[1911] | 1 | /* -*- C++ -*- |
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| 2 | * |
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[1956] | 3 | * This file is a part of LEMON, a generic C++ optimization library |
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[1911] | 4 | * |
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[1956] | 5 | * Copyright (C) 2003-2006 |
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| 6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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| 7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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[1911] | 8 | * |
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| 9 | * Permission to use, modify and distribute this software is granted |
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| 10 | * provided that this copyright notice appears in all copies. For |
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| 11 | * precise terms see the accompanying LICENSE file. |
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| 12 | * |
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| 13 | * This software is provided "AS IS" with no warranty of any kind, |
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| 14 | * express or implied, and with no claim as to its suitability for any |
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| 15 | * purpose. |
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| 16 | * |
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| 17 | */ |
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| 18 | |
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| 19 | /// \ingroup graph_concepts |
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| 20 | /// \file |
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| 21 | /// \brief Undirected bipartite graphs and components of. |
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| 22 | |
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| 23 | |
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| 24 | #ifndef LEMON_CONCEPT_BPUGRAPH_H |
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| 25 | #define LEMON_CONCEPT_BPUGRAPH_H |
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| 26 | |
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| 27 | #include <lemon/concept/graph_component.h> |
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| 28 | |
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| 29 | #include <lemon/concept/graph.h> |
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| 30 | #include <lemon/concept/ugraph.h> |
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| 31 | |
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| 32 | #include <lemon/utility.h> |
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| 33 | |
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| 34 | namespace lemon { |
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| 35 | namespace concept { |
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| 36 | |
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| 37 | /// \addtogroup graph_concepts |
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| 38 | /// @{ |
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| 39 | |
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| 40 | |
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| 41 | /// \brief Class describing the concept of Bipartite Undirected Graphs. |
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| 42 | /// |
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| 43 | /// This class describes the common interface of all |
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| 44 | /// Undirected Bipartite Graphs. |
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| 45 | /// |
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| 46 | /// As all concept describing classes it provides only interface |
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| 47 | /// without any sensible implementation. So any algorithm for |
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| 48 | /// bipartite undirected graph should compile with this class, but it |
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| 49 | /// will not run properly, of course. |
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| 50 | /// |
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| 51 | /// In LEMON bipartite undirected graphs also fulfill the concept of |
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| 52 | /// the undirected graphs (\ref lemon::concept::UGraph "UGraph Concept"). |
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| 53 | /// |
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| 54 | /// You can assume that all undirected bipartite graph can be handled |
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| 55 | /// as an undirected graph and consequently as a static graph. |
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| 56 | /// |
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| 57 | /// The bipartite graph stores two types of nodes which are named |
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[1933] | 58 | /// ANode and BNode. The graph type contains two types ANode and BNode |
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| 59 | /// which are inherited from Node type. Moreover they have |
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| 60 | /// constructor which converts Node to either ANode or BNode when it is |
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| 61 | /// possible. Therefor everywhere the Node type can be used instead of |
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| 62 | /// ANode and BNode. So the usage of the ANode and BNode is suggested. |
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[1911] | 63 | /// |
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| 64 | /// The iteration on the partition can be done with the ANodeIt and |
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| 65 | /// BNodeIt classes. The node map can be used to map values to the nodes |
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| 66 | /// and similarly we can use to map values for just the ANodes and |
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| 67 | /// BNodes the ANodeMap and BNodeMap template classes. |
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| 68 | |
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| 69 | class BpUGraph { |
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| 70 | public: |
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| 71 | /// \todo undocumented |
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| 72 | /// |
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| 73 | typedef True UTag; |
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| 74 | |
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| 75 | /// \brief The base type of node iterators, |
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| 76 | /// or in other words, the trivial node iterator. |
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| 77 | /// |
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| 78 | /// This is the base type of each node iterator, |
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| 79 | /// thus each kind of node iterator converts to this. |
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| 80 | /// More precisely each kind of node iterator should be inherited |
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| 81 | /// from the trivial node iterator. The Node class represents |
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| 82 | /// both of two types of nodes. |
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| 83 | class Node { |
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| 84 | public: |
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| 85 | /// Default constructor |
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| 86 | |
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| 87 | /// @warning The default constructor sets the iterator |
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| 88 | /// to an undefined value. |
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| 89 | Node() { } |
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| 90 | /// Copy constructor. |
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| 91 | |
