| 1 | /* -*- C++ -*- | 
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| 2 |  * | 
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| 3 |  * This file is a part of LEMON, a generic C++ optimization library | 
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| 4 |  * | 
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| 5 |  * Copyright (C) 2003-2007 | 
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| 6 |  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport | 
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| 7 |  * (Egervary Research Group on Combinatorial Optimization, EGRES). | 
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| 8 |  * | 
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| 9 |  * Permission to use, modify and distribute this software is granted | 
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| 10 |  * provided that this copyright notice appears in all copies. For | 
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| 11 |  * precise terms see the accompanying LICENSE file. | 
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| 12 |  * | 
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| 13 |  * This software is provided "AS IS" with no warranty of any kind, | 
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| 14 |  * express or implied, and with no claim as to its suitability for any | 
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| 15 |  * purpose. | 
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| 16 |  * | 
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| 17 |  */ | 
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| 18 |  | 
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| 19 | namespace lemon { | 
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| 20 | /** | 
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| 21 |  | 
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| 22 | \ingroup demos | 
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| 23 | \file graph_orientation.cc | 
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| 24 | \brief Graph orientation with lower bound requirement on the | 
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| 25 | in-degree of the nodes. | 
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| 26 |  | 
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| 27 | This demo shows an adaptation of the well-known "preflow push" algorithm to | 
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| 28 | a simple graph orientation problem. | 
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| 29 |  | 
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| 30 | The input of the problem is a(n undirected) graph and an integer value | 
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| 31 | <i>f(n)</i> assigned to each node \e n. The task is to find an orientation | 
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| 32 | of the edges for which the number of edge arriving at each node \e n is at | 
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| 33 | least least <i>f(n)</i>. | 
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| 34 |  | 
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| 35 | In fact, the algorithm reads a directed graph and computes a set of edges to | 
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| 36 | be reversed in order to achieve the in-degree requirement. | 
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| 37 | This input is given using  | 
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| 38 | \ref graph-io-page ".lgf (Lemon Graph Format)" file. It should contain | 
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| 39 | three node maps. The one called "f" contains the in-degree requirements, while | 
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| 40 | "coordinate_x" and "coordinate_y" indicate the position of the nodes. These | 
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| 41 | latter ones are used to generate the output, which is a <tt>.eps</tt> file. | 
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| 42 |  | 
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| 43 |  | 
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| 44 | \section go-alg-dec The C++ source file | 
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| 45 |  | 
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| 46 | Here you find how to solve the problem above using lemon. | 
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| 47 |  | 
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| 48 | \subsection go-alg-head Headers and convenience typedefs | 
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| 49 |  | 
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| 50 | First we include some important headers. | 
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| 51 |  | 
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| 52 | The first one defines \ref lemon::ListGraph "ListGraph", | 
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| 53 | the "Swiss army knife" graph implementation. | 
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| 54 | \dontinclude graph_orientation.cc | 
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| 55 | \skipline list_graph | 
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| 56 |  | 
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| 57 | The next is  to read a \ref graph-io-page ".lgf" (Lemon Graph Format) file. | 
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| 58 | \skipline reader | 
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| 59 |  | 
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| 60 | This provides us with some special purpose graph \ref maps "maps". | 
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| 61 | \skipline iterable | 
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| 62 |  | 
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| 63 | The following header defines a simple data structure to store and manipulate | 
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| 64 | planar coordinates. It will be used to draw the result. | 
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| 65 | \skipline dim2 | 
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| 66 |  | 
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| 67 | And finally, this header contains a simple graph drawing utility. | 
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| 68 | \skipline eps | 
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| 69 |  | 
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| 70 | As we don't want to type in \ref lemon "lemon::" million times, the | 
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| 71 | following line seems to be useful. | 
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| 72 | \skipline namespace | 
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| 73 |  | 
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| 74 | The following macro will also save a lot of typing by defining some | 
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| 75 | convenience <tt>typedef</tt>s. | 
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| 76 |  | 
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| 77 | \skipline TYPEDEF | 
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| 78 |  | 
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| 79 | Actually, the macro above would be equivalent with the following | 
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| 80 | <tt>typedef</tt>s. | 
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| 81 |  | 
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| 82 | \code | 
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| 83 | typedef ListGraph::Node Node; | 
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| 84 | typedef ListGraph::NodeIt NodeIt; | 
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| 85 | typedef ListGraph::Edge Edge; | 
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| 86 | typedef ListGraph::EdgeIt EdgeIt; | 
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| 87 | typedef ListGraph::OutEdgeIt OutEdgeIt; | 
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| 88 | typedef ListGraph::InEdgeIt InEdgeIt; | 
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| 89 | \endcode | 
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| 90 |  | 
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| 91 | \subsection go-alg-main The main() function | 
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| 92 |  | 
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| 93 | Well, we are ready to start <tt>main()</tt>. | 
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| 94 | \skip main | 
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| 95 | \until { | 
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| 96 |  | 
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| 97 | First we check whether the program is called with exactly one parameter. | 
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| 98 | If it isn't, we print a short help message end exit. | 
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| 99 | The vast majority of people would probably skip this block. | 
