/* -*- C++ -*- * * This file is a part of LEMON, a generic C++ optimization library * * Copyright (C) 2003-2006 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ #ifndef LEMON_BITS_PRED_MAP_PATH_H #define LEMON_BITS_PRED_MAP_PATH_H namespace lemon { template class PredMapPath { public: typedef True RevPathTag; typedef _Graph Graph; typedef typename Graph::Edge Edge; typedef _PredMap PredMap; PredMapPath(const Graph& _graph, const PredMap& _predMap, typename Graph::Node _target) : graph(_graph), predMap(_predMap), target(_target) {} int length() const { int len = 0; typename Graph::Node node = target; typename Graph::Edge edge; while ((edge = predMap[node]) != INVALID) { node = graph.source(edge); ++len; } return len; } bool empty() const { return predMap[target] != INVALID; } class RevIt { public: RevIt() {} RevIt(Invalid) : path(0), current(INVALID) {} RevIt(const PredMapPath& _path) : path(&_path), current(_path.target) {} operator const typename Graph::Edge() const { return path->predMap[current]; } RevIt& operator++() { current = path->graph.source(path->predMap[current]); if (path->predMap[current] == INVALID) current = INVALID; return *this; } bool operator==(const RevIt& e) const { return current == e.current; } bool operator!=(const RevIt& e) const { return current != e.current; } bool operator<(const RevIt& e) const { return current < e.current; } private: const PredMapPath* path; typename Graph::Node current; }; private: const Graph& graph; const PredMap& predMap; typename Graph::Node target; }; template class PredMatrixMapPath { public: typedef True RevPathTag; typedef _Graph Graph; typedef typename Graph::Edge Edge; typedef _PredMatrixMap PredMatrixMap; PredMatrixMapPath(const Graph& _graph, const PredMatrixMap& _predMatrixMap, typename Graph::Node _source, typename Graph::Node _target) : graph(_graph), predMatrixMap(_predMatrixMap), source(_source), target(_target) {} int length() const { int len = 0; typename Graph::Node node = target; typename Graph::Edge edge; while ((edge = predMatrixMap(source, node)) != INVALID) { node = graph.source(edge); ++len; } return len; } bool empty() const { return source != target; } class RevIt { public: RevIt() {} RevIt(Invalid) : path(0), current(INVALID) {} RevIt(const PredMatrixMapPath& _path) : path(&_path), current(_path.target) {} operator const typename Graph::Edge() const { return path->predMatrixMap(path->source, current); } RevIt& operator++() { current = path->graph.source(path->predMatrixMap(path->source, current)); if (path->predMatrixMap(path->source, current) == INVALID) current = INVALID; return *this; } bool operator==(const RevIt& e) const { return current == e.current; } bool operator!=(const RevIt& e) const { return current != e.current; } bool operator<(const RevIt& e) const { return current < e.current; } private: const PredMatrixMapPath* path; typename Graph::Node current; }; private: const Graph& graph; const PredMatrixMap& predMatrixMap; typename Graph::Node source; typename Graph::Node target; }; } #endif