[Lemon-commits] [lemon_svn] deba: r2066 - hugo/trunk/lemon

Lemon SVN svn at lemon.cs.elte.hu
Mon Nov 6 20:49:52 CET 2006


Author: deba
Date: Mon Jul 18 17:09:37 2005
New Revision: 2066

Added:
   hugo/trunk/lemon/matrix_graph.h
Modified:
   hugo/trunk/lemon/Makefile.am

Log:
New undirected graph type
Represent a two dimensional undirected grid  



Modified: hugo/trunk/lemon/Makefile.am
==============================================================================
--- hugo/trunk/lemon/Makefile.am	(original)
+++ hugo/trunk/lemon/Makefile.am	Mon Jul 18 17:09:37 2005
@@ -30,6 +30,7 @@
 	error.h \
 	fib_heap.h \
 	full_graph.h \
+	matrix_graph.h \
 	graph_adaptor.h \
 	graph_utils.h \
 	graph_to_eps.h \

Added: hugo/trunk/lemon/matrix_graph.h
==============================================================================
--- (empty file)
+++ hugo/trunk/lemon/matrix_graph.h	Mon Jul 18 17:09:37 2005
@@ -0,0 +1,285 @@
+/* -*- C++ -*-
+ * lemon/matrix_graph.h - Part of LEMON, a generic C++ optimization library
+ *
+ * Copyright (C) 2005 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
+ * (Egervary Research Group on Combinatorial Optimization, EGRES).
+ *
+ * Permission to use, modify and distribute this software is granted
+ * provided that this copyright notice appears in all copies. For
+ * precise terms see the accompanying LICENSE file.
+ *
+ * This software is provided "AS IS" with no warranty of any kind,
+ * express or implied, and with no claim as to its suitability for any
+ * purpose.
+ *
+ */
+
+#ifndef MATRIX_GRAPH_H
+#define MATRIX_GRAPH_H
+
+#include <iostream>
+#include <lemon/invalid.h>
+#include <lemon/utility.h>
+
+#include <lemon/bits/iterable_graph_extender.h>
+#include <lemon/bits/alteration_notifier.h>
+#include <lemon/bits/default_map.h>
+
+#include <lemon/bits/undir_graph_extender.h>
+
+namespace lemon {
+
+  class MatrixGraphBase {
+
+  public:
+
+    typedef MatrixGraphBase Graph;
+
+    class Node;
+    class Edge;
+
+  public:
+
+    MatrixGraphBase() {}
+
+    ///Creates a full graph with \c n nodes.
+    void construct(int height, int width) {
+      _height = height; _width = width;
+      _nodeNum = height * width; _edgeNum = 2 * _nodeNum - width - height;
+      _edgeLimit = _nodeNum - width;
+    }
+    
+    Node operator()(int i, int j) const {
+      return Node(i * _width + j);
+    }
+
+    int width() const {
+      return _width;
+    }
+
+    int height() const {
+      return _height;
+    }
+
+    typedef True NodeNumTag;
+    typedef True EdgeNumTag;
+
+    ///Number of nodes.
+    int nodeNum() const { return _nodeNum; }
+    ///Number of edges.
+    int edgeNum() const { return _edgeNum; }
+
+    /// Maximum node ID.
+    
+    /// Maximum node ID.
+    ///\sa id(Node)
+    int maxId(Node = INVALID) const { return nodeNum() - 1; }
+    /// Maximum edge ID.
+    
+    /// Maximum edge ID.
+    ///\sa id(Edge)
+    int maxId(Edge = INVALID) const { return edgeNum() - 1; }
+
+    Node source(Edge e) const {
+      if (e.id < _edgeLimit) {
+	return e.id;
+      } else {
+	return (e.id - _edgeLimit) % (_width - 1) +
+	  (e.id - _edgeLimit) / (_width - 1) * _width;
+      }
+    }
+
+    Node target(Edge e) const {
+      if (e.id < _edgeLimit) {
+	return e.id + _width;
+      } else {
+	return (e.id - _edgeLimit) % (_width - 1) +
+	  (e.id - _edgeLimit) / (_width - 1) * _width + 1;
+      }
+    }
+
+    /// Node ID.
+    
+    /// The ID of a valid Node is a nonnegative integer not greater than
+    /// \ref maxNodeId(). The range of the ID's is not surely continuous
+    /// and the greatest node ID can be actually less then \ref maxNodeId().
+    ///
+    /// The ID of the \ref INVALID node is -1.
+    ///\return The ID of the node \c v. 
+
+    static int id(Node v) { return v.id; }
+    /// Edge ID.
+    
+    /// The ID of a valid Edge is a nonnegative integer not greater than
+    /// \ref maxEdgeId(). The range of the ID's is not surely continuous
+    /// and the greatest edge ID can be actually less then \ref maxEdgeId().
+    ///
+    /// The ID of the \ref INVALID edge is -1.
+    ///\return The ID of the edge \c e. 
+    static int id(Edge e) { return e.id; }
+
+    static Node fromId(int id, Node) { return Node(id);}
+    
+    static Edge fromId(int id, Edge) { return Edge(id);}
+
+    typedef True FindEdgeTag;
+
+    /// Finds an edge between two nodes.
+    
+    /// Finds an edge from node \c u to node \c v.
