[Lemon-commits] Peter Kovacs: Improve and unify the doc + names ...

Lemon HG hg at lemon.cs.elte.hu
Mon Aug 31 12:21:04 CEST 2009


details:   http://lemon.cs.elte.hu/hg/lemon/rev/bb3392fe91f2
changeset: 756:bb3392fe91f2
user:      Peter Kovacs <kpeter [at] inf.elte.hu>
date:      Thu Jul 09 04:07:08 2009 +0200
description:
	Improve and unify the doc + names in the new heaps (#301)

diffstat:

 lemon/binom_heap.h   |  462 ++++++++++++++++++++++++++-------------------------
 lemon/fourary_heap.h |  349 +++++++++++++++++++-------------------
 lemon/kary_heap.h    |  369 ++++++++++++++++++++--------------------
 lemon/pairing_heap.h |  479 +++++++++++++++++++++++++++--------------------------
 4 files changed, 839 insertions(+), 820 deletions(-)

diffs (truncated from 2430 to 300 lines):

diff --git a/lemon/binom_heap.h b/lemon/binom_heap.h
--- a/lemon/binom_heap.h
+++ b/lemon/binom_heap.h
@@ -1,8 +1,8 @@
-/* -*- C++ -*-
+/* -*- mode: C++; indent-tabs-mode: nil; -*-
  *
- * This file is a part of LEMON, a generic C++ optimization library
+ * This file is a part of LEMON, a generic C++ optimization library.
  *
- * Copyright (C) 2003-2008
+ * Copyright (C) 2003-2009
  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
  * (Egervary Research Group on Combinatorial Optimization, EGRES).
  *
@@ -20,193 +20,199 @@
 #define LEMON_BINOM_HEAP_H
 
 ///\file
-///\ingroup auxdat
+///\ingroup heaps
 ///\brief Binomial Heap implementation.
 
 #include <vector>
+#include <utility>
 #include <functional>
 #include <lemon/math.h>
 #include <lemon/counter.h>
 
 namespace lemon {
 
-  /// \ingroup auxdat
+  /// \ingroup heaps
   ///
-  ///\brief Binomial Heap.
+  ///\brief Binomial heap data structure.
   ///
-  ///This class implements the \e Binomial \e heap data structure. A \e heap
-  ///is a data structure for storing items with specified values called \e
-  ///priorities in such a way that finding the item with minimum priority is
-  ///efficient. \c Compare specifies the ordering of the priorities. In a heap
-  ///one can change the priority of an item, add or erase an item, etc.
+  /// This class implements the \e binomial \e heap data structure.
+  /// It fully conforms to the \ref concepts::Heap "heap concept".
   ///
-  ///The methods \ref increase and \ref erase are not efficient in a Binomial
-  ///heap. In case of many calls to these operations, it is better to use a
-  ///\ref BinHeap "binary heap".
+  /// The methods \ref increase() and \ref erase() are not efficient
+  /// in a binomial heap. In case of many calls of these operations,
+  /// it is better to use other heap structure, e.g. \ref BinHeap
+  /// "binary heap".
   ///
-  ///\param _Prio Type of the priority of the items.
-  ///\param _ItemIntMap A read and writable Item int map, used internally
-  ///to handle the cross references.
-  ///\param _Compare A class for the ordering of the priorities. The
-  ///default is \c std::less<_Prio>.
-  ///
-  ///\sa BinHeap
-  ///\sa Dijkstra
-  ///\author Dorian Batha
-
+  /// \tparam PR Type of the priorities of the items.
+  /// \tparam IM A read-writable item map with \c int values, used
+  /// internally to handle the cross references.
+  /// \tparam CMP A functor class for comparing the priorities.
+  /// The default is \c std::less<PR>.
 #ifdef DOXYGEN
-  template <typename _Prio,
-            typename _ItemIntMap,
-            typename _Compare>
+  template <typename PR, typename IM, typename CMP>
 #else
-  template <typename _Prio,
-            typename _ItemIntMap,
-            typename _Compare = std::less<_Prio> >
+  template <typename PR, typename IM, typename CMP = std::less<PR> >
 #endif
   class BinomHeap {
   public:
-    typedef _ItemIntMap ItemIntMap;
-    typedef _Prio Prio;
+    /// Type of the item-int map.
+    typedef IM ItemIntMap;
+    /// Type of the priorities.
+    typedef PR Prio;
+    /// Type of the items stored in the heap.
     typedef typename ItemIntMap::Key Item;
-    typedef std::pair<Item,Prio> Pair;
-    typedef _Compare Compare;
+    /// Functor type for comparing the priorities.
+    typedef CMP Compare;
+
+    /// \brief Type to represent the states of the items.
+    ///
+    /// Each item has a state associated to it. It can be "in heap",
+    /// "pre-heap" or "post-heap". The latter two are indifferent from the
+    /// heap's point of view, but may be useful to the user.
+    ///
+    /// The item-int map must be initialized in such way that it assigns
+    /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
+    enum State {
+      IN_HEAP = 0,    ///< = 0.
+      PRE_HEAP = -1,  ///< = -1.
+      POST_HEAP = -2  ///< = -2.
+    };
 
