COIN-OR::LEMON - Graph Library

source: glemon-0.x/mapstorage.h @ 191:af2ed974ab68

Last change on this file since 191:af2ed974ab68 was 191:af2ed974ab68, checked in by Hegyi Péter, 17 years ago

GUI can now export graph to EPS.

File size: 10.4 KB
RevLine 
[174]1/* -*- C++ -*-
2 *
3 * This file is a part of LEMON, a generic C++ optimization library
4 *
5 * Copyright (C) 2003-2006
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 *
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
12 *
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
15 * purpose.
16 *
17 */
[6]18
19#ifndef MAPSTORAGE_H
20#define MAPSTORAGE_H
21
[94]22class Mapstorage;
23
[53]24#include "all_include.h"
25#include "xymap.h"
[94]26#include <libgnomecanvasmm.h>
[6]27
[184]28class NoteBookTab;
29
[118]30///class MapStorage handles NodeMaps and EdgeMaps.
31
[6]32///Class MapStorage is responsible for storing
33///NodeMaps and EdgeMaps that can be shown later
34///on GUI. Therefore maps can be added to it,
35///and datas over the added maps can be queried.
36///The maps will be stored in an std::map,
37///referenced with their names. Unfortunately at
38///the moment it works only with double type maps
39///
40///\todo too many things are public!!
41class MapStorage
42{
[184]43private:
44  std::string background_file_name;
45  bool background_set;
46  double background_scaling;
47  NoteBookTab& mytab;
[6]48public:
[184]49  void setBackground(const std::string& file_name);
50  const std::string& getBackgroundFilename();
51  bool isBackgroundSet();
52  double getBackgroundScaling();
53  void setBackgroundScaling(double scaling);
[118]54  ///The graph for which the datas are stored.
[53]55  Graph graph;
[98]56  /// the coordinates of the nodes
[53]57  XYMap<Graph::NodeMap<double> > coords;
[98]58  /// the coordinates of the arrows on the edges
59  XYMap<Graph::EdgeMap<double> > arrow_pos;
[53]60
[118]61  ///The content of the object has changed, update is needed.
[53]62  bool modified;
[118]63
64  ///Name of file loaded in object.
[53]65  std::string file_name;
[6]66
67  ///Stores double type NodeMaps
68  std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
69
70  ///Stores double type EdgeMaps
71  std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
72
[118]73  ///Stores the default values for the different visualization node attributes
[6]74  std::vector<Graph::NodeMap<double> > default_nodemaps;
75
[118]76  ///Stores the default values for the different visualization edge attributes
[6]77  std::vector<Graph::EdgeMap<double> > default_edgemaps;
78
[118]79  ///Stores the active maps for the different visualization node attributes
[94]80  std::vector< std::string > active_nodemaps;
81
[118]82  /// Stores the active maps for the different visualization edge attributes
[94]83  std::vector< std::string > active_edgemaps;
84
[118]85  /// Default values for the maps
[63]86  std::map< std::string, double > nodemap_default;
87
[118]88  /// Default values for the maps
[63]89  std::map< std::string, double > edgemap_default;
90
[98]91  bool arrow_pos_read_ok;
92
[94]93protected:
[118]94
[177]95  /// Signal emitted on any change made on map values
96
97  /// Signal emitted if the visualization of the maps might have to be updated.
[118]98  /// bool shows us whether the changed map is edge or nodemap.
99  /// int tells us the refreshed property
[177]100  sigc::signal<void, bool, int> signal_prop;
[118]101
102  /// Signal emitted in the case of nodemap addition
103
104  /// std::string is the
105  ///name of the new map
[108]106  sigc::signal<void, std::string> signal_node_map;
[118]107
108  /// Signal emitted in the case of edgemap addition
109
110  /// std::string is the
111  ///name of the new map
[108]112  sigc::signal<void, std::string> signal_edge_map;
[94]113
[172]114  /// Signal emitted, when entry in \ref MapWin should be changed.
