| 1 | /*! |
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| 2 | |
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| 3 | \page graphs How to use graphs |
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| 4 | |
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| 5 | The primary data structures of HugoLib are the graph classes. They all |
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| 6 | provide a node list - edge list interface, i.e. they have |
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| 7 | functionalities to list the nodes and the edges of the graph as well |
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| 8 | as in incoming and outgoing edges of a given node. |
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| 9 | |
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| 10 | |
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| 11 | Each graph should meet the \ref ConstGraph concept. This concept does |
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| 12 | makes it possible to change the graph (i.e. it is not possible to add |
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| 13 | or delete edges or nodes). Most of the graph algorithms will run on |
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| 14 | these graphs. |
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| 15 | |
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| 16 | The graphs meeting the \ref ExtendableGraph concept allow node and |
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| 17 | edge addition. You can also "clear" (i.e. erase all edges and nodes) |
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| 18 | such a graph. |
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| 19 | |
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| 20 | In case of graphs meeting the full feature \ref ErasableGraph concept |
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| 21 | you can also erase individual edges and node in arbitrary order. |
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| 22 | |
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| 23 | The implemented graph structures are the following. |
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| 24 | \li \ref hugo::ListGraph "ListGraph" is the most versatile graph class. It meets |
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| 25 | the ErasableGraph concept and it also have some convenience features. |
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| 26 | \li \ref hugo::SmartGraph "SmartGraph" is a more memory |
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| 27 | efficient version of \ref hugo::ListGraph "ListGraph". The |
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| 28 | price of it is that it only meets the \ref ExtendableGraph concept, |
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| 29 | so you cannot delete individual edges or nodes. |
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| 30 | \li \ref hugo::SymListGraph "SymListGraph" and |
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| 31 | \ref hugo::SymSmartGraph "SymSmartGraph" classes are very similar to |
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| 32 | \ref hugo::ListGraph "ListGraph" and \ref hugo::SmartGraph "SmartGraph". |
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| 33 | The difference is that whenever you add a |
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| 34 | new edge to the graph, it actually adds a pair of oppositely directed edges. |
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| 35 | They are linked together so it is possible to access the counterpart of an |
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| 36 | edge. An even more important feature is that using these classes you can also |
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| 37 | attach data to the edges in such a way that the stored data |
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| 38 | are shared by the edge pairs. |
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| 39 | \li \ref hugo::FullGraph "FullGraph" |
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| 40 | implements a full graph. It is a \ref ConstGraph, so you cannot |
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| 41 | change the number of nodes once it is constructed. It is extremely memory |
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| 42 | efficient: it uses constant amount of memory independently from the number of |
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| 43 | the nodes of the graph. Of course, the size of the \ref maps "NodeMap"'s and |
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| 44 | \ref maps "EdgeMap"'s will depend on the number of nodes. |
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| 45 | |
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| 46 | \li \ref hugo::NodeSet "NodeSet" implements a graph with no edges. This class |
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| 47 | can be used as a base class of \ref hugo::EdgeSet "EdgeSet". |
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| 48 | \li \ref hugo::EdgeSet "EdgeSet" can be used to create a new graph on |
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| 49 | the edge set of another graph. The base graph can be an arbitrary graph and it |
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| 50 | is possible to attach several \ref hugo::EdgeSet "EdgeSet"'s to a base graph. |
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| 51 | |
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| 52 | \todo Don't we need SmartNodeSet and SmartEdgeSet? |
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| 53 | \todo Some cross-refs are wrong. |
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| 54 | |
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| 55 | \bug This file must be updated accordig to the new stile iterators. |
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| 56 | |
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| 57 | The graph structures itself can not store data attached |
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| 58 | to the edges and nodes. However they all provide |
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| 59 | \ref maps "map classes" |
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| 60 | to dynamically attach data the to graph components. |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | The following program demonstrates the basic features of HugoLib's graph |
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| 66 | structures. |
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| 67 | |
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| 68 | \code |
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| 69 | #include <iostream> |
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| 70 | #include <hugo/list_graph.h> |
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| 71 | |
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| 72 | using namespace hugo; |
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| 73 | |
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| 74 | int main() |
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| 75 | { |
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| 76 | typedef ListGraph Graph; |
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| 77 | \endcode |
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| 78 | |
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| 79 | ListGraph is one of HugoLib's graph classes. It is based on linked lists, |
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| 80 | therefore iterating throuh its edges and nodes is fast. |
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| 81 | |
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| 82 | \code |
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| 83 | typedef Graph::Edge Edge; |
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| 84 | typedef Graph::InEdgeIt InEdgeIt; |
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| 85 | typedef Graph::OutEdgeIt OutEdgeIt; |
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| 86 | typedef Graph::EdgeIt EdgeIt; |
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| 87 | typedef Graph::Node Node; |
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| 88 | typedef Graph::NodeIt NodeIt; |
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| 89 | |
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| 90 | Graph g; |
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| 91 | |
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| 92 | for (int i = 0; i < 3; i++) |
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| 93 | g.addNode(); |
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| 94 | |
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| 95 | for (NodeIt i(g); g.valid(i); g.next(i)) |
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| 96 | for (NodeIt j(g); g.valid(j); g.next(j)) |
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| 97 | if (i != j) g.addEdge(i, j); |
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| 98 | \endcode |
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| 99 | |
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| 100 | After some convenience typedefs we create a graph and add three nodes to it. |
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| 101 | Then we add edges to it to form a full graph. |
