path/debug.h
==============================================================================
--- (empty file)
+++ hugo/trunk/src/work/peter/path/debug.h Tue Sep 7 15:55:35 2004
@@ -0,0 +1,56 @@
+// -*- C++ -*- //
+
+#ifndef HUGO_DEBUG_H
+#define HUGO_DEBUG_H
+
+//! \file
+//! \brief Basic definitions for debug control.
+
+namespace hugo {
+
+ //! Debug mode for testing/debugging
+
+ //! Use this debug mode if you want exhaustive range and consistency checks.
+ //! It also produces verbose debug messages.
+ struct DebugOn {
+ //! Example: check whether the edges added to a path are adjacent
+ static const bool consistensy_check = true;
+
+ static const bool range_check = true;
+
+ //! Examples: initialize maps with some value;
+ //! after deleting an item from UnionFindEnum set its value in the
+ //! corresponding map to NULL...
+ static const bool ensure_safe_state = true;
+
+ static const int verbose = 5;
+ };
+
+ //! Debug mode for turning off debug aids.
+
+ //! This debud mode switches off all range and consistency checks,
+ //! as well as the debug messages.
+ //!
+ struct DebugOff {
+ static const bool consistensy_check = false;
+ static const bool range_check = false;
+ static const bool ensure_safe_state = false;
+ static const int verbose = 0;
+ };
+
+#ifdef DEBUG
+ //! The default debug mode.
+
+ //! The default debug mode.
+ //!
+ typedef DebugOn DefaultDebugMode;
+#else
+ //! The default debug mode.
+
+ //! The default debug mode.
+ //!
+ typedef DebugOff DefaultDebugMode;
+#endif
+
+}
+#endif // HUGO_DEBUG_H
Added: hugo/trunk/src/work/peter/path/path.h
==============================================================================
--- (empty file)
+++ hugo/trunk/src/work/peter/path/path.h Tue Sep 7 15:55:35 2004
@@ -0,0 +1,1174 @@
+// -*- c++ -*- //
+
+/**
+ at defgroup paths Path Structures
+ at ingroup datas
+\brief Path structures implemented in Hugo.
+
+Hugolib provides flexible data structures
+to work with paths.
+
+All of them have the same interface, especially they can be built or extended
+using a standard Builder subclass. This make is easy to have e.g. the Dijkstra
+algorithm to store its result in any kind of path structure.
+
+\sa hugo::skeleton::Path
+
+*/
+
+///\ingroup paths
+///\file
+///\brief Classes for representing paths in graphs.
+
+#ifndef HUGO_PATH_H
+#define HUGO_PATH_H
+
+#include <deque>
+#include <vector>
+#include <algorithm>
+
+#include <hugo/invalid.h>
+#include <hugo/error.h>
+#include <debug.h>
+
+namespace hugo {
+
+ /// \addtogroup paths
+ /// @{
+
+
+ //! \brief A structure for representing directed paths in a graph.
+ //!
+ //! A structure for representing directed path in a graph.
+ //! \param Graph The graph type in which the path is.
+ //! \param DM DebugMode, defaults to DefaultDebugMode.
+ //!
+ //! In a sense, the path can be treated as a graph, for is has \c NodeIt
+ //! and \c EdgeIt with the same usage. These types converts to the \c Node
+ //! and \c Edge of the original graph.
+ //!
+ //! \todo Thoroughfully check all the range and consistency tests.
+ template<typename Graph, typename DM = DefaultDebugMode>
+ class DirPath {
+ public:
+ /// Edge type of the underlying graph.
+ typedef typename Graph::Edge GraphEdge;
+ /// Node type of the underlying graph.
+ typedef typename Graph::Node GraphNode;
+ class NodeIt;
+ class EdgeIt;
+
+ protected:
+ const Graph *gr;
+ typedef std::vector<GraphEdge> Container;
+ Container edges;
+
+ public:
+
+ /// \param _G The graph in which the path is.
+ ///
+ DirPath(const Graph &_G) : gr(&_G) {}
+
+ /// \brief Subpath constructor.
+ ///
+ /// Subpath defined by two nodes.
+ /// \warning It is an error if the two edges are not in order!
+ DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) {
+ if( DM::range_check && (!a.valid() || !b.valid) ) {
+ // FIXME: this check should be more elaborate...
+ fault("DirPath, subpath ctor: invalid bounding nodes");
+ }
+ gr = P.gr;
+ edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
+ }
+
+ /// \brief Subpath constructor.
+ ///
+ /// Subpath defined by two edges. Contains edges in [a,b)
+ /// \warning It is an error if the two edges are not in order!
+ DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) {
+ if( DM::range_check && (!a.valid() || !b.valid) ) {
+ // FIXME: this check should be more elaborate...
+ fault("DirPath, subpath ctor: invalid bounding nodes");
+ }
+ gr = P.gr;
+ edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
+ }
+
+ /// Length of the path.
+ size_t length() const { return edges.size(); }
+ /// Returns whether the path is empty.
+ bool empty() const { return edges.empty(); }
+
+ /// Resets the path to an empty path.
+ void clear() { edges.clear(); }
+
+ /// \brief Starting point of the path.
+ ///
+ /// Starting point of the path.
+ /// Returns INVALID if the path is empty.
+ GraphNode from() const {
+ return empty() ? INVALID : gr->tail(edges[0]);
+ }
+ /// \brief End point of the path.
+ ///
+ /// End point of the path.
+ /// Returns INVALID if the path is empty.
+ GraphNode to() const {
+ return empty() ? INVALID : gr->head(edges[length()-1]);
+ }
+
+ /// \brief Initializes node or edge iterator to point to the first
+ /// node or edge.
+ ///
+ /// \sa nth
+ template<typename It>
+ It& first(It &i) const { return i=It(*this); }
+
+ /// \brief Initializes node iterator to point to the node of a given index.
+ NodeIt& nth(NodeIt &i, int n) const {
+ if( DM::range_check && (n<0 || n>int(length())) )
+ fault("DirPath::nth: index out of range");
+ return i=NodeIt(*this, n);
+ }
+
+ /// \brief Initializes edge iterator to point to the edge of a given index.