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| 92 | /// Copy constructor. |
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| 93 | /// |
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| 94 | Node(const Node&) { } |
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| 95 | |
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| 96 | /// Invalid constructor \& conversion. |
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| 97 | |
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| 98 | /// This constructor initializes the iterator to be invalid. |
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| 99 | /// \sa Invalid for more details. |
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| 100 | Node(Invalid) { } |
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| 101 | /// Equality operator |
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| 102 | |
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| 103 | /// Two iterators are equal if and only if they point to the |
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| 104 | /// same object or both are invalid. |
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| 105 | bool operator==(Node) const { return true; } |
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| 106 | |
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| 107 | /// Inequality operator |
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| 108 | |
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| 109 | /// \sa operator==(Node n) |
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| 110 | /// |
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| 111 | bool operator!=(Node) const { return true; } |
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| 112 | |
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| 113 | /// Artificial ordering operator. |
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| 114 | |
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| 115 | /// To allow the use of graph descriptors as key type in std::map or |
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| 116 | /// similar associative container we require this. |
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| 117 | /// |
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| 118 | /// \note This operator only have to define some strict ordering of |
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| 119 | /// the items; this order has nothing to do with the iteration |
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| 120 | /// ordering of the items. |
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| 121 | /// |
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| 122 | /// \bug This is a technical requirement. Do we really need this? |
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| 123 | bool operator<(Node) const { return false; } |
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| 124 | |
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| 125 | }; |
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[1933] | 126 | |
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| 127 | /// \brief The base type of anode iterators, |
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| 128 | /// or in other words, the trivial anode iterator. |
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| 129 | /// |
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| 130 | /// This is the base type of each anode iterator, |
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| 131 | /// thus each kind of anode iterator converts to this. |
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| 132 | /// More precisely each kind of node iterator should be inherited |
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| 133 | /// from the trivial anode iterator. The ANode class should be used |
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| 134 | /// only in special cases. Usually the Node type should be used insted |
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| 135 | /// of it. |
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| 136 | class ANode { |
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| 137 | public: |
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| 138 | /// Default constructor |
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| 139 | |
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| 140 | /// @warning The default constructor sets the iterator |
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| 141 | /// to an undefined value. |
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| 142 | ANode() { } |
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| 143 | /// Copy constructor. |
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| 144 | |
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| 145 | /// Copy constructor. |
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| 146 | /// |
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| 147 | ANode(const ANode&) { } |
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| 148 | |
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| 149 | /// Construct the same node as ANode. |
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| 150 | |
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| 151 | /// Construct the same node as ANode. It may throws assertion |
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| 152 | /// when the given node is from the BNode set. |
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| 153 | ANode(const Node&) { } |
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| 154 | |
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| 155 | /// Invalid constructor \& conversion. |
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| 156 | |
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| 157 | /// This constructor initializes the iterator to be invalid. |
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| 158 | /// \sa Invalid for more details. |
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| 159 | ANode(Invalid) { } |
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| 160 | /// Equality operator |
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| 161 | |
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| 162 | /// Two iterators are equal if and only if they point to the |
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| 163 | /// same object or both are invalid. |
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| 164 | bool operator==(ANode) const { return true; } |
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| 165 | |
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| 166 | /// Inequality operator |
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| 167 | |
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| 168 | /// \sa operator==(ANode n) |
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| 169 | /// |
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| 170 | bool operator!=(ANode) const { return true; } |
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| 171 | |
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| 172 | /// Artificial ordering operator. |
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| 173 | |
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| 174 | /// To allow the use of graph descriptors as key type in std::map or |
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| 175 | /// similar associative container we require this. |
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| 176 | /// |
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| 177 | /// \note This operator only have to define some strict ordering of |
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| 178 | /// the items; this order has nothing to do with the iteration |
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| 179 | /// ordering of the items. |
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| 180 | bool operator<(ANode) const { return false; } |
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| 181 | |
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| 182 | }; |
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| 183 | |
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| 184 | /// \brief The base type of bnode iterators, |
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| 185 | /// or in other words, the trivial bnode iterator. |
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| 186 | /// |