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| 100 | \skip if | 
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| 101 | \until } | 
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| 102 |  | 
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| 103 | Now, we read a graph \c g, and a map \c f containing | 
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| 104 | the in-deg requirements from a \ref graph-io-page ".lgf (Lemon Graph Format)" | 
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| 105 | file. To generate the output picture, we also read the node titles (\c label) | 
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| 106 | and | 
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| 107 | coordinates (\c coords). | 
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| 108 | So, first we create the graph | 
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| 109 | \skipline ListGraph | 
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| 110 | and the corresponding NodeMaps. | 
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| 111 | \skipline NodeMap | 
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| 112 | \until coords | 
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| 113 | \note The graph must be given to the maps' constructor. | 
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| 114 |  | 
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| 115 | Then, the following block will read these data from the file, or exit if | 
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| 116 | the file is missing or corrupt. | 
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| 117 | \skip try | 
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| 118 | \until } | 
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| 119 | \until } | 
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| 120 |  | 
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| 121 | The algorithm needs an integer value assigned to each node. We call this "level" and the nodes are on level 0 at the | 
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| 122 | beginning of the execution. | 
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| 123 |  | 
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| 124 | \skipline level | 
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| 125 |  | 
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| 126 | The deficiency (\c def) of a node is the in-degree requirement minus the  | 
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| 127 | actual in-degree. | 
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| 128 |  | 
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| 129 | \skip def | 
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| 130 | \until subMap | 
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| 131 |  | 
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| 132 | A node is \e active if its deficiency is positive (i.e. if it doesn't meet | 
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| 133 | the degree requirement). | 
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| 134 | \skip active | 
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| 135 | \until def | 
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| 136 |  | 
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| 137 | We also store in a bool map indicating which edges are reverted. | 
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| 138 | Actually this map called \c rev is only | 
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| 139 | used to draw these edges with different color in the output picture. The | 
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| 140 | algorithm updates this map, but will not use it otherwise. | 
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| 141 | \skip rev | 
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| 142 | \until reversed | 
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| 143 |  | 
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| 144 | The variable \c nodeNum will refer to the number of nodes. | 
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| 145 | \skipline nodeNum | 
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| 146 |  | 
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| 147 | Here comes the algorithm itself.  | 
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| 148 | In each iteration we choose an active node (\c act will do it for us). | 
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| 149 | If there is | 
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| 150 | no such a node, then the orientation is feasible so we are done. | 
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| 151 | \skip act | 
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| 152 | \until while | 
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| 153 |  | 
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| 154 | Then we check if there exists an edge leaving this node and | 
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| 155 | stepping down exactly | 
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| 156 | one level. | 
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| 157 | \skip OutEdge | 
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| 158 | \until while | 
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| 159 |  | 
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| 160 | If there exists, we decrease the "activity" of the node \c act by reverting | 
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| 161 | this egde. | 
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| 162 | Fortunately, \ref lemon::ListGraph "ListGraph" | 
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| 163 | has a special function \ref lemon::ListGraph::reverseEdge() "reverseEdge()" | 
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| 164 | that makes this easy. | 
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| 165 | We also have to update the maps \c def and | 
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| 166 | \c rev. | 
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| 167 | \skipline if | 
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| 168 | \skip if | 
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| 169 | \until } | 
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| 170 | Otherwise (i.e. if there is no edge stepping down one level). We lift up the | 
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| 171 | current active node \c act. If it reaches level \c nodeNum, then there | 
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| 172 | exists no appropriate orientation so we stop. | 
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| 173 | \skipline else | 
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| 174 | \skipline if | 
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| 175 | \skipline return | 
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| 176 | \until } | 
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| 177 | \until } | 
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| 178 | \until } | 
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| 179 |  | 
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| 180 | Believe it or not, this algorithm works and runs fast. | 
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| 181 |  | 
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| 182 | Finally, we print the obtained orientation. Note, how the different | 
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| 183 | \c bool values of | 
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| 184 | \c rev are transformed into different \ref lemon::Color "RGB color"s | 
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| 185 | using the class | 
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| 186 | \ref lemon::Palette "Palette" | 
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| 187 | and the \ref map_adaptors "map adaptor" called | 
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| 188 | \ref lemon::ComposeMap "composeMap". | 
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| 189 |  | 
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| 190 | \skip graphToEps | 
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| 191 | \until run | 
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| 192 |  | 
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| 193 |  | 
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| 194 | \until end of main | 
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| 195 |  | 
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| 196 | Finally here are again the list of the used include files (because I can't turn | 
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| 197 | this section off.) | 
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| 198 |  | 
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| 199 | */ | 
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| 200 |  | 
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| 201 | } | 
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