+ EdgeIt& nth(EdgeIt &i, int n) const {
+ if( DM::range_check && (n<0 || n>=int(length())) )
+ fault("DirPath::nth: index out of range");
+ return i=EdgeIt(*this, n);
+ }
+
+ /// Checks validity of a node or edge iterator.
+ template<typename It>
+ static
+ bool valid(const It &i) { return i.valid(); }
+
+ /// Steps the given node or edge iterator.
+ template<typename It>
+ static
+ It& next(It &e) {
+ if( DM::range_check && !e.valid() )
+ fault("DirPath::next() on invalid iterator");
+ return ++e;
+ }
+
+ /// \brief Returns node iterator pointing to the head node of the
+ /// given edge iterator.
+ NodeIt head(const EdgeIt& e) const {
+ if( DM::range_check && !e.valid() )
+ fault("DirPath::head() on invalid iterator");
+ return NodeIt(*this, e.idx+1);
+ }
+
+ /// \brief Returns node iterator pointing to the tail node of the
+ /// given edge iterator.
+ NodeIt tail(const EdgeIt& e) const {
+ if( DM::range_check && !e.valid() )
+ fault("DirPath::tail() on invalid iterator");
+ return NodeIt(*this, e.idx);
+ }
+
+
+ /* Iterator classes */
+
+ /**
+ * \brief Iterator class to iterate on the edges of the paths
+ *
+ * \ingroup paths
+ * This class is used to iterate on the edges of the paths
+ *
+ * Of course it converts to Graph::Edge
+ *
+ * \todo Its interface differs from the standard edge iterator.
+ * Yes, it shouldn't.
+ */
+ class EdgeIt {
+ friend class DirPath;
+
+ int idx;
+ const DirPath *p;
+ public:
+ /// Default constructor
+ EdgeIt() {}
+ /// Invalid constructor
+ EdgeIt(Invalid) : idx(-1), p(0) {}
+ /// Constructor with starting point
+ EdgeIt(const DirPath &_p, int _idx = 0) :
+ idx(_idx), p(&_p) { validate(); }
+
+ ///Validity check
+ bool valid() const { return idx!=-1; }
+
+ ///Conversion to Graph::Edge
+ operator GraphEdge () const {
+ return valid() ? p->edges[idx] : INVALID;
+ }
+
+ /// Next edge
+ EdgeIt& operator++() { ++idx; validate(); return *this; }
+
+ /// Comparison operator
+ bool operator==(const EdgeIt& e) const { return idx==e.idx; }
+ /// Comparison operator
+ bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
+ /// Comparison operator
+ bool operator<(const EdgeIt& e) const { return idx<e.idx; }
+
+ private:
+ // FIXME: comparison between signed and unsigned...
+ // Jo ez igy? Vagy esetleg legyen a length() int?
+ void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
+ };
+
+ /**
+ * \brief Iterator class to iterate on the nodes of the paths
+ *
+ * \ingroup paths
+ * This class is used to iterate on the nodes of the paths
+ *
+ * Of course it converts to Graph::Node
+ *
+ * \todo Its interface differs from the standard node iterator.
+ * Yes, it shouldn't.
+ */
+ class NodeIt {
+ friend class DirPath;
+
+ int idx;
+ const DirPath *p;
+ public:
+ /// Default constructor
+ NodeIt() {}
+ /// Invalid constructor
+ NodeIt(Invalid) : idx(-1), p(0) {}
+ /// Constructor with starting point
+ NodeIt(const DirPath &_p, int _idx = 0) :
+ idx(_idx), p(&_p) { validate(); }
+
+ ///Validity check
+ bool valid() const { return idx!=-1; }
+
+ ///Conversion to Graph::Node
+ operator const GraphNode& () const {
+ if(idx >= p->length())
+ return p->to();
+ else if(idx >= 0)
+ return p->gr->tail(p->edges[idx]);
+ else
+ return INVALID;
+ }
+ /// Next node
+ NodeIt& operator++() { ++idx; validate(); return *this; }
+
+ /// Comparison operator
+ bool operator==(const NodeIt& e) const { return idx==e.idx; }
+ /// Comparison operator
+ bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
+ /// Comparison operator
+ bool operator<(const NodeIt& e) const { return idx<e.idx; }
+
+ private:
+ void validate() { if( size_t(idx) > p->length() ) idx=-1; }
+ };
+
+ friend class Builder;
+
+ /**
+ * \brief Class to build paths
+ *
+ * \ingroup paths
+ * This class is used to fill a path with edges.
+ *
+ * You can push new edges to the front and to the back of the path in
+ * arbitrary order then you should commit these changes to the graph.
+ *
+ * Fundamentally, for most "Paths" (classes fulfilling the
+ * PathConcept) while the builder is active (after the first modifying
+ * operation and until the commit()) the original Path is in a
+ * "transitional" state (operations on it have undefined result). But
+ * in the case of DirPath the original path remains unchanged until the
+ * commit. However we don't recomend that you use this feature.
+ */
+ class Builder {
+ DirPath &P;
+ Container front, back;
+
+ public:
+ ///\param _P the path you want to fill in.
+ ///
+ Builder(DirPath &_P) : P(_P) {}
+
+ /// Sets the starting node of the path.
+
+ /// Sets the starting node of the path. Edge added to the path
+ /// afterwards have to be incident to this node.
+ /// It should be called iff the path is empty and before any call to
+ /// \ref pushFront() or \ref pushBack()
+ void setStartNode(const GraphNode &) {}
+
+ ///Push a new edge to the front of the path
+
+ ///Push a new edge to the front of the path.
+ ///\sa setStartNode
+ void pushFront(const GraphEdge& e) {
+ if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
+ fault("DirPath::Builder::pushFront: nonincident edge");
+ }
+ front.push_back(e);
+ }
+
+ ///Push a new edge to the back of the path
+
+ ///Push a new edge to the back of the path.
+ ///\sa setStartNode
+ void pushBack(const GraphEdge& e) {
+ if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
+ fault("DirPath::Builder::pushBack: nonincident edge");
+ }
+ back.push_back(e);
+ }
+
+ ///Commit the changes to the path.