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| 187 | /// This is the base type of each anode iterator, |
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| 188 | /// thus each kind of anode iterator converts to this. |
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| 189 | /// More precisely each kind of node iterator should be inherited |
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| 190 | /// from the trivial anode iterator. The BNode class should be used |
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| 191 | /// only in special cases. Usually the Node type should be used insted |
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| 192 | /// of it. |
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| 193 | class BNode { |
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| 194 | public: |
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| 195 | /// Default constructor |
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| 196 | |
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| 197 | /// @warning The default constructor sets the iterator |
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| 198 | /// to an undefined value. |
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| 199 | BNode() { } |
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| 200 | /// Copy constructor. |
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| 201 | |
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| 202 | /// Copy constructor. |
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| 203 | /// |
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| 204 | BNode(const BNode&) { } |
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| 205 | |
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| 206 | /// Construct the same node as BNode. |
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| 207 | |
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| 208 | /// Construct the same node as BNode. It may throws assertion |
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| 209 | /// when the given node is from the ANode set. |
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| 210 | BNode(const Node&) { } |
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| 211 | |
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| 212 | /// Invalid constructor \& conversion. |
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| 213 | |
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| 214 | /// This constructor initializes the iterator to be invalid. |
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| 215 | /// \sa Invalid for more details. |
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| 216 | BNode(Invalid) { } |
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| 217 | /// Equality operator |
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| 218 | |
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| 219 | /// Two iterators are equal if and only if they point to the |
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| 220 | /// same object or both are invalid. |
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| 221 | bool operator==(BNode) const { return true; } |
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| 222 | |
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| 223 | /// Inequality operator |
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| 224 | |
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| 225 | /// \sa operator==(BNode n) |
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| 226 | /// |
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| 227 | bool operator!=(BNode) const { return true; } |
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| 228 | |
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| 229 | /// Artificial ordering operator. |
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| 230 | |
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| 231 | /// To allow the use of graph descriptors as key type in std::map or |
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| 232 | /// similar associative container we require this. |
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| 233 | /// |
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| 234 | /// \note This operator only have to define some strict ordering of |
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| 235 | /// the items; this order has nothing to do with the iteration |
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| 236 | /// ordering of the items. |
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| 237 | bool operator<(BNode) const { return false; } |
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| 238 | |
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| 239 | }; |
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[1911] | 240 | |
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| 241 | /// This iterator goes through each node. |
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| 242 | |
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| 243 | /// This iterator goes through each node. |
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| 244 | /// Its usage is quite simple, for example you can count the number |
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| 245 | /// of nodes in graph \c g of type \c Graph like this: |
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[1946] | 246 | ///\code |
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[1911] | 247 | /// int count=0; |
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| 248 | /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; |
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[1946] | 249 | ///\endcode |
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[1911] | 250 | class NodeIt : public Node { |
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| 251 | public: |
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| 252 | /// Default constructor |
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| 253 | |
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| 254 | /// @warning The default constructor sets the iterator |
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| 255 | /// to an undefined value. |
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| 256 | NodeIt() { } |
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| 257 | /// Copy constructor. |
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| 258 | |
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| 259 | /// Copy constructor. |
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| 260 | /// |
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| 261 | NodeIt(const NodeIt& n) : Node(n) { } |
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| 262 | /// Invalid constructor \& conversion. |
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| 263 | |
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| 264 | /// Initialize the iterator to be invalid. |
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| 265 | /// \sa Invalid for more details. |
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| 266 | NodeIt(Invalid) { } |
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| 267 | /// Sets the iterator to the first node. |
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| 268 | |
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| 269 | /// Sets the iterator to the first node of \c g. |
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| 270 | /// |
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| 271 | NodeIt(const BpUGraph&) { } |
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| 272 | /// Node -> NodeIt conversion. |
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| 273 | |
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| 274 | /// Sets the iterator to the node of \c the graph pointed by |
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| 275 | /// the trivial iterator. |
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| 276 | /// This feature necessitates that each time we |
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| 277 | /// iterate the edge-set, the iteration order is the same. |
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| 278 | NodeIt(const BpUGraph&, const Node&) { } |
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| 279 | /// Next node. |
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| 280 | |