115  sigc::signal<void, bool, int, std::string> signal_map_win;
116
[177]117  /// Signal emitted, when entry in \ref DesignWin should be changed.
118  sigc::signal<void, double, double, int> signal_design_win;
119
120  ///Iteration number during graph design
121  int iterations;
122
123  ///Attraction factor during graph design
124  double attraction;
125
126  ///Propulsation factor during graph design
127  double propulsation;
128
[6]129public:
[118]130  ///Constructor of MapStorage.
131
[6]132  ///Its all activity is initializing default values
[118]133  ///for different visualization attributes.
[184]134  MapStorage(NoteBookTab& tab);
[53]135
[118]136  ///Destructor of MapStorage
137
138  ///Maps stored here are created with new. Destructor
139  ///deletes them to free up the reserved memory.
[53]140  ~MapStorage();
[6]141
[118]142  /// Registrates if the shown map by any attribute has changed to another.
[94]143
[118]144  ///It handles the \ref active_edgemaps and
145  ///\ref active_nodemaps vectors. It also emits \ref signal_prop signal to let
146  ///know the interested objects that the visible map of a certain
147  ///attribute has changed.
148  ///\param itisedge edgemap or nodemap has changed
149  ///\param prop the property of which the map is changed
150  ///\param mapname the visible map
151  void changeActiveMap(bool itisedge , int prop , std::string mapname);
[94]152
[172]153  ///Emits signals that let change the active maps in \ref MapWin.
154  void broadcastActiveMaps();
155
[118]156  /// Returns the active edgemap shown by a visualization property.
157
158  /// \param prop is the property
159  ///that shows the requested map.
160  std::string getActiveEdgeMap(int prop);
161
162  /// Returns the active nodemap shown by a visualization property.
163
164  /// \param prop is the property
165  ///that shows the requested map.
166  std::string getActiveNodeMap(int prop);
167
168  /// Returns the names of the edgemaps stored here.
[94]169  std::vector<std::string> getEdgeMapList();
[118]170
171  /// Returns the names of the nodemaps stored here.
[94]172  std::vector<std::string> getNodeMapList();
173
[118]174  ///returns \ref signal_prop to be able to connect functions to it
[177]175  sigc::signal<void, bool, int> signal_prop_ch();
[94]176
[118]177  ///returns \ref signal_node_map to be able to connect functions to it
[108]178  sigc::signal<void, std::string> signal_node_map_ch(){return signal_node_map;};
[118]179
180  ///returns \ref signal_edge_map to be able to connect functions to it
[108]181  sigc::signal<void, std::string> signal_edge_map_ch(){return signal_edge_map;};
182
[172]183  ///returns \ref signal_map_win to be able to connect functions to it
184  sigc::signal<void, bool, int, std::string> signal_map_win_ch(){return signal_map_win;};
185
[177]186  ///returns \ref signal_design_win to be able to connect functions to it
187  sigc::signal<void, double, double, int> signal_design_win_ch(){return signal_design_win;};
188
[118]189  ///Adds given map to storage.
190
191  ///A name and the map itself has to be provided.
192  ///\param mapname is the name of map
193  ///\param nodemap is the pointer of the given nodemap
194  ///\param def the default value of the map. If not given, it will be 0.
195  ///If new edge is added to graph the value of it in the map will be this.
[6]196  ///\todo map should be given by reference!
[118]197  ///\todo why is default value stored?
198  int addNodeMap(const std::string & mapname,Graph::NodeMap<double> * nodemap, double def=0.0);
[6]199
200  ///Adds given map to storage. A name and the map itself has to be provided.
[118]201
202  ///A name and the map itself has to be provided.
203  ///\param mapname is the name of map
204  ///\param edgemap is the pointer of the given edgemap
205  ///\param def the default value of the map. If not given, it will be 0.