+ void commit() {
+ if( !(front.empty() && back.empty()) ) {
+ Container tmp;
+ tmp.reserve(front.size()+back.size()+P.length());
+ tmp.insert(tmp.end(), front.rbegin(), front.rend());
+ tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
+ tmp.insert(tmp.end(), back.begin(), back.end());
+ P.edges.swap(tmp);
+ front.clear();
+ back.clear();
+ }
+ }
+
+ // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
+ // Hogy kenyelmes egy ilyet hasznalni?
+
+ ///Reserve storage for the builder in advance.
+
+ ///If you know an reasonable upper bound of the number of the edges
+ ///to add, using this function you can speed up the building.
+ void reserve(size_t r) {
+ front.reserve(r);
+ back.reserve(r);
+ }
+
+ private:
+ bool empty() {
+ return front.empty() && back.empty() && P.empty();
+ }
+
+ GraphNode from() const {
+ if( ! front.empty() )
+ return P.gr->tail(front[front.size()-1]);
+ else if( ! P.empty() )
+ return P.gr->tail(P.edges[0]);
+ else if( ! back.empty() )
+ return P.gr->tail(back[0]);
+ else
+ return INVALID;
+ }
+ GraphNode to() const {
+ if( ! back.empty() )
+ return P.gr->head(back[back.size()-1]);
+ else if( ! P.empty() )
+ return P.gr->head(P.edges[P.length()-1]);
+ else if( ! front.empty() )
+ return P.gr->head(front[0]);
+ else
+ return INVALID;
+ }
+
+ };
+
+ };
+
+
+
+
+
+
+
+
+
+
+ /**********************************************************************/
+
+
+ //! \brief A structure for representing undirected path in a graph.
+ //!
+ //! A structure for representing undirected path in a graph. Ie. this is
+ //! a path in a \e directed graph but the edges should not be directed
+ //! forward.
+ //!
+ //! \param Graph The graph type in which the path is.
+ //! \param DM DebugMode, defaults to DefaultDebugMode.
+ //!
+ //! In a sense, the path can be treated as a graph, for is has \c NodeIt
+ //! and \c EdgeIt with the same usage. These types converts to the \c Node
+ //! and \c Edge of the original graph.
+ //!
+ //! \todo Thoroughfully check all the range and consistency tests.
+ template<typename Graph, typename DM = DefaultDebugMode>
+ class UndirPath {
+ public:
+ /// Edge type of the underlying graph.
+ typedef typename Graph::Edge GraphEdge;
+ /// Node type of the underlying graph.
+ typedef typename Graph::Node GraphNode;
+ class NodeIt;
+ class EdgeIt;
+
+ protected:
+ const Graph *gr;
+ typedef std::vector<GraphEdge> Container;
+ Container edges;
+
+ public:
+
+ /// \param _G The graph in which the path is.
+ ///
+ UndirPath(const Graph &_G) : gr(&_G) {}
+
+ /// \brief Subpath constructor.
+ ///
+ /// Subpath defined by two nodes.
+ /// \warning It is an error if the two edges are not in order!
+ UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) {
+ if( DM::range_check && (!a.valid() || !b.valid) ) {
+ // FIXME: this check should be more elaborate...
+ fault("UndirPath, subpath ctor: invalid bounding nodes");
+ }
+ gr = P.gr;
+ edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
+ }
+
+ /// \brief Subpath constructor.
+ ///
+ /// Subpath defined by two edges. Contains edges in [a,b)
+ /// \warning It is an error if the two edges are not in order!
+ UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) {
+ if( DM::range_check && (!a.valid() || !b.valid) ) {
+ // FIXME: this check should be more elaborate...
+ fault("UndirPath, subpath ctor: invalid bounding nodes");
+ }
+ gr = P.gr;
+ edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx);
+ }
+
+ /// Length of the path.
+ size_t length() const { return edges.size(); }
+ /// Returns whether the path is empty.
+ bool empty() const { return edges.empty(); }
+
+ /// Resets the path to an empty path.
+ void clear() { edges.clear(); }
+
+ /// \brief Starting point of the path.
+ ///
+ /// Starting point of the path.
+ /// Returns INVALID if the path is empty.
+ GraphNode from() const {
+ return empty() ? INVALID : gr->tail(edges[0]);
+ }
+ /// \brief End point of the path.
+ ///
+ /// End point of the path.
+ /// Returns INVALID if the path is empty.
+ GraphNode to() const {
+ return empty() ? INVALID : gr->head(edges[length()-1]);
+ }
+
+ /// \brief Initializes node or edge iterator to point to the first
+ /// node or edge.
+ ///
+ /// \sa nth
+ template<typename It>
+ It& first(It &i) const { return i=It(*this); }
+
+ /// \brief Initializes node iterator to point to the node of a given index.
+ NodeIt& nth(NodeIt &i, int n) const {
+ if( DM::range_check && (n<0 || n>int(length())) )
+ fault("UndirPath::nth: index out of range");
+ return i=NodeIt(*this, n);
+ }
+
+ /// \brief Initializes edge iterator to point to the edge of a given index.
+ EdgeIt& nth(EdgeIt &i, int n) const {
+ if( DM::range_check && (n<0 || n>=int(length())) )
+ fault("UndirPath::nth: index out of range");
+ return i=EdgeIt(*this, n);
+ }
+
+ /// Checks validity of a node or edge iterator.
+ template<typename It>
+ static
+ bool valid(const It &i) { return i.valid(); }
+
+ /// Steps the given node or edge iterator.
+ template<typename It>
+ static
+ It& next(It &e) {
+ if( DM::range_check && !e.valid() )
+ fault("UndirPath::next() on invalid iterator");
+ return ++e;
+ }
+
+ /// \brief Returns node iterator pointing to the head node of the
+ /// given edge iterator.
+ NodeIt head(const EdgeIt& e) const {
+ if( DM::range_check && !e.valid() )
+ fault("UndirPath::head() on invalid iterator");
+ return NodeIt(*this, e.idx+1);
+ }
+
+ /// \brief Returns node iterator pointing to the tail node of the
+ /// given edge iterator.