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| 281 | /// Assign the iterator to the next node. |
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| 282 | /// |
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| 283 | NodeIt& operator++() { return *this; } |
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| 284 | }; |
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| 285 | |
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| 286 | /// This iterator goes through each ANode. |
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| 287 | |
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| 288 | /// This iterator goes through each ANode. |
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| 289 | /// Its usage is quite simple, for example you can count the number |
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| 290 | /// of nodes in graph \c g of type \c Graph like this: |
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[1946] | 291 | ///\code |
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[1911] | 292 | /// int count=0; |
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| 293 | /// for (Graph::ANodeIt n(g); n!=INVALID; ++n) ++count; |
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[1946] | 294 | ///\endcode |
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[1933] | 295 | class ANodeIt : public ANode { |
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[1911] | 296 | public: |
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| 297 | /// Default constructor |
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| 298 | |
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| 299 | /// @warning The default constructor sets the iterator |
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| 300 | /// to an undefined value. |
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| 301 | ANodeIt() { } |
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| 302 | /// Copy constructor. |
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| 303 | |
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| 304 | /// Copy constructor. |
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| 305 | /// |
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| 306 | ANodeIt(const ANodeIt& n) : Node(n) { } |
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| 307 | /// Invalid constructor \& conversion. |
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| 308 | |
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| 309 | /// Initialize the iterator to be invalid. |
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| 310 | /// \sa Invalid for more details. |
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| 311 | ANodeIt(Invalid) { } |
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| 312 | /// Sets the iterator to the first node. |
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| 313 | |
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| 314 | /// Sets the iterator to the first node of \c g. |
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| 315 | /// |
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| 316 | ANodeIt(const BpUGraph&) { } |
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| 317 | /// Node -> ANodeIt conversion. |
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| 318 | |
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| 319 | /// Sets the iterator to the node of \c the graph pointed by |
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| 320 | /// the trivial iterator. |
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| 321 | /// This feature necessitates that each time we |
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| 322 | /// iterate the edge-set, the iteration order is the same. |
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| 323 | ANodeIt(const BpUGraph&, const Node&) { } |
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| 324 | /// Next node. |
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| 325 | |
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| 326 | /// Assign the iterator to the next node. |
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| 327 | /// |
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| 328 | ANodeIt& operator++() { return *this; } |
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| 329 | }; |
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| 330 | |
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| 331 | /// This iterator goes through each BNode. |
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| 332 | |
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| 333 | /// This iterator goes through each BNode. |
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| 334 | /// Its usage is quite simple, for example you can count the number |
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| 335 | /// of nodes in graph \c g of type \c Graph like this: |
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[1946] | 336 | ///\code |
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[1911] | 337 | /// int count=0; |
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| 338 | /// for (Graph::BNodeIt n(g); n!=INVALID; ++n) ++count; |
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[1946] | 339 | ///\endcode |
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[1933] | 340 | class BNodeIt : public BNode { |
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[1911] | 341 | public: |
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| 342 | /// Default constructor |
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| 343 | |
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| 344 | /// @warning The default constructor sets the iterator |
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| 345 | /// to an undefined value. |
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| 346 | BNodeIt() { } |
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| 347 | /// Copy constructor. |
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| 348 | |
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| 349 | /// Copy constructor. |
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| 350 | /// |
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| 351 | BNodeIt(const BNodeIt& n) : Node(n) { } |
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| 352 | /// Invalid constructor \& conversion. |
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| 353 | |
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| 354 | /// Initialize the iterator to be invalid. |
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| 355 | /// \sa Invalid for more details. |
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| 356 | BNodeIt(Invalid) { } |
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| 357 | /// Sets the iterator to the first node. |
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| 358 | |
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| 359 | /// Sets the iterator to the first node of \c g. |
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| 360 | /// |
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| 361 | BNodeIt(const BpUGraph&) { } |
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| 362 | /// Node -> BNodeIt conversion. |
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| 363 | |
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| 364 | /// Sets the iterator to the node of \c the graph pointed by |
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| 365 | /// the trivial iterator. |
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| 366 | /// This feature necessitates that each time we |
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| 367 | /// iterate the edge-set, the iteration order is the same. |
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| 368 | BNodeIt(const BpUGraph&, const Node&) { } |
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| 369 | /// Next node. |
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| 370 | |
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| 371 | /// Assign the iterator to the next node. |
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| 372 | /// |
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| 373 | BNodeIt& operator++() { return *this; } |
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| 374 | }; |
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| 375 | |
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| 376 | |