   private:
     class store;
 
-    std::vector<store> container;
-    int minimum, head;
-    ItemIntMap &iimap;
-    Compare comp;
-    int num_items;
+    std::vector<store> _data;
+    int _min, _head;
+    ItemIntMap &_iim;
+    Compare _comp;
+    int _num_items;
 
   public:
-    ///Status of the nodes
-    enum State {
-      ///The node is in the heap
-      IN_HEAP = 0,
-      ///The node has never been in the heap
-      PRE_HEAP = -1,
-      ///The node was in the heap but it got out of it
-      POST_HEAP = -2
-    };
+    /// \brief Constructor.
+    ///
+    /// Constructor.
+    /// \param map A map that assigns \c int values to the items.
+    /// It is used internally to handle the cross references.
+    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+    explicit BinomHeap(ItemIntMap &map)
+      : _min(0), _head(-1), _iim(map), _num_items(0) {}
 
-    /// \brief The constructor
+    /// \brief Constructor.
     ///
-    /// \c _iimap should be given to the constructor, since it is
-    ///   used internally to handle the cross references.
-    explicit BinomHeap(ItemIntMap &_iimap)
-      : minimum(0), head(-1), iimap(_iimap), num_items() {}
-
-    /// \brief The constructor
-    ///
-    /// \c _iimap should be given to the constructor, since it is used
-    /// internally to handle the cross references. \c _comp is an
-    /// object for ordering of the priorities.
-    BinomHeap(ItemIntMap &_iimap, const Compare &_comp)
-      : minimum(0), head(-1), iimap(_iimap), comp(_comp), num_items() {}
+    /// Constructor.
+    /// \param map A map that assigns \c int values to the items.
+    /// It is used internally to handle the cross references.
+    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+    /// \param comp The function object used for comparing the priorities.
+    BinomHeap(ItemIntMap &map, const Compare &comp)
+      : _min(0), _head(-1), _iim(map), _comp(comp), _num_items(0) {}
 
     /// \brief The number of items stored in the heap.
     ///
-    /// Returns the number of items stored in the heap.
-    int size() const { return num_items; }
+    /// This function returns the number of items stored in the heap.
+    int size() const { return _num_items; }
 
-    /// \brief Checks if the heap stores no items.
+    /// \brief Check if the heap is empty.
     ///
-    ///   Returns \c true if and only if the heap stores no items.
-    bool empty() const { return num_items==0; }
+    /// This function returns \c true if the heap is empty.
+    bool empty() const { return _num_items==0; }
 
-    /// \brief Make empty this heap.
+    /// \brief Make the heap empty.
     ///
-    /// Make empty this heap. It does not change the cross reference
-    /// map.  If you want to reuse a heap what is not surely empty you
-    /// should first clear the heap and after that you should set the
-    /// cross reference map for each item to \c PRE_HEAP.
+    /// This functon makes the heap empty.
+    /// It does not change the cross reference map. If you want to reuse
+    /// a heap that is not surely empty, you should first clear it and
+    /// then you should set the cross reference map to \c PRE_HEAP
+    /// for each item.
     void clear() {
-      container.clear(); minimum=0; num_items=0; head=-1;
+      _data.clear(); _min=0; _num_items=0; _head=-1;
     }
 