+ NodeIt tail(const EdgeIt& e) const {
+ if( DM::range_check && !e.valid() )
+ fault("UndirPath::tail() on invalid iterator");
+ return NodeIt(*this, e.idx);
+ }
+
+
+
+ /**
+ * \brief Iterator class to iterate on the edges of the paths
+ *
+ * \ingroup paths
+ * This class is used to iterate on the edges of the paths
+ *
+ * Of course it converts to Graph::Edge
+ *
+ * \todo Its interface differs from the standard edge iterator.
+ * Yes, it shouldn't.
+ */
+ class EdgeIt {
+ friend class UndirPath;
+
+ int idx;
+ const UndirPath *p;
+ public:
+ /// Default constructor
+ EdgeIt() {}
+ /// Invalid constructor
+ EdgeIt(Invalid) : idx(-1), p(0) {}
+ /// Constructor with starting point
+ EdgeIt(const UndirPath &_p, int _idx = 0) :
+ idx(_idx), p(&_p) { validate(); }
+
+ ///Validity check
+ bool valid() const { return idx!=-1; }
+
+ ///Conversion to Graph::Edge
+ operator GraphEdge () const {
+ return valid() ? p->edges[idx] : INVALID;
+ }
+ /// Next edge
+ EdgeIt& operator++() { ++idx; validate(); return *this; }
+
+ /// Comparison operator
+ bool operator==(const EdgeIt& e) const { return idx==e.idx; }
+ /// Comparison operator
+ bool operator!=(const EdgeIt& e) const { return idx!=e.idx; }
+ /// Comparison operator
+ bool operator<(const EdgeIt& e) const { return idx<e.idx; }
+
+ private:
+ // FIXME: comparison between signed and unsigned...
+ // Jo ez igy? Vagy esetleg legyen a length() int?
+ void validate() { if( size_t(idx) >= p->length() ) idx=-1; }
+ };
+
+ /**
+ * \brief Iterator class to iterate on the nodes of the paths
+ *
+ * \ingroup paths
+ * This class is used to iterate on the nodes of the paths
+ *
+ * Of course it converts to Graph::Node
+ *
+ * \todo Its interface differs from the standard node iterator.
+ * Yes, it shouldn't.
+ */
+ class NodeIt {
+ friend class UndirPath;
+
+ int idx;
+ const UndirPath *p;
+ public:
+ /// Default constructor
+ NodeIt() {}
+ /// Invalid constructor
+ NodeIt(Invalid) : idx(-1), p(0) {}
+ /// Constructor with starting point
+ NodeIt(const UndirPath &_p, int _idx = 0) :
+ idx(_idx), p(&_p) { validate(); }
+
+ ///Validity check
+ bool valid() const { return idx!=-1; }
+
+ ///Conversion to Graph::Node
+ operator const GraphNode& () const {
+ if(idx >= p->length())
+ return p->to();
+ else if(idx >= 0)
+ return p->gr->tail(p->edges[idx]);
+ else
+ return INVALID;
+ }
+ /// Next node
+ NodeIt& operator++() { ++idx; validate(); return *this; }
+
+ /// Comparison operator
+ bool operator==(const NodeIt& e) const { return idx==e.idx; }
+ /// Comparison operator
+ bool operator!=(const NodeIt& e) const { return idx!=e.idx; }
+ /// Comparison operator
+ bool operator<(const NodeIt& e) const { return idx<e.idx; }
+
+ private:
+ void validate() { if( size_t(idx) > p->length() ) idx=-1; }
+ };
+
+ friend class Builder;
+
+ /**
+ * \brief Class to build paths
+ *
+ * \ingroup paths
+ * This class is used to fill a path with edges.
+ *
+ * You can push new edges to the front and to the back of the path in
+ * arbitrary order then you should commit these changes to the graph.
+ *
+ * Fundamentally, for most "Paths" (classes fulfilling the
+ * PathConcept) while the builder is active (after the first modifying
+ * operation and until the commit()) the original Path is in a
+ * "transitional" state (operations ot it have undefined result). But
+ * in the case of UndirPath the original path is unchanged until the
+ * commit. However we don't recomend that you use this feature.
+ */
+ class Builder {
+ UndirPath &P;
+ Container front, back;
+
+ public:
+ ///\param _P the path you want to fill in.
+ ///
+ Builder(UndirPath &_P) : P(_P) {}
+
+ /// Sets the starting node of the path.
+
+ /// Sets the starting node of the path. Edge added to the path
+ /// afterwards have to be incident to this node.
+ /// It should be called iff the path is empty and before any call to
+ /// \ref pushFront() or \ref pushBack()
+ void setStartNode(const GraphNode &) {}
+
+ ///Push a new edge to the front of the path
+
+ ///Push a new edge to the front of the path.
+ ///\sa setStartNode
+ void pushFront(const GraphEdge& e) {
+ if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) {
+ fault("UndirPath::Builder::pushFront: nonincident edge");
+ }
+ front.push_back(e);
+ }
+
+ ///Push a new edge to the back of the path
+
+ ///Push a new edge to the back of the path.
+ ///\sa setStartNode
+ void pushBack(const GraphEdge& e) {
+ if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) {
+ fault("UndirPath::Builder::pushBack: nonincident edge");
+ }
+ back.push_back(e);
+ }
+
+ ///Commit the changes to the path.
+ void commit() {
+ if( !(front.empty() && back.empty()) ) {
+ Container tmp;
+ tmp.reserve(front.size()+back.size()+P.length());
+ tmp.insert(tmp.end(), front.rbegin(), front.rend());
+ tmp.insert(tmp.end(), P.edges.begin(), P.edges.end());
+ tmp.insert(tmp.end(), back.begin(), back.end());
+ P.edges.swap(tmp);
+ front.clear();
+ back.clear();
+ }
+ }
+
+ // FIXME: Hmm, pontosan hogy is kene ezt csinalni?
+ // Hogy kenyelmes egy ilyet hasznalni?
+
+ ///Reserve storage for the builder in advance.
+
+ ///If you know an reasonable upper bound of the number of the edges
+ ///to add, using this function you can speed up the building.