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| 377 | /// The base type of the undirected edge iterators. |
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| 378 | |
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| 379 | /// The base type of the undirected edge iterators. |
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| 380 | /// |
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| 381 | class UEdge { |
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| 382 | public: |
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| 383 | /// Default constructor |
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| 384 | |
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| 385 | /// @warning The default constructor sets the iterator |
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| 386 | /// to an undefined value. |
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| 387 | UEdge() { } |
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| 388 | /// Copy constructor. |
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| 389 | |
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| 390 | /// Copy constructor. |
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| 391 | /// |
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| 392 | UEdge(const UEdge&) { } |
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| 393 | /// Initialize the iterator to be invalid. |
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| 394 | |
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| 395 | /// Initialize the iterator to be invalid. |
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| 396 | /// |
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| 397 | UEdge(Invalid) { } |
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| 398 | /// Equality operator |
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| 399 | |
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| 400 | /// Two iterators are equal if and only if they point to the |
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| 401 | /// same object or both are invalid. |
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| 402 | bool operator==(UEdge) const { return true; } |
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| 403 | /// Inequality operator |
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| 404 | |
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| 405 | /// \sa operator==(UEdge n) |
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| 406 | /// |
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| 407 | bool operator!=(UEdge) const { return true; } |
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| 408 | |
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| 409 | /// Artificial ordering operator. |
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| 410 | |
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| 411 | /// To allow the use of graph descriptors as key type in std::map or |
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| 412 | /// similar associative container we require this. |
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| 413 | /// |
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| 414 | /// \note This operator only have to define some strict ordering of |
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| 415 | /// the items; this order has nothing to do with the iteration |
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| 416 | /// ordering of the items. |
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| 417 | /// |
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| 418 | /// \bug This is a technical requirement. Do we really need this? |
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| 419 | bool operator<(UEdge) const { return false; } |
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| 420 | }; |
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| 421 | |
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| 422 | /// This iterator goes through each undirected edge. |
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| 423 | |
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| 424 | /// This iterator goes through each undirected edge of a graph. |
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| 425 | /// Its usage is quite simple, for example you can count the number |
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| 426 | /// of undirected edges in a graph \c g of type \c Graph as follows: |
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[1946] | 427 | ///\code |
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[1911] | 428 | /// int count=0; |
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| 429 | /// for(Graph::UEdgeIt e(g); e!=INVALID; ++e) ++count; |
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[1946] | 430 | ///\endcode |
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[1911] | 431 | class UEdgeIt : public UEdge { |
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| 432 | public: |
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| 433 | /// Default constructor |
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| 434 | |
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| 435 | /// @warning The default constructor sets the iterator |
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| 436 | /// to an undefined value. |
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| 437 | UEdgeIt() { } |
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| 438 | /// Copy constructor. |
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| 439 | |
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| 440 | /// Copy constructor. |
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| 441 | /// |
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| 442 | UEdgeIt(const UEdgeIt& e) : UEdge(e) { } |
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| 443 | /// Initialize the iterator to be invalid. |
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| 444 | |
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| 445 | /// Initialize the iterator to be invalid. |
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| 446 | /// |
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| 447 | UEdgeIt(Invalid) { } |
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| 448 | /// This constructor sets the iterator to the first undirected edge. |
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| 449 | |
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| 450 | /// This constructor sets the iterator to the first undirected edge. |
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| 451 | UEdgeIt(const BpUGraph&) { } |
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| 452 | /// UEdge -> UEdgeIt conversion |
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| 453 | |
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| 454 | /// Sets the iterator to the value of the trivial iterator. |
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| 455 | /// This feature necessitates that each time we |
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| 456 | /// iterate the undirected edge-set, the iteration order is the |
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| 457 | /// same. |
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| 458 | UEdgeIt(const BpUGraph&, const UEdge&) { } |
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| 459 | /// Next undirected edge |
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| 460 | |
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| 461 | /// Assign the iterator to the next undirected edge. |
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| 462 | UEdgeIt& operator++() { return *this; } |
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| 463 | }; |
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| 464 | |
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| 465 | /// \brief This iterator goes trough the incident undirected |
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| 466 | /// edges of a node. |
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| 467 | /// |
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| 468 | /// This iterator goes trough the incident undirected edges |
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| 469 | /// of a certain node |
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| 470 | /// of a graph. |