-    /// \brief \c item gets to the heap with priority \c value independently
-    /// if \c item was already there.
+    /// \brief Set the priority of an item or insert it, if it is
+    /// not stored in the heap.
     ///
-    /// This method calls \ref push(\c item, \c value) if \c item is not
-    /// stored in the heap and it calls \ref decrease(\c item, \c value) or
-    /// \ref increase(\c item, \c value) otherwise.
+    /// This method sets the priority of the given item if it is
+    /// already stored in the heap. Otherwise it inserts the given
+    /// item into the heap with the given priority.
+    /// \param item The item.
+    /// \param value The priority.
     void set (const Item& item, const Prio& value) {
-      int i=iimap[item];
-      if ( i >= 0 && container[i].in ) {
-        if ( comp(value, container[i].prio) ) decrease(item, value);
-        if ( comp(container[i].prio, value) ) increase(item, value);
+      int i=_iim[item];
+      if ( i >= 0 && _data[i].in ) {
+        if ( _comp(value, _data[i].prio) ) decrease(item, value);
+        if ( _comp(_data[i].prio, value) ) increase(item, value);
       } else push(item, value);
     }
 
-    /// \brief Adds \c item to the heap with priority \c value.
+    /// \brief Insert an item into the heap with the given priority.
     ///
-    /// Adds \c item to the heap with priority \c value.
-    /// \pre \c item must not be stored in the heap.
+    /// This function inserts the given item into the heap with the
+    /// given priority.
+    /// \param item The item to insert.
+    /// \param value The priority of the item.
+    /// \pre \e item must not be stored in the heap.
     void push (const Item& item, const Prio& value) {
-      int i=iimap[item];
+      int i=_iim[item];
       if ( i<0 ) {
-        int s=container.size();
-        iimap.set( item,s );
+        int s=_data.size();
+        _iim.set( item,s );
         store st;
         st.name=item;
-        container.push_back(st);
+        _data.push_back(st);
         i=s;
       }
       else {
-        container[i].parent=container[i].right_neighbor=container[i].child=-1;
-        container[i].degree=0;
-        container[i].in=true;
+        _data[i].parent=_data[i].right_neighbor=_data[i].child=-1;
+        _data[i].degree=0;
+        _data[i].in=true;
       }
-      container[i].prio=value;
+      _data[i].prio=value;
 
-      if( 0==num_items ) { head=i; minimum=i; }
+      if( 0==_num_items ) { _head=i; _min=i; }
       else { merge(i); }
 
-      minimum = find_min();
+      _min = findMin();
 
-      ++num_items;
+      ++_num_items;
     }
 
-    /// \brief Returns the item with minimum priority relative to \c Compare.
+    /// \brief Return the item having minimum priority.
     ///
-    /// This method returns the item with minimum priority relative to \c
-    /// Compare.
-    /// \pre The heap must be nonempty.
-    Item top() const { return container[minimum].name; }
+    /// This function returns the item having minimum priority.
+    /// \pre The heap must be non-empty.
+    Item top() const { return _data[_min].name; }
 
-    /// \brief Returns the minimum priority relative to \c Compare.
+    /// \brief The minimum priority.
     ///
-    /// It returns the minimum priority relative to \c Compare.
-    /// \pre The heap must be nonempty.
-    const Prio& prio() const { return container[minimum].prio; }
+    /// This function returns the minimum priority.
+    /// \pre The heap must be non-empty.
+    Prio prio() const { return _data[_min].prio; }
 
-    /// \brief Returns the priority of \c item.
+    /// \brief The priority of the given item.
     ///
-    /// It returns the priority of \c item.
-    /// \pre \c item must be in the heap.
+    /// This function returns the priority of the given item.
+    /// \param item The item.
+    /// \pre \e item must be in the heap.
     const Prio& operator[](const Item& item) const {
-      return container[iimap[item]].prio;
+      return _data[_iim[item]].prio;
     }



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