+ void reserve(size_t r) {
+ front.reserve(r);
+ back.reserve(r);
+ }
+
+ private:
+ bool empty() {
+ return front.empty() && back.empty() && P.empty();
+ }
+
+ GraphNode from() const {
+ if( ! front.empty() )
+ return P.gr->tail(front[front.size()-1]);
+ else if( ! P.empty() )
+ return P.gr->tail(P.edges[0]);
+ else if( ! back.empty() )
+ return P.gr->tail(back[0]);
+ else
+ return INVALID;
+ }
+ GraphNode to() const {
+ if( ! back.empty() )
+ return P.gr->head(back[back.size()-1]);
+ else if( ! P.empty() )
+ return P.gr->head(P.edges[P.length()-1]);
+ else if( ! front.empty() )
+ return P.gr->head(front[0]);
+ else
+ return INVALID;
+ }
+
+ };
+
+ };
+
+
+
+
+
+
+
+
+
+
+ /**********************************************************************/
+
+
+ /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata
+ elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */
+
+ template<typename Graph>
+ class DynamicPath {
+
+ public:
+ typedef typename Graph::Edge GraphEdge;
+ typedef typename Graph::Node GraphNode;
+ class NodeIt;
+ class EdgeIt;
+
+ protected:
+ Graph& G;
+ // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el
+ // iranyitasat:
+ GraphNode _first, _last;
+ typedef std::deque<GraphEdge> Container;
+ Container edges;
+
+ public:
+
+ DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {}
+
+ /// Subpath defined by two nodes.
+ /// Nodes may be in reversed order, then
+ /// we contstruct the reversed path.
+ DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b);
+ /// Subpath defined by two edges. Contains edges in [a,b)
+ /// It is an error if the two edges are not in order!
+ DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b);
+
+ size_t length() const { return edges.size(); }
+ GraphNode from() const { return _first; }
+ GraphNode to() const { return _last; }
+
+ NodeIt& first(NodeIt &n) const { return nth(n, 0); }
+ EdgeIt& first(EdgeIt &e) const { return nth(e, 0); }
+ template<typename It>
+ It first() const {
+ It e;
+ first(e);
+ return e;
+ }
+
+ NodeIt& nth(NodeIt &, size_t) const;
+ EdgeIt& nth(EdgeIt &, size_t) const;
+ template<typename It>
+ It nth(size_t n) const {
+ It e;
+ nth(e, n);
+ return e;
+ }
+
+ bool valid(const NodeIt &n) const { return n.idx <= length(); }
+ bool valid(const EdgeIt &e) const { return e.it < edges.end(); }
+
+ bool isForward(const EdgeIt &e) const { return e.forw; }
+
+ /// index of a node on the path. Returns length+2 for the invalid NodeIt
+ int index(const NodeIt &n) const { return n.idx; }
+ /// index of an edge on the path. Returns length+1 for the invalid EdgeIt
+ int index(const EdgeIt &e) const { return e.it - edges.begin(); }
+
+ EdgeIt& next(EdgeIt &e) const;
+ NodeIt& next(NodeIt &n) const;
+ template <typename It>
+ It getNext(It it) const {
+ It tmp(it); return next(tmp);
+ }
+
+ // A path is constructed using the following four functions.
+ // They return false if the requested operation is inconsistent
+ // with the path constructed so far.
+ // If your path has only one edge you MUST set either "from" or "to"!
+ // So you probably SHOULD call it in any case to be safe (and check the
+ // returned value to check if your path is consistent with your idea).
+ bool pushFront(const GraphEdge &e);
+ bool pushBack(const GraphEdge &e);
+ bool setFrom(const GraphNode &n);
+ bool setTo(const GraphNode &n);
+
+ // WARNING: these two functions return the head/tail of an edge with
+ // respect to the direction of the path!
+ // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if
+ // P.forward(e) is true (or the edge is a loop)!
+ NodeIt head(const EdgeIt& e) const;
+ NodeIt tail(const EdgeIt& e) const;
+
+ // FIXME: ezeknek valami jobb nev kellene!!!
+ GraphEdge graphEdge(const EdgeIt& e) const;
+ GraphNode graphNode(const NodeIt& n) const;
+
+
+ /*** Iterator classes ***/
+ class EdgeIt {
+ friend class DynamicPath;
+
+ typename Container::const_iterator it;
+ bool forw;
+ public:
+ // FIXME: jarna neki ilyen is...
+ // EdgeIt(Invalid);
+
+ bool forward() const { return forw; }
+
+ bool operator==(const EdgeIt& e) const { return it==e.it; }
+ bool operator!=(const EdgeIt& e) const { return it!=e.it; }
+ bool operator<(const EdgeIt& e) const { return it<e.it; }
+ };
+
+ class NodeIt {
+ friend class DynamicPath;
+
+ size_t idx;
+ bool tail; // Is this node the tail of the edge with same idx?
+
+ public:
+ // FIXME: jarna neki ilyen is...