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| 471 | /// Its usage is quite simple, for example you can compute the |
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| 472 | /// degree (i.e. count the number |
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| 473 | /// of incident edges of a node \c n |
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| 474 | /// in graph \c g of type \c Graph as follows. |
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[1946] | 475 | ///\code |
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[1911] | 476 | /// int count=0; |
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| 477 | /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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[1946] | 478 | ///\endcode |
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[1911] | 479 | class IncEdgeIt : public UEdge { |
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| 480 | public: |
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| 481 | /// Default constructor |
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| 482 | |
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| 483 | /// @warning The default constructor sets the iterator |
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| 484 | /// to an undefined value. |
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| 485 | IncEdgeIt() { } |
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| 486 | /// Copy constructor. |
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| 487 | |
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| 488 | /// Copy constructor. |
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| 489 | /// |
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| 490 | IncEdgeIt(const IncEdgeIt& e) : UEdge(e) { } |
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| 491 | /// Initialize the iterator to be invalid. |
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| 492 | |
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| 493 | /// Initialize the iterator to be invalid. |
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| 494 | /// |
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| 495 | IncEdgeIt(Invalid) { } |
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| 496 | /// This constructor sets the iterator to first incident edge. |
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| 497 | |
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| 498 | /// This constructor set the iterator to the first incident edge of |
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| 499 | /// the node. |
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| 500 | IncEdgeIt(const BpUGraph&, const Node&) { } |
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| 501 | /// UEdge -> IncEdgeIt conversion |
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| 502 | |
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| 503 | /// Sets the iterator to the value of the trivial iterator \c e. |
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| 504 | /// This feature necessitates that each time we |
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| 505 | /// iterate the edge-set, the iteration order is the same. |
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| 506 | IncEdgeIt(const BpUGraph&, const UEdge&) { } |
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| 507 | /// Next incident edge |
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| 508 | |
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| 509 | /// Assign the iterator to the next incident edge |
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| 510 | /// of the corresponding node. |
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| 511 | IncEdgeIt& operator++() { return *this; } |
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| 512 | }; |
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| 513 | |
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| 514 | /// The directed edge type. |
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| 515 | |
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| 516 | /// The directed edge type. It can be converted to the |
---|
| 517 | /// undirected edge. |
---|
| 518 | class Edge : public UEdge { |
---|
| 519 | public: |
---|
| 520 | /// Default constructor |
---|
| 521 | |
---|
| 522 | /// @warning The default constructor sets the iterator |
---|
| 523 | /// to an undefined value. |
---|
| 524 | Edge() { } |
---|
| 525 | /// Copy constructor. |
---|
| 526 | |
---|
| 527 | /// Copy constructor. |
---|
| 528 | /// |
---|
| 529 | Edge(const Edge& e) : UEdge(e) { } |
---|
| 530 | /// Initialize the iterator to be invalid. |
---|
| 531 | |
---|
| 532 | /// Initialize the iterator to be invalid. |
---|
| 533 | /// |
---|
| 534 | Edge(Invalid) { } |
---|
| 535 | /// Equality operator |
---|
| 536 | |
---|
| 537 | /// Two iterators are equal if and only if they point to the |
---|
| 538 | /// same object or both are invalid. |
---|
| 539 | bool operator==(Edge) const { return true; } |
---|
| 540 | /// Inequality operator |
---|
| 541 | |
---|
| 542 | /// \sa operator==(Edge n) |
---|
| 543 | /// |
---|
| 544 | bool operator!=(Edge) const { return true; } |
---|
| 545 | |
---|
| 546 | /// Artificial ordering operator. |
---|
| 547 | |
---|
| 548 | /// To allow the use of graph descriptors as key type in std::map or |
---|
| 549 | /// similar associative container we require this. |
---|
| 550 | /// |
---|
| 551 | /// \note This operator only have to define some strict ordering of |
---|
| 552 | /// the items; this order has nothing to do with the iteration |
---|
| 553 | /// ordering of the items. |
---|
| 554 | /// |
---|
| 555 | /// \bug This is a technical requirement. Do we really need this? |
---|
| 556 | bool operator<(Edge) const { return false; } |
---|
| 557 | |
---|
| 558 | }; |
---|
| 559 | /// This iterator goes through each directed edge. |
---|
| 560 | |
---|
| 561 | /// This iterator goes through each edge of a graph. |
---|
| 562 | /// Its usage is quite simple, for example you can count the number |
---|
| 563 | /// of edges in a graph \c g of type \c Graph as follows: |
---|
[1946] | 564 | ///\code |
---|
[1911] | 565 | /// int count=0; |
---|
| 566 | /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; |
---|
[1946] | 567 | ///\endcode |
---|
[1911] | 568 | class EdgeIt : public Edge { |
---|
| 569 | public: |
---|
| 570 | /// Default constructor |
---|
| 571 | |
---|
| 572 | /// @warning The default constructor sets the iterator |
---|
| 573 | /// to an undefined value. |
---|
| 574 | EdgeIt() { } |
---|
| 575 | /// Copy constructor. |
---|
| 576 | |
---|
| 577 | /// Copy constructor. |
---|
| 578 | /// |
---|
| 579 | EdgeIt(const EdgeIt& e) : Edge(e) { } |
---|
| 580 | /// Initialize the iterator to be invalid. |
---|
| 581 | |
---|
| 582 | /// Initialize the iterator to be invalid. |
---|
| 583 | /// |
---|
| 584 | EdgeIt(Invalid) { } |
---|
| 585 | /// This constructor sets the iterator to the first edge. |
---|
| 586 | |
---|
| 587 | /// This constructor sets the iterator to the first edge of \c g. |
---|
| 588 | ///@param g the graph |
---|
| 589 | EdgeIt(const BpUGraph &g) { ignore_unused_variable_warning(g); } |
---|
| 590 | /// Edge -> EdgeIt conversion |
---|
| 591 | |
---|
| 592 | /// Sets the iterator to the value of the trivial iterator \c e. |
---|
| 593 | /// This feature necessitates that each time we |
---|
| 594 | /// iterate the edge-set, the iteration order is the same. |
---|
| 595 | EdgeIt(const BpUGraph&, const Edge&) { } |
---|
| 596 | ///Next edge |
---|
| 597 | |
---|
| 598 | /// Assign the iterator to the next edge. |
---|
| 599 | EdgeIt& operator++() { return *this; } |
---|
| 600 | }; |
---|
| 601 | |
---|
| 602 | /// This iterator goes trough the outgoing directed edges of a node. |
---|
| 603 | |
---|
| 604 | /// This iterator goes trough the \e outgoing edges of a certain node |
---|
| 605 | /// of a graph. |
---|
| 606 | /// Its usage is quite simple, for example you can count the number |
---|
| 607 | /// of outgoing edges of a node \c n |
---|
| 608 | /// in graph \c g of type \c Graph as follows. |
---|
[1946] | 609 | ///\code |
---|
[1911] | 610 | /// int count=0; |
---|
| 611 | /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
---|
[1946] | 612 | ///\endcode |
---|
[1911] | 613 | |
---|
| 614 | class OutEdgeIt : public Edge { |
---|
| 615 | public: |
---|
| 616 | /// Default constructor |
---|
| 617 | |
---|