+    ///
+    /// If \c prev is \ref INVALID (this is the default value), then
+    /// It finds the first edge from \c u to \c v. Otherwise it looks for
+    /// the next edge from \c u to \c v after \c prev.
+    /// \return The found edge or INVALID if there is no such an edge.
+    Edge findEdge(Node u, Node v, Edge prev = INVALID) {
+      if (prev != INVALID) return INVALID;
+      if (v.id - u.id == _width) return Edge(u.id);
+      if (v.id - u.id == 1 && u.id % _width < _width - 1) {
+	return Edge(u.id / _width * (_width - 1) +
+		    u.id % _width + _edgeLimit);
+      }
+      return INVALID;
+    }
+    
+      
+    class Node {
+      friend class MatrixGraphBase;
+
+    protected:
+      int id;
+      Node(int _id) { id = _id;}
+    public:
+      Node() {}
+      Node (Invalid) { id = -1; }
+      bool operator==(const Node node) const {return id == node.id;}
+      bool operator!=(const Node node) const {return id != node.id;}
+      bool operator<(const Node node) const {return id < node.id;}
+    };
+    
+
+
+    class Edge {
+      friend class MatrixGraphBase;
+      
+    protected:
+      int id; 
+
+      Edge(int _id) : id(_id) {}
+
+    public:
+      Edge() { }
+      Edge (Invalid) { id = -1; }
+      bool operator==(const Edge edge) const {return id == edge.id;}
+      bool operator!=(const Edge edge) const {return id != edge.id;}
+      bool operator<(const Edge edge) const {return id < edge.id;}
+    };
+
+    void first(Node& node) const {
+      node.id = nodeNum() - 1;
+    }
+
+    static void next(Node& node) {
+      --node.id;
+    }
+
+    void first(Edge& edge) const {
+      edge.id = edgeNum() - 1;
+    }
+
+    static void next(Edge& edge) {
+      --edge.id;
+    }
+
+    void firstOut(Edge& edge, const Node& node) const {
+      if (node.id < _nodeNum - _width) {
+	edge.id = node.id;
+      } else if (node.id % _width < _width - 1) {
+	edge.id = _edgeLimit + node.id % _width +
+	  (node.id / _width) * (_width - 1);
+      } else {
+	edge.id = -1;
+      }
+    }
+
+    void nextOut(Edge& edge) const {
+      if (edge.id >= _edgeLimit) {
+	edge.id = -1;
+      } else if (edge.id % _width < _width - 1) {
+	edge.id = _edgeLimit + edge.id % _width +
+	  (edge.id / _width) * (_width - 1);
+      } else {
+	edge.id = -1;
+      }
+    }
+
+    void firstIn(Edge& edge, const Node& node) const {
+      if (node.id >= _width) {
+	edge.id = node.id - _width;
+      } else if (node.id % _width > 0) {
+	edge.id = _edgeLimit + node.id % _width +
+	  (node.id / _width) * (_width - 1) - 1;
+      } else {
+	edge.id = -1;
+      }
+    }
+    
+    void nextIn(Edge& edge) const {
+      if (edge.id >= _edgeLimit) {
+	edge.id = -1;
+      } else if (edge.id % _width > 0) {
+	edge.id = _edgeLimit + edge.id % _width +
+	  (edge.id / _width + 1) * (_width - 1) - 1;
+      } else {
+	edge.id = -1;
+      }
+    }
+
+  private:
+    int _width, _height;
+    int _nodeNum, _edgeNum;
+    int _edgeLimit;
+  };
+
+
+  typedef UndirGraphExtender<MatrixGraphBase>
+  UndirMatrixGraphBase;
+  typedef AlterableUndirGraphExtender<UndirMatrixGraphBase> 
+  AlterableMatrixGraphBase;
+  typedef IterableUndirGraphExtender<AlterableMatrixGraphBase> 
+  IterableMatrixGraphBase;
+  typedef MappableUndirGraphExtender<IterableMatrixGraphBase> 
+  MappableMatrixGraphBase;
+
+  /// \ingroup graphs
+  ///
+  /// \brief Matrix graph class
+  ///
+  /// This class implements a special graph type. The nodes of the
+  /// graph can be indiced by two integer \c (i,j) value where \c i
+  /// is in the \c [0,height) range and j is in the [0, width) range.
+  /// Two nodes are connected in the graph if the indices differ only
+  /// on one position and only one is the difference. 
+  ///
+  /// The graph can be indiced in the next way:
+  /// \code
+  /// MatrixGraph graph(h, w);
+  /// MatrixGraph::NodeMap<int> val(graph); 
+  /// for (int i = 0; i < graph.height(); ++i) {
+  ///   for (int j = 0; j < graph.width(); ++j) {
+  ///     val[graph(i, j)] = i + j;
+  ///   }
+  /// }
+  /// \endcode
+  ///
+  /// The graph type is fully conform to the \ref concept::UndirGraph
+  /// "Undirected Graph" concept.
+  ///
+  /// \author Balazs Dezso
+  class MatrixGraph : public MappableMatrixGraphBase {
+  public:
+    
+    MatrixGraph(int m, int n) { construct(m, n); }
+  };
+}
+#endif



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