+ // NodeIt(Invalid);
+
+ bool operator==(const NodeIt& n) const { return idx==n.idx; }
+ bool operator!=(const NodeIt& n) const { return idx!=n.idx; }
+ bool operator<(const NodeIt& n) const { return idx<n.idx; }
+ };
+
+ private:
+ bool edgeIncident(const GraphEdge &e, const GraphNode &a,
+ GraphNode &b);
+ bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f);
+ };
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::EdgeIt&
+ DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const {
+ if( e.it == edges.end() )
+ return e;
+
+ GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) );
+ ++e.it;
+
+ // Invalid edgeit is always forward :)
+ if( e.it == edges.end() ) {
+ e.forw = true;
+ return e;
+ }
+
+ e.forw = ( G.tail(*e.it) == common_node );
+ return e;
+ }
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const {
+ if( n.idx >= length() ) {
+ // FIXME: invalid
+ n.idx = length()+1;
+ return n;
+ }
+
+
+ GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) :
+ G.tail(edges[n.idx]) );
+ ++n.idx;
+ if( n.idx < length() ) {
+ n.tail = ( next_node == G.tail(edges[n.idx]) );
+ }
+ else {
+ n.tail = true;
+ }
+
+ return n;
+ }
+
+ template<typename Gr>
+ bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a,
+ GraphNode &b) {
+ if( G.tail(e) == a ) {
+ b=G.head(e);
+ return true;
+ }
+ if( G.head(e) == a ) {
+ b=G.tail(e);
+ return true;
+ }
+ return false;
+ }
+
+ template<typename Gr>
+ bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e,
+ const GraphEdge &f) {
+ if( edgeIncident(f, G.tail(e), _last) ) {
+ _first = G.head(e);
+ return true;
+ }
+ if( edgeIncident(f, G.head(e), _last) ) {
+ _first = G.tail(e);
+ return true;
+ }
+ return false;
+ }
+
+ template<typename Gr>
+ bool DynamicPath<Gr>::pushFront(const GraphEdge &e) {
+ if( G.valid(_first) ) {
+ if( edgeIncident(e, _first, _first) ) {
+ edges.push_front(e);
+ return true;
+ }
+ else
+ return false;
+ }
+ else if( length() < 1 || connectTwoEdges(e, edges[0]) ) {
+ edges.push_front(e);
+ return true;
+ }
+ else
+ return false;
+ }
+
+ template<typename Gr>
+ bool DynamicPath<Gr>::pushBack(const GraphEdge &e) {
+ if( G.valid(_last) ) {
+ if( edgeIncident(e, _last, _last) ) {
+ edges.push_back(e);
+ return true;
+ }
+ else
+ return false;
+ }
+ else if( length() < 1 || connectTwoEdges(edges[0], e) ) {
+ edges.push_back(e);
+ return true;
+ }
+ else
+ return false;
+ }
+
+
+ template<typename Gr>
+ bool DynamicPath<Gr>::setFrom(const GraphNode &n) {
+ if( G.valid(_first) ) {
+ return _first == n;
+ }
+ else {
+ if( length() > 0) {
+ if( edgeIncident(edges[0], n, _last) ) {
+ _first = n;
+ return true;
+ }
+ else return false;
+ }
+ else {
+ _first = _last = n;
+ return true;
+ }
+ }
+ }
+
+ template<typename Gr>
+ bool DynamicPath<Gr>::setTo(const GraphNode &n) {
+ if( G.valid(_last) ) {
+ return _last == n;
+ }
+ else {
+ if( length() > 0) {
+ if( edgeIncident(edges[0], n, _first) ) {
+ _last = n;
+ return true;
+ }
+ else return false;
+ }
+ else {
+ _first = _last = n;
+ return true;
+ }
+ }
+ }
+
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::NodeIt
+ DynamicPath<Gr>::tail(const EdgeIt& e) const {
+ NodeIt n;
+
+ if( e.it == edges.end() ) {
+ // FIXME: invalid-> invalid
+ n.idx = length() + 1;
+ n.tail = true;
+ return n;
+ }
+
+ n.idx = e.it-edges.begin();
+ n.tail = e.forw;
+ return n;
+ }
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::NodeIt
+ DynamicPath<Gr>::head(const EdgeIt& e) const {
+ if( e.it == edges.end()-1 ) {
+ return _last;
+ }
+
+ EdgeIt next_edge = e;
+ next(next_edge);
+ return tail(next_edge);
+ }
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::GraphEdge
+ DynamicPath<Gr>::graphEdge(const EdgeIt& e) const {
+ if( e.it != edges.end() ) {
+ return *e.it;
+ }
+ else {
+ return INVALID;
+ }
+ }
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::GraphNode
+ DynamicPath<Gr>::graphNode(const NodeIt& n) const {
+ if( n.idx < length() ) {
+ return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]);
+ }
+ else if( n.idx == length() ) {
+ return _last;
+ }
+ else {
+ return INVALID;
+ }
+ }
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::EdgeIt&
+ DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const {
+ if( k>=length() ) {
+ // FIXME: invalid EdgeIt
+ e.it = edges.end();
+ e.forw = true;
+ return e;
+ }
+
+ e.it = edges.begin()+k;
+ if(k==0) {
+ e.forw = ( G.tail(*e.it) == _first );
+ }
+ else {
+ e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) ||
+ G.tail(*e.it) == G.head(edges[k-1]) );
+ }
+ return e;
+ }
+
+ template<typename Gr>
+ typename DynamicPath<Gr>::NodeIt&
+ DynamicPath<Gr>::nth(NodeIt &n, size_t k) const {
+ if( k>length() ) {
+ // FIXME: invalid NodeIt
+ n.idx = length()+1;
+ n.tail = true;
+ return n;
+ }
+ if( k==length() ) {
+ n.idx = length();
+ n.tail = true;
+ return n;
+ }
+ n = tail(nth<EdgeIt>(k));
+ return n;
+ }
+
+ // Reszut konstruktorok:
+
+
+ template<typename Gr>
+ DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a,
+ const EdgeIt &b) :
+ G(P.G), edges(a.it, b.it) // WARNING: if b.it < a.it this will blow up!
+ {
+ if( G.valid(P._first) && a.it < P.edges.end() ) {
+ _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) );
+ if( b.it < P.edges.end() ) {
+ _last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) );
+ }
+ else {
+ _last = P._last;
+ }
+ }
+ }
+
+ template<typename Gr>
+ DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a,
+ const NodeIt &b) : G(P.G)
+ {
+ if( !P.valid(a) || !P.valid(b) )
+ return;
+
+ int ai = a.idx, bi = b.idx;
+ if( bi<ai )
+ std::swap(ai,bi);
+
+ edges.resize(bi-ai);
+ copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin());
+
+ _first = P.graphNode(a);
+ _last = P.graphNode(b);
+ }
+
+ ///@}
+
+} // namespace hugo
+
+#endif // HUGO_PATH_H
Added: hugo/trunk/src/work/peter/path/path_skeleton.h
==============================================================================
--- (empty file)
+++ hugo/trunk/src/work/peter/path/path_skeleton.h Tue Sep 7 15:55:35 2004
@@ -0,0 +1,223 @@
+#define SKELETON
+// -*- c++ -*- //
+
+///\ingroup skeletons
+///\file
+///\brief Classes for representing paths in graphs.