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| 102 | |
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| 103 | \code |
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| 104 | std::cout << "Nodes:"; |
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| 105 | for (NodeIt i(g); g.valid(i); g.next(i)) |
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| 106 | std::cout << " " << g.id(i); |
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| 107 | std::cout << std::endl; |
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| 108 | \endcode |
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| 109 | |
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| 110 | Here we iterate through all nodes of the graph. We use a constructor of the |
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| 111 | node iterator to initialize it to the first node. The next member function is |
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| 112 | used to step to the next node, and valid is used to check if we have passed the |
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| 113 | last one. |
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| 114 | |
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| 115 | \code |
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| 116 | std::cout << "Nodes:"; |
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| 117 | NodeIt n; |
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| 118 | for (g.first(n); n != INVALID; g.next(n)) |
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| 119 | std::cout << " " << g.id(n); |
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| 120 | std::cout << std::endl; |
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| 121 | \endcode |
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| 122 | |
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| 123 | Here you can see an alternative way to iterate through all nodes. Here we use a |
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| 124 | member function of the graph to initialize the node iterator to the first node |
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| 125 | of the graph. Using next on the iterator pointing to the last node invalidates |
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| 126 | the iterator i.e. sets its value to INVALID. Checking for this value is |
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| 127 | equivalent to using the valid member function. |
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| 128 | |
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| 129 | Both of the previous code fragments print out the same: |
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| 130 | |
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| 131 | \code |
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| 132 | Nodes: 2 1 0 |
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| 133 | \endcode |
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| 134 | |
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| 135 | \code |
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| 136 | std::cout << "Edges:"; |
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| 137 | for (EdgeIt i(g); g.valid(i); g.next(i)) |
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| 138 | std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; |
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| 139 | std::cout << std::endl; |
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| 140 | \endcode |
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| 141 | |
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| 142 | \code |
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| 143 | Edges: (0,2) (1,2) (0,1) (2,1) (1,0) (2,0) |
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| 144 | \endcode |
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| 145 | |
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| 146 | We can also iterate through all edges of the graph very similarly. The head and |
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| 147 | tail member functions can be used to access the endpoints of an edge. |
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| 148 | |
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| 149 | \code |
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| 150 | NodeIt first_node(g); |
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| 151 | |
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| 152 | std::cout << "Out-edges of node " << g.id(first_node) << ":"; |
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| 153 | for (OutEdgeIt i(g, first_node); g.valid(i); g.next(i)) |
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| 154 | std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; |
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| 155 | std::cout << std::endl; |
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| 156 | |
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| 157 | std::cout << "In-edges of node " << g.id(first_node) << ":"; |
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| 158 | for (InEdgeIt i(g, first_node); g.valid(i); g.next(i)) |
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| 159 | std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; |
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| 160 | std::cout << std::endl; |
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| 161 | \endcode |
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| 162 | |
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| 163 | \code |
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| 164 | Out-edges of node 2: (2,0) (2,1) |
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| 165 | In-edges of node 2: (0,2) (1,2) |
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| 166 | \endcode |
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| 167 | |
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| 168 | We can also iterate through the in and out-edges of a node. In the above |
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| 169 | example we print out the in and out-edges of the first node of the graph. |
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| 170 | |
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| 171 | \code |
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| 172 | Graph::EdgeMap<int> m(g); |
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| 173 | |
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| 174 | for (EdgeIt e(g); g.valid(e); g.next(e)) |
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| 175 | m.set(e, 10 - g.id(e)); |
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| 176 | |
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| 177 | std::cout << "Id Edge Value" << std::endl; |
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| 178 | for (EdgeIt e(g); g.valid(e); g.next(e)) |
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| 179 | std::cout << g.id(e) << " (" << g.id(g.tail(e)) << "," << g.id(g.head(e)) |
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| 180 | << ") " << m[e] << std::endl; |
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| 181 | \endcode |
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| 182 | |
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| 183 | \code |
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| 184 | Id Edge Value |
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| 185 | 4 (0,2) 6 |
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| 186 | 2 (1,2) 8 |
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| 187 | 5 (0,1) 5 |
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| 188 | 0 (2,1) 10 |
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| 189 | 3 (1,0) 7 |
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| 190 | 1 (2,0) 9 |
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| 191 | \endcode |
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| 192 | |
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| 193 | In generic graph optimization programming graphs are not containers rather |
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| 194 | incidence structures which are iterable in many ways. HugoLib introduces |
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| 195 | concepts that allow us to attach containers to graphs. These containers are |
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| 196 | called maps. |
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| 197 | |
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| 198 | In the example above we create an EdgeMap which assigns an int value to all |
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| 199 | edges of the graph. We use the set member function of the map to write values |
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| 200 | into the map and the operator[] to retrieve them. |
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| 201 | |
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| 202 | Here we used the maps provided by the ListGraph class, but you can also write |
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| 203 | your own maps. You can read more about using maps \ref maps "here". |
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| 204 | |
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| 205 | */ |
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