| 618 | /// @warning The default constructor sets the iterator |
---|
| 619 | /// to an undefined value. |
---|
| 620 | OutEdgeIt() { } |
---|
| 621 | /// Copy constructor. |
---|
| 622 | |
---|
| 623 | /// Copy constructor. |
---|
| 624 | /// |
---|
| 625 | OutEdgeIt(const OutEdgeIt& e) : Edge(e) { } |
---|
| 626 | /// Initialize the iterator to be invalid. |
---|
| 627 | |
---|
| 628 | /// Initialize the iterator to be invalid. |
---|
| 629 | /// |
---|
| 630 | OutEdgeIt(Invalid) { } |
---|
| 631 | /// This constructor sets the iterator to the first outgoing edge. |
---|
| 632 | |
---|
| 633 | /// This constructor sets the iterator to the first outgoing edge of |
---|
| 634 | /// the node. |
---|
| 635 | ///@param n the node |
---|
| 636 | ///@param g the graph |
---|
| 637 | OutEdgeIt(const BpUGraph& n, const Node& g) { |
---|
| 638 | ignore_unused_variable_warning(n); |
---|
| 639 | ignore_unused_variable_warning(g); |
---|
| 640 | } |
---|
| 641 | /// Edge -> OutEdgeIt conversion |
---|
| 642 | |
---|
| 643 | /// Sets the iterator to the value of the trivial iterator. |
---|
| 644 | /// This feature necessitates that each time we |
---|
| 645 | /// iterate the edge-set, the iteration order is the same. |
---|
| 646 | OutEdgeIt(const BpUGraph&, const Edge&) { } |
---|
| 647 | ///Next outgoing edge |
---|
| 648 | |
---|
| 649 | /// Assign the iterator to the next |
---|
| 650 | /// outgoing edge of the corresponding node. |
---|
| 651 | OutEdgeIt& operator++() { return *this; } |
---|
| 652 | }; |
---|
| 653 | |
---|
| 654 | /// This iterator goes trough the incoming directed edges of a node. |
---|
| 655 | |
---|
| 656 | /// This iterator goes trough the \e incoming edges of a certain node |
---|
| 657 | /// of a graph. |
---|
| 658 | /// Its usage is quite simple, for example you can count the number |
---|
| 659 | /// of outgoing edges of a node \c n |
---|
| 660 | /// in graph \c g of type \c Graph as follows. |
---|
[1946] | 661 | ///\code |
---|
[1911] | 662 | /// int count=0; |
---|
| 663 | /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
---|
[1946] | 664 | ///\endcode |
---|
[1911] | 665 | |
---|
| 666 | class InEdgeIt : public Edge { |
---|
| 667 | public: |
---|
| 668 | /// Default constructor |
---|
| 669 | |
---|
| 670 | /// @warning The default constructor sets the iterator |
---|
| 671 | /// to an undefined value. |
---|
| 672 | InEdgeIt() { } |
---|
| 673 | /// Copy constructor. |
---|
| 674 | |
---|
| 675 | /// Copy constructor. |
---|
| 676 | /// |
---|
| 677 | InEdgeIt(const InEdgeIt& e) : Edge(e) { } |
---|
| 678 | /// Initialize the iterator to be invalid. |
---|
| 679 | |
---|
| 680 | /// Initialize the iterator to be invalid. |
---|
| 681 | /// |
---|
| 682 | InEdgeIt(Invalid) { } |
---|
| 683 | /// This constructor sets the iterator to first incoming edge. |
---|
| 684 | |
---|
| 685 | /// This constructor set the iterator to the first incoming edge of |
---|
| 686 | /// the node. |
---|
| 687 | ///@param n the node |
---|
| 688 | ///@param g the graph |
---|
| 689 | InEdgeIt(const BpUGraph& g, const Node& n) { |
---|
| 690 | ignore_unused_variable_warning(n); |
---|
| 691 | ignore_unused_variable_warning(g); |
---|
| 692 | } |
---|
| 693 | /// Edge -> InEdgeIt conversion |
---|
| 694 | |
---|
| 695 | /// Sets the iterator to the value of the trivial iterator \c e. |
---|
| 696 | /// This feature necessitates that each time we |
---|
| 697 | /// iterate the edge-set, the iteration order is the same. |
---|
| 698 | InEdgeIt(const BpUGraph&, const Edge&) { } |
---|
| 699 | /// Next incoming edge |
---|
| 700 | |
---|
| 701 | /// Assign the iterator to the next inedge of the corresponding node. |
---|
| 702 | /// |
---|
| 703 | InEdgeIt& operator++() { return *this; } |
---|
| 704 | }; |
---|
| 705 | |
---|
| 706 | /// \brief Read write map of the nodes to type \c T. |
---|
| 707 | /// |
---|
| 708 | /// ReadWrite map of the nodes to type \c T. |
---|
| 709 | /// \sa Reference |
---|
| 710 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
---|
| 711 | /// needs some extra attention! |
---|
| 712 | /// \todo Wrong documentation |
---|
| 713 | template<class T> |
---|
| 714 | class NodeMap : public ReadWriteMap< Node, T > |
---|
| 715 | { |
---|
| 716 | public: |
---|
| 717 | |
---|
| 718 | ///\e |
---|
| 719 | NodeMap(const BpUGraph&) { } |
---|
| 720 | ///\e |
---|
| 721 | NodeMap(const BpUGraph&, T) { } |
---|
| 722 | |
---|
| 723 | ///Copy constructor |
---|
| 724 | NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { } |
---|
| 725 | ///Assignment operator |
---|
| 726 | NodeMap& operator=(const NodeMap&) { return *this; } |
---|
| 727 | // \todo fix this concept |
---|
| 728 | }; |
---|
| 729 | |
---|
| 730 | /// \brief Read write map of the ANodes to type \c T. |
---|
| 731 | /// |
---|
| 732 | /// ReadWrite map of the ANodes to type \c T. |
---|
| 733 | /// \sa Reference |
---|
| 734 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
---|
| 735 | /// needs some extra attention! |
---|
| 736 | /// \todo Wrong documentation |
---|
| 737 | template<class T> |
---|
| 738 | class ANodeMap : public ReadWriteMap< Node, T > |
---|
| 739 | { |
---|
| 740 | public: |
---|
| 741 | |
---|
| 742 | ///\e |
---|
| 743 | ANodeMap(const BpUGraph&) { } |
---|
| 744 | ///\e |
---|
| 745 | ANodeMap(const BpUGraph&, T) { } |
---|
| 746 | |
---|
| 747 | ///Copy constructor |
---|
| 748 | ANodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { } |
---|
| 749 | ///Assignment operator |
---|
| 750 | ANodeMap& operator=(const NodeMap&) { return *this; } |
---|
| 751 | // \todo fix this concept |
---|
| 752 | }; |
---|
| 753 | |
---|
| 754 | /// \brief Read write map of the BNodes to type \c T. |
---|
| 755 | /// |
---|
| 756 | /// ReadWrite map of the BNodes to type \c T. |
---|
| 757 | /// \sa Reference |
---|
| 758 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
---|
| 759 | /// needs some extra attention! |
---|
| 760 | /// \todo Wrong documentation |
---|
| 761 | template<class T> |
---|
| 762 | class BNodeMap : public ReadWriteMap< Node, T > |
---|
| 763 | { |
---|
| 764 | public: |
---|
| 765 | |
---|
| 766 | ///\e |
---|
| 767 | BNodeMap(const BpUGraph&) { } |
---|
| 768 | ///\e |
---|
| 769 | BNodeMap(const BpUGraph&, T) { } |
---|
| 770 | |
---|
| 771 | ///Copy constructor |
---|
| 772 | BNodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { } |
---|
| 773 | ///Assignment operator |
---|
| 774 | BNodeMap& operator=(const NodeMap&) { return *this; } |
---|
| 775 | // \todo fix this concept |
---|
| 776 | }; |
---|
| 777 | |
---|
| 778 | /// \brief Read write map of the directed edges to type \c T. |
---|
| 779 | /// |
---|
| 780 | /// Reference map of the directed edges to type \c T. |
---|
| 781 | /// \sa Reference |
---|
| 782 | /// \warning Making maps that can handle bool type (EdgeMap<bool>) |
---|
| 783 | /// needs some extra attention! |
---|
| 784 | /// \todo Wrong documentation |
---|
| 785 | template<class T> |
---|
| 786 | class EdgeMap : public ReadWriteMap<Edge,T> |
---|
| 787 | { |
---|
| 788 | public: |
---|
| 789 | |
---|
| 790 | ///\e |
---|
| 791 | EdgeMap(const BpUGraph&) { } |
---|
| 792 | ///\e |
---|
| 793 | EdgeMap(const BpUGraph&, T) { } |
---|
| 794 | ///Copy constructor |
---|
| 795 | EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { } |
---|
| 796 | ///Assignment operator |
---|
| 797 | EdgeMap& operator=(const EdgeMap&) { return *this; } |
---|
| 798 | // \todo fix this concept |
---|
| 799 | }; |
---|
| 800 | |
---|
| 801 | /// Read write map of the undirected edges to type \c T. |
---|
| 802 | |
---|
| 803 | /// Reference map of the edges to type \c T. |
---|
| 804 | /// \sa Reference |
---|
| 805 | /// \warning Making maps that can handle bool type (UEdgeMap<bool>) |
---|
| 806 | /// needs some extra attention! |
---|
| 807 | /// \todo Wrong documentation |
---|
| 808 | template<class T> |
---|
| 809 | class UEdgeMap : public ReadWriteMap<UEdge,T> |
---|
| 810 | { |
---|
| 811 | public: |
---|
| 812 | |
---|
| 813 | ///\e |
---|
| 814 | UEdgeMap(const BpUGraph&) { } |
---|
| 815 | ///\e |
---|
| 816 | UEdgeMap(const BpUGraph&, T) { } |
---|
| 817 | ///Copy constructor |
---|
| 818 | UEdgeMap(const UEdgeMap& em) : ReadWriteMap<UEdge,T>(em) {} |
---|
| 819 | ///Assignment operator |
---|
| 820 | UEdgeMap &operator=(const UEdgeMap&) { return *this; } |
---|
| 821 | // \todo fix this concept |
---|
| 822 | }; |
---|
| 823 | |
---|
| 824 | /// \brief Direct the given undirected edge. |
---|
| 825 | /// |
---|