+
+#ifndef HUGO_PATH_H
+#define HUGO_PATH_H
+
+#include <hugo/invalid.h>
+
+namespace hugo {
+ namespace skeleton {
+ /// \addtogroup skeletons
+ /// @{
+
+
+ //! \brief A skeletom structure for representing directed paths in a graph.
+ //!
+ //! A skeleton structure for representing directed paths in a graph.
+ //! \param GR The graph type in which the path is.
+ //!
+ //! In a sense, the path can be treated as a graph, for is has \c NodeIt
+ //! and \c EdgeIt with the same usage. These types converts to the \c Node
+ //! and \c Edge of the original graph.
+ template<typename GR>
+ class Path {
+ public:
+
+ /// Type of the underlying graph.
+ typedef /*typename*/ GR Graph;
+ /// Edge type of the underlying graph.
+ typedef typename Graph::Edge GraphEdge;
+ /// Node type of the underlying graph.
+ typedef typename Graph::Node GraphNode;
+ class NodeIt;
+ class EdgeIt;
+
+ /// \param _G The graph in which the path is.
+ ///
+ Path(const Graph &_G) {}
+
+ /// Length of the path.
+ size_t length() const {}
+ /// Returns whether the path is empty.
+ bool empty() const {}
+
+ /// Resets the path to an empty path.
+ void clear() {}
+
+ /// \brief Starting point of the path.
+ ///
+ /// Starting point of the path.
+ /// Returns INVALID if the path is empty.
+ GraphNode head() const {}
+ /// \brief End point of the path.
+ ///
+ /// End point of the path.
+ /// Returns INVALID if the path is empty.
+ GraphNode tail() const {}
+
+ /// \brief First NodeIt/EdgeIt.
+ ///
+ /// Initializes node or edge iterator to point to the first
+ /// node or edge.
+ template<typename It>
+ It& first(It &i) const { return i=It(*this); }
+
+ /// \brief The head of an edge.
+ ///
+ /// Returns node iterator pointing to the head node of the
+ /// given edge iterator.
+ NodeIt head(const EdgeIt& e) const {}
+
+ /// \brief The tail of an edge.
+ ///
+ /// Returns node iterator pointing to the tail node of the
+ /// given edge iterator.
+ NodeIt tail(const EdgeIt& e) const {}
+
+
+ /* Iterator classes */
+
+ /**
+ * \brief Iterator class to iterate on the edges of the paths
+ *
+ * \ingroup skeletons
+ * This class is used to iterate on the edges of the paths
+ *
+ * Of course it converts to Graph::Edge
+ *
+ */
+ class EdgeIt {
+ public:
+ /// Default constructor
+ EdgeIt() {}
+ /// Invalid constructor
+ EdgeIt(Invalid) {}
+ /// Constructor with starting point
+ EdgeIt(const Path &_p) {}
+
+ operator GraphEdge () const {}
+
+ /// Next edge
+ EdgeIt& operator++() {}
+
+ /// Comparison operator
+ bool operator==(const EdgeIt& e) const {}
+ /// Comparison operator
+ bool operator!=(const EdgeIt& e) const {}
+// /// Comparison operator
+// /// \todo It is not clear what is the "natural" ordering.
+// bool operator<(const EdgeIt& e) const {}
+
+ };
+
+ /**
+ * \brief Iterator class to iterate on the nodes of the paths
+ *
+ * \ingroup skeletons
+ * This class is used to iterate on the nodes of the paths
+ *
+ * Of course it converts to Graph::Node.
+ *
+ */
+ class NodeIt {
+ public:
+ /// Default constructor
+ NodeIt() {}
+ /// Invalid constructor
+ NodeIt(Invalid) {}
+ /// Constructor with starting point
+ NodeIt(const Path &_p) {}
+
+ ///Conversion to Graph::Node
+ operator const GraphNode& () const {}
+ /// Next node
+ NodeIt& operator++() {}
+
+ /// Comparison operator
+ bool operator==(const NodeIt& e) const {}
+ /// Comparison operator
+ bool operator!=(const NodeIt& e) const {}
+// /// Comparison operator
+// /// \todo It is not clear what is the "natural" ordering.
+// bool operator<(const NodeIt& e) const {}
+
+ };
+
+ friend class Builder;
+
+ /**
+ * \brief Class to build paths
+ *
+ * \ingroup skeletons
+ * This class is used to fill a path with edges.
+ *
+ * You can push new edges to the front and to the back of the path in
+ * arbitrary order then you should commit these changes to the graph.
+ *
+ * While the builder is active (after the first modifying
+ * operation and until the call of \ref commit())
+ * the underlining Path is in a
+ * "transitional" state (operations on it have undefined result).
+ */
+ class Builder {
+ public:
+
+ Path &P;
+
+ ///\param _P the path you want to fill in.
+ ///
+ Builder(Path &_P) : P(_P) {}
+
+ /// Sets the starting node of the path.
+
+ /// Sets the starting node of the path. Edge added to the path
+ /// afterwards have to be incident to this node.
+ /// You \em must start building an empry path with this functions.
+ /// (And you \em must \em not use it later).
+ /// \sa pushFront()
+ /// \sa pushBack()
+ void setStartNode(const GraphNode &) {}
+
+ ///Push a new edge to the front of the path
+
+ ///Push a new edge to the front of the path.
+ ///If the path is empty, you \em must call \ref setStartNode() before
+ ///the first use of \ref pushFront().
+ void pushFront(const GraphEdge& e) {}
+
+ ///Push a new edge to the back of the path
+
+ ///Push a new edge to the back of the path.
+ ///If the path is empty, you \em must call \ref setStartNode() before
+ ///the first use of \ref pushBack().
+ void pushBack(const GraphEdge& e) {}
+
+ ///Commit the changes to the path.
+ void commit() {}
+
+ ///Reserve (front) storage for the builder in advance.
+
+ ///If you know an reasonable upper bound of the number of the edges
+ ///to add to the front of the path,
+ ///using this function you may speed up the building.
+ void reserveFront(size_t r) {}
+ ///Reserve (back) storage for the builder in advance.