206  ///If new edge is added to graph the value of it in the map will be this.
[6]207  ///\todo map should be given by reference!
[118]208  int addEdgeMap(const std::string & mapname,Graph::EdgeMap<double> * edgemap, double def=0.0);
[6]209
210  ///Returns how much nodemaps is stored in \ref MapStorage
211  int numOfNodeMaps() {return nodemap_storage.size();};
212
213  ///Returns how much edgemaps is stored in \ref MapStorage
214  int numOfEdgeMaps() {return edgemap_storage.size();};
215
[118]216  ///Returns the maximum value of the given NodeMap.
[6]217
[118]218  ///NodeMap has to be given by its name.
219  ///\param name the name of map of which maximum is searched
220  double maxOfNodeMap(const std::string & name);
[6]221
[118]222  ///Returns the maximum value of the given EdgeMap.
[6]223
[118]224  ///EdgeMap has to be given by its name.
225  ///\param name the name of map of which maximum is searched
226  double maxOfEdgeMap(const std::string & name);
[6]227
[118]228  ///Returns the minimum value of the given NodeMap.
229
230  ///NodeMap has to be given by its name.
231  ///\param name the name of map of which minimum is searched
232  double minOfNodeMap(const std::string & name);
233
234  ///Returns the minimum value of the given EdgeMap.
235
236  ///EdgeMap has to be given by its name.
237  ///\param name the name of map of which minimum is searched
238  double minOfEdgeMap(const std::string & name);
239
240  ///Returns iterator pointing to the first NodeMap in storage.
241
242  ///To be able to iterate through each maps this function
243  ///returns an iterator pointing to the first nodemap in
244  ///the storage.
[6]245  std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
246
[118]247  ///Returns iterator pointing to the first EdgeMap in storage.
248
249  ///To be able to iterate through each maps this function
250  ///returns an iterator pointing to the first edgemap in
251  ///the storage.
[6]252  std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
[26]253
[118]254  ///Returns iterator pointing after the last NodeMap in storage.
255
256  ///To be able to iterate through each maps this function
257  ///returns an iterator pointing to the last nodemap in the storage.
[31]258  std::map< std::string,Graph::NodeMap<double> * >::iterator endOfNodeMaps(){return nodemap_storage.end();};
259
[118]260  ///Returns iterator pointing after the last EdgeMap in storage.
261
262  ///To be able to iterate through each maps this function
263  ///returns an iterator pointing to the last edgemap in the storage.
[31]264  std::map< std::string,Graph::EdgeMap<double> * >::iterator endOfEdgeMaps(){return edgemap_storage.end();};
265
[118]266  ///Emits \ref signal_prop if mapvalues have changed, and MapStorage gets to know it.
[111]267
[118]268  ///If values in a map have changed, this function checks, whether it is displayed.
269  ///This check means searching the given mapname between active maps
270  ///(\ref active_nodemaps, \ref active_edgemaps). If it is there at a certain property,
271  ///it emits a signal with the property, where the gotten mapname was found. One signal
272  ///is emitted for each property displaying the given map.
273  ///\param itisedge whether the map an edgemap or nodemap
274  ///\param mapname name of map to visualize
275  void mapChanged(bool itisedge, std::string mapname);
276
277  ///Read datas from the given filename.
[63]278  int readFromFile(const std::string &);
[118]279
280  ///Save datas to the given filename.
[53]281  void writeToFile(const std::string &);
282
[118]283  ///Deletes all datastructures stored here.
[53]284  void clear();
[98]285
286  void ArrowPosReadOK();
[177]287
288  void get_design_data(double &, double &, int &);
289  void set_attraction(double);
290  void set_propulsation(double);
291  void set_iteration(int);
292
293  void redesign_data_changed();
[191]294
295  void exportGraphToEPS(std::vector<bool>, std::string);
[6]296};
297
298#endif //MAPSTORAGE_H
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