| 1 | /*! | 
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| 2 |  | 
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| 3 | \page graphs Graphs | 
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| 4 |  | 
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| 5 | The primary data structures of LEMON are the graph classes. They all | 
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| 6 | provide a node list - edge list interface, i.e. they have | 
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| 7 | functionalities to list the nodes and the edges of the graph as well | 
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| 8 | as  incoming and outgoing edges of a given node. | 
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| 9 |  | 
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| 10 |  | 
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| 11 | Each graph should meet the | 
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| 12 | \ref lemon::concept::StaticGraph "StaticGraph" concept. | 
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| 13 | This concept does not | 
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| 14 | make it possible to change the graph (i.e. it is not possible to add | 
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| 15 | or delete edges or nodes). Most of the graph algorithms will run on | 
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| 16 | these graphs. | 
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| 17 |  | 
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| 18 | The graphs meeting the | 
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| 19 | \ref lemon::concept::ExtendableGraph "ExtendableGraph" | 
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| 20 | concept allow node and | 
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| 21 | edge addition. You can also "clear" such a graph (i.e. erase all edges and nodes ). | 
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| 22 |  | 
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| 23 | In case of graphs meeting the full feature | 
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| 24 | \ref lemon::concept::ErasableGraph "ErasableGraph" | 
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| 25 | concept | 
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| 26 | you can also erase individual edges and nodes in arbitrary order. | 
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| 27 |  | 
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| 28 | The implemented graph structures are the following. | 
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| 29 | \li \ref lemon::ListGraph "ListGraph" is the most versatile graph class. It meets | 
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| 30 | the \ref lemon::concept::ErasableGraph "ErasableGraph" concept | 
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| 31 | and it also has some convenient extra features. | 
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| 32 | \li \ref lemon::SmartGraph "SmartGraph" is a more memory | 
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| 33 | efficient version of \ref lemon::ListGraph "ListGraph". The | 
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| 34 | price of this is that it only meets the | 
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| 35 | \ref lemon::concept::ExtendableGraph "ExtendableGraph" concept, | 
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| 36 | so you cannot delete individual edges or nodes. | 
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| 37 | \li \ref lemon::FullGraph "FullGraph" | 
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| 38 | implements a complete graph. It is a | 
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| 39 | \ref lemon::concept::StaticGraph "StaticGraph", so you cannot | 
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| 40 | change the number of nodes once it is constructed. It is extremely memory | 
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| 41 | efficient: it uses constant amount of memory independently from the number of | 
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| 42 | the nodes of the graph. Of course, the size of the \ref maps-page "NodeMap"'s and | 
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| 43 | \ref maps-page "EdgeMap"'s will depend on the number of nodes. | 
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| 44 |  | 
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| 45 | \li \ref lemon::NodeSet "NodeSet" implements a graph with no edges. This class | 
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| 46 | can be used as a base class of \ref lemon::EdgeSet "EdgeSet". | 
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| 47 | \li \ref lemon::EdgeSet "EdgeSet" can be used to create a new graph on | 
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| 48 | the node set of another graph. The base graph can be an arbitrary graph and it | 
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| 49 | is possible to attach several \ref lemon::EdgeSet "EdgeSet"'s to a base graph. | 
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| 50 |  | 
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| 51 | \todo Don't we need SmartNodeSet and SmartEdgeSet? | 
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| 52 | \todo Some cross-refs are wrong. | 
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| 53 |  | 
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| 54 | The graph structures themselves can not store data attached | 
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| 55 | to the edges and nodes. However they all provide | 
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| 56 | \ref maps-page "map classes" | 
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| 57 | to dynamically attach data the to graph components. | 
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| 58 |  | 
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| 59 | The following program demonstrates the basic features of LEMON's graph | 
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| 60 | structures. | 
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| 61 |  | 
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| 62 | \code | 
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| 63 | #include <iostream> | 
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| 64 | #include <lemon/list_graph.h> | 
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| 65 |  | 
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| 66 | using namespace lemon; | 
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| 67 |  | 
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| 68 | int main() | 
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| 69 | { | 
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| 70 | typedef ListGraph Graph; | 
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| 71 | \endcode | 
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| 72 |  | 
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| 73 | ListGraph is one of LEMON's graph classes. It is based on linked lists, | 
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| 74 | therefore iterating throuh its edges and nodes is fast. | 
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| 75 |  | 
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| 76 | \code | 
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| 77 | typedef Graph::Edge Edge; | 
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| 78 | typedef Graph::InEdgeIt InEdgeIt; | 
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| 79 | typedef Graph::OutEdgeIt OutEdgeIt; | 
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| 80 | typedef Graph::EdgeIt EdgeIt; | 
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| 81 | typedef Graph::Node Node; | 
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| 82 | typedef Graph::NodeIt NodeIt; | 
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| 83 |  | 
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| 84 | Graph g; | 
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| 85 |  | 
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| 86 | for (int i = 0; i < 3; i++) | 
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| 87 | g.addNode(); | 
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| 88 |  | 
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| 89 | for (NodeIt i(g); i!=INVALID; ++i) | 
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| 90 | for (NodeIt j(g); j!=INVALID; ++j) | 
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| 91 | if (i != j) g.addEdge(i, j); | 
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| 92 | \endcode | 