+
+ ///If you know an reasonable upper bound of the number of the edges
+ ///to add to the back of the path,
+ ///using this function you may speed up the building.
+ void reserveBack(size_t r) {}
+ };
+ };
+
+ ///@}
+ }
+
+} // namespace hugo
+
+#endif // HUGO_PATH_H
Added: hugo/trunk/src/work/peter/path/path_test.cc
==============================================================================
--- (empty file)
+++ hugo/trunk/src/work/peter/path/path_test.cc Tue Sep 7 15:55:35 2004
@@ -0,0 +1,182 @@
+#include <string>
+#include <iostream>
+//#include <path.h>
+#include <path_skeleton.h>
+#include <list_graph.h>
+
+using namespace std;
+using namespace hugo;
+using namespace skeleton;
+
+bool passed = true;
+
+void check(bool rc) {
+ passed = passed && rc;
+ if(!rc) {
+ cout << "Test failed!" << endl;
+ }
+}
+
+#ifdef DEBUG
+const bool debug = true;
+#else
+const bool debug = false;
+#endif
+
+
+int main() {
+
+ try {
+
+ typedef ListGraph::Node Node;
+ typedef ListGraph::Edge Edge;
+
+ ListGraph G;
+
+ Node s=G.addNode();
+ Node v1=G.addNode();
+ Node v2=G.addNode();
+ Node v3=G.addNode();
+ Node v4=G.addNode();
+ Node t=G.addNode();
+
+ Edge e1 = G.addEdge(s, v1);
+ Edge e2 = G.addEdge(s, v2);
+ Edge e3 = G.addEdge(v1, v2);
+ Edge e4 = G.addEdge(v2, v1);
+ Edge e5 = G.addEdge(v1, v3);
+ Edge e6 = G.addEdge(v3, v2);
+ Edge e7 = G.addEdge(v2, v4);
+ Edge e8 = G.addEdge(v4, v3);
+ Edge e9 = G.addEdge(v3, t);
+ Edge e10 = G.addEdge(v4, t);
+
+ bool rc;
+
+ {
+ cout << "\n\n\nDirPath tesztelese...\n";
+
+
+ cout << "Ures path letrehozasa" << endl;
+ //typedef DirPath<ListGraph> DPath;
+ typedef Path <ListGraph> DPath;
+ DPath P(G);
+
+ cout << "P.length() == " << P.length() << endl;
+ check(P.length() == 0);
+
+#ifdef SKELETON
+ cout << "P.tail() valid? " << (P.tail()!=INVALID) << endl;
+ check(! (P.tail()!=INVALID));
+#else
+ cout << "P.tail() valid? " << (P.from()!=INVALID) << endl;
+ check(! (P.to()!=INVALID));
+#endif
+ {
+ cout << "Builder objektum letrehozasa" << endl;
+ DPath::Builder B(P);
+
+ cout << "Hozzaadunk az elejehez ket elet..." << endl;
+ B.pushFront(e6);
+ B.pushFront(e5);
+ cout << "P.length() == " << P.length() << endl;
+ check(P.length() == 0);
+
+ cout << "Commitolunk..." << endl;
+ B.commit();
+
+ cout << "P.length() == " << P.length() << endl;
+ check(P.length() == 2);
+
+#ifdef SKELETON
+ cout << "P.tail() valid? " << (P.tail()!=INVALID) << endl;
+ check(P.tail()!=INVALID);
+ cout << "P.tail()==v1 ? " << (P.tail()==v1) << endl;
+ check(P.tail() == v1);
+#else
+ cout << "P.tail() valid? " << (P.from()!=INVALID) << endl;
+ check(P.from()!=INVALID);
+ cout << "P.tail()==v1 ? " << (P.from()==v1) << endl;
+ check(P.from() == v1);
+#endif
+
+ // Na ja, ez igy nem igazi, mindket esetet le kene tesztelni,
+ // de legalabb valami:
+#ifdef DEBUG
+ cout << "Hozzaadunk az elejehez egy nem illeszkedo elet..." << endl;
+ rc = false;
+ try {
+ B.pushFront(e3);
+ }
+ catch(const Exception &e) {
+ cout << "E: " << e.what() << endl;
+ rc = true;
+ }
+ check(rc);
+#endif
+
+ cout << "Hozzaadunk a vegehez ket elet..." << endl;
+ B.pushBack(e7);
+ B.pushBack(e8);
+ cout << "P.length() == " << P.length() << endl;
+ check(P.length() == 2);
+
+ cout << "Es commitolunk...\n";
+ B.commit();
+ }
+ cout << "P.length() == " << P.length() << endl;
+ check(P.length() == 4);
+
+#ifdef SKELETON
+ cout << "P.head()==v3 ? " << (P.head()==v3) << endl;
+ check(P.head() == v3);
+#else
+ cout << "P.head()==v3 ? " << (P.to()==v3) << endl;
+ check(P.to() == v3);
+#endif
+
+ cout << "Vegigiteralunk az eleken." << endl;
+ typedef DPath::NodeIt NodeIt;
+ typedef DPath::EdgeIt EdgeIt;
+ EdgeIt e;
+ int i=1;
+ for(P.first(e); e!=INVALID; ++e, ++i) {
+ cout << i << ". el: " <</* e << */endl;
+ }
+
+
+ // Na ja, ez igy nem igazi, mindket esetet le kene tesztelni,
+ // de legalabb valami:
+
+#ifdef DEBUG
+ rc = false;
+ try {
+ cout << "Setting an edgeiter to a nonexistant edge." << endl;
+ //P.nth(e,134);
+ rc = !debug;
+ }
+ catch(const Exception &e) {
+ cout << "E: " << e.what() << endl;
+ rc = debug;
+ }
+ check(rc);
+#endif
+ }
+
+ }
+ catch(const std::exception &e) {
+ cout << "Uncaught exception: " << e.what() << endl;
+ return 1;
+ }
+ catch(...) {
+ cout << "Something horrible happened: an exception which isn't "
+ << "std::exception" << endl;
+ return 2;
+ }
+
+
+ cout << (passed ? "All tests passed." : "Some of the tests failed!!!")
+ << endl;
+
+ return passed ? 0 : 1;
+}
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