| 826 | /// Direct the given undirected edge. The returned edge source |
---|
| 827 | /// will be the given edge. |
---|
| 828 | Edge direct(const UEdge&, const Node&) const { |
---|
| 829 | return INVALID; |
---|
| 830 | } |
---|
| 831 | |
---|
| 832 | /// \brief Direct the given undirected edge. |
---|
| 833 | /// |
---|
| 834 | /// Direct the given undirected edge. The returned edge source |
---|
| 835 | /// will be the source of the undirected edge if the given bool |
---|
| 836 | /// is true. |
---|
| 837 | Edge direct(const UEdge&, bool) const { |
---|
| 838 | return INVALID; |
---|
| 839 | } |
---|
| 840 | |
---|
| 841 | /// \brief Returns true when the given node is an ANode. |
---|
| 842 | /// |
---|
| 843 | /// Returns true when the given node is an ANode. |
---|
| 844 | bool aNode(Node) const { return true;} |
---|
| 845 | |
---|
| 846 | /// \brief Returns true when the given node is an BNode. |
---|
| 847 | /// |
---|
| 848 | /// Returns true when the given node is an BNode. |
---|
| 849 | bool bNode(Node) const { return true;} |
---|
| 850 | |
---|
| 851 | /// \brief Returns the edge's end node which is in the ANode set. |
---|
| 852 | /// |
---|
| 853 | /// Returns the edge's end node which is in the ANode set. |
---|
| 854 | Node aNode(UEdge) const { return INVALID;} |
---|
| 855 | |
---|
| 856 | /// \brief Returns the edge's end node which is in the BNode set. |
---|
| 857 | /// |
---|
| 858 | /// Returns the edge's end node which is in the BNode set. |
---|
| 859 | Node bNode(UEdge) const { return INVALID;} |
---|
| 860 | |
---|
| 861 | /// \brief Returns true if the edge has default orientation. |
---|
| 862 | /// |
---|
| 863 | /// Returns whether the given directed edge is same orientation as |
---|
| 864 | /// the corresponding undirected edge. |
---|
| 865 | bool direction(Edge) const { return true; } |
---|
| 866 | |
---|
| 867 | /// \brief Returns the opposite directed edge. |
---|
| 868 | /// |
---|
| 869 | /// Returns the opposite directed edge. |
---|
| 870 | Edge oppositeEdge(Edge) const { return INVALID; } |
---|
| 871 | |
---|
| 872 | /// \brief Opposite node on an edge |
---|
| 873 | /// |
---|
| 874 | /// \return the opposite of the given Node on the given Edge |
---|
| 875 | Node oppositeNode(Node, UEdge) const { return INVALID; } |
---|
| 876 | |
---|
| 877 | /// \brief First node of the undirected edge. |
---|
| 878 | /// |
---|
| 879 | /// \return the first node of the given UEdge. |
---|
| 880 | /// |
---|
| 881 | /// Naturally uectected edges don't have direction and thus |
---|
| 882 | /// don't have source and target node. But we use these two methods |
---|
| 883 | /// to query the two endnodes of the edge. The direction of the edge |
---|
| 884 | /// which arises this way is called the inherent direction of the |
---|
| 885 | /// undirected edge, and is used to define the "default" direction |
---|
| 886 | /// of the directed versions of the edges. |
---|
| 887 | /// \sa direction |
---|
| 888 | Node source(UEdge) const { return INVALID; } |
---|
| 889 | |
---|
| 890 | /// \brief Second node of the undirected edge. |
---|
| 891 | Node target(UEdge) const { return INVALID; } |
---|
| 892 | |
---|
| 893 | /// \brief Source node of the directed edge. |
---|
| 894 | Node source(Edge) const { return INVALID; } |
---|
| 895 | |
---|
| 896 | /// \brief Target node of the directed edge. |
---|
| 897 | Node target(Edge) const { return INVALID; } |
---|
| 898 | |
---|
| 899 | /// \brief Base node of the iterator |
---|
| 900 | /// |
---|
| 901 | /// Returns the base node (the source in this case) of the iterator |
---|
| 902 | Node baseNode(OutEdgeIt e) const { |
---|
| 903 | return source(e); |
---|
| 904 | } |
---|
| 905 | |
---|
| 906 | /// \brief Running node of the iterator |
---|
| 907 | /// |
---|
| 908 | /// Returns the running node (the target in this case) of the |
---|
| 909 | /// iterator |
---|
| 910 | Node runningNode(OutEdgeIt e) const { |
---|
| 911 | return target(e); |
---|
| 912 | } |
---|
| 913 | |
---|
| 914 | /// \brief Base node of the iterator |
---|
| 915 | /// |
---|
| 916 | /// Returns the base node (the target in this case) of the iterator |
---|
| 917 | Node baseNode(InEdgeIt e) const { |
---|
| 918 | return target(e); |
---|
| 919 | } |
---|
| 920 | /// \brief Running node of the iterator |
---|
| 921 | /// |
---|
| 922 | /// Returns the running node (the source in this case) of the |
---|
| 923 | /// iterator |
---|
| 924 | Node runningNode(InEdgeIt e) const { |
---|
| 925 | return source(e); |
---|
| 926 | } |
---|
| 927 | |
---|
| 928 | /// \brief Base node of the iterator |
---|
| 929 | /// |
---|
| 930 | /// Returns the base node of the iterator |
---|
| 931 | Node baseNode(IncEdgeIt) const { |
---|
| 932 | return INVALID; |
---|
| 933 | } |
---|
| 934 | |
---|
| 935 | /// \brief Running node of the iterator |
---|
| 936 | /// |
---|
| 937 | /// Returns the running node of the iterator |
---|
| 938 | Node runningNode(IncEdgeIt) const { |
---|
| 939 | return INVALID; |
---|
| 940 | } |
---|
| 941 | |
---|
| 942 | template <typename Graph> |
---|
| 943 | struct Constraints { |
---|
| 944 | void constraints() { |
---|
| 945 | } |
---|
| 946 | }; |
---|
| 947 | |
---|
| 948 | }; |
---|
| 949 | |
---|
| 950 | /// \brief An empty non-static undirected graph class. |
---|
| 951 | /// |
---|
| 952 | /// This class provides everything that \ref BpUGraph does. |
---|
| 953 | /// Additionally it enables building graphs from scratch. |
---|
| 954 | class ExtendableBpUGraph : public BpUGraph { |
---|
| 955 | public: |
---|
| 956 | |
---|
| 957 | /// \brief Add a new ANode to the graph. |
---|
| 958 | /// |
---|
| 959 | /// Add a new ANode to the graph. |
---|
| 960 | /// \return the new node. |
---|
| 961 | Node addANode(); |
---|
| 962 | |
---|
| 963 | /// \brief Add a new ANode to the graph. |
---|
| 964 | /// |
---|
| 965 | /// Add a new ANode to the graph. |
---|
| 966 | /// \return the new node. |
---|
| 967 | Node addBNode(); |
---|
| 968 | |
---|
| 969 | /// \brief Add a new undirected edge to the graph. |
---|
| 970 | /// |
---|
| 971 | /// Add a new undirected edge to the graph. One of the nodes |
---|
| 972 | /// should be ANode and the other should be BNode. |
---|
| 973 | /// \pre The nodes are not in the same nodeset. |
---|
| 974 | /// \return the new edge. |
---|
| 975 | UEdge addEdge(const Node& from, const Node& to); |
---|
| 976 | |
---|
| 977 | /// \brief Resets the graph. |
---|
| 978 | /// |
---|
| 979 | /// This function deletes all undirected edges and nodes of the graph. |
---|
| 980 | /// It also frees the memory allocated to store them. |
---|
| 981 | void clear() { } |
---|
| 982 | |
---|
| 983 | template <typename Graph> |
---|
| 984 | struct Constraints { |
---|
| 985 | void constraints() {} |
---|
| 986 | }; |
---|
| 987 | |
---|
| 988 | }; |
---|
| 989 | |
---|
| 990 | /// \brief An empty erasable undirected graph class. |
---|
| 991 | /// |
---|
| 992 | /// This class is an extension of \ref ExtendableBpUGraph. It makes it |
---|
| 993 | /// possible to erase undirected edges or nodes. |
---|
| 994 | class ErasableBpUGraph : public ExtendableBpUGraph { |
---|
| 995 | public: |
---|
| 996 | |
---|
| 997 | /// \brief Deletes a node. |
---|
| 998 | /// |
---|
| 999 | /// Deletes a node. |
---|
| 1000 | /// |
---|
| 1001 | void erase(Node) { } |
---|
| 1002 | /// \brief Deletes an undirected edge. |
---|
| 1003 | /// |
---|
| 1004 | /// Deletes an undirected edge. |
---|
| 1005 | /// |
---|
| 1006 | void erase(UEdge) { } |
---|
| 1007 | |
---|
| 1008 | template <typename Graph> |
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| 1009 | struct Constraints { |
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| 1010 | void constraints() {} |
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| 1011 | }; |
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| 1012 | |
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| 1013 | }; |
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| 1014 | |
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| 1015 | /// @} |
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| 1016 | |
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| 1017 | } |
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| 1018 | |
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| 1019 | } |
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| 1020 | |
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| 1021 | #endif |
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