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| 93 |  | 
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| 94 | After some convenient typedefs we create a graph and add three nodes to it. | 
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| 95 | Then we add edges to it to form a complete graph. | 
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| 96 |  | 
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| 97 | \code | 
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| 98 | std::cout << "Nodes:"; | 
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| 99 | for (NodeIt i(g); i!=INVALID; ++i) | 
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| 100 | std::cout << " " << g.id(i); | 
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| 101 | std::cout << std::endl; | 
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| 102 | \endcode | 
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| 103 |  | 
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| 104 | Here we iterate through all nodes of the graph. We use a constructor of the | 
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| 105 | node iterator to initialize it to the first node. The operator++ is used to | 
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| 106 | step to the next node. Using operator++ on the iterator pointing to the last | 
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| 107 | node invalidates the iterator i.e. sets its value to | 
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| 108 | \ref lemon::INVALID "INVALID". This is what we exploit in the stop condition. | 
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| 109 |  | 
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| 110 | The previous code fragment prints out the following: | 
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| 111 |  | 
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| 112 | \code | 
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| 113 | Nodes: 2 1 0 | 
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| 114 | \endcode | 
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| 115 |  | 
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| 116 | \code | 
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| 117 | std::cout << "Edges:"; | 
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| 118 | for (EdgeIt i(g); i!=INVALID; ++i) | 
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| 119 | std::cout << " (" << g.id(g.source(i)) << "," << g.id(g.target(i)) << ")"; | 
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| 120 | std::cout << std::endl; | 
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| 121 | \endcode | 
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| 122 |  | 
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| 123 | \code | 
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| 124 | Edges: (0,2) (1,2) (0,1) (2,1) (1,0) (2,0) | 
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| 125 | \endcode | 
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| 126 |  | 
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| 127 | We can also iterate through all edges of the graph very similarly. The | 
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| 128 | \c target and | 
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| 129 | \c source member functions can be used to access the endpoints of an edge. | 
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| 130 |  | 
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| 131 | \code | 
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| 132 | NodeIt first_node(g); | 
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| 133 |  | 
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| 134 | std::cout << "Out-edges of node " << g.id(first_node) << ":"; | 
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| 135 | for (OutEdgeIt i(g, first_node); i!=INVALID; ++i) | 
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| 136 | std::cout << " (" << g.id(g.source(i)) << "," << g.id(g.target(i)) << ")"; | 
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| 137 | std::cout << std::endl; | 
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| 138 |  | 
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| 139 | std::cout << "In-edges of node " << g.id(first_node) << ":"; | 
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| 140 | for (InEdgeIt i(g, first_node); i!=INVALID; ++i) | 
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| 141 | std::cout << " (" << g.id(g.source(i)) << "," << g.id(g.target(i)) << ")"; | 
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| 142 | std::cout << std::endl; | 
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| 143 | \endcode | 
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| 144 |  | 
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| 145 | \code | 
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| 146 | Out-edges of node 2: (2,0) (2,1) | 
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| 147 | In-edges of node 2: (0,2) (1,2) | 
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| 148 | \endcode | 
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| 149 |  | 
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| 150 | We can also iterate through the in and out-edges of a node. In the above | 
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| 151 | example we print out the in and out-edges of the first node of the graph. | 
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| 152 |  | 
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| 153 | \code | 
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| 154 | Graph::EdgeMap<int> m(g); | 
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| 155 |  | 
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| 156 | for (EdgeIt e(g); e!=INVALID; ++e) | 
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| 157 | m.set(e, 10 - g.id(e)); | 
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| 158 |  | 
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| 159 | std::cout << "Id Edge  Value" << std::endl; | 
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| 160 | for (EdgeIt e(g); e!=INVALID; ++e) | 
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| 161 | std::cout << g.id(e) << "  (" << g.id(g.source(e)) << "," << g.id(g.target(e)) | 
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| 162 | << ") " << m[e] << std::endl; | 
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| 163 | \endcode | 
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| 164 |  | 
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| 165 | \code | 
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| 166 | Id Edge  Value | 
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| 167 | 4  (0,2) 6 | 
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| 168 | 2  (1,2) 8 | 
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| 169 | 5  (0,1) 5 | 
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| 170 | 0  (2,1) 10 | 
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| 171 | 3  (1,0) 7 | 
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| 172 | 1  (2,0) 9 | 
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| 173 | \endcode | 
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| 174 |  | 
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| 175 | As we mentioned above, graphs are not containers rather | 
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| 176 | incidence structures which are iterable in many ways. LEMON introduces | 
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| 177 | concepts that allow us to attach containers to graphs. These containers are | 
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| 178 | called maps. | 
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| 179 |  | 
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| 180 | In the example above we create an EdgeMap which assigns an integer value to all | 
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| 181 | edges of the graph. We use the set member function of the map to write values | 
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| 182 | into the map and the operator[] to retrieve them. | 
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| 183 |  | 
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| 184 | Here we used the maps provided by the ListGraph class, but you can also write | 
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| 185 | your own maps. You can read more about using maps \ref maps-page "here". | 
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| 186 |  | 
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| 187 | */ | 
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