[Lemon-commits] Alpar Juttner: Merge

Lemon HG hg at lemon.cs.elte.hu
Mon Aug 31 20:30:37 CEST 2009


details:   http://lemon.cs.elte.hu/hg/lemon/rev/6d5f547e5bfb
changeset: 765:6d5f547e5bfb
user:      Alpar Juttner <alpar [at] cs.elte.hu>
date:      Mon Aug 31 20:27:38 2009 +0200
description:
	Merge

diffstat:

 doc/groups.dox        |   39 ++++-
 lemon/bin_heap.h      |  220 +++++++++++++++---------------
 lemon/bucket_heap.h   |  305 +++++++++++++++++++++++-------------------
 lemon/concepts/heap.h |  130 ++++++++++-------
 lemon/fib_heap.h      |  243 +++++++++++++++++----------------
 lemon/radix_heap.h    |  363 ++++++++++++++++++++++++++-------------------------
 6 files changed, 691 insertions(+), 609 deletions(-)

diffs (truncated from 2218 to 300 lines):

diff --git a/doc/groups.dox b/doc/groups.dox
--- a/doc/groups.dox
+++ b/doc/groups.dox
@@ -226,14 +226,6 @@
 */
 
 /**
- at defgroup matrices Matrices
- at ingroup datas
-\brief Two dimensional data storages implemented in LEMON.
-
-This group contains two dimensional data storages implemented in LEMON.
-*/
-
-/**
 @defgroup paths Path Structures
 @ingroup datas
 \brief %Path structures implemented in LEMON.
@@ -246,7 +238,36 @@
 efficient to have e.g. the Dijkstra algorithm to store its result in
 any kind of path structure.
 
-\sa lemon::concepts::Path
+\sa \ref concepts::Path "Path concept"
+*/
+
+/**
+ at defgroup heaps Heap Structures
+ at ingroup datas
+\brief %Heap structures implemented in LEMON.
+
+This group contains the heap structures implemented in LEMON.
+
+LEMON provides several heap classes. They are efficient implementations
+of the abstract data type \e priority \e queue. They store items with
+specified values called \e priorities in such a way that finding and
+removing the item with minimum priority are efficient.
+The basic operations are adding and erasing items, changing the priority
+of an item, etc.
+
+Heaps are crucial in several algorithms, such as Dijkstra and Prim.
+The heap implementations have the same interface, thus any of them can be
+used easily in such algorithms.
+
+\sa \ref concepts::Heap "Heap concept"
+*/
+
+/**
+ at defgroup matrices Matrices
+ at ingroup datas
+\brief Two dimensional data storages implemented in LEMON.
+
+This group contains two dimensional data storages implemented in LEMON.
 */
 
 /**
diff --git a/lemon/bin_heap.h b/lemon/bin_heap.h
--- a/lemon/bin_heap.h
+++ b/lemon/bin_heap.h
@@ -19,9 +19,9 @@
 #ifndef LEMON_BIN_HEAP_H
 #define LEMON_BIN_HEAP_H
 
-///\ingroup auxdat
+///\ingroup heaps
 ///\file
-///\brief Binary Heap implementation.
+///\brief Binary heap implementation.
 
 #include <vector>
 #include <utility>
@@ -29,45 +29,41 @@
 
 namespace lemon {
 
-  ///\ingroup auxdat
+  /// \ingroup heaps
   ///
-  ///\brief A Binary Heap implementation.
+  /// \brief Binary heap data structure.
   ///
-  ///This class implements the \e binary \e heap data structure.
+  /// This class implements the \e binary \e heap data structure.
+  /// It fully conforms to the \ref concepts::Heap "heap concept".
   ///
-  ///A \e heap is a data structure for storing items with specified values
-  ///called \e priorities in such a way that finding the item with minimum
-  ///priority is efficient. \c CMP specifies the ordering of the priorities.
-  ///In a heap one can change the priority of an item, add or erase an
-  ///item, etc.
-  ///
-  ///\tparam PR Type of the priority of the items.
-  ///\tparam IM A read and writable item map with int values, used internally
-  ///to handle the cross references.
-  ///\tparam CMP A functor class for the ordering of the priorities.
-  ///The default is \c std::less<PR>.
-  ///
-  ///\sa FibHeap
-  ///\sa Dijkstra
+  /// \tparam PR Type of the priorities of the items.
+  /// \tparam IM A read-writable item map with \c int values, used
+  /// internally to handle the cross references.
+  /// \tparam CMP A functor class for comparing the priorities.
+  /// The default is \c std::less<PR>.
+#ifdef DOXYGEN
+  template <typename PR, typename IM, typename CMP>
+#else
   template <typename PR, typename IM, typename CMP = std::less<PR> >
+#endif
   class BinHeap {
+  public:
 
-  public:
-    ///\e
+    /// Type of the item-int map.
     typedef IM ItemIntMap;
-    ///\e
+    /// Type of the priorities.
     typedef PR Prio;
-    ///\e
+    /// Type of the items stored in the heap.
     typedef typename ItemIntMap::Key Item;
-    ///\e
+    /// Type of the item-priority pairs.
     typedef std::pair<Item,Prio> Pair;
-    ///\e
+    /// Functor type for comparing the priorities.
     typedef CMP Compare;
 
-    /// \brief Type to represent the items states.
+    /// \brief Type to represent the states of the items.
     ///
-    /// Each Item element have a state associated to it. It may be "in heap",
-    /// "pre heap" or "post heap". The latter two are indifferent from the
+    /// Each item has a state associated to it. It can be "in heap",
+    /// "pre-heap" or "post-heap". The latter two are indifferent from the
     /// heap's point of view, but may be useful to the user.
     ///
     /// The item-int map must be initialized in such way that it assigns
@@ -84,42 +80,43 @@
     ItemIntMap &_iim;
 
   public:
-    /// \brief The constructor.
+
+    /// \brief Constructor.
     ///
-    /// The constructor.
-    /// \param map should be given to the constructor, since it is used
-    /// internally to handle the cross references. The value of the map
-    /// must be \c PRE_HEAP (<tt>-1</tt>) for every item.
+    /// Constructor.
+    /// \param map A map that assigns \c int values to the items.
+    /// It is used internally to handle the cross references.
+    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
     explicit BinHeap(ItemIntMap &map) : _iim(map) {}
 
-    /// \brief The constructor.
+    /// \brief Constructor.
     ///
-    /// The constructor.
-    /// \param map should be given to the constructor, since it is used
-    /// internally to handle the cross references. The value of the map
-    /// should be PRE_HEAP (-1) for each element.
-    ///
-    /// \param comp The comparator function object.
+    /// Constructor.
+    /// \param map A map that assigns \c int values to the items.
+    /// It is used internally to handle the cross references.
+    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
+    /// \param comp The function object used for comparing the priorities.
     BinHeap(ItemIntMap &map, const Compare &comp)
       : _iim(map), _comp(comp) {}
 
 
-    /// The number of items stored in the heap.
+    /// \brief The number of items stored in the heap.
     ///
-    /// \brief Returns the number of items stored in the heap.
+    /// This function returns the number of items stored in the heap.
     int size() const { return _data.size(); }
 
-    /// \brief Checks if the heap stores no items.
+    /// \brief Check if the heap is empty.
     ///
-    /// Returns \c true if and only if the heap stores no items.
+    /// This function returns \c true if the heap is empty.
     bool empty() const { return _data.empty(); }
 
-    /// \brief Make empty this heap.
+    /// \brief Make the heap empty.
     ///
-    /// Make empty this heap. It does not change the cross reference map.
-    /// If you want to reuse what is not surely empty you should first clear
-    /// the heap and after that you should set the cross reference map for
-    /// each item to \c PRE_HEAP.
+    /// This functon makes the heap empty.
+    /// It does not change the cross reference map. If you want to reuse
+    /// a heap that is not surely empty, you should first clear it and
+    /// then you should set the cross reference map to \c PRE_HEAP
+    /// for each item.
     void clear() {
       _data.clear();
     }
@@ -127,12 +124,12 @@
   private:
     static int parent(int i) { return (i-1)/2; }
 
-    static int second_child(int i) { return 2*i+2; }
+    static int secondChild(int i) { return 2*i+2; }
     bool less(const Pair &p1, const Pair &p2) const {
       return _comp(p1.second, p2.second);
     }
 
-    int bubble_up(int hole, Pair p) {
+    int bubbleUp(int hole, Pair p) {
       int par = parent(hole);
       while( hole>0 && less(p,_data[par]) ) {
         move(_data[par],hole);
@@ -143,8 +140,8 @@
       return hole;
     }
 
-    int bubble_down(int hole, Pair p, int length) {
-      int child = second_child(hole);
+    int bubbleDown(int hole, Pair p, int length) {
+      int child = secondChild(hole);
       while(child < length) {
         if( less(_data[child-1], _data[child]) ) {
           --child;
@@ -153,7 +150,7 @@
           goto ok;
         move(_data[child], hole);
         hole = child;
-        child = second_child(hole);
+        child = secondChild(hole);
       }
       child--;
       if( child<length && less(_data[child], p) ) {
@@ -171,87 +168,91 @@
     }
 
   public:
+
     /// \brief Insert a pair of item and priority into the heap.
     ///
-    /// Adds \c p.first to the heap with priority \c p.second.
+    /// This function inserts \c p.first to the heap with priority
+    /// \c p.second.
     /// \param p The pair to insert.
+    /// \pre \c p.first must not be stored in the heap.
     void push(const Pair &p) {
       int n = _data.size();
       _data.resize(n+1);
-      bubble_up(n, p);
+      bubbleUp(n, p);
     }
 
-    /// \brief Insert an item into the heap with the given heap.
+    /// \brief Insert an item into the heap with the given priority.
     ///
-    /// Adds \c i to the heap with priority \c p.
+    /// This function inserts the given item into the heap with the
+    /// given priority.
     /// \param i The item to insert.
     /// \param p The priority of the item.
+    /// \pre \e i must not be stored in the heap.
     void push(const Item &i, const Prio &p) { push(Pair(i,p)); }
 
-    /// \brief Returns the item with minimum priority relative to \c Compare.
+    /// \brief Return the item having minimum priority.
     ///
-    /// This method returns the item with minimum priority relative to \c
-    /// Compare.
-    /// \pre The heap must be nonempty.
+    /// This function returns the item having minimum priority.
+    /// \pre The heap must be non-empty.
     Item top() const {
       return _data[0].first;
     }
 
-    /// \brief Returns the minimum priority relative to \c Compare.
+    /// \brief The minimum priority.
     ///
-    /// It returns the minimum priority relative to \c Compare.
-    /// \pre The heap must be nonempty.
+    /// This function returns the minimum priority.
+    /// \pre The heap must be non-empty.
     Prio prio() const {
       return _data[0].second;
     }
 
-    /// \brief Deletes the item with minimum priority relative to \c Compare.
+    /// \brief Remove the item having minimum priority.
     ///
-    /// This method deletes the item with minimum priority relative to \c
-    /// Compare from the heap.
+    /// This function removes the item having minimum priority.
     /// \pre The heap must be non-empty.
     void